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Found 151 results

  1. kon1990

    Shikishima review

    Shikishima Review (or, how to be heard across the map) The "other Yamato," the Shittyshima, the "big boom," are among the appelations of this misunderstood BB. It seems WG took the Yama, threw on 510mm guns, and created an IJN version of the Gneisenau, at the exorbitant price tag of 32000 steel, as most people who play competitive queues have 3-4 steel ships. Is this ship worth its price, or should you just play Yamato (or better still, the Musashi) instead? Before we get into this, as a disclaimer, I am a BB main, having reached rank 1 in BBs several times, as well as having played in typhoon league. I have played over a thousand games in Yamato, some 30 in Shiki and over a hundred in Musa. Lets break this ship down. Essential, what you get, is a Yamato with four differences. 1. The guns (obviously) 2. Better secondaries 3. better AA 4. Better rudder shift We will begin with the obvious, the guns. Shikishima mounts 3x2 510mm guns. Yamato mounts 3x3 460mm guns. Shikishima has less DPM, but an arguably better alpha strike. Base reload is 27 seconds, with roughly 19k citadel alpha damage, quite a wallop. Initial AP velocity is 765m/s. How do these guns actually perform? Well, dispersion is Yamato esque, meaning pretty good sigma, but poor vertical dispersion, and no access to a unique upgrade to tighten it up. So, in practice, dispersion is average, neither hot nor cold. The problem with average dispersion is that 6 guns make it feel a lot worse. A poor grouping on 12 guns in annoying, on 6 guns it means one overpen. You will fluff salvoes, but you will land 20-40k salvoes with alarming regularity. Additional, on the flip side, a 27 sec reload, with MB mod 3, and say, 50% HP missing for adrenaline rush, gives you a 21 second reload. That is frighteningly fast for guns of this calibre. Fluffed salvo? No worries, another is on its way. And when you connect, you connect for the big bucks. The penetration is some 5% better than Yama's beyond 15km and at long ranges, you can feel the difference. As for velocity, as befits such massive rounds, they suffer very little from air drag as they barrel their way to the enemy, making lead rather proportionate, and easy for long ranges. At 20km, the shells take only 17 seconds to reach the target, compared to 21 for Yamato. Secondaries- Shikishima has harugumo guns for secondaries, rather than shima guns like Yamato, with 7.7km base range. This means a fully secondary specced Shiki will reach out to 11.65km, with an impressive rate of fire and can penetrate 30mm of armour. It is a meme-build, while fun, leave secondaries to the experts like GK or Ohio, which have the armour scheme to match. Shiki and Yama share the same "cheeks." Better AA- shiki's AA is quite strong. It deals so much damage is comparable to ships like Bourgogne Anti-Air achievements are quite possible against t8/9 cvs, and you can shoot down some T10 planes too, in fair time. Of course, it won't stop a determined Hakuryo or Midway, but it will stop the steady bleed of HP to say a Graf Spee or Lexington. Rudder shift- Shiki's rudder shift stands at 18.7, some 4 seconds or roughly 20% faster than Yamato's. It is akin to the difference between stock Montana and Ohio's rudder shift. It is not awesome, but it really helps when moving around islands, or angling to protect your cheeks. Otherwise, you have a Yamato. A Yamato with badder guns and better AA. Your artillery is so powerful and so easy to lead at 20+ km, you really don't need to go close. Shoot at the flanks of any ship you can see, even 24km away. If you can lead semi-well, you will connect for good damage, even citadels. I would rate this ship slightly better for randoms than Yama. The guns are different, not better or worse, but the AA and rudder shift make it slightly better. So the big question, should I buy this ship? Well, 32 000 steel is A LOT of steel. If you don't make much steel, I would definitely get Stalingrad and Bourgogne first, which both are very powerful and offer a unique experience, This ship is an alternate Yamato. If you can rake in the steel, by all means, buy it. You won't be disappointed in the slightest, just play the tried and true tank build and this ship will do well. I have attached my best replay from my channel, to show that the guns certainly do perform, my recommended build and finally an artillery chart, if anyone is interested in the nitty-gritty of how her guns compare to Yamato's 460s. Banzai! https://wowsft.com/ship?index=PJSB510&modules=1111&upgrades=114121&commander=PJW018&skills=2183218178&ar=100&flags=3939&consumables=111&pos=0 https://wowsft.com/arty
  2. Furius_Marius

