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Found 26 results

  1. How do you guys play Gneisenau effectively? And by that I mean consistently get around 100k dmg per battle 1.) I'm terrible in this ship no matter what I try to do. Gneisenau's main battery is just frustrating beyond measure at long range and it does not deal damage reliably. So whenever I exchange fire with a cruiser I get HE spammed into oblivion. And no, RNG does not bless me with some random citadel hits. 2.) Whenever I try to get close and brawl I get torpedoed into oblivion by both DDs and cruisers. Even without getting torpedoed I'm always getting scrapped by enemy team focusing their fire on me because, of course, the rest of my team stays behind because, unlike me, they can deal damage from behind. And of course, you can't brawl with cruisers, because they can just outrun you (see point 1.)) So how do YOU guys avoid these things when brawling with your Gneisenaus ?
  2. Moin, ich bin quasi relativ neu in diesem Spiel (-hab wieder neu angefangen-) und hatte mir schon mal die Bismarck gekauft, jedoch wieder verkauft. Jetzt bin ich wieder bei der Gneisenau angelangt, da ich die Bismarck wieder erspielen möchte und mir fehlen "nur" noch 3 Millionen Credits. Sterne hab ich alles schon voll. Meine Frage ist, da ich kein anderes Schiff momentan zu verkaufen habe, ob ich die Gneisenau verkaufen kann/darf um danach die Bismarck zu kaufen. Dumme Frage- aber sowas muss auch mal gefragt werden, sonst muss ich nachher neu anfangen :) Danke im Voraus! Liebe Grüße Jannik S.
  3. Nach längerer ungewollter Abstinenz von World of Warships, da mein PC gecrasht war und ich mir einen neuen zusammengestellt habe etc. Habe ich dann wieder meinen alten Wargaming Account gefunden, das Passwort funktionierte und seitdem spiele ich wieder einigermaßen regelmäßig World of Warships. Soviel dazu. Jedenfalls spiele ich mich jetzt wieder hoch und bin bei den für mich "neuen" Deutschen Schlachtschiffen auf die Gneisenau VII gestoßen. Nachdem ich mir ein paar Anleitungs-Videos angesehen habe, war ich überzeugt, ein absoluten Mist zu spielen, den man halt durchspielen muß um zur Bismarck VIII zu gelangen. Als ich jedoch ein paar Runden mit der Gneisenau gespielt habe, mochte ich das Schiff ja mehr noch, ich begann das Schiff zu lieben, die Schnelligkeit, die nicht akkuraten aber doch knallharten Geschütze und nicht zuletzt die Torpedos, so das Tüpfelchen auf dem i. Im Kampf gegen Kreuzer gelingt mir, trotz meiner fehlenden Skills hin und wieder ein Zitadellentreffer oder auch ein Bullseye, also eine vollständige Zerstörung des Kreuzers. Bei den Schlachtschiffen, versuche ich in den Infight zu gehen und diese gar nicht erst auf Entfernung zu bekämpfen. Hier kommen, wenn man sich in der misslichen Lage befindet, plötzlich 2 gegnerischen Schlachtschiffen gegenüberzustehen - da ich aufgrund fehlender Skills, ja nicht auf die Minimap achte, was man lieber Neueinsteiger und alte Hasen tunlichst machen sollte- die Torpedos mir zu Hilfe, die ich neben der wundervollen Hilfsgeschütz bzw. Secondary Geschützreihe sozusagen als Joker nutzen kann und die mir öfters als 1 mal den Hintern gerettet haben. (Uffff) Alles in Allem finde ich die Schnelligkeit, Wendigkeit und Torpedos machen die Gneisenau zu einer "[edited]" der Meere oder für mich jedenfalls zu einem Schlachtschiff, das ich als Schlachtschiff Noob, liebe zu spielen. und ja ich werde mir bei Zeiten noch das Premium-Schiff die Scharnhorst holen! Viel Spaß beim Spiel wünsche ich Euch und immer eine handbreit Wasser unterm Kiel wie es so schön heißt.
  4. Ethors

    Gneisenau

    Je vous présente, mon coup de cœur de l'année, je me dois d'en parler ! Ayant accumulé un bon paquet de free exp (Assez pour arriver T6) et également d'avoir encore tout mes camouflages rang 1 Ce fut assez rapide d'arriver donc a mon but a la base Le Gneisenau (Je ne suis pas super fan des bas tier) Mon premier ressentis n'était pas très bon, les 6 canons disons que ça fait hésiter quand même, enfin c'était a seul chose qui me faisait vraiment peur, surtout connaissant la précision des navires allemands mais je vous rasure tout de suite, les 6 canons, c'est vraiment pas un problème C'est partie pour une petit tour de navire comme je les aimes Capacité de survie : Une fois la coque B le navire dispose d'un total de 58 200 point de structure de base et d'un blindage allant de 25 a 350mm, en comparaison pour son tier Le Nagato dispose de 65 000 point de structure ainsi qu'un blindage allant de 25 a 305mm Le Colorado dispose de 50 100 point de structure ainsi qu'un blindage allant de 13 a 343mm Bon clairement pour moi le Gneisenau est le navire le plus résistant, celui apte a survivre le plus longtemps, sont blindage est équivalent a celui du Tirpitz pour moi, j'ai cette même sensation de "résistance" sur les deux navires, sensation que je n'ai pas du tout eu pour ses homologue, et je le vois encore maintenant, comment il est facile de pénétré un Colorado/Nagato, même avec du 380mm, et même avec un angle, il a beau avoir un peu moins de point de structure que le Nagato, clairement son blindage fait plus que la différence Il est excellent en terme de survie, rien a dire Artillerie : Nous somme donc, à ce niveau le moins bien armés des cuirassés T7 Le Gneisenau dispo de 6 canons de 380mm Le Nagato dispose de 8 canons de 410mm Le Colorado dispose de 8 canons de 406mm Moins de canons, plus petit calibre ... Mais clairement il n'a pas a rougir avec ses 6 canon Déjà il recharge plus vite que ses homologue (26s, 30 pour Colorado, 32 pour Nagato) J'ai également l'impression qu'il est plus précis également (Ou alors c'est moins qui commence a bien m'adapté a la courbe et a la visé) Sont arc tendus en plus compense largement sont calibre, ses obus pénètre assez facilement, je fais plus de citadelle avec lui que avec le Bayern Au niveau de l'armement secondaire, c'est excellent, dans sa coque B il dispose de 12 canon par côté, avec une portée allant jusqu’à 7.6km, entièrement HE, son avantage comparais au reste est que l'armement secondaire, est bien mieux placé que sur les autres navires, permettant de garder un angle et de les utiliser Il peut y'avoir débat, les secondaire de la coque A sont un peu moins puissant (1300 de dégât) mais ont bien plus de chance d'incendie (9%, alors que l'armement secondaire de la coque B est de 5%, celle de la coque B gagne néanmoins un peu de dégât, et passe de 1300 a 1500) Mais je vous déconseille de faire ça, car sa signifie perdre 7000 point de structure, 5s de pivotement sur le gouvernail, et de la AA, les secondaires de la coque B font très bien l'affaire, et sont dévastateur pour les DD (Si bien sur vous étés spécialisé dans l'armement secondaires) Défense AA Comme d'habitude je peux pas trop juger, mon navire n'est pas vraiment tourné spécialisation AA mais de ce que j'ai pus voir, contre les CV de son tier il se défend, seul il peut abattre 2/3 avions avant le largage Maniabilité Une vitesse excellente de 32knots Un temps de pivotement du gouvernail de 11s (avec amélioration gouvernail et coque B) Et une courbe de giration de 830m Il est plutôt agréable à avoir en mains, il ne galère pas trop pour tourner, prend bien de la vitesse rapidement, d'ailleurs il n'est pas très grand, combiné à sa vitesse il est vraiment très agile au final Dissimulation: Surement son point faible avec son artillerie principal, visible a 15.2km avec camouflage, l'approche avec rocher est bien plus conseillé du coup que celle via terrain ouvert Torpille: Le cuirassé possède 1 tube triple, avec globalement les mêmes torpilles que les allemands ont toujours (6km, toujours) Elle font plutôt mal et surtout sont une aide inestimable au corps a corps, surtout contre d'autre cuirassé, il peut être pas mal dissuasif pour le reste, et elle permette généralement de pouvoir emporté avec sois dans la mort les croiseur qui essaye de venir torpillé, si vous n'arrivez pas a les tuer avant Conclusion: Le navire est excellent au corps a corps, ses secondaire a son tier calme tout le monde, que ça soit Destroyer/Croiseur/Cuirassé, il a un blindage a tout épreuve au corps a corps, une maniabilité plus que correcte et une vitesse excellente, bref une excellente synergie, couplet au torpille qui font de lui un redoutable combattant Le navire a un énorme potentiel destructeur, Il compense aisément sont manque de canon par ses torpilles et ses secondaires, bien sur c'est un navire a jouer absolument au corps a corps, resté a 19km et tirer avec 6 canon, déjà qu'avec 12 c'est moyen, alors la je vous raconte pas Petit bonus, ce que m'a offert le navire comme partie A chaque fois que je sort des résultat comme ça, c'est toujours au corps a corps Si les prochaines saison classé sont T7 ... Je vais me faire plaisir
  5. McThousend

    Gneisenau Batterien

    Hey ich hätte ne frage und zwar warum hat denn die Gneisenau 3 Zwillingsbatterien und keine Drillingsbatterien so wie sie es wirklich hatte ? Die Scharnhorst hat welche bekommen aber warum denn dann nicht das Schwesterschiff das is doch total dumm , zudem kommt ja noch das die Zwillingsbatterien mehr schrotflinten sind die nur streuen
  6. ...maybe it is time to revisit the idea of historical (shorter) A hull and 283mm guns option for the Gneisenau? The "caliber progression" argument is seriously weak and a blatant PR attempt to cover the cash grab that is the Scharnhorst. The two ships would still be different and offer slightly different experience in gameplay, Gneise with B-hull being longer but faster with completely different secondaries. WG would get part of the "lost" money back by selling Gneisenau permacamos and I'm sure there would still be people that buy Scharnhorsts as well because it is such a great trainer. EDIT: I am fully aware that this topic has been discussed to hell and back in the past but I think the dev team should be reminded every once in a while that there are still people longing for this. Probably a lot more than for a weaker KGV copypaste or nerfed downtiered IJN premiums.
  7. Hallo liebe Leute, ich hätte einen Szenariovorschlag für das WG-Team. Falls es ihn schon in dieser Art gibt oder ich einen Thread übersehen habe, bitte ich um Nachsicht. Ich hoffe auch, dass ich ihn dieser Abteilung richtig bin. Dieser Thread ist als Gedankenexperiment und Ideensammlung gedacht. Meine Idee wäre ein an das reale Unternehmen Cerberus angelehntes Szenario. Zur Erinnerung: Die Rückführung der schweren deutschen Schiffe Gneisenau, Scharnhorst und Prinz Eugen durch den Ärmelkanal wurde von der deutschen Propaganda als Sieg verklärt, obwohl es nur ein gut geplanter und mit viel Glück gelungener Rückzug von den Liegeplätzen an der Atlantikküste war. Dennoch bietet das Szenario m.E. genug Möglichkeiten für ein spannendes Szenario. Ich habe bei der Idee dazu großen Wert darauf gelegt, dass der Programmieraufwand möglichst gering zu halten ist. Zum Glück hat die Dunkirk-Mission uns schon viele Elemente beschert, die man für eine solche Mission nutzen könnte. AI-gesteuerte Torpedoboote Küstenartillerie Minenfelder und Minentreffer Anfliegende Feindflugzeuge Zudem sind die meisten Fahrzeuge für dieses Szenario bereits als fertige Modelle im Spiel, so dass auch hier viel wiederverwendet werden kann (wobei man darüber streiten kann, ob man aus historischen Gründen eine weitere Scharnhorst als Gneisenau mitführt). Wichtig: Diese Mission ist nicht für die schweren Schiffe gedacht. Es macht m.E. wenig Sinn, eine "Schlachtschiffmission" daraus zu machen - die Hauptartillerie kam kaum zum Einsatz. Vielmehr würde ich mein Augenmerk hier - wie bei Dunkirk - auf die Eskorten legen. Sprich: Eine Mission für die Zerstörer, mit der man mit etwas künstlerischer Freiheit auch eventuelle Premiums (z.B. T61) promoten könnte. Die Aufgaben wären Absicherung der schweren Schiffe gegen Flugzeuge und Torpedoboote wie in der Dunkirk-Mission. Interessante Eckpunkte aus Spielersicht (nicht unbedingt der des Historikers) für das Szenario wären z.B.: Sicherung bei zunehmend schlechter Sicht (Dämmerung) Sicherung während eines Stillstandes (Minentreffer auf Scharnhorst und Gneisenau) Verlangsamung der zu schützenden Schiffe bei Treffern Zeitlimit, bevor britische Verstärkung herangeführt wird Was für Belohnungen könnte das Szenario bringen? Neben einem Kapitän und den üblichen Gratifikationen dachte ich z.B. an eine einfache Sondertarnung für die "Schwestern". Was denkt Ihr? Ich freue mich über konstruktive Ideen, Vorschläge und weiteres Brainstorming. Ich bin mir sicher, dass hier viele Enthusiasten sind, die mit ihrem Wissen dazu beitragen können (Hinweis: Die Standardwerke von John Deane Potter und Bekker habe ich natürlich gelesen)
  8. hey guys , lets do a small contest , i give you a question and you try to anwser , if you win , you win .... nothing . so whats the ship that is legendary *edit where you shoot 6 shots and get one over pen all the time .. i giveyou a hint , its *edit , its tier7 and its german . so cn a ship be so stupidly inaccurate , its unplayble WG . and the fun part is , there is a premium counterpart to it , but its very good . i am excited for german Bbs and bismark ,,, but if its hopless and *edit and inaccurate like gniersenau . then you can take it and *edit
  9. Colonel_Boom

    Gneisenau and GK

    Hey, i wanted to talk about the GK secondaries. The GK uses the 128mm multi purpose secondaries derived from the 128mm Flak 40 which was the last generation of heavy anti aircraft weaponry of the Wehrmacht, used in 1943-1945. Ingame the Gneisenau also uses the same 128mm guns. On my research towards the armament setup of the Gneisenau's Hull(B) i found out that the 128mm guns were supposed to be part of the 1943 refit of the Gneisenau which were never realized and the 128mm were never mounted on ships with the exception of the late DDs. Now my question is about buffing the fire chance of these guns. The only difference towards the previous generations 105mm guns is the HE damage(1200 to 1500). The GK actually has a worse secondy setup than the Bismarck/Tirpitz in regard to fire chance because it sacrifices 1 150mm dedicated naval battery turret for them. I would buff the HE fire chance from 5% to 7% to be in harmony with the increase in gun calibre. I also found out that the 128mm can fire shells with a weight of 26kg to 29kg while the 150mm 105mm shoots shells with a weight of 15kg to 16kg which would also support this change. I always found it weird how the secondary armament of the Hull(A) is better than the Hull(B). It feels like you trade naval secondary power for AA secondary power. What do you think? MfG Boom
  10. As the title says, i just started last stage of the campaign, so unless some cataclism i'm going to earn my Bismarck this week I am a cruiser main, However i am not completely noob with BB (i am at the Amagi in JPN line) and German BB. Currently i am halfway through the Konig, fully upgraded, 30k xp for the Bayern, with a 7 point captain (started from 0). With my shiny new Bismarck, is it worth grinding the Bayern and the Gneisenau anyway? I consider Bismarck end of the line, because with no premium time and without a credit printer (like tirpitz kutuzov and such) i can't afford to buy and mantain tier IX-X ships.
  11. Aikki

    How to Gneisenau?

    Hello dear captains and sailors After few days of struggle with my new ship...Gneisenau... i have decided to turn to you for help, because i really dont know what else to do. Few weeks ago i started playing WoWs again and i decided to try german BB line...and suprisingly enough i was mostly a very pleasant experience... i had never before such a easy games and never before i felt so invincible in my ships (well maybe with exception of playing with Cleveland during the beta ) Few days ago i finished my grind trough Bayern (in which did i pretty well ...in most of the battles i have ended up victorious with 3-5 kills and 80k-110k damage + i have managed to survive...which i consider a good result for a casual player like me ) and i bought the Gneisenau. But now...with the Gneisenau...i just dont know what to do ...i rarelly have more than 50 000 damage at the end of the battle, and i rarely survive... When i try to push, i die imediately due to crossfire of enemy BBs shells and DDs torps...and when i try to keep distance and snipe i end up as last surviving ship against whole enemy fleet with no damage whatsoever... I really dont know what i am doing wrong ...i play the same way like before, the matchmaking is actually pretty similar as it was with my Bayern at T6, on the paper the Gneisenau, looks better in almost every way... I really dont know where the problem is ... Well... there are two problems i have noticecd so far... -Firstly , when i play Gneisenau... i seem to have undivided attention of every fu..ing ship in the enemy team ...(srsly when i was playing Bayern or Konig, enemies mostly ingored me unles my team went full potato and decided to camp in the corner of the map which resulted me alone engaging whole enemy fleet ) ..really most of the battles it seems like whole enemy team is shooting at me, even when i am surounded by friendly light cruisers...which should be much more tasty targets -Secondly ...I cant hit a crap ...really...just today for example i had a battle in which i have fired two salvos at broadside Myoko at 7.2 kilometers away and i did not hit him even with a single shell (and it was not due to bad aiming i have aimed properrly at the waterline, but some shots just fell short and others overshooted...) ...in other of my BBs when i meet a broadside cruiser under 13 kilometers, that cruiser is dead within few seconds after i spot him, but not with Gneisenau... the shell dispersion is absolutely horrible...which is strange because again, compared to T6 Bayern the dispersion on paper looks pretty similar... So if there is any skilled Gneisenau captain among you fellows , i would really apreciate some advice how to play this ship properly...Thanks ;)
  12. Angler

    Gneisenau

    The Gneisenau is well documented as having three triple turrets of 380mm guns. Can someone explain why the ship in this game has a shortfall of armament in that there are three twin turrets instead of triples? In the interests of historical accuracy would the developers please correct this error.
  13. nambr9

    Gneisenau - Full AA Build

    So after grinding the ship I kinda like it. I started bad, but now I really do like how it plays even with its dispersion. So since the AA is its strength It feels natural to me to invest in it. I got wrecked couple of times by a CV, so I feel I need to have some revenge ;) I know that many of you will say that the only "manly" way to play it is secondary build, but I have Sharnhorst for that since It can share a captain with Bismarck. I have my first 4 points to invest into AA. Currently I have "Direction Center For Catapult Aircraft", "Expert Marksman" and "Super Intendent". So my question is. Should I get the AFT or MAA. I am not sure... AFT would increase range and benefit also secondaries ... while I heard that german ships benefit from MAA. I also use AA mod, so if someone would explain what would benefit more on its own at this state ... AFT or MAA. In the future I intend to focus on both and also add BFT and ADRENALINE RUSH.
  14. I have only experienced this with the Gneisenau, so I am going to assume it's related to this ship. Captain is buildt for manual secondaries and it was after that this bug appeared. I don't know if it is related. I have allready reported this as a bug - but it's not consistent. Scenario: Attacked by CV, trying to manually select air squadron for priority target: It's not possible - cursor does not change and behaves like squadrons are friendly. Dream scenario: 1) Tier 9 game. 2) Okinawa 3) Watching all cruisers and top tier bbs rush A... because - idk it's the worst thing to do but ppl ALWAYS do it. 4) Spawn at C (alone with one DD) 5) Being spotted and focused by enemy taiho 6) Friendly cv - "no fks given" I'll just whatever but helping you 7) Discover that manual selection for AA don't work (not that it would save me from a Taiho - but at least I coulda shot down a few more planes) 8) Set new record in losing a bb in the first three minutes of the game... Return to port.
  15. dear gamers of world of warships i found some info about the armament of the gneisenau the current armament of the gneisenau is totaly wrong suppose to be the same as the scharnhorst 380mm cannons was a plan to use but abandon and gneisenau was dimantold fore coastal defense but why is it like this in the game ? FROM VNNYGR
  16. Horatio_Hornblaeser

    Premiumtarnung Gneisenau

    Liebe Mitspieler anbei würde ich gerne Eure Meinung über die für Dublonen erwerbliche Dauertarnung der Gneisenau hören, da ich diese persönlich als reichlich schlampig dahingeklatscht empfinde, wohingegen die Tarnung der Scharnhorst mit reichlich Aufwand und Liebe zum Detail implementiert scheint. Da ich mir jetzt vorgenommen habe die Gneisenau in meiner Flotte zu halten, spielte ich für den Moment mit der Idee mir die Dauertarnung zu kaufen. Nun haben aber eben die optische Ästhetik mich bisher davon abgehalten. Wie ist Eure Meinung hierzu? Bin auf Eure Rückmeldungen gespannt.
  17. Hi all, Saw this on Reddit... "Gneisenau knows how to save a life" Leo "Apollo11"
  18. in 2 movies: 1. How to deal with German Brawlers at short distance: 2. My best game with this ship:
  19. Przeszedłem go właśnie i dobiłem do Bismarka. Jestem tym okrętem na tyle zachwycony, że w pocie czoła wyplułem 2 filmiki jako "tribute" dla niego. Jeden filmik to montaż kilku akcji "short range" w wykonaniu Gneisenau: a drugi to moja najlepsza, z 50 rozegranych na nim gier: P.S. Ten drugi filmik jest dość ciekawy, od strony... hmm... komunikacji interpersonalnej w teamie. Generalnie team work nie był naszą najmocniejszą stroną, co wielu graczy mocno podkreślało (mówiąc delikatnie). Torpedy od swoich, nie capowