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Found 6 results

  1. Schiffswappen der Königsberg Schiffswappen der Karlsruhe Schiffswappen der Köln Ein paar Bilder Technische-Daten Königsberg-Klasse Schiffsdaten Land Deutsches Reich Schiffsart Leichter Kreuzer Bauzeitraum 1926 bis 1929 Stapellauf des Typschiffes 26. März 1927 Gebaute Einheiten 3 Dienstzeit 1929 bis 1945 Schiffsmaße und Besatzung Länge 174,0 m (Lüa) 169,0 m (KWL) Breite 15,3 m Tiefgang max. 6,28 m Verdrängung Standard: 6.000 ts Konstruktion: 6.650 ts Maximal: 8.130 ts Besatzung 514 bis 850 Mann Maschine Maschine 6 Dampfkessel 4 Satz Dampfturbinen 2 MAN 10-Zyl.-Diesel Maschinen- leistung 68.200 PS (50.161 kW) Höchst- geschwindigkeit 32,1 kn (59 km/h) Propeller 2 dreiflügelig ⌀ 4,1 m Bewaffnung 9 × 15 cm L/60 Sk in Drillingstürmen (1.080 Schuss) anfangs 2 × 8,8 cm L/45 Flak in Einzellafetten (800 Schuss) später siehe bei den einzelnen Schiffen 12 Torpedorohre ⌀ 53,3 cm (Dreiersätze an Deck, 24 Schuss) 120 Seeminen möglich ab 1934 zusätzlich: 8 × 3,7 cm Flak (9.600 Schuss) 4, nach anderen Quellen 8 × 2 cm Flak (bis zu 17.600 Schuss) 1 Katapult, 2 Flugzeuge Panzerung Gürtel: 50–70 mm Deck: 20–30 mm Torpedoschott:15 mm Kommandoturm: 30–100 mm Barbetten: 30 mm Türme: 20–30 mm Ein paar Videos Andere Quellen https://de.wikipedia.org/wiki/K%C3%B6nigsberg-Klasse_(1927%29 https://de.wikipedia.org/wiki/K%C3%B6nigsberg_(Schiff,_1927%29 https://de.wikipedia.org/wiki/Karlsruhe_(Schiff,_1927%29 https://de.wikipedia.org/wiki/K%C3%B6ln_(Schiff,_1928%29
  2. True_Winterfeld

    Änderung für die Königsberg

    Hallo WOWsler, nach gut dreißig Spiele mit der Königsberg hätte ich zwei Änderungswünsche. Es geht um das Ruder und die AA. Das Ruder ist ultra schwamming und das schlechteste von allen Kreuzern in der Stufe. Eine Anpassung an Omaha Niveau wäre wirklich wünschenswert. Die AA der Königsberg reicht noch nicht einmal aus um sich selbst zu verteidigen. Wenn ich Flieger sehe drehe ich ab mit der Königsberg und das kanns halt einfach nicht sein. Mit jedem anderen Kreuzer in der Stufe drehe ich ein aber nicht ab. Die Furutaka hat zwar eine noch schlechtere AA, allerdings hat diese: einen Abfangjäger eine höhere Geschwindigkeit eine bessere Ruderstellzeit Mitte der 30er Jahre wurde die AA der Königsberg signifkant verbessert. Es wäre wünschenswert wenn WG einen weiteren Schiffrumpf einbauen würde mit einer besseren AA damits wenigstens zur Selbstverteidigung reicht. Danke
  3. WebSpawn

    The Königsberg curse

    I just have to vent for a moment. I HATE the Königsberg with a vengeance. Seriously, my winrate is an abysmal 26% with this, this... thing. And that is, if it didn't drop any lower last evening! (got several losses in a row, some of which I died with a handful of hits under my belt) However, it is among the ships with which I've achieved the most kills. I get lot's of good games with it, scores are usually awsome, (to me) but that sadly doesn't equal wins. I know that in randoms it's often the luck of the draw, but that doesn't make it any less infuriating. Also, I'm not claiming to be the best player, but when I get my 1, 2 or 3 kills I think I might say I pulled my weight. Must be some kindred spirits around?
  4. ThorSuperTanker

    Ho hé, du bateau! ^_^

    Amies navigatrices, Amis navigateurs, Bien le bonjour! Je ne suis pas vraiment nouveau en jeu, mais sur ce forum, oui. Je suis exclusivement aux commandes d'un cuirassé japonais (le Nagato, obtenu pas plus tard que ce midi) et d'un croiseur allemand (pour peu de temps encore le Königsberg). Sur World of Tanks, je jouais avec les chars lourds soviétiques (KV1-S... mais je crois que le nom a changé). Voili, voilo!
  5. PhantomSailor

    Königsberg firing isn't good...

