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Found 29 results

  1. Hello. I have question to those of us playing both or one of them with IFHE (I do both for a record). What are you going to do after upcoming 50% fire chance nerf with IFHE? Will you still use it? Or not? And why? Will rework change any thresholds? I don't think so but I may be wrong. I am most likely staying with IFHE, fire is too much RNG dependent and fully healable vs reliable way of dealing more damage to some AP resistant ships I chose damage but YMMV. It's hilarious how WG by attempting to balance light cruisers vs heavy cruisers has managed to up some of heavies as well indirectly buffing BBs as always. Collateral damage or planned nerf?
  2. Gwynebleid


    Temat poświęcony pancernikowi Krążownikowi Typu P Który się pięknie pojawił jako krążownik w najnowszej zapowiedzi...
  3. First I have to disappoint you, this is not some thread about wheather or not Hindenburg should get Radar. So with the recent post about the Hindenburg by WG I noticed that on one of the Randers the Hindenburg has the typical German arrangement of stacked Range finders with a Radar Pannel attached to it. just like it should be however, when I looked at my Ingame Hindenburg she was missing that extra "box" on top of the range finder with the radar pannel. whats even strange, is that on the NA Client the Hindenburg actually has said radar pannel so what I ask for is this little model error to be fixed..... or you won't get any more from me... nah just kidding
  4. There in the WG something you have to do with the Hindenburg. It's getting nauseous. We said category 10 is to be powerful but you did it unsinkable. I've had up to four battleships in shooting and we've been stroking it. That's enough. It's a cruiser !!!!!
  5. ollonborre

    Hindenburg Unique Upgrade

    Having unlocked the module yesterday at the time of writing I have yet to test it fully, but first impressions are hilarious. With the module you are, as expected, virtually fireproof. Fires with flags and the damage control system 2 module only last 11 seconds and cause 1906 damage, so you can only rely on raw HE damage if you want to take a Hinden with the module down. And with proper heal managment this makes it almost stupidly tanky vs anything HE related. I have not had the opportunity to see how long floodings last (because lol Hydro) but with flags and damage control module you should be looking at 18 something seconds. Also your main armament repairs itself in ~8 seconds. Basically once I installed the module I have never even looked at my damage control key. However there are some things you give up. Your detection jumps from 12.3 to 13.7. That is not brilliant and it limits you harder than one might think. I have had trouble getting undetected into my "normal" positions so a change of tactics has been required. Also because of this I have switched out the reload mod for the range mod, even though that hurt quite a bit. Due to your higher detection the range I found so far atleast that since you will be lit up by every far away BB as soon as you are spotted beeing able to fire back is more worth than firing faster. All in all I like it. With the range module you kind of turn into this hybrid BB cruiser abomination that is pretty hard to kill but can also out DPM most things at range. And when you have to push in you still have a really heavy broadside and turtleback, and even at close range the reload nerf is not really that big of a deal.
  6. SoloMessina86

    Consiglio cruiser T10

    Salve ragazzi, vi chiedo consiglio su un argomento sicuramente trito e ritrito, di cui col tasto cerca ho trovato thread di utenti stranieri, ma che non hanno chiarito al 100% i miei dubbi. Posseggo già come cruiser T10 il Des Moines, che gioco stealth riparandomi tra le isole. Vorrei però ricercare un cruiser T10 che permetta un approccio diverso, e la mia attenzione si è soffermata su 2 cruiser: il Moskva e l"Hindenburg. Mi potreste consigliare quale tra i 2 merita di più, andando ad indicare caratteristiche principali di utilizzo, pregi e difetti? Grazie mille anticipatamente
  7. Hi. Did not find a thread regarding this, so here it goes. Read in the dev blog that there will be a nerf to the KM high tier cruiser reload. There has been a lot of conversation in other forums of why this should happen. The data in stats sites does not seem to add up. Personally I am ofc not happy about this, since I like those ships so much and feel that they are just fine atm. If the long range HE spam is so much of a big deal, how about a slight buff to their close range abilities? Like, make Hindenburg's secondaries 128mm and a touch of more range? Torp range buff would be too much. Any thoughts?
  8. Servus Kapitäne, gibt es ein Modul das die Hydroakkustische Suche bei den Deutschen Schiffen (Hindenburg) ,in dem mir fraglichen Fall, von 5,89km auf 7,7km hochsetzt? Bitte nur antworten wenn ihr es wirklich wisst. MFG Seaside
  9. After the disappointing Hipper (not that bad but just meh) I am really enjoying the Roon. But where the other national cruiser lines* the tier IX vs tier X means a different type of ship character the Hindenburg seems to me a Roon+. Extra set of good guns, more HP, extra module etc.. just in all a clear upgrade with exception to the concealment. As for MM tier X the matchmaking seems to be much better too. I really like the Roon and i will keep it (because of investment of premium camo) but compared to her bigger sister there seems to be no real reason to keep her? * The Neptune is different the the Minotaur, DM plays different then the Moskwa. Henri IV has way larger guns then the tier 9 Frenchie. Both the Baltimore (and the future tier 9 US CA) is a different kind of beast. Maybe only the Ubuki and the Zao are comparable as both being identical and a clear upgrade.
  10. goodday i got the hindenburg recently and i want to know what is the best build for the cruiser/battlecruiser hindenburg
  11. viceadmiral123