    Mikasa protected MM

    Well... I have Mikasa for the collection and for the secondaries joke. But the ship main guns are a joke. This thing is slow, big and have a few armour for a bb, and takes a lot of torp damage. After speaking with some friends that have it for longer than me. If you get against a tier II battle and they allow you to get close you can do some serious damage. But you are slow, and they need to make the mistake to let you be in 2-3 km range. But usually you got in battle with 2, 3 or 4 tier III battleships that dont care at all about your Armour. And the angling doesn't matter at all. And you don't get in range to anything. Its ok the MM will pair you with a tier III armoured cruiser in a tier II battle. But when you are in those tier III battles with the few main guns and so poor accuracy you feel like a tier III BB in tier VIII battle. I think with some time each nation could get a pre-dreadnought. (Easy for American, Brits, French, Russians, Italians, Germans, Pan-European...) Every navy had at least one of this ships. But for the moment I think they should protect the MM in this ship.
  3. Nothing here is new there are many posts that have covered these ships, this is just my take on what is probably now a stale idea. I am also not very knowledgeable. Please improve on these ideas with your thoughts. I think the Japanese cruiser line works well and does not need improvement except maybe a little on the Ibuki and Aoba (I do not believe this but some people have commented negatively about them). The following are just ideas if they ever decide to add more IJN cruisers. It will be a scouting cruisers line that will consist of 3 ships and three premium/resource ships. The Scouting Cruiser line Main advantage is slightly better (It could be made to be vastly better) seaplane consumables and better AA. I believe these uniquely designed ships will add something different to the game. The ships The ships will be the light cruiser Oyodo, the Mogami cruiser after being converted into a seaplane cruiser and the heavy cruiser Tone. Tiers There are three ways I see these ships being tiered. Tier 5 - Oyodo Tier 6 - Mogami Tier 7 - Tone Or Tier 6 - Oyodo Tier 7 - Mogami Tier 8 - Tone Or Tier 5 - Oyodo Tier 6 - no ship available Tier 7 - Mogami Tier 8 - Tone As a bonus tier, the Chikuma could be added but the only difference between Chikuma and Tone will be slightly better AA. That makes the following undesirable. Tier 5 - Oyodo Tier 6 - Mogami Tier 7 - Chikuma Tier 8 - Tone The Oyodo class Armor The ship will be less armored than the Furutaka. "Oyodo was fairly well protected when compared to allied light cruisers" - Wayne Patton, Japanese Light Cruisers of World War 2 in Action, p.55. I am not sure about the citadel situation Survivability The Oyodo will have less hit points than the Furutaka since it is a light cruiser. The hit points could also be the same since the difference in ship type is represented by the armor i.e. even with the same hit points the Oyodo will receive more damage than the Furutaka from the same hit. Also, the Furutaka has a similar displacement to the Oyodo and the Oyodo carried more crew member. Main Armament Two triple 15.5cm turrets at the front with similar characteristics to the ones on the 15.5cm variant Mogami aside from the range and no main armament at the rear. Range It should be worse than the Furutaka by about 8 percent according to Mark Stille's tables of Max ranges of different Japanese main gun types in his books "Imperial Japanese Navy Heavy Cruisers 1941-1945" and "Imperial Japanese Navy Light Cruisers 1941-1945" This could also be based on the ship's range finderradar limits rather than maximum gun range. In the end it should be a small and fair reduction in range from the Furutaka's. Torpedoes None are available which can be mitigated as a disadvantage by being implemented as reducing the base chance of a devastating strike. Though this will not be enough to justify the ship as competitive or even as worth playing over the Furutaka. AA It would be awesome if it had better AA than the Furutaka. "In late October (1944), four more single 25mm guns were added for a final total of 57 – 12 triple and 21 single mounts." - Mark Stille, Imperial Japanese Navy Light Cruisers 1941-1945, p.40 Speed 35 knots Concealment It could be equal to the Furutaka or better. Generally, I see Oyodo's concealment as being determined by tests given the lack of rear turrets, I am not sure how it will play. The Aircraft Cruiser Mogami It will need a name different from the Mogami to distinguish it. This could be a minor issue or possible a stressful one. Armor It will be similar to tier 8 Mogami which is why it could be too well protected for Tier 6 but the Graf Spee is at Tier 6 and it has better armor. Survivability It should have slightly less hit points than the tier 8 Mogami. Armament It will be similar to 20.3cm variant tier 8 Mogami aside from the range and there being no rear armament. Range It should be slightly better than the Aoba or the same. Torpedoes It will be similar to tier 8 Mogami. AA It should be better than tier 8 Mogami's AA. Speed It will be similar to the Tier 8 Mogami. Concealment It will depend on tests. The Tone Class Armor It is better than the Mogami Class. It should have a citadel that sits lower in the water. The main belt is slopped 20 degrees as opposed to Myoko’s 12 degrees. "This class was the best protected of the IJN's heavy cruisers. The total weight of armor and protective plating was nearly identical to that of the Mogami class, but since all the turrets were grouped forward, a heavier scale of protection could be provided over a more compact magazine area" - Mark Stille, Imperial Japanese Navy Heavy Cruisers 1941-1945, p.40. This is what will make it effective for tier 8. It being good at tanking damage. Survivability It should be better than tier 8 Mogami due to the better armour, there being no guns at the rear allowed for no chances of magazine detanation if shell land there and a greater space for the crew to spread. Also, as a bonus "These ships were reportedly the most comfortable of the Japanese cruisers, which were notorious for discomfort." - Wayne Patton, Japanese Light Cruisers of World War 2 in Action, p.54 Main Armament Four twin 20.3cm gun turrents at the front and none at the rear. If you enjoy variety even at the cost of including paper ships, four triple 15.5cm gun turrets at the front and none at the rear. “Before the construction of the ships had proceeded to the upper deck, existing naval treaties lapsed, so the triple 6.1 in turrets were replaced with twin 8in turrets.” - Mark Stille, Imperial Japanese Navy Light Cruisers 1941-1945, p.42. The guns could be made to seem more accurate due to them being positioned close to each other. Range It should be similar to the tier 8 Mogami Torpedoes Similar to the Myoko? AA I would expect them to be the best in the Japanese cruiser line, except for maybe the Zao, due to its numerous gun mounts and it's "more modern Type 94 high-angle director for the 5in guns." Speed 35knots Concealment It should be similar to the Mogami or may be better. Consumables This is where these ships' advantages over the standard Japanese cruiser line lie. The Oyodo will have 3 consumable slots like the Furutaka but with the option of spotting available i.e. Damage party, Damage party, Hydro/Defensive AA, Fighter/Spotting. The Aircraft cruiser Mogami will have 5 consumables (Damage party, Hydro/Defensive AA, Fighter and Spotting.) The Tone will have will have consumables like Aircraft Mogami or 6 consumables (Damage party, Hydro, Defensive AA, Fighter and Spotting.) The fighter and spotting consumable will either have a slightly shorter cool down or a slightly longer duration as compared to the average. Something like 15 more seconds on spotting to allow a possible one extra salvo. The ships will come equipped with one more fighter than the base making the “Direction Center for Fighters” captain skill unnecessary. The ships will have the average number of consumables. The Premium/resource Ships IJN Sakawa Unfortunately the Yahagi exists thus this will just be a duplicate. A beautiful ship. Tier 5. Good AA for a Japanese ship with 10 25mm triple mounts and 42 25mm single mounts. IJN Agano-Kai (Possibly) Tier 6 or Tier 5 given how the Yahagi performs. A paper ship. The real Agano will just be a dublicate of the IJN Sakawa with weaker AA. I am not all that into paper ships but it could be fun. As opposed to the real Agano, it has an extra twin 15.5cm gun turrent at the rear. It has a longer hull, a larger smoke stack and an additional 8cm type98 HA guns in twin mounts. IJN Maya Tier 7.
  4. Furius_Marius