    On many of the ships I have tried you never need to calibrate you fire even more than usual... Don't quote me on this but... IF an enemy ship is travelling 24knots and 13km away... I need to align my shots for 28knots just to hit that ship in the stern. The Königsberg has that rainbow effect when you fire, goes very high and even tho on other ships you DON'T need to figure that out. This ship is very unbalanced, possible for a fix or an adjustment?
  6. piritskenyer


    Kicking off a thread. I like her. First thing to get out of the way: Despite the blank scoreboards (0 cred, 0 xp and 75 freexp) she DOES earn money. Okay, on we get then: Her shell velocity is very very nice. It makes long range shooting very pleasant even if not the most reliable. At first I thought it'd be way OP (at 16.5 it's the longest base range in the tier), but it really isn't (or doesn'T seem to be). Her RoF is also nice, at max range you'll send a new salvo up before the first one landed. HE performance is somehow ambivalent. On paper it's not very impressive (1700 max dmg/round, 8% firechance), but HE spam still works just about right. The combine firerate (remember, she has the biggest broadside at T5 at 9 guns) allows for a respectable firechance and HE damage output. The AP. Now this is where it's at. At the standard engagement distances her shell arc is nice and flat with pretty short time on target and tight grouping. That means a number of things: high velocity gives good armour penetration and ease of leading targets. Tight grouping combined with the ease in leading means that if you know what you're doing you'll be able to land quite a few citadel hits in a mid-short range engagement. Don't expect 8" AP levels of single-salvo damage (these are 150mm-guns we're talking about afterall, and the max damage to the AP shell is 3000, giving you a combined AP salvo max damage of 27k - in comparison, the max AP salvo damage of the Furutaka at 6x8" guns is 28200 and the Omaha stands at 24800 with her 8x6" broadside)... Okay, actually DO expect high salvo damage on this ship in mid and short range fights, you have everything going for it. The thing that balances out the guns in a mid-short range engagement is that the turrets take 30 seconds to turn a full 180, in other words the turnrate is 6°/sec. You won't be taking down destroyers and even some other CL's knife-fighting you that way. (Comparison: Omaha: 18sec to 180° or 10°/sec (this one beats the crapout of DD's!), Murmansk: 24sec to 180° or 7.5°/sec, Furutaka: 36sec to 180° or 5°/sec). Fret not however, should someone come too close, you have 6 torps in each side. They are not bad, they go farther (6 vs 5.5) and faster (64 kt vs 56 kt) and deal higher damage/torp (13700 vs 11733) than those of the Omaha. The Omaha has the edge in reload however at 1.4 torps/minute vs the König's 0.9. The Furutaka only gets 3 torps/side, but those are in another ballpark, so I'll leave them out. Her concealement is pretty good with a surface detectability range of 12.4 km's on the surface (well inside of her gunrange, although I don't know how much detection range she gains when firing), and 6.5km from the air. (Comparison: Omaha: 13.5/6.7, Murmansk: 13.1/7.3, Furutaka: 12.2/7.0) Her AA (17) is decent. It certainly beats the AA of the Furutaka (7), "nearly nears" that of the B hull Omaha (22) but beats in range for all guns, doesn't get anywhere as near as the C hull (24) but still beats it in range (max range is 5km on the König and 3.5 on the Omaha C), Same goes for the Murmansk (25). It is my distinct impression that although she doesn'T get as much AADPM as the Omaha class cruisers, her higher range still allows her to be similarly effective as those. Maneuverability is decent. Rudder shift is 6.9sec, her turning radius is 690m. The Omaha shifts in 5.7sec and turns in 600metres, the Furutaka shifts at (an appaling) 9.2sec and turns in 750metres, and the Murmansk performs all this in 3.8sec, on 590metres (because why not, you know, Russian). Top speed is 32.9kt (33 downhill, lol) (Omaha: 34.3, Furutaka: 34.9, Murmansk: 34.4). It's not the best, but it's not bad. She does seem a bit slow to accelerate though, which might make you feel like she's sluggish. She also bleeds a lot of speed in the turn and does so quickly, Something I can'T say about either the Omaha nor the Furutaka (can't comment on the Murmansk, don't have one of those). Her armour is not really there as I've seen. Lost the ship once only so far, and that was to torps, but the few times I got hit I could feel it. I think 8" AP might overpen, while 6" AP will just omnomnom the ship away. Good thing I can decide to keep enemy Clevelands, Pepsis and even Myokos out of range Finally an interesting thing about the ship. If you are pointing straight forward, A turret is of course going to look forward, but X turret is going to be all the way forward portside while Y turret is all the way forward starboard side. This allows for some interesting options to handle unknown situations: Should you have to go straight into a cap circle without exact knowledge of the enemy's position, you just have the two rear turrets face forward on their respective sides and you'll have a turret ready on each side to reset. (Also your forward turret is going to be on target shortly thereafter) Another peculiar thing about the offset after turret arrangement: If you're chasing someone down, keep them on your starboard side, because X turret (superfiring Y turret and offset to the left/port) can track at the same angle to starboard as Y turret (offset to the right/starboard), however, this is not the case on the portside, where Y turret loses tracking about 10 degrees before X turret. Okay, enough rattling about. Hope you'll find this interesting and informative Cheers