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Found 10 results

  1. Unblocking Stats

    Quite a while ago I blocked my Stats, can someone explain to me how to unblock them pls
  2. Hey there fellas. Upon deciding to research the USS Essex, I now come to the question of how to give the other T9 CV, the Taiho, A run for their money in a 1 vs 1 Situation. What I'm guessing is that I should research the Anti Air load out first, since the strike package only has one fighter, but in any case, is it possible to Cv snipe Taiho using a strike loud out? or is 1 torpedo bomber and 3 dive bombers not enough to do the job? I will be researching both load outs, but which of the two is better for fighting against a Taiho player? (regardless of skill) I appreciate any advice! until next post, USSARIZONA_2015
  3. T-22 seeking advice

    hi have been playing some greman destroyers recently. i had great fun and great success with tiers 2, 3 and 4 but now i have hit a "brick wall" which is the tier 5 T-22... literally a brick of a ship. it looks like straight down grade to previous ships? cant even launch torps from stealth, too clumsy to avoid shots, guns are meh... and tier 5 matchmaking isnt too kind either. so how to you play this ship? i need all advice i can get.
  4. Lord's Gaming Youtube/Twitch

    Hello everyone, after a long time, I decided to get back into Warships. And with coming back to the game also comes the videos and live streams. Youtube - https://www.youtube.com/lordsgaming1 Whenever I have new footage Twitch - https://www.twitch.tv/LGClive Monday - Friday 8 PM CET Twitter - https://www.twitter.com/TheRealLGC Facebook - https://www.facebook.com/LordsGamingCommunity Reddit - https://www.reddit.com/r/LordsGamingCommunity/ Latest video before updates is Now I'm curious about whether people would like me to get back into the history/how to or just continue by making random gameplay videos. Latest video's online are hope you enjoy this and I'll keep them coming
  5. Just did my version on "how to" Mikhail Kutuzov tier 8 premium cruiser Did´nt get the best score, but i took 0 damage and got kraken, and 1st blood Turn up the volume and watch it in 1080HD fullscreen
  6. How to play the New Mexico!

    Latest Episode in my How to series. Hope you all enjoy and please leave a like and/or comment
  7. How to Play the Izyaslav 2.0

    Episode 7 of my how to play World of Warships series online now! hope you guys enjoy. if you did please leave a like and maby an subscription
  8. How to play - The Mutsuki

    Episode 5 of my How to series online now! Please leave a like and comment
  9. Welcome to the Colorado As many of you might already know, the tier 7 Colorado has a less than glamorous reputation. As a result of countless stressful hours and embarrassing defeats, I've compiled this guide so that those of you who are anticipating or just starting off in this ship don't make the same mistakes as I have. What Should You Upgrade? The stock Colorado is abysmal in nearly every way possible. It's lackluster top speed of 18.6 knots coupled with an awful rudder shift time will have you easily outpaced and outmaneuvered by a fully upgraded Wyoming. Trust me, this is the first aspect of the Colorado you will want to fix ASAP. Listed below are a few steps I suggest you follow the VERY MOMENT you buy your Colorado: STEP 1: Whatever you do, DON'T sell your New Mexico for credits! Your New Mexico is extremely valuable in the sense that you can use it as a "credit farm" for your Colorado. Moreover, the New Mexico is simply just a fantastic ship. STEP 2: Buy the "Steering Gears Modification 2" for 1,000,000 credits on your Colorado. This will drastically improve the maneuverability of the ship. It is well worth the cost and will save you lots of headaches from torpedo salvos and islands. STEP 3: DON'T waste your credits and exp on the "Mk7 mod. 2"! DO buy the "Artillary Plotting Room Modification 1". Let me show you why --> Mk7 mod. 2 = 9,000 exp + 700,000 credits for +10% max firing range -OR- Artillary Plotting Room Modification 1 = 0 exp + 500,000 credits for +16% max firing range So, "Artillary Plotting Room Modification 1" is clearly the *best* option here. You'll get 17.6 km of firing range without your spotter plane, which isn't bad at all. STEP 4: DON'T buy the Mk7 mod 2 for your gun fire control system. Ever. If you couple the Mk7 mod 2 with Artillary Plotting Room Modification 1, your max firing range will increase to 19.4 km (without spotter plane). HOWEVER, the dispersion at max range is awful, not to mention your chances of actually hitting a target are significantly reduced since you only have 8 guns total. Step 5: Do whatever you deem reasonable so that you obtain hulls B and C quickly. You might choose play in your New Mexico and convert its exp to free exp, which will allow you to to quickly upgrade hulls. I personally suggest that once you obtain hull B in the Colorado, that you use it as much as you can. Once you learn your strengths and weaknesses in the Colorado, you can gain consecutive victories without a problem. One more thing... Remember that a well upgraded captain will serve you well in any ship. Upgrade your captain according to your playstyle and what benefits your ship the most. Remember that the Colorado is a "brawler". That means you should get up close and personal with the enemy. It's the best way of increasing the probability that every one of your 406 mm shells hits your target. Don't enter a battle with bad morale just because you're playing the Colorado. We know this ship isn't the best, but you will manage to get past it!
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