    IJN Light Cruiser line

    Well... Now that Americans, British and even Soviets got a cruiser split line. Here is an idea for a split and some changes in the IJN tech tree line. What do you think? I Hashidate II Chikuma III Tenryu IV Kuma V Furutaka V Sendai VI Aoba VI Agano VII Myoko VII Oyodo (but 3x3 155mm) VIII Takao VIII Mogami IX Ibuki IX (Ibuki style hull 5x3 155mm) X Zao X (Zao style hull 6x3 155mm) Sendai: Agano Oyodo
  5. Capitaine_Clement


    Bonjour tout le monde, Bon, je suis un peu fan de cette ligne, vous l'auriez compris. Avec la sortie prochaine du Kitakaze et de l'Harugumo : Et bien je me suis dit qu'il serait bon de faire un petit guide sur les gunboat japonais, au nombre de 3 (sans compter l'HSF Harekaze). Bon, je vais pas vous mentir, ce guide, il en sort pas de mon chapeau. C'est une compilation de plusieurs guide, tuto ect, que j'ai traduit, et dont la source principale, c'est celle ci : https://www.reddit.com/r/WorldOfWarships/comments/6ygfsl/akizuki_a_brief_guide/ Fin bref, le voici tout traduit, tout beau et même enrichi!!! Bonne lecture, et désolé pour les potentiels fautes (si quelqu'un veux les corriger, qu'il m'écrive en mp) [GUIDE considéré comme fini, ce qui n'exclue pas de possible modification en fonction de patch / remarque / conseil ect] I - PRESENTATION II- DEBUT DE PARTIE : III- SE BATTRE CONTRE UN DESTROYER IV : MILIEU DE PARTIE : V : FIN DU JEU : VI : BUILDS : Voilà, ce guide est finis. J'espère qu'il vous à plu, qu'il était agréable à lire et surtout, utile. Je rappelle que je n'es personnellement pas ces navires, j'ai donc utiliser plusieurs sources. Si vous n'êtes pas d'accord, que vous avez des choses à rajouter, laisser une réponse, et je me ferrai un plaisir de modifier mon guide pour le rendre le plus exact et utile possible. Si il est suffisamment utile, peut être que @Tanatoy ou ceux en charge de cela pourrez l'épingler?
  6. Hello to everybody! I consider myself an average player. I'm playing from may 2019. I mainly play battleships, but sometimes cruisers and CVs too. I have the full line of Japanese BB, Soviet BB, American till N.Carolina and German till FDG. Cruisers I have full Soviet cruisers and Japanese and Italian till VII. British till VI. I love the design of japanese ships. But i think the japanese premium Battleships are in general very bad. Some good. Any great. The proof of that its that you see very few of them in randoms. Japan got: Ishizuchi: at most a good ship. Nothing more Mutsu: Okeish. quite average. Ashitaka: Great guns (but with some of the new ships more complex armour designs tends to overpen a lot.) at mid-close range sometimes dispersion gets weird, paper armour (you can get deleted by accident). Non existent AA. Kii: In my opinion its a worst Amagi. Musashi: The best premium jap BB. But just a worst Yamato (and Yamato have nowadays a lot of problems) a tier less. You will burn a lot. But still a good ship. (.But one i cant get anymore) Yashima: without changes seems like a really worst Yamato. Same long list of yamato weak points. And less shells, worst reload, worst shell speed. Soviets got: Lenin as a Great premium bb. British got: Thunderer as a great premium BB. And Nelson as a very good BB Americans got: Georgia: Great ship. Missouri: Very good. Ohio: GREAT ship. Massachusetts: Very good ship. Alabama: Very good ship. French got: Jean Bart: Great ship. Bourgogne: Great ship. Well... you got the idea.
  7. MementoMori_6030

    More historical IJN ships, please!

    I would like to see some more of the venerable IJN ships implemented here: Ise-class hybrid battleship/carrier Tone-class aviation cruiser Nagara-class light cruiser Oyodo-class light cruiser Nisshin-class seaplane tender
  8. DinJoe_EU

    Mogami build.

