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Found 39 results

  1. Since version I noticed that the Ta 152 C-1 of GRAF ZEPPELIN are all armed with rocket launchers when in port: In a match GRAF ZEPPELIN of course still has her Ta 152 C-1 armed with a torpedo or a bomb: The GRAF ZEPPELIN Ta 152 C-1 being equipped with rocket launchers in port is probably a mistake due to the Ta 152 C-1 also being used on the upcoming Tier 10 German Carrier, but hopefully it might also mean something more. So the question to be raised is: will GRAF ZEPPELIN finally get a better alternative to the current Ta 152 C-1 that is armed with a bomb in the shape of a Ta 152 C-1 that is armed with AP rockets in the near future? It would be "nice" to finally have an improvement over the current quite underwhelming, to use an understatement, Ta 152 C-1 armed with a bomb. To have an alternative and improvement for this bomb armed Ta 152 would bring German Carriers in line with USA Carriers that also have a choice between the 29 cm rockets and the 12.7 cm rockets for their Carrier Aircraft. Is there anyone that has any information about this? Most likely the rocket launchers that are currently mounted on the Ta 152 C-1 of GRAF ZEPPELIN when in port is just a result of sloppy work by the WOWS Development team and more likely than not the GRAF ZEPPELIN will remain stuck with the current underpowered bomb armed Ta 152 C-1, since WOWS Management has proven that any suggestion to improve anything in this area will be fully ignored. Still it would be nice if this is not just a "mistake" made by the WOWS Development team but instead a sneak preview of an upcoming - long overdue - improvement for the bomb armed Ta 152 C-1 of GRAF ZEPPELIN.
  2. Hello Captains, I have been bored at work and my mind wondered of. As poably all of you know almost nobody is fond of the GZ dive bombers and the results are usually a mixed bag. at least to me they don't feel that inaccurate at least when the aircraft are just coming out of the dive. Große Currywurst, Musashi and Yamato are all easy enough to due to their size but why do we keep splashing so often. If we do bomb bow to Stern or vise versa we gonna just dump the payload into the ocean because the distance between the aircraft because they keep flying parallel to each other. So we drop broadside on and get mixed results as well. Sometimes I hit both, sometimes they just bounce over pen and more often overshoot the target. And splash behind it. Just throw some math at the problem. My HMS example is 130m long and 21 m wide so already a big shop. The aircraft is going at about 200 knots in the example. If 1 knot is 1,852 km/h the aircraft is going at 370km/h that is 102,88m/secound. That means that I have 0,2secound to drop at the target at all 0,1 if want to hit anything important. I didn't regard the distance for the bbers for this part yet, simply because I don't know the exact distance. What happens when I try do bom diagonally at 45 degrees. a^2+b^2=c^2 The result (and I fear I have lost a battle with my calculator here) is 131m half, that for sweets spot and we have a distance of 65,84m or 0,64 of a second to release the bombs. Though I need a bigger sample size than just a few battles and this might not work with every ship (probably those which are very slim to begin with) Could you test out if that holds any water? And I am not advocating that the dive bombers are good but I think they are a little bit more usable than their reputation suggests. Penetration probably has to be regulated with aircraft speed alone :P I can add grafics if there needs to be, though I need to be home for that first.
  3. Widar_Thule

    Authentic "GRAF ZEPPELIN"

    AUTHENTIC GRAF ZEPPELIN Instead of taking their current approach to representing historic warships, I advocate that WOWS would strive to represent historic ships following an "AUTHENTIC" approach. To be sure, I do NOT mean a "SIMULATOR" or "REALISTIC" approach, but an "AUTHENTIC" approach. For those that do not understand the difference between the concepts: · AUTHENTIC - "Conforming to an original and/or the real world so as to reproduce essential features". · SIMULATOR - "A computer simulation (or "sim") is an attempt to model a real-life or hypothetical situation on a computer under real world conditions". · REALISTIC - "Resembling or simulating real life (conditions)". WOWS is NOT striving to be REALISTIC and I do NOT advocate that WOWS should be REALISTIC. Instead WOWS can and should be AUTHENTIC in their approach to historic ships, because if WOWS is not even that, then one might as well start playing some fantasy space combat game and not a game featuring historic ships whose statistics and performance are based on essential features of the real world historic ships.A ship in WOWS can be both AUTHENTIC and GAMEPLAY BALANCED, the two are not mutually exclusive. THE REASON FOR THIS TOPIC I post this topic for the benefit of the WOWS developers and graphical artists who are involved with the re-design of the WOWS GRAF ZEPPELIN. When looking at the outward appearance and characteristics of the GAMESCOM GRAF ZEPPELIN it becomes clear that the definitive study on the GRAF ZEPPELIN published by author Ulrich H.J. Israel in 1994 titled "Flugzeugträger Graf Zeppelin" has been overlooked by the WOWS developers and graphical artists. That book is probably the best single source on all aspects of the ship and her armament. Because Ulrich Israel his book in is German and there is no English language translation of it I have made an effort to translate and present key parts of that source, combined with other excellent source material from authors such as Siegfried Breyer, Gerhard Koop, Manfred Griehl, Adolf Galland, the detailed book series "Die deutsche Luftfahrt" (which consists of 35 volumes) and many other sources into this single topic. My goal is to provide as much overlooked data on GRAF ZEPPELIN to the WOWS developers as possible in the English language so that it hopefully is used during the re-design process of the WOWS GRAF ZEPPELIN. It is my goal and interest to see GRAF ZEPPELIN, which from a military technological point of view was a truly unique ship, depicted in WOWS in an authentic manner. RELEASE DATE OF THE REDESIGNED WOWS GRAF ZEPPELIN It would be best to NOT AGAIN RUSH GRAF ZEPPELIN TO COMPLETION LIKE WAS DONE FOR GAMESCOM. Instead it is better to take the time to get the ship right and display it in an AUTHENTIC manner before release, because experience shows that WOWS ships rushed to stores are usually never authentically corrected in order not to "hurt" the feelings of customers which have already bought the ship. I have bought the ships during GAMESCOM on release date but I do NO want to see the redesigned GRAF ZEPPELIN rushed to completion again, take the time to get her authentic and right! AUTHENTIC GRAF ZEPPELIN An AUTHENTIC German aircraft carrier GRAF ZEPPELIN in a 1943-1945 configuration, which is the equipment state that WOWS representatives have stated will release the WOWS GRAF ZEPPELIN in, has some unique ESSENTIAL features which should be represented. These features will be described in the following topic. In WOWS increasingly we see more and more concepts to try and come up "national" characteristics for new ships and ship lines to try and make them unique and interesting. For GRAF ZEPPELIN these "national" characteristics do not need to be made up, since the ship really was a unique design, the main points of which will be listed here. One thing to point out before we present the list is about the Hanger Deck space of GRAF ZEPPELIN, since this is usually overlooked when this ship is discussed. The GRAF ZEPPELIN was a very large Aircraft Carrier, the largest purpose built Aircraft Carrier up till 1942 and arguably up till the end of the war. The real world 1943 GRAF ZEPPELIN at 33,550 tons had 5515 m2 of Hanger Deck space, which was double that of the 36,000 tons LEXINGTON (2674 m2 hangar deck space) and the 25,500 tons ENTERPRISE (3195 m2 hanger deck space) had only 58% of the Hanger Deck space that GRAF ZEPPELIN (5515 m2) had. On 30 May 1942 the Supreme Commander of the German War Navy (Erich Raeder) ordered that the Air-Wing (including reserves) of GRAF ZEPPELIN in 1943 was to consist of 48x naval Me 109 G-6 (later designated Me 155 A-1) and 54x naval Ju 87 D-5 (later designated Ju 87 E-1). Given the Hanger Deck space on GRAF ZEPPELIN of 5515 m2 storing up to 102x Aircraft would certainly have been possible. The Hanger Dimensions are hard indisputable facts when you study the Hanger Dimensions of the Hanger Decks of GRAF ZEPPELIN, LEXINGTON and ENTERPRISE. In WOWS the LEXINGTON gets 72x Aircraft, the ENTERPRISE gets 96x Aircraft and the GAMESCOM GRAF ZEPPELIN gets 72x Aircraft. The ENTERPRISE in WOWS gets to use her RESERVE aircraft which were carried on board in a disassembled state, these RESERVE aircraft however the WOWS ENTERPRISE is allowed to use in a naval battle so there is NO reason to not also allow a redesigned GRAF ZEPPELIN to do that as well in WOWS then. Giving a re-designed WOWS GRAF ZEPPELIN the 102x Aircraft (including RESERVES) that were in real life ORDERED for her on 30 May 1942 and which her huge Hanger Deck space could store would be authentic. Balancing could be done for the 102x Aircraft GRAF ZEPPELIN, just as has been done for the 85x Aircraft KAGA and 96x Aircraft ENTERPRISE. Since the Tier 8 Carriers are also often as a result of WOWS Match- Making forced to send their Tier 8 Aircraft against the superb Tier 9 and 10 AAA of Cruisers and Battleships. Having a high number of reserve Aircraft makes both a 85x Aircrft Kaga and a 96x ENTERPRISE fun to play, in like manner a 102x Aircraft GRAF ZEPPELIN will be fun to play which is a good thing for a 50+ real world money ship. Based mainly on the excellent and most probably definitive GRAF ZEPPELIN primary source study published in 1994 by former Fregattenkapitän (Commander) of the DDR Volksmarine Ulrich Israel the following authentic characteristics for a WOWS GRAF ZEPPELIN can be listed. Since the book by Ulrich Israel is in German I have translated some of what is in the book into English to make this information available. Converting the authentic characteristics of the real world GRAF ZEPPELIN into WOWS requires making some compromises in order to let the WOWS GRAF ZEPPELIN both fit in with the other Tier 8 Carriers and still have the a decent balance between authenticity and game play, the following points are such a authenticity/game play balance compromise which would enable a unique and powerful but not overpowered re-design of the WOWS GRAF ZEPPELIN: In 1943 GRAF ZEPPELIN would authentically launch an IN-AIR Carrier-Group (Strike Force) consisting of: 6+8+8 = 22x Fighter-Aircraft (Me 155 A-1) and 8+8+8 = 24x Multi-Purpose-Aircraft (Ju 87 E-1). This authentic data can be translated into WOWS terminology which fits into the current Tier 8 Carrier design. An IN-AIR Carrier-Group for the re-designed WOWs GRAF