    Who else loves the HIndenburg xD

    Ever since the HE shell penetration buff I've been having great games in my Hindy. It is the best t10 cruiser by far in my opinion. This is why I love it: 1. Excellent firepower with 4x3 gun setup. HE spam with 51mm penetration = crying battleships. If you use cover and bring all 12 guns on target, the raw DPS on top of fires melts anything. Doesn't have turret traverse or shell velocity issues. Struggles a bit with killing spotted DDs compared to other cruisers, but not by much. 2. 12 guns with 5900 alpha AP damage = huge punish to broadside cruisers. Can delete Minotaur in 1-2 salvos. 3. Less than 8.8s reload - can switch to AP when you see a cruiser starting to turn and be ready to shoot to get the perfect broadside. Moskva and Zao don't have the reload to do this. AP salvos on broadside cruisers are very punishing, but 80% of the time you are in kebab mode, so you need the reload speed to take advantage. 4. Great bow/stern tanking ability with 27mm armor, angled belt is auto bounce. Good ship maneuverability. Combined with the poor accuracy of most battleships, you can efficiently tank a Kurfurst at 15kms while burning him down. 2 turrets in front and 2 in the back let you keep 50% firepower at any angle, if you move at 1/2 speed you can maneuver slightly to keep angling and use 100% firepower, if you have space and enemy position allows you to do it. 5. On top of an already excellent guns and chassis, you get excellent torpedoes with wide firing arcs and alpha. You can one shot BBs at close range, and you outplay cruisers with worse arcs or that don't have torpedoes. 6. On top of all that, you get excellent AA and best hydro in the game. inb4 nerf
  12. tmGrunty

    Hindenburg: manual AA vs AFT

    Which of those skills provides more for pure self defense purposes. I do know how AA auras work and that it is a dice roll if a plane is shot down and so on. But as 1/3 of the AA damage is coming from the big guns (~150 out of 450) I was wondering if the extra damage on one of my auras is worth the loss of range on all auras. So is there any theorycrafter out there who knows how to calculate that or has maybe even done the math before?
  13. Can somebody explain this please: Thanks
  14. Widmooo

    Hindenburg Commander skills 0.6.0

    Hey! I'm looking for good build to commander of Hindenburg? Anyone got ideas? I've got skils: 1. planes 2. adrenaline 3. intendent 4. CE I dont know waht to do with 9 points.
  15. nooberg

    Roon. Should I keep it ?

    Now that I have my precious Hindenburg, fully equipped, captain ready for battle, is there any point in keeping Roon around ? Yeah, the Roon is very, very good ship. Probably the best T9 Cruiser, but the two ships are way too similar and I like too keep around ships with different play styles. Why play a gimped Hindenburg with 1 turret less, when you can have the real thing ? With different ships you can choose what kind of gameplay would you like to expirience. And again - why choose the lesser one ? If I sell it, I get a nice sum of money and a port slot back. Its captain has moved to Hindy. I don't have the time to train a new one from scratch. So most likely the ship will rot away in port. Why not get rid of it and use the money somewhere else ? Am I missing something. What do I gain if I keep it in port ? A bit better MM - the ability to stomp over T7s from time to time ? Less expenses for battle ? ( I'm doing fine, I can afford T10 battles. )
  16. Hello there With this post I try to say what needs to be changed in my opinion. As of now (5.15.1) there are some illogical things (Normal for WG) and unbalanced ships (especially at higher Tiers). I will start with the current Tier 10 Battleship Balance since that is one of the biggest problems right now. I will only talk about the Tier 10's since that is what matters me the most. Battleships Yamato is the absolute god of them all, Kurfürst is a playable but mostly inferior ship and Montana can't even be called a proper T10 BB. I'd buff the Montana in the following ways: -Increase maximum speed to 33kts -Increase secondary gun range to 7km (same for Iowa, keep 6km on North Carolina because reason) -Reinforce citadel front armor -Lower the citadel by a bit -Increase accuracy a bit more (just a tiny bit) Changes I'd make to the Yamato: -Decrease accuracy by a bit -Add the AA guns it had in 1945 (on the second turret for example) Kurfürst: -Increase accuracy -Decrease reload of 406mm guns to 28 seconds -Increase reload of 420mm guns to 35 seconds Some of these ideas are most likely controversial, but I think it would make the Montana a much more viable option when it comes to playing a BB. As of now the Yamato is superior to both the other BBs in so many ways. Cruisers Hindenburg -Increase secondary range to 5km (standard for cruisers, except Moskva) Des Moines -Decrease reload time to 7,5 seconds -Shorten citadel -Increase deck armor to 30mm -Decrease detection range by sea to 13,1 Zao -Decrease fire chance from 19% to 15% -Increase detection range by sea to 12,9km -Increase detection range by air to 9,7km Moskva -Increase reload time of main armament to 12 seconds -Increase secondary gun range to 7km Minotaur -Decrease AA damage -Allow for Radar+Smoke combination Destroyers I don't know much about them so I will keep my mouth shut. Aircraft carriers (Economy) This deserves an own forum, too many changes needed in order for good balance. The fixed repair costs should be removed from CVs since they don't take any damage in most games. At least lower it. Commander Skills -Remove/Rework Air supremacy -Fire prevention reduces the actual fire chance by actual 3% -Decrease the XP needed for the 19th skill point to a human level (like 450K) -Expert Loader allows to load different shells in different guns instead of faster loading when guns are loaded -Incoming fire alert triggers at 4 second shell travel time instead of 6 -Jack of all trades reduction increased to 25% -Preventive Maintenance reduces the chance of incapacitation by 70% instead of 50% That's about it. I will (probably) edit this post later on and add new ideas and changes I'd make. These are my personal thoughts, neither I know how WG agrees on them (probably not in a single way, because WG logic) and some changes are most likely controversial. Feel free to share your personal opinion below. Have a nice day.
  17. I_Love_CVs