    In the Myoko currently. Let me explain, I'm torn on the Mogami gun options. I know that IFHE+155mm is the best choice but I'm not having plans to respec my commander for only one ship which I'm not even keeping in port. All I want out of this grind is the Zao, so that I can watch everything burn, from 18km of course. So, here's the question, should I go 155mm without IFHE or 203mm instead. Thank you.
  9. Sooo it's that time of the year again where i come up with a idea to bring Kitakami back. This year the idea is simple, since we get the option for regrinding lines again, how about a posibility if one regrinds the IJN full tree again that they can aquire Kitakami? Any takers?
  10. Around the time of WW I, Japan conluded design studies of various warships apart from the usual sequence of design numbers like the A-46 through 57, A-110 through A-127 series of battleships and the similar battlecruiser series, there were also studies to what nowadays would call Super or Maximum battleships. These studies did not got numbers but rather alphabetical letters, from A through M. These studies are highly likely inspired or used as a basis for the Number 13 class (Hull number 13,14,15,16) class fast battleships or battlecruisers in the 1920's I've collected here the studies I've able to collect, and if data or drawing available post it. Currently I have information about the following alphabet studies: Design 'A','B','C','D','E','F','G','H','I','J','K','L','M' Their data: Displacement: 'A': 47.600t, 'B': 48.200t, 'C': 50.000t, 'D': 52.700t, 'E': 46.600t, 'F': 48.000t, 'G': 52.800t, 'H': 50.600t, 'I': 54.000t 'J': 50.000t, 'K': 49.000t, 'L': 56.500t, 'M': 57.200t Maximum Speed: 56km/h (30knots) for all of them Armour: Belt: 'A','B','C','D','E','F','G','H','I': 305mm, 'J': 279mm, 'K','L','M': 330mm Deck: 114mm for all of them except 'J' which had 102mm Armament: 'A': 5x2 41cm 16x1 14cm, 4x1 12cm AA 'B': 4x3 41cm 16x1 14cm, 4x1 12cm AA 'C': 2x3,2x2 41cm, 16x1 14cm, 4x1 12cm AA 'D': 6x2 41cm, 16x1 14cm, 4x1 12cm AA 'E': 3x4 41cm, 16x1 14cm, 4x1 12cm AA 'F': 2x4,2x2 41cm, 16x1 14cm, 4x1 12cm AA 'G': 2x4,3x2 41cm, 16x1 14cm, 4x1 12cm AA 'H': 3x4,1x2 41cm, 16x1 14cm, 4x1 12cm AA 'I': 4x4 41cm, 16x1 14cm, 4x1 12cm AA 'J': 4x4 41cm, 16x1 14cm, 4x1 12cm AA 'K': 4x2 46cm, 16x1 14cm, 4x1 12cm AA 'L': 5x2 46cm, 16x1 14cm, 4x1 12cm AA 'M': 4x3 46cm, 16x1 14cm, 4x1 12cm AA All of them had 8x1 61cm Torpedo tubes
  11. Hello fellow captains. this thread is ported (and improved) from my thread on the german forum (https://forum.worldofwarships.eu/topic/123362-japanische-schlachtschiffe-und-schlachtkreuzer/) Please excuse any mistakes in grammar or spelling because english is not my native language. My goal was to clean up the total mess that is called: "The IJN Battleship tech tree". A tree where you happily jump from Battleship to Battlecruiser and back. Therefore these were my goals I wanted to achieve: A new Tech Tree “Battleships” A new Tech Tree “Battlecruisers” All ships stay on their Tiers but move to their respected tree. All ships will be named correctly. That means Battleships will be named after japanese provinces and Battlecruisers will be named after mountains. I will not touch Premium Ships at all. Now for a few rules: Every ship in the new tree should make sense. It should not be straight OP (or too weak) and it should work with the other ships in the tree for a pleasant playthrough. Paperships are allowed Fantasy ships are allowed as long as they make sense and stick to the “IJN way”. Lend Lease, captured or bought ships from other nations are allowed if they make sense. So are you ready? Here we go. Overview: First let’s take a look how the Tree would look after the redesign without any changes or additions: Old Tree Battleship Tree Battlecruiser Tree Kawachi Kawachi Myogi Myogi Kongo Kongo Fuso Fuso Nagato Nagato Amagi Amagi Izumo Izumo Yamato Yamato Now let’s take a look at the same Tree but with the new ships added: Battleship Tree Battlecruiser Tree Kawachi -------------------------- Tsushima Myogi Owari Kongo Fuso Ontake Nagato Hotakadake Tosa Amagi Izumo Ryokami Yamato Fuji Battleships: T4 Tsushima (Modified Helgoland Class): Displacement: 24.700t Speed: 21knt With T4 we need our first new Battleship and we run straight into a problem. The japanese didn’t focus that much on Battleships between Kawachi and Fuso and I couldn’t find much that would fit on Tier 4. But luckily our forum user Takemikazuchi_1121 came up with a great idea: According to the Treaty of Versailles it was decided that the german Battleship SMS Oldenburg (a Helgoland Class which is effectively a better Nassau) should be surrender to the japanese. In reality the japanese never wanted the ship and sold it for scraping. In our alternativ version the IJN kept the ship, integrated it into their fleet and refited it with japanese traits. That includes a new target system for better dispersion of the guns. The gun range was increased and a catapult was mounted on one of the turrets for a seaplane. So that the ship would work as an upgraded Nassau on T4. The name of course is in honor of the famous naval battle at the Tsushima strait but it also stays true to the japanese system of Battleships carrying names of provinces. T5 Owari (Design A-55) Displacement: 27.200t Speed: 23knt At Tier 5 we need another new ship because Kongo will be moved to the Battlecruiser tree. The replacement is the Shipdesign A-55 This ship looks familiar? It looks like a Fuso? You are correct - well sort of. You see this is an early version of Fuso with 305mm guns instead of the 356mm on the “normal” Fuso. It’s also slower with a top speed of only 23 knt and with a displacement of 23.000 tonnes it’s also lighter than Fuso. T8 Tosa Displacement: 44.200t Speed: 27knt Amagi gone - hello Tosa. Both ships are very similar but Tosa is in fact the Battleship version with improved armour but also reduced speed. And that’s it already for the Battleships. Now for Part 2 Battlecruisers T6 Ontake (Design O) Displacement: 46.000t (less due to ingame changes) Speed: 37knt So T6. Let’s see what we can use here. How about the Design Projekt O: What? 18” Guns are stupid on Tier 6? You are absolutely correct, we can’t use these guns. But how about the idea that the ship was built but japan didn’t have the guns ready yet for this ship (looking at you Scharnhorst class). So lets put smaller guns on it. And there is a very japanese gun that might fit: The 41 cm/45 3rd Year Type. With only 6 of these guns I think we could make this ship fit on T6. Espacially because with these huge guns and the ludicrous speed of 37knt the armor is pretty much non existent. It might also be an option to use the crappier shells of Mutsu. T7 Hotakadake (Design Z) Displacement: 49.500 Speed: 35knt T7 also needs a new ship and here I would use Design Project Z. The ship is armed with 10x16” guns just like Amagi but with a completely different 2x 3+2 turret arrangement. Furthermore that’s a long ship. Amagi was ~250m long. That thing adds 40m for ~290m in length. And the armor is not as good as Amagi. It’s still very fast though - perfect for a Battlecruiser T9 Ryokami (Design I/J) Displacement: 50.000t (54.000t) Speed: 30knt Now let’s go crazy. The Izumo is not the best example of good WG ideas. So let me show you my not so well thought through Fan-Fiction moment. Lets meet Design Projekt I/J - because the Type 13 Design didn’t provide enough crazy ideas yet.. I just love the design of that ship. But I think we need a lot of famous russian balance for that one. T10 Fuji (Design A-140/J3) Displacement: 58.400t Speed: 28knt (maybe with an engine upgrade ~30knt) Last but not least T10 Looks like a Yamato? Look again. It might be based on the design that later became the biggest Battleship in history but this bugger is no Yamato. First you might notice that this design has 4 turrets. NO! - put your pitchforks away and calm down! These are NOT Yamato guns. They are still only 16” caliber guns and not the 18” monsters of Yamato. Also its way way way lighter with only 58.000t compared to 72.000t of Yamato. The idea in fact was to bring a true “small Yamato” as a battlecruiser and not Yoshino as a supercruiser. You tell me if I succeeded because that’s it for my idea of a double japanese Battleship/Battlecruiser line.
  12. BattleshipGunner

    CVs - IJN or USN or RN

    Are IJN CVs worth continuing? I've got the tier VI Ryujo but the rockets on it do next to none damage, AP DBs dont seem as good as HE DBs. the only good armament they have is the torpedoes. Now, I know I'm no where near ready for tier X gameplay, but does Hakuryu do well compared to Midway or Audacious?
  13. SamuraiShakaViking

    IJN power creep? .. again

    The IJN is so power creep.. forgotten, ignored again: To make a balanced game, you need balanced nations, as well as ships. Especially as the game evolves dynamically, and 'metas' change. (This neglect ruined wot). We all want future sustainability and survivability for this game. Which entails that it needs to grow and expand, retain it's fun factor, maintain balancing, while also consolidating from regions to globalized worldwide option like other mmo on steam and attracting new playerbase and increasing profitability for r&d and design. The CV rework, the new premiums, especially at tier 9, and recent ranked and clan battles show how veteran ships of the game are neglected, and certain nations given token minor buffs , if any, just to keep up with balanced development and meta memes. Eg the very weak flak on most IJN ships in the now CV dominated games is very evident.. I. Azuma, weakest of all the recent tier 9 battle cruisers.. ijn cruiser flavour is torps. Azuma gets no torps. All other battle cruisers got their nation flavour gimmicks (radar, secondaries, anti air, speed boost, reload boost, etc. Azuma gets no torps, paper armour, and no gimmicks. Why? If azuma was built she would have had torps and radar and 18 inch guns. Ywt, Eg. Georgia even gets a speed boost. Now even Benham, a USA destroyer gets better torps than the ijn... so then Why would anyone buy the azuma as well as or instead of an Alaska or stalingrad or j b??? (a bundle of tier 9s is now in the shop for $300). II. Ibuki is example , it has been so power crept by new tier 9s, it's a joke. Even premiums such as mutsu, kii, kaga (lower tier planes against tier x?) and even icon mikasa are so out of balance with present game. Kii the most expensive tier viii premium , at least gets torps and some flak, .. but still struggles against newer premiums or even tirpitz. III. There are no "brother special captains" for ijn and pan Asia. Why??? Only white males. IV (Is this racial bias, similar to ignoring / sidelining an entire continent, Africa, from this product.). Segregation? V There have been no special ijn arcs or events , even as there is now a second French event arc.. even though the French navy is hardly famous at all... Japan could be the biggest lucrative market for this game, together with pan Asian countries, Korea, Taiwan, india. But if their ships are essentially continuously nerfed and under powered, wg lose the profits and playerbase. Also collaborate more with manga and anime , but include guys anime too. Constructive suggestion: keep all nations balanced, enrich their flavors equally. If u do buff a ship to bring it up to date, with new ships, buff it properly. Since wg claim the game isn't historical simulator, they seem to try make some ships historical, and others op, early 1940s ships against 1945 to 1960 ships. Start a global world wide server, which players can access from different regions including africa to be able to play 24/7/365 (as in some clan wars,) so you have a proper global mmo like any other international mmo on steam. End regional separation when you could have a shared global playerbase. It works well on steam.. Also for collectors and naval players, bring back some legend ships (which may have been op b4, but are now no longer, such as kamikaze variants,) on special offers. Offer the collectors flags, special camps, or event badges etc in the armory.or to absorb "free xp". Why not use already developed operations and campaigns permanently, so that new players , or veterans who missed them, can benefit from hunt for Bismarck, or dunkirk op. Dynamo for example. Why not re use such well developed and designed campaigns, (eg instead of regrinding lines in the NtC?) Space battles and arms race is an awesome game mode. Why not make it available permanently.? Re events, instead of endless new currencies and tokens , make a single currency or token, which players can carry over to future events, if there's nothing they can get, or nothing they want in a particular event. There's so much you wg already have to build on, so much wg has already developed and designed, which can be expanded, that things such as the NYC are so unnecessary and superfluous. Stop the gambling loot crates, especially to skip a new tech tree. It's entirely unfair and discriminatory. Fix matchmaking, especially at tier viii. This also ruined wot. Include your global playerbase in queue ,on a global server option, instead of segregating regions, like any steam mmo. But please give the IJN some TLC and update and modernize the balance of Asia with the dynamics and meta memes of the game. And try remember and embrace the forgotten continent. Africa. They actually do have PCs and consoles, fiber, and 5g is rolling out soon. Several fiber connectivity to the EU including via Cyprus.. same time zone as EU. Why ignore this potential? Make a global worldwide server soon. And grow.
  14. Bigs_Destroyer_of_Worlds

    T9 IJN Azuma

    Hey All, So after checking out a lot of threads and reviews on the IJN Azuma, I decided to pull the trigger and get it. I have to say that despite all the negative press surrounding it, its a rather fun super cruiser to play when it isn't paired up against a 1v1 with a enemy battleship...let alone +2 BBs... Obviously this ship, unlike the Alaska or Kronstadt, cannot tank or bounce enemy battleship shells which seem to be the biggest weakness of it so it requires a long range or "evasion" style of play. I just took Flamu's last captain build as a starting point, but I noticed he didn't have a "revamped" newer released version. That said, I was curious what other Azuma captains are taking for skills and upgrades on this ship?
  15. CaptainKreutzer

    Japanese T10 battleship Shirane

    5th vessel of Yamato class designated Number 797 futher development of Shinano subclass this varient of Yamato will have same accuracy as Musashi but she will have better AA armament such as Type 5 Bofors guns HULL Hit Points: 97,100. Armour: 19~650 mm. Citadel Armour: 410 mm. Aft-Fore Plating: 32 mm. Central Plating: 32 mm. Superstructure: 19 mm. Turret Plating: 190~650 mm. Propulsion: 150.000. MAIN BATTERY 3 x 3 460-мм/45 Type94: Firing Range: 26.3 km. Reload Time: 29 s. 180° Turn Time: 45 s. Maximum Dispersion: 290 m. Sigma Value: 1.80σ. 460-mm HE Type0: Type Of Shell: HE. Max Shell Damage: 7600 hp. Alpha Piercing HE: 76 mm. COF: 35%. Shell Velocity: 806 m /s. 460-mm AP/APC Type91: Type of Shell: AP. Max Shell Damage: 14800 hp. Shell Velocity: 780 m /s. Projectile Krupp: 2365. Detonator Threshold: 51 mm. SECONDARY ARMAMENT 12 X 2 100 mm/65 Type98: Max Distance: 7.3 km Damage: 1,700 hp Reload: 3.0 s Speed: 1000 m / s Type HE Chance of Fire: 6.0 % 2 X 3 155 mm/60 3rd year type: Max Distance: 7.3 km Damage: 2,600 hp Reload: 12.0 s Speed: 1000 m / s Type HE Chance of Fire: 10 % ANTI AIRCRAFT ARMAMENT AA Long Range. 12 x 2 100 mm/65 Type98: Action Zone: 3.5 - 5.8 km Hit Probability: 70% Continuous Area DPS: 430 Bubble/Radius Explosion DPS: 1540 Explosions Per Salvo: 10 AA Medium Range. 32 x 2 40 mm/60 Type5: Action Zone: 1.9 - 3.5 km Hit Probability: 75% Continuous Area DPS: 730 Bubble/Radius Explosion DPS: 980 Explosions Per Salvo: 12 AA Short Range. 58 x 3 25 mm/60 Type96 Triple Action Zone: 0.1 - 1.9 km Hit Probability: 85% Continuous Area DPS: 963 Sector Reinforcement: AA Sector Reinforcement: +25% AA Sector Reinforcement Time: 12 s AA Sector Reinforcement Shift Time: 12 s MANOEUVRABILITY Maximum speed: 28 kt. Turning circle radius: 920 m. Rudder shift time: 22.1 s CONCEALMENT Surface detectability: 18 km. Air detectability: 12.73 km. Detectability after firing in smokescreen: 19.73 km. AVAILABLE CONSUMABLES Slot 1: Damage Contol Party: Duration time 10 s; Reload time 102 s (72 s). Slot 2: Fighter Plane: Charges 2 (3). Duration time 60 s; Flight Radius 3 km; Reload time 135 s (90 s); Slot 2: Spotter Plane: Charges 3 (4). Duration time 100 s; Extended firing range +20.0%; Reload time 330 s (216 s); Slot 3: Repair Party: Charges 3 (4). Duration time 28 s; HP Regenerated per second: 538+ Reload time 120 s (80 s); We have Musashi at T9 with bad AA ,we have mighty Yamato at T10 with very accurate guns with bad AA this is opposite Shirane has awesome AA with very bad accuracy don't know but this is great concept to me. links what i used for refrence and ship tamplate http://ericknavasmodelismonaval.blogspot.com/2016/04/ijn-super-yamato-design-150-150.html https://www.deviantart.com/tzoli/art/Yamato-class-Battleship-No-797-subclass-756577820 https://www.wows-gamer-blog.com/2019/05/japanese-tier-x-super-cruiser-yoshino.html
  16. Hallöchen euch allen, nach den beiden erfoglreichen Sink the Bismarck Events, gibt es nun ein neues und zwar: Operation Ten-gō Die letzte größere Offensivaktion der Japanischen kaiserlichen Marine und auch im 2. Weltkrieg. Diese Offensive war als Entlastungsangriff gedacht, doch leider schlug sie fehl, da die japanischen Schiffe durch Luftaufklärung entdeckt wurden und ebenso durch Luftangriffe versenkt worden sind. Dies besiegelte auch das Ende der Schlachtschiffe und bestätige das die Flugzeugträger nun die Meere dominierten. Aufstellung USA: 2-3 Tier 8 Fleugzeugträger, 1x Midway 2 BB bis Tier 9 3 Schwere Kreuzer bis Tier 9 4 DD bis Tier 10 Japan: 1 Yamato 4-5 IJN Kreuzer bis Tier 9 6-7 IJN DD bis Tier 10 Map: Okinawa Ziel ist es das die Amerikaner die Yamato versenken und die Japaner versuchen dies mit letzter Anstrengung zu verhindern. Es werden 3 Runden gespielt, nach Möglichkeit sollte nach Runde 1 durchgewechselt werden, das so gut wie möglich jeder mal die US und Japanische Seite gespielt hat. Sonderpreise gibt es für Yamato und den ersten CV Abschuss und für den meissten Verursachten Schaden (Da bitte Screenshot im Discord in den dafür vorgesehenen Channel hochladen und auch die Schadenszahl als Kommentar dazuschreiben!) Natürlich werden nach der letzten Runde für alle Teilnehmer die leer ausgegangen sind noch 6x 500 Dublonen verlost und ebenso unter allen Zuschauern. Falls jemand einen Preis spenden möchte, teile dies mir bitte vorher mit, danke. Das Paswort wird zuerst im Discord bekannt gegeben, danach im Stream, sprich sollte großer Andrang herrschen, haben so die User im Discord einen kleinen Vorteil. Die Teilnehmer Zahl ist leider auf maximal 22 beschränkt. Ich freue mich auf eine rege Teilnahme! Wann und Wo das ganze Stattfindet: Freitag 28. Juni 2019 ab 22:45 Discord: https://discord.gg/rEFzwDe Stream:
  17. th3_m0l3

    Yoshino in der Waffenkammer

    Surprise in den Steam Update-News: Zum Glück konnte ich mich bisher nicht zwischen Jean Bart und Georgia entscheiden und habe meine Kohle sowie Coupon aufgehoben. Es wird wohl die Yoshino werden. Ich finde, der Release kam jetzt ein wenig unerwartet kurzfristig, sodass einige ihre Kohlen in der Erwartungshaltung, dass die Yoshino frühestens in ein paar Monaten kommt, schon verbraten haben.
  18. KRBeC


    Hosho - první japonská letadlová loď, se kterou přijde do styku, pokud se pro tuto větev rozhodnete. Detailní informace viz. wiki [edit: jsem noob, odkaz přímo na stránku s Hosho tam neprotlačím, takže jen na wiki obecně ] Základní charakteristiky rychlá .. dosahuje přes 25 uzlů (pro srovnání Langley (USN tier4 CV) dává necelých 16 uzlů) tři squadrony letadel papírová .. jako všechny letadlovky velké rozestupy mezi torpédy krátká vzdálenost pro aktivaci torpéd Hodnocení Jedině kladné (hlavně proto, že je to konečně letadlovka).S CVs se dají dělat divy, když dostane pod kůži základní návyky spojené s hraním této třídy. Na svém tieru je bezkonkurenční (lodě nemají silnou AA obranu a nejen BBs ale i CAs jsou často dost neohrabané a snadno trefitelné). Ve srovnání s Langley (USN T4) má větší potenciál a je s ním více práce ale i zábavy (díky dvěma TB letkám). Jen jsem profrčel skrz na další v pořadí, ale v průměru jsem přes 60K dmg na bitvu a 1,5K epx (na to jsem z přechozích lodí fakt zvyklý nebyl, příjemná změna) a to jsem spíše průměrný hráč (alespoň soudě podle toho, jak jsem to schytával v CBT). Jestli se vám hra s Hosho nebude líbit, IJN CVs (nebo CVs obecně) nejsou lodě pro vás. Gameplay V první řadě je to letadlovka (CV), pokud s touto třídou lodí nemáte zkušenosti z dřívějšího hraní (CBT nebo USN větev), podívejte se po fóru a najdete řadu návodů, pro pořádek uvedu dva - poměrně obsáhle zpracovaný český návod (osobně bych některé věci dělal trochu jinak, ale to je vždy věc názoru) a jeden v angličtině (videa). Těď k vlastní hře s Hosho. Tak jako i u dalších IJN CVs i zde budou vaší hlavní zbraní torpédové bombardéry (TBs). Na rozdíl od amerických TBs mají kratší dosah (to vás nemusí nijak trápit), mezi shozenými torpédy jsou velké rozestupy (stojící cíl trefí 2 ze 4 shozených torpéd, vážně), takže musíte lépe "mířit", hlavně pokud jde o lodě, které se snaží menévrovat. Na druhou stranu mají kratší vzdálenost, kterou torpéda uplavou před odjištěním, takže je můžete shazovat blíže k nepříteli (s trochou praxe budete trefovat i DDčka, je to snad snazší jak s USN CV). Co je podstatné, máte k dispozici dvě letky TBs - můžete útočit na cíl ze dvou stran (proti tomu se de facto manévrovat nedá, z jedné strany to prostě koupí), nebo (a to je podstatné) zaútočit jednou letkou (většinou zásah torpédem způsobí zaplavování (flooding), což je celkem slušný damage-over-time efekt), když pak nepřítel použije opravy, zaútočte druhou letkou, druhý flooding už nemá čím opravit. Reload time vašich letadel je hodně krátký, nezapomínejte na to. Jakmile přistane letka, dejte jí rovnou povel ke startu (buď posláním někam po mapě, nebo jen zadejte kroužit kolem vaší lodi), jakmile je letka ve vzduchu, směřujte ji na cíl, který je pro vás důležitý (nebo který je prostě nejblíž). Není potřeba (a často to ani není žádoucí) čekat, až budou obě vaše letky TBs připraveny aby shodily náklad společně. Letadla se musí točit, tam a zpět, s minimem prodlev (samozřejmě jsou výjimky jako nepřátelské stíhače blokující cestu k nepříteli, nebo silná AA obrana (proti silné AA je lepší útočit najednou kvůli minimalizaci ztrát vlastních letadel)). Stíhači jsou vaší slabou stránkou. Jsou sice stejně silní (dmg) a o malinko odolnější než stíhači z Langley (americká letodlavka stejné úrovně), ale jsou ve skupině jen čtyři (američani mají šest). Pokud potkáte proti sobě Hosho, je to 50:50 (pokud někdo nemáte výhodu v kapitánovy nebo doplňcích), můžete se buď poprat (nejlépe poblíž nějakých vašich lodí s AA), americké stíhače spíš jen držte v šachu ale do přímé konfrontace se pouštějte jen když děláte prostor TBs k útoku (i tak letku stíhačů prostě obětujete). Zásoba letadel je další věcí, která vás na tomto tieru bude trápit. Každé letadlo, které máte v první fázi k dispozici má k sobě jen jedno náhradní v hangáru. Pokud tedy ztratíte řekněme čtyři stíhače, další čtyři, které vyšlete do vzduchu jsou zároveň vaši poslední a už je není čím nahradit. Útok na nepřátelské CV? Je opravdu celkem běžné, že nepřátelská letadlovka se pokusí zaútočit hned na začátku přímo na vás (většinou tiery 5+) a není špatné tuto taktiku též využívat (zejména když proti vám stojí americká letadlovka se setupem na stíhače, jejímž eliminováním si uděláte prostor pro TB). Bohužel pouze se dvěma letkami TBs je nepravděpodobné, že se vám podaří zničit nepřítele na jeden nálet (navíc při tom často ztratíte dost letadel, nebo alespoň času, a zatím nemáte moc čím nahrazovat). Na druhou stranu vždy počítejte s tím, že nepřítel může mířit přímo na vás (a když se dlouho neobjeví nepřátelská letadla, začněte si stíhače stahovat blíže ke své lodi kvůli obraně). Závěrem Váš cíle je dostat se na další letadlovku (Zuiho), samozřejmě. Zároveň je ale potřeba naučit se pracovat s více letkami letadel (říkejme tomu multitasking). IJN CVs mají hodně letek (menších) a koordinace může být později chaotická, nicméně bude vždy zásadní pro váš úspěch. Na tieru 4 budete mít více času a méně letadel, navíc soupeři nebudou mít silnou AA obranu, tedy ideální podmínky k tréningu útoku na manévrující cíl, silmultálního útoku z obou stran a pod. A rozhodně se naučte používat manuální shoz torpéd, bez toho se hrát nedá.
  19. The Grey Wolves are now recruiting. We are a small, english speaking clan looking for more active players who enjoy the game. We only play for fun at the moment, but might take part in Clan Battles in the future to gain resources such as steel. Anyone who wishes to join are welcome. Right now we mostly play random and scenario battles, and our primary goal is the ensure that all members are having fun and feel welcome to the clan. If you wish to join, just send a request or type a reply with your ingame name and we will invite you. Hope you will join us in fighting out on the high seas.
  20. Combat_Hamster

    Naval warfare Sino-Japanese war

    A very good page on this subject http://www.combinedfleet.com/Rising.htm
  21. FrankvC_Jr

    Low Tier Premium DDs Ideas

    Hello all Recently I received a full compendium/encyclopedia about ships ranging from the very first armored vessels to almost nowadays modern ones As I went through its pages, I found out some ships that might fit Ingame Here I propose some that may be interesting as premium ships for 4 navies: Imperial German, Royal Navy, United States Navy and Imperial Japanese Navy; please consider tell which ones do you prefer: -IJN Kawakaze: https://en.m.wikipedia.org/wiki/Kawakaze-class_destroyer Is like a Wakatake but with 2x3 TT The ship is fast at 37 kts and it may fit well in a tier 4 spot, sharing tier with the contemporary Isokaze. -USN Ward: https://en.m.wikipedia.org/wiki/USS_Ward_(DD-139) The famous Wickes that prevented the midget submarine to enter Pearl Harbor A tier 3 spot collector piece, without much fighting value but very historical significant -HMS Tipperary https://en.m.wikipedia.org/wiki/HMS_Tipperary_(1915) The little bug that faced Westfalen on Jutland I think that as a tier 4 gunboat would be quite decent and maybe even fun -S113 Or V116 https://en.m.wikipedia.org/wiki/Italian_torpedo_boat_Premuda A kindergarten Gaede with 4 150mm guns and 4 600mm TT on a 37 kts speed ship Clearly a major antecesor to the 150mm gun armed destroyers of WW2 The RoF would be probably awful but with patience and good captain at her helm, it could be quite good for tier 4 What do you think? Shall we add more?
  22. YukiEiriKun

    Went to Kure again...

    So .. I went to Kure again. Looked at the dock where Yamato was made. And the 1:1 mock up bow section they have made of the Yamato there. But since we are getting submarines for our Halloween event, I decided to go to the Japan Maritime Self Defend Force Submarine display that they have next to the Yamato museum. :) The museum .. or display, is free admittance, which was a (somewhat) pleasant surprise, I would have gladly payed for the entrance but they did not want my Gaijin-money. :D At the lower level, there was some information of the forming of IJN (and JMSDF): 1889 - Naval station and Kure 1916 - Pre JMSDF History 1954 - Birth of the JMSDF 1976 (my birth year! yay!) - Growth of the JMSDF 2012 - The 60th Anniversary and the Future of JMSDF All very interesting if you are interested .. but I wanted to see the "not-so-float-botes", i.e. submarines. To my dissapointment, this truly was JMSDF excebition and there was almost no mentions about the second world war and the IJN. Poor japanese people are as shamed (as the germans) of their history. Well ... winners write the history and so on... There was a BIG Know your BOTE!! cross-section of the bote "JDS Akishio", a diesel-electric Yūshio-class submarine. This is the same bote (Iron Whale / 鉄のくじら館 (Tetsu no Kujira Kan)) I was about to enter. Most of the excebition was focused of the after-war mine destruction and such, which is understandable. After the Hiroshima and Nagasaki events, Japanese people have been very .. peaceful. Still they put up these great "peace" museums for their great machines of war, not to boast, but to remind everyone how destructive wars are. :) Still, there were comparisons of the old IJN Myoko and the modern JMSDF Myoko as well as the old IJN BB Ise and the new JMSDF Ise. Many others as well, but these were the closest to the WoWs, so I did not take pic's of the others... :-/ Also they were showing how gatling guns were used as anti torpedo armament even though I'm pretty sure gatling guns were way POST WW2. :) But hey, a gatling gun! :D Interior shots, and a shot through the periscope can be found from my JDS Akishio folder here. And if you are into Formula 1, I've uploaded some vid's here. No need to comment or upvote, they are there just for my entertainment, not for any kind of monetization. :)
  23. Capitaine_Clement

    Suite et fin du Split des DD japonais

    Salut A tous! La fin du split des DD japonais enfin publié (donc un rang 9 et 10 après l'akizuki) niveau IX: Kitakaze : projet de 1943, annulé en 1944 Akizuki type B amélioré 6 lance-torpilles Meilleur AA Niveau X: Harugumo: paperships, un plus grand design de l'akizuki (bonjour la maniabilité dans ce cas... canons AA type 5, 40 mm (clone des bofors) et ... + une tourelle de la batterie principale! (donc du 100 mm, mais 10 canons) Imaginer moi un akizuki avec 2 secondes de reload à 50% de life, le tout avec 5 tourelles... Génial!!! Pour ceux que sa tente : J'ai calculé que avec yamamoto et Kraken, a 20% de life, vous avait 1.3 secondes de reload...
  24. Armament: 12 - 6,10" / 155 mm 60,0 cal guns - 123,17lbs / 55,87kg shells, 150 per gun Quick firing guns in turret on barbette mounts, 1930 Model 4 x 3-gun mounts on centreline, evenly spread 2 raised mounts 12 - 3,94" / 100 mm 65,0 cal guns - 28,66lbs / 13,00kg shells, 250 per gun Dual purpose guns in deck and hoist mounts, 1938 Model 6 x Twin mounts on side ends, majority forward 24 - 1,57" / 40,0 mm 60,0 cal guns - 2,20lbs / 1,00kg shells, 1 500 per gun Anti-air guns in deck mounts, 1945 Model 10 x Twin mounts layout not set 2 raised mounts 2 x Twin mounts on centreline, evenly spread 1 raised mount 38 - 0,98" / 25,0 mm 60,0 cal guns - 0,55lbs / 0,25kg shells, 2 000 per gun Anti-air guns in deck mounts, 1936 Model 10 x Triple mounts on side ends, majority aft 4 raised mounts - superfiring 4 x Twin mounts on side ends, evenly spread 4 double raised mounts Weight of broadside 1 896 lbs / 860 kg Main Torpedoes 16 - 24,0" / 610 mm, 29,53 ft / 9,00 m torpedoes - 2,496 t each, 39,935 t total In 4 sets of deck mounted side rotating tubes
  25. Haatra


    V tomto vlákně můžete diskutovat o prémiové bitevní lodi Ashitaka (Japonsko, tier VII). WG Wiki (v angličtině, v ruštině)