ZEPPELIN is proposed which consists of 4+4+4= 12x (5+5+5=15x with AIR SUPREMACY Captain's skill) Me 155 A-1 Fighter-Aircraft and 5+5+5=15x Ju 87 E-1 (6+6+6=18x with AIR SUPREMACY Captain's skill) Ju 87 E-1 Multi-Purpose-Aircraft for a total IN-AIR strength of 27x Aircraft (33x with AIR SUPREMACY Captain's skill). This is still less than ENTERPRISE which has 36x IN-AIR Aircraft in WOWS. In WOWS game terminology the authentic GRAF ZEPPELIN 1943 IN-AIR Carrier-Group strength (Strike Force) would translate into 6x Squadrons total: 3x Fighter-Squadrons each with 4x/5x Me 155 A-1 = 12x/15x Me 155 A-1 and 3x Multi-Purpose-Squadrons each with 5x/6x Ju 87 E-1 = 15x/18x Ju 87 E-1. The size of 4x/5x (Me 155 A-1) and 5x/6x (Ju 87 E-1) IN-AIR Aircraft per WOWS GRAF ZEPPELIN Squadron is therefore not fully authentic but as close as possible when compared to the other Tier 8 Carriers in WOWS and as such a game-play compromise. GRAF ZEPPELIN would authentically have launched 5x Squadrons with 8x Aircraft per squadron, and 1x Group-Staff Squadron-Flight with 6x Aircraft. The authentic total launched by GRAF ZEPPELIN: 46x Aircraft. It is proposed that in WOWS the GRAF ZEPPELIN would only launch 27x Aircraft (or 33x Aircraft with the AIR SUPREMACY Captain's skill) in order to fit in with the other Tier 8 Carriers in WOWS. Authentically GRAF ZEPPELIN's 2x Fighter-Squadrons and 3x Multi-Purpose-Squadrons each consisted of 12x Flight-Aircraft and 6x Reserve-Aircraft. It is proposed for WOWS to make that 4x/5x (with AIR SUPREMACY Captain's skill) for the Fighter-Squadrons and 5x/6x (with AIR SUPREMACY Captain's skill) for the Multi-Purpose-Squadrons. Authentically GRAF ZEPPELIN's Group-Staff Squadron-Flight consisted of only Fighter-Aircraft: 6x Flight-Aircraft and 6x Reserve-Aircraft. It is proposed for WOWS to make that 4x/5x (with AIR SUPREMACY Captain's skill) for the Group-Staff Squadron-Flight. GRAF ZEPPELIN's 1943 authentic Total Aircraft strength: 54x Ju 87 E-1 and 48x Me 155 A-1 = 102x Total Aircraft. Of that number 8+8+6= 22x Me 155 A-1 and 3x8= 24x Ju 87 E-1 would authentically be IN-AIR and 26x Me 155 A-1 and 30x Ju 87 E-1 would be ON BOARD. That is the authentic real world data. The proposal for the re-designed WOWS GRAF ZEPPELIN (with the "AIR SUPREMACY" Captain's skill adding one more Fighter/Dive-Bomber Aircraft) is 3x Fighter-Squadrons with 3x4/5 = 12x/15x Me 155 A-1 Fighter-Aircraft IN-AIR with 36x/33x Me 155 A-1 ON BOARD RESERVES and 3x Multi-Purpose-Squadrons with 3x5/6 = 15x/18x Ju 87 E-1 Multi-Purpose-Aircraft IN-AIR with 39x/36x Ju 87 E-1 ON BOARD RESERVES. Since ENTERPRISE in real life had only 58% of the Hanger Deck space of the 8000 tons larger GRAF ZEPPELIN this is both authentic and workable in WOWS. Especially since the smaller ENTERPRISE in WOWS has 96x Aircraft (36x Aircraft IN-Air) and the KAGA has 85x Aircraft in total. So this proposal would give GRAF ZEPPELIN a maximum of 33x IN-AIR Aircraft and 102x Aircraft total, compared to ENTERPRISE with 36x IN-AIR Aircraft and 96x Aircraft total. The Supreme Commander of the German Armed Forces and the Supreme Commander of the German War Navy in 1942 ordered that torpedo bombers would be GRAF ZEPPELIN's main armament (when she was to be commissioned in 1943). The Me 155 A-1 was the naval version of the Me 109 G-6 Fighter-Aircraft and in 1942 it was ordered to supply GRAF ZEPPELIN with 48x of these Aircraft by 1943. It was designed to be launched from the GRAF ZEPPELIN catapults and specified to have foldable wings. The Ju 87 E-1 was the naval version of the Ju 87 D-5 Multi-Purpose-Aircraft (to be used in the roles of Torpedo Bomber, Dive Bomber, Smoke Laying Aircraft, Mine-Laying Aircraft, Reconnaissance Aircraft) and in 1942 it was ordered to supply GRAF ZEPPELIN with 54x of these Aircraft by 1943. It was designed to be launched from the GRAF ZEPPELIN catapults and specified to have foldable wings. Based on the real world information the AUTHENTIC WOWS GRAF ZEPPELIN Air Group setup should DEFINITELY be 3/3/0 (anti-capital-ship) with possible variants being 3/2/1 (all-round) or 3/1/2 (all-round) or 3/0/3 (anti-minor-ship) as alternatives to the authentic 3/3/0. All four options would be interesting to have as permanent options for the ship when the ship is re-released for sale. Releasing GRAF ZEPPELIN with an Air Group which can only fight Capital Ships (Battleships) well is to be avoided, since an Aircraft Carrier like every other ship in WOWS needs to be able to adapt to changing circumstances and Destroyers and Cruisers also need to be be targeted effectively for self-defence. GRAF ZEPPELIN's designed Top Speed in 1943: minimum speed 33.80 knots, maximum speed 34.25 knots. The re-designed WOWS GRAF ZEPPELIN should use these authentic values. GRAF ZEPPELIN was designed to be able to launch and land aircraft AT THE SAME TIME. This was probably the most UNIQUE feature of GRAF ZEPPELIN compared to other WW2 Carriers. If the WOWS programming code does not allow that, then adjust the processing times so that GRAF ZEPPELIN Aircraft can land and launch much faster. GRAF ZEPPELIN was designed to be able to launch 1x Fighter-Squadron and 1x Multi-Purpose Squadron AT THE SAME TIME and in HALF the launching time of other Carriers due to the 2x Compressed Air Catapults. If the WOWS programming code does not allow that, then adjust the processing times so that GRAF ZEPPELIN Aircraft can land and launch much faster. GRAF ZEPPELIN could authentically launch her Aircraft from her 2x Catapults without the need to turn into the wind as practically all WW2 Carriers had to do. This again translates into faster Aircraft launching times because GRAF ZEPPELIN could avoid the time consuming turning into the wind manoeuvres. GRAF ZEPPELIN was designed to be able to land 1x Squadron at a time even when Aircraft are being launched. If the WOWS programming code does not allow that, then adjust the processing times so that GRAF ZEPPELIN Aircraft can land and launch much faster. GRAF ZEPPELIN could have a faster rudder response and smaller turning circle than the GAMESECOM GRAF ZEPPELIN due her the 2x Voiht Schneider Shaft Propellers under the keel which could propel GRAF ZEPPELIN at maximum 4.5 knots IN ANY DIRECTION. The inauthentic 2x German War Flags painted on the Flight Deck of the current WOWS GAMESCOM GRAF ZEPPELIN should be removed and replaced with the authentic BRIGHT YELLOW bars which GRAF ZEPPELIN would have had painted on the Flight Deck. See details below. The wrong camouflage colours and pattern which is used by the WOWS GAMESCOM GRAF ZEPPELIN aircraft should be replaced with the authentic camouflage scheme and colours which the GRAF ZEPPELIN Aircraft would have had. See details below. The wrong Aircraft Markings and Emblems on the WOWS GAMESCOM ZEPPELIN (fighter) aircraft should be replaced with the authentic GRAF ZEPPELIN Aircraft Markings and Emblems. See details below. For the authentic lighting arrangements on GRAF ZEPPELIN I refer to the details below. The re-designed WOWS GRAF ZEPPELIN should get an authentic splinter camouflage scheme which should be similar to that of the 1942-1943 TIRPITZ, with which she was scheduled to operate together from her ordered berth at Faettenfjord, Trondheim in Norway. Images showing relevant TIRPITZ camouflage will be added to the topic. The 1939-era