    10 Minotaur vs 10 Hindenburg!

    Last time I had a bot cruiser showdown the Hindenburg reigned supreme ( ), this time there is however a new kid on the block, the Minotaur! How will the Royal Navy fare against the feared Kriegsmarine!?
  18. ollonborre

    How do I Hindenburg?

    Or rather, how am I supposed to play in it? It is a fun ship to play, and I have had some good games in it, but I just can't seem to win in it. If I try to play it like the Roon, I get bogged down and decimated (sometimes), if I stay back I seem to be ineffective and can't support my DD's properly. I am aware of the Hindenburgs strenghts and weaknesses, great DPM, flat arcs, AP that hurt, HE that is actually much better than people think, some form of turtleback, good AA, poor detection, large size, not heavily armored. But how do I properly put all of those things together and actually start winning? Am I beeing way to aggressive (well yeah this is probably the biggest reason), is it just the passive play of tier 10 games or something else? Any tips or guides will be much appreciated. Skills and upgrades will be linked below:
  19. laBanshee

    strong hindenburg is strong #replay

    Hi everyone, i would like to share my humble opinion about the Hindenburg. Dame she is so much fun! The hindi is my second T10 CA, after the zao. I had a reasonable amount of games in the zao, doing average performance. The hindi is so much more fun, simply because the superior rate of fire and the ability to tank. She is still quite situational, but with the recent HE buff, she is actually a capable arsonist. I find myself doing about 30K fire damage averagely in every game. Currently i am thinking to get loading expert because i find using the right ammo in her is very important. I am still new to this ship,having about 12 games in her with 100K average damage, but i am eager to sail her more. Below are some replays that i think worth sharing. I will keep adding. Hope you like them. 1. replay 1 (200K damage, very close game featuring one of the youtubers) 2. replay 2 (166K damage) 3. replay 3 (178K damage)
  20. Fionia_DK

    What is cruisers role in high tier?

    Hi Here is something I been thinking about: I have a hard time to see cruisers role in high tier. I am here talking about Hindenburg and Moskva. Both ships are big and easy to hit, so life expectensy is short. The role as DD hunter is out of the question. Nearly all DDs hunt under the umbrella of the BBs and other CAs. The role as support for BB is also very difficult. As soon as you are spottet U have Yamatoes and Montanaes hammering on the ship, because the know the are easy to kill. 1 salvoe from a Super BB reduces U to 30% or less. And when U try to flee it is over. To turn around U cant avoid showing your broadside and the dead is certain. It is a development I have seen the last couple of month. Maybe there are more BBs now and the maps are so small that U cant avoid to have broadside to a BB. So when U fire the guns, every BB on the map can see U. I often take citadel hits from 20 km distance. In such enviroment it is very hard to drive a CA. The only role I can see them doing is AA support to CVs, but they have now got their own defencive AA, so not necessary. Dear wargaming and others seeing this. If U realize its a problem I have thought of some things that can be done: Better turn radius. Better acceleration. Less BBs. 1 emergency fast smoke. Around 30 seconds. Just to getaway, not for firing in. Reduce size of citadel.. Reduce the penetration angel. I think it is unrealistic big right now. I hope it will get better, I love playing cruiser, but for now my Moskva is in drydock until it gets better. My Hindenburg may be going same way. Instead I use my Khabarovsk :-) Happy gaming Fionia
  21. A training battle that has been much requested by my viewers. You can skip to to 2:50 and 9:20 if you're just here for the battles!
  22. The German T10 Cruiser greatly enjoyed this patch, getting a huge boost to one of the weakest aspects of the ship, the AA.
  23. My 3 part series showing just how potent every single T10 Cruiser can be, using my usual hyper-aggressive playstyle to showcase the strengths of each ship. Zao gameplay. Hindenburg gameplay. Des Moines gameplay.
  24. My final T10 Cruiser, having already played both the Zao and DM quite a bit. The Hindenburg is another ship I feel have been talked down far too much, just like the DM. Yes it suffers when enemies angle against it, but it also punishes people who don't angle far harder than any of the other 2 cruisers.