Fi 167 A-0, Ju 87 C-1, Me 109 T-1 were all outdated by 1942 and the German Air Force had no production lines for these aircraft and their outdated engines any more. The Air Force stated in 1942 that they would not build these aircraft and not equip GRAF ZEPPELIN with these aircraft. Instead the 1942-era Me 155 A-1 and Ju 87 E-1 were developed from then current models, weapons and engines. The torpedoes used by the Ju 87 E-1 were the 650-kg 450-mm German Torpedo Typ F 5 b (40 knot speed/2000 meter range) and the Italian Typ F 5 W (W for Whitehead-Fiume) (40 knot/3000 meter range). The main practical differences between the two torpedoes types were mostly Torpedo drop speed and Torpedo drop height. The 1942-era Ju 87 E-1 could be launched from the GRAF ZEPPELIN Compressed Air Catapult with a bomb load of at least 1000 kg (1x 1000 kg or 2x 500 kg), the older 1939-era Ju 87 C-1 would have been launched with 1x 500 kg and 4x 50 kg bombs. GRAF ZEPPELIN Aircraft would not take off under their own power from the Flight Deck as with most WW2 Carriers, but instead they were launched from 2x 21-meter long Compressed Air Catapults at a rate of 8x Aircraft per 3.5 minutes per Catapult at a speed from 0 km/h up to 140/155 km/h in 3 seconds, so 16x Aircraft would be launched in about 3.5 minutes. At the same time Aircraft could still land and be processed down to the 2x Hanger Decks due to the 3x 6.5 ton Elevators which could still be used when Aircraft were launched and landed. This in WOWS translates into faster Aircraft launching times, launching of 2x Squadrons at the same time and landing of Aircraft while launching. This makes the GRAF ZEPPELIN unique in WW2. German Aircraft used a special starter fuel mixture which allowed their Aircraft to heat their Engine Oil etc. temperature ready for flight in about 3 minutes. This saved both Aircraft fuel and precious time. On USA and other Carriers the Aircraft would have to run their Engines for 20+ Minutes in order to heat the Engine Oil etc. up for flight, wasting both valuable time and fuel. The German starter fuel mixture translates in faster WOWS launch times. Since GRAF ZEPPELIN was designed to also be able to operate alone, so in WOWS it would be authentic to give her 15-cm guns the same range as those of Tier 8 BISMARCK and TIRPITZ especially because she is so easy to spot in WOWS. The GRAF ZEPPELIN 15-cm guns were also intended to be used in an Anti-Aircraft role in case of a massed enemy Aircraft attack. The 15-cm guns would then be used in "Zonenschießen" (=Zone Fire) via "Sperrfeuer" (Barrage Fire). It would be authentic to let the re-designed GRAF ZEPPELIN use her 15-cm guns also in an Anti-Aircraft role. In WOWS the GRAF ZEPPELIN Commander can only be used on GRAF ZEPPELIN since there will be no other German Carriers in WOWS. It would make sense to therefore make that a Unique Commander, a possible name candidate is "Helmuth Brinkmann" the Commander of PRINZ EUGEN. In real life Captain (Kapitän zur See) Helmuth Brinkmann was chosen to command GRAF ZEPPELIN. The GAMESCOM WOWS GRAF ZEPPELIN has 2x Shields on the bow and an Eagle on the stern. In wartime not one single German War Navy ship went to sea with these, they were removed and kept ashore and were only to be used in peace time. So since WOWS is an arcade wargame the 2x Shields on the bow and Eagle on the stern should be removed. The Me 155 A-1 was armed with 1x MG 151/20 and the Ju 87 E-1 was armed with 2x MG 151/20. This was a 20-mm 750 RPM auto-cannon which could take down a fighter with only 3-5 direct hits. This weapon and the ammunition it used was harder hitting than any weapon used on the Carrier Fighters of other nations at the time and that should be taken into account when determining Damage Per Second for the Me 155 A-1 and Ju 87 E-1. Another key issue is that the Me 155 A-1, like the Me 109 G-6, would have all the armament in the nose. With nose armament is it much easier to hit an enemy target and fire accurately, that translates into higher DPM than wing mounted armament like on practically all USA fighters for example. Another key issue which translates into higher Hit Point Values for German Aircraft is that the 1942-era Me 155 A-1 and Ju 87 E-1 German Carrier Aircraft (like USA Carrier Aircraft) had both armour plating and self-sealing fuel tanks, while practically all Japanese Carrier Aircraft did not have this. Even the 1939-era Me 109 T-1 and Ju 87 C-1 had armour plating and self-sealing fuel tanks. GRAF ZEPPELIN had an armoured flight deck as well as some other interesting armour arrangements which I will add here when I have time to do so (To be continued...). GRAF ZEPPELIN RELIABLE SOURCES AND AUTHORS WOWS AND ULRICH ISRAEL'S GRAF ZEPPELIN STUDY CHARACTERISTICS OF AN AUTHENTIC 1943 GRAF ZEPPELIN An AUTHENTIC German aircraft carrier GRAF ZEPPELIN as she was scheduled to be commissioned on 1 April 1943 and scheduled to be ready for operations from December 1943 at the earliest and Spring 1944 at the latest some ESSENTIAL features which will be discussed in detail below as well as other relevant data. EDIT: PROPOSED WOWS GRAF ZEPPELIN AIR COMPLEMENT AND AIRCRAFT DATA GRAF ZEPPELIN FLIGHT DECK PAINTING EDIT: GRAF ZEPPELIN FLIGHT DECK LIGHTING EDIT: GRAF ZEPPELIN AIRCRAFT CAMOUFLAGE AND COLOURS EDIT: GRAF ZEPPELIN AIRCRAFT UNIT EMBLEM EDIT: GRAF ZEPPELIN AIRCRAFT IDENTIFICATION MARKINGS GRAF ZEPPELIN AUTHENTIC AIR COMPONENT 1943 GRAF ZEPPELIN HANGER DIMENSIONS AND CAPACITY NO OUTDATED 1939-ERA Me 109 T, Ju 87 C NO OUTDATED 1939-ERA Fi 167 GRAF ZEPPELIN AUTHENTIC IN-AIR STRIKE FORCE EDIT: AIR FORCE ORDERED FIRST PRODUCTION SERIES OF 220x NEW Me 155 A-1 and 115x NEW Ju 87 E-1 CARRIER AIRCRAFT IN 1942 WOWS GRAF ZEPPELIN SQUADRON SETUP GRAF ZEPPELIN AUTHENTIC ORGANIZATION OF CARRIER-GROUP GRAF ZEPPELIN 1942-ERA Ju 87 E-1 MULTI-PURPOSE-AIRCRAFT GRAF ZEPPELIN 1943 AERIAL TORPEDO TYPES FOR Ju 87 E-1 GRAF ZEPPELIN 1942-ERA Me 155 A-1 FIGHTER-AIRCRAFT EDIT: HIGH-ALTITUDE FIGHTER Me 109 H, Me 155 B, BV 155 GRAF ZEPPELIN 1943 MAIN ARMAMENT: TORPEDO BOMBERS GRAF ZEPPELIN 1943 Ju 87 E-1 BOMB LOAD GRAF ZEPPELIN COMBINED LAUNCHING AND LANDING GRAF ZEPPELIN AIRCRAFT LAUNCHING GRAF ZEPPELIN CATAPULT LAUNCHING PROCEDURE GRAF ZEPPELIN ELEVATORS GRAF ZEPPELIN SPECIAL AIRCRAFT STARTER MIXTURE GRAF ZEPPELIN NO TURNING IN THE WIND GRAF ZEPPELIN AIRCRAFT ARMING AND FUELLING GRAF ZEPPELIN PROVEN TECHNOLOGY AND TRAVEMÜNDE GRAF ZEPPELIN ARRESTING CABLES GRAF ZEPPELIN ARRESTING CABLE TESTING GRAF ZEPPELIN 1943 TOP SPEED GRAF ZEPPELIN VOIHT SCHNEIDER SHAFT PROPELLORS GRAF ZEPPELIN OPERATING ALONE GRAF ZEPPELIN 15-CM ANTI-AIRCRAFT GUNS GRAF ZEPPELIN 1943 OVERPOWERED GRAF ZEPPELIN AUTHENTIC 1943+ HULL CAMOUFLAGE PATTERN GRAF ZEPPELIN DESIGNATED COMMANDER GRAF ZEPPELIN NATIONAL FLAG ON FLIGHT DECK GRAF ZEPPELIN - NO NATIONAL EAGLE ON STERN GRAF ZEPPELIN - NO NAME PLATE ON SHIP GRAF ZEPPELIN - NO COAT OF ARMS ON BOW MG 151/20 AUTOCANNON ON Me 155 A-1 AND Ju 87 E-1 COLLECTION OF RELEVANT DATA ON WOWS TIER 8 CARRIER AIRCRAFT JAPANESE NAVY WANTS TO BUY GRAF ZEPPELIN IN 1942 AERIAL TORPEDOES AND THE BRITISH, JAPANESE AND GERMAN WAR NAVIES 1941+ GERMAN AND JAPANESE NAVY COOPERATION 1940+ GRAF ZEPPELIN DETAILED HANGER DECKS ANALYSES GRAF ZEPPELIN COMPARED TO USA AIRCRAFT CARRIERS FROM 1936 TO 1945 GRAF ZEPPELIN ARMOUR ARRANGEMENT
  4. Sirius_IV

    Minor Graf Z buff?

    So... The black ships dropped. And so did GZB. But when I took it out because my brain didn't read, use the normal GZ to earn dubloons . I noticed GZB's & GZ torpedos while still slow do more damage? I might be tripping. Usually they do 2k-3k dmg per torpedo but now they did 3k-4k dmg per torpedo constantly it might be the ships I was targeting had a weak torpedo belt. But if the torps actually do more damage than they did. That's nice? Doesn't make GZ worth the price tag though. GZB kinda. It's still an orphan CV so pick one of the other premiums CVs if you want some use from them as a captain trainer.
  5. Hello there fellow skippers! I would like to make a repost of a discussion found on Reddit that I thought was very interesting: I personally feel that GZ is in need of a rework when it comes to the Dive Bombers. Not only is their Alpha damage rather pitiful, but the attack angle and drop dispersion makes every drop a roll of the dice. My suggestion is to give GZ her JU-87 Stukas back with a loadout consisting of the current AP bomb plus 2 HE bombs. The current 2/8 flight would be reused as well as the dive pattern and dispersion. This would make the RNG of the bombers a bit less harsh, while still keeping the unique way of attacking. The rather high alpha damage per plane would be balanced by being carried by a rather slow and flimsy aircraft. Would love to hear you guys opinion on this matter!
  6. __Hercules_

    What is the two tubes under GZ?

    HI i was in the table port and was looking around GZ and then i saw that under the ship in the front the are two tubes that going down in the water and i cant find was they are for. So i wounder did they have any purpose in reality or it is WG that did some missed on the cosmetic?
  7. Quick youtube video of the "Graf Zeppelin" wreck: Link to the Graf Zeppelin wikipedia page: https://en.wikipedia.org/wiki/German_aircraft_carrier_Graf_Zeppelin
  8. Aixin

    About Graf zeppelin

    I brought Graf Zeppelin (no mistake I did it on purpose.) I noticed that it is not on the level of a normal T8 CV. I don't regret my purchase as I have fun in Graf but it's unfair if someone who is not good in cvs in Graf can't do much other than using his secondary guns as main guns. To showcase why Graf Zeppelin is worse than all other T8 CVs I will compare it to the others. I will exclude British cvs as they are almost on the same level of being useless as Graf is. Rockets: 12 planes on deck 8 in a flight group and two in attack run. My opionion: they are decent vs anything that is no dd but vs dd you most likely hit one or two rockets for 2k dmg on average. With all other cvs on T8 I could do 2 - 8k in one attack run vs dd's. Most likely it will be around 4k for each attack(other cvs) Torp bombers: Good vs both cruiser and battleships low alpha but you got turbo planes so you can attack more often than other cvs. They are the only plane type which actually is good. Dd hunting is not one of their strengths due to the high speed. You can't make last minit adjustments therefor you need to catch dd's off guard when you want to hit them. I have no complaints with them. Bombers: low aplha due to only two bombs. 14k alpha... Just to compare enterprise has 35600. Then enterprise bombs hit where you aim them but Grafs bombs can do the weirdest things. You can attack from no matter what angle with Graf but you most likely won't hit and if you hit its like 50%overpen 10%pen 20 % citadel and 20 %bounce. That being said.. In 40 Graf games I just scored a handful of double citas I just can remember two times but It could be more (not much more tho). That being said.... Please make bombers more reliable give it one more bomb and keep the trollish nature.... Or make them more accurate and keep the two bombs or make the alpha 11k per bomb so it actually hurts if they hit. So much for the planes. All in all I believe graf has it strengths but they are all in secondary rubriks thus making the overall performance worse than that of another cv. For example it has good secondaries, the plane speed is awesome, but what kind of use has the plane speed if almost every bomb misses? For torps that's okay even tho the alpha is low. The planes in general are not very tanky more like the Japanese planes. Means if they stay longer than a few seconds in a strong aa ships range they will get shot down quite Quickly. (can't imagine how it must have been in aa godmode patch 8.6). Lets compare the flight group to other cvs... Graf zeppelin: Rockets : 8 in air 4 in reverse =12 Torps 9 in air 5 in reserve=14 Bombers 8 in air 4 in reserve =12 Total 36 Ryujo: Rockets 8 in air 4 in reserve=12 Torps 8 in air 12 4in reserve =12 Bombers 8 in air 4 in reserve=12 Total 34 As we can see here the number of planes is just slightly higher than on a T6 CV. For regeneration: Graf Zeppelin : Rockets: 75 seconds Torp: 76 seconds Bomber:87 seconds Total number of planes in 20.mins: 16 " new" rocket planes 15 "new" torp bombers 13 " new" bombers Total amount of planes 80-4cuz you can't use all at the same time means 76 planes for gz. Ryujo: Rockets 55 seconds Torps 69 seconds Bombers 65 seconds Total number of planes in 20 mins: 21 "new" rocket planes 17 "new" torp bomber 18 "new" bombers Total amount of planes 90-4. There you got it. Graf Zeppelin is even worse than a T6 CV when it comes to plane numbers. However I get why gz is a T8 (speed) I don't know why graf is obviously the worst T8 CV in the game and is even when it comes to numbers and thus striking power with high tier aa worse than a T6 CV. Ryujo can hit reliably with gz its pure luck when it comes to rockets and bombs. So that's my opionion with a little bit of data. Feel free to share your opionion and if we are lucky WG can solve this problem. Even tho I don't regret my purchase I am certain that 90% of this community would regret it. So don't buy it unless it's "buffed" a bit to be a T8 CV not only on paper, or you are sure that you want it with its rather unique gameplay. Looking forward to the result of the question. Hope this is okay here because I put quite much effort into this text and it would be a pity if it got deleted :) thanks in advance.
  9. Hello, I just got my tax returns and started spending them on unnecessary stuff like the premium CV Graf Zeppelin, my first ever CV. (Yea, I know I'm a "tier VIII premium n00b pls uninstall game!!11!!") One thing that really bothers me is the reticle of the torpedo bombers. It is so grey and transparent that it is (at least for me) often very hard to see. Especially when I execute a hard 180º turn to re-engage a target and also if it's worst case scenario, I'm flying towards the sun. The light makes the sea grey-ish, basically exactly the same color as the reticle. There are tons of UI mods for WoWS, I use some of them myself but I haven't been able to find a mod that changes the reticle of the aircraft to more visible and easier to see. So now I'm asking you fellow captains, can you link me to one or tell me the name of such mod if there is any? I would be grateful!
  10. The Led Zepp is in a bit of a meh position, I gather? I thought I'd float an idea and see who salutes. Alternate Dive-bomber selection in port: Stukkas with *mixed* bomb loadout (one medium AP with high pen meh alpha, two small HE firestarters). It leaves the current ship intact for people who go "I bought the ship as X, it should stay as X", but also gives it a unique-selling-point (other than secondaries) for those who want it to distinguish it from others. It should, in theory, give some bombers with good consistency – citadel penning potential to avoid damage saturation albeit with lower alpha than dedicated heavy AP bombs, but also some HEs to light some fires too.
  11. Filipin00

    Panzerknacker featured my replay :D

    Don't mean to blow my horn but..... Many thanks to panzerknacker for featuring me in his video
  12. All Graf Zeppelin players know that the AP stukkas are kinda crap after 8.4, and you can barely citadel or even hit anything, but not anymore you have to avoid the Stukkas! because I have found a (partially fact checked) method of getting a higher damage number. This is quite short, so I wont put a wall of text up (sadly no diagrams, im too lazy and dont have the programs to make one) >get AP bombers >get Close to target >slow your planes down as much as possible, and wait until the reticle is where you are aiming at (which will still focus at the same speed as normal) >once reticle is at your desired location, do the attack run, but without speeding up >drop at location, preferably over citadel >KABLAMMIE >rinse and repeat Incase you think this is some BS, I did over 100K Damage with the bombs alone, with 11 citadels and multiple other bomb hits. also, I created a poll asking if it worked. dont know if I correctly set up the poll, but whatever. im talking way too much now.
  13. Filipin00

    Just HOW do AP bombs work???

    I'm having trouble using Graf Zeppelin AP bombs on dive bombers. Little disclaimer: I know about recent buffs nerfs and I know that it's kinda shitty but hear me out. First I was using them without too much thinking and barely scored any citadel...almost never.... Then I tried controlling aircraft diving speed using boost to slow down or speed up and it kind of seemed to work nicely as I was able to score 5,6 or even 7 citadel hits in one match. Then after some time it seemed as if that also doesn't work..... Can someone explain me just HOW do they work??? It's all like a damn wild west with this, no consistency!! Where can one find exact bomb specifications that would be so helpful if I actually knew the pen, the time fuse at which bomb detonates and stuff like that, I don't know of these things I don't know which targets to shoot, nothing!!
  14. Yare_Yare

    Graf Zeppelin Secondaries Question

    Hello i have a Question. Why do the 105mm Secondaries of Graf Zeppelin use the standard caliber/6 formula for armor pen instead of the improved german caliber/4 one? Is this intended or a bug/mistake by devs? 105mm : 6 = 17.5mm = 17mm the value displayed/active ingame 105mm : 4 = 26.5mm = 26mm the value that it should be The 150mm secondaries use the improved formula 150mm : 4 = 37.5mm = 37mm the value displayed/active ingame The complaint seems small but it makes a huge difference because the secondaries cant do damage to some equal tier dds/cruisers like the Mogami (25mm armor) or most DDs( 19mm) .
  15. Ok here i am once more exposing the naked king. I have tried all premiums and i noticed that Graf Zeppelin is sub par. I start with the good. Fast planes in general except for the rocket planes that are slow. Very good rocket planes. They are slower than those of other CVs but have good damage and penetration. They are very good against all types of ships. Problem is you can't use them more than a couple of times as they die fast. And now with the bad. All planes die very fast. Plane HP very low and being unagile just makes it worse. Torp planes are subpar. Harder to lock on than others, need to start from afar, low damage per torp only 4k. But you end up using these a lot since bombs totally suck. So yeah bomb planes totally suck. They are hard to manoeuvre and the AP bombs do minimal damage. Even if perfectly centered on immobile targets do bad damage. I tried bombing from various angles. The results seem rather random. Also, the bombs are not centered correctly and quite often if you bomb from the bow even on BBs they tend to go left and right to the sea! They seem to do better vs cruisers if they hit which is rare since quite often they miss. The ships feel too "thin" for these bombers. The bombs drop on sea never touching the ship one to the left and one to the right. The bombs should be much tighter. PS and imagine it is the most expensive CV! It is the most worthless of them all. I like it's looks and "voice" are cool but its damage output is very low. Please fix it I am sure others will agree and i find it strange that noone has brought this issue yet.
  16. I don't know if a topic was previously done before about this topic, but I think it's something we should care about as the Graf Zeppelin was really the only aircraft carrier done by the german Kriegsmarine. This project was intended so that the power of the Kriegsmarine would go further than just the confines of the Baltic seas. This carrier if it would have been finished it could of have been capable of transporting 42 fighters and dive bombers- 12 fighters and 30 dive bombers. It was expected that it would either carry 12 Junkers Ju 87, prepared to land on carriers, and thirty Bf 109 and Fi 167 torpedo bombers. This carrier was 262.5 meters long and an beam of 36 meters, its max. speed was of about 38 knots, about 62 km. The carrier was laid down 28 December of 1936, and it was launched the 8 of December of 1938, when it was 85% completed. Armament The armament was rather simple and did not fit any battery bigger than 15 cm cannons to defend themselves against other warships. 16 × 15 cm SK C/28 guns 12 × 10.5 cm SK C/33 guns 22 × 3.7 cm SK C/30 guns 28 × 2 cm FlaK guns Armor The Graf Zeppelin was finely defended, as at the belt the amount of protection was of 100mm (3.9) in. The flight deck was protected with 45 mm (1.8) in. Now the main deck was a bit better protected than the flight deck with 60 mm (2.4) in. Now my question is, will it be present in the German Kriegsmarine branch tree of World of Warships, or will it just remain as an iconic ship?
  17. Torpedoschaden von 5,5k auf 4,544k. Der Schaden wurde erst kürzlich von 6k auf 5,5k gesenkt. "Graf Zeppelin and Soviet battleships changes. The total damage output of Graf Zeppelin is still very high. To keep the special features of GZ's attack planes and dive bombers and balance the total amount of damage this CV can inflict, the damage of torpedoes is lowered from 5500 to 4533. This change will be live at 14:00 UTC on 13.03.19. It's not planned to make further changes to the parameters of Graf Zeppelin, Saipan, Kaga and Enterprise. We consider their balancing finished. We also would like to remind you that you can exchange your CVs in the Inventory section before the time to do this expires with 0.8.2." https://www.facebook.com/wowsdevblog
  18. Greetings folks. I could not find a solid answer on this one, so I thought to post one myself. Is there a SITREP on the sale of premium aircraft carriers Kaga, Graf Zeppelin, Enterprise and Saipan since it's been a month since the CV Rework hit Live already? A logical explanation could be that WarGaming will put them up for sale when the Royal Navy CV line will be released (along with their tier VIII premium CV "HMS Indomitable" which I'm very eager to open my wallet for.) My problem was that when Kaga got released I did not have the money available to buy her (RIP Shipfu) and when Graf Zeppelin got released I did have the money but it was awfully bad before WG put it off-sale and totally buffed her to the Heavens of Grognak. Kaga is still the one premium ship, out of around 60+ that I already own, I really itch to get into my port the day before yesterday, and I still regret I didn't cut down on my nourishment balance in order to get a Paysafe Card to get Kaga on the spot. The CV Rework has got my ears pointed as I like the way it's going, but I'm genuinely interested to know when these reworked premium aircraft carriers will be put back on sale. Please let me know if you have any usable intel! Let 'em have it! ~ Sirion
  19. Hey Leute, hier mal eine Umfrage zur Graf Zeppelin, da sie mit 0.8.0 keine Stuka haben wird. Wenn viele daran teilnehmen und das Ergebnis entsprechend ausfällt, wird Wargaming evtl darauf aufmerksam #RettetdieStuka ps.: Einen Down-Vote: Ich habe nur eine Bitte: Voted für das, was ihr auch wirklich meint und sabotiert nicht die Umfrage, nur weil ihr anti-Rework seid. Zu mal die Umfrage an sich vom Rework entkoppelt ist. Es geht nur um das Load out mit Stuka oder ohne, ganz gleich welches Spielprinzp, ob RTS oder Action gameplay.
  20. Hazekase

    Graf Zeppelin

    Hi Ich konnte leider früher die Graf Zeppelin nicht kaufen Hat jemand eine Ahnung wann das schiff wieder in den shop kommt?
  21. Introduction This topic is entered in the game play section of the forum because it not only concerns Aircraft Carrier game play but overall game play in WOWS. The vaunted WOWS "Carrier rework" has been mentioned on and off over the past two years. During that time the current state of affairs of Aircraft Carriers in WOWS has not been significantly altered by meaningful changes let alone improvements. The only two noteworthy changes with regard to Carriers that have been implemented are (1) the new Flight Modes of the USA Carriers that was introduced at the end of 2017 and (2) the vastly increased number of new ships with very powerful Anti-Aircraft setups and/or Defensive Fire AA (for example ALABAMA, MASSACHUSETTS and the five new USA light cruisers). As a result there remains a virtual absence of meaningful WOWS Carrier changes to address some of the major Carrier related issues. The vaunted WOWS "Carrier rework" will in all probability not be implemented until somewhere around late 2019 at best, in other words it is a long term event. In order to improve the Carrier game play that currently exists in the short and medium term, that is in 2018-2019, some plausible solutions can be proposed and implemented to address the most serious issues for the benefit of both the opponents and proponents of Carriers in WOWS. This topic therefore aims to offers such possible and plausible solutions for the 2018-2019 short to medium term to improve Carrier game play from the perspective of both the opponents and proponents of Carriers. The solutions proposed are intended to be ones that can/should be fairly easily implemented by WOWS Developers with a minimum of effort and all need to lie within the framework of the current Carrier and general WOWS game play and game play mechanisms. In other words, the solutions proposed in this topic are NOT intended as radical solutions which are a full departure of the current WOWS Carrier game play and current overall WOWS game play. Instead the solutions proposed want to build on the strengths and possibilities of the current WOWS Carrier game play and current overall WOWS game play. The Current Carrier Related Major Issues Proposed Short and Medium Term Carrier related Solutions The individual solutions proposed in this section are to be regarded as possible solutions for the short to medium term to improve Carrier game play from the perspective of both the opponents and proponents of Carriers. The idea is to offer solutions that should be fairly easily to implement by WOWS Developers with a minimum of effort and that lie within the overall framework of the current Carrier and general WOWS game play and game play mechanisms. As such these solutions are intended to build on the existing strengths and possibilities of the current WOWS Carrier game play and current overall WOWS game play. SPOTTING SOLUTION (Alternative A) SPOTTING SOLUTION (Alternative B) FIGHTER SOLUTION (Alternative A) FIGHTER SOLUTION (Alternative B) FIGHTER SOLUTION (Alternative C) INVISIBLE SHIP AA FIRE SOLUTION DEFENSIVE AA FIRE SOLUTION DESTROYER PROTECTION SOLUTION CRUISER AND BATTLESHIP PROTECTION SOLUTION UNIQUE AND LEGENDARY COMMANDER CARRIER SKILL SOLUTION COMMANDER CARRIER SKILL LEVEL 1 SOLUTION COMMANDER CARRIER SKILL LEVEL 2 SOLUTION PLAYER BASE EDUCATION SOLUTION TIER 5 CARRIER SOLUTION CARRIER-AA DIVISION SOLUTION NON-USA BATTLESHIP AP BOMB VULNERABILITY SOLUTION
  22. Na netu uz se objevuji prvni obrazky a predbezne staty t8 CV Graf Zeppelin. https://sea-group.org/?p=3080&lang=en Graf Zeppelin jako prémiová CV tieru 8 v 0.6.8, 4 letadla po skupinách, 5x torpédové bombrardéry ve skupině, torpéda se aktivují o půl sekundy dříve, než u ostatních, to znamená tři sekundy, shozy torpéd budou mít novou formaci, deck bude 2-3-0, bohužel bez střemhlavých bombardérů... Dále lze z statistik vyčíst solidní AA obrana. Zde pár statů k samotným letadlům: Jako stíhači budou - Messerschmitt Bf109T: 1580hp 175 uzlů rychlost (luxus) 61dps torpédový bombardér - Junkers Ju87C: 1630hp rychlost 135 uzlů naložené, 169 při shozu a návratu na loď poškození torpédem bude 10 500 rychlost pouhých 33 uzlů. Kapacita hangáru: 25-47-0
  23. Hi all, Interesting Graf Zeppelin thread at Reddit... Leo "Apollo11"
  24. Jaja, noch ein Thread, ich weiß, aber ich dachte, das könnte wichtig sein, für die Leute, die eine GZ haben und nicht alle Threads durchschauen (wollen). WG hat die Graf Zeppelin aus allen Premium Shops entfernt und schickt sie noch einmal in die Development-Phase zurück. Alle Spieler, die eine Graf Zeppelin gekauft haben, können diese zurückgeben. Dafür muss einfach der Support angeschrieben werden. Falls man sich aber entscheidet, das Schiff zu behalten, wird man zu einer Art "Supertester nur für die Graf Zeppelin" und kann mit Community Contributoren und Supertestern an der Entwicklung des Schiffes mitarbeiten. Dafür gibt es dann eine eigene Facebook-Gruppe. Sobald die Graf Zeppelin dann fertig ist und released wird, kann sie zuerst drei Monate lang gar nicht gekauft werden. In dieser Zeit ist das Schiff dann zwar fertig und die Stats final, aber nur die Leute, die die GZ behalten haben, können sie auch spielen. Weiters bekommen alle Spieler die die GZ behalten eine besondere Permacamo für sie, an deren Design sie selbst mitarbeiten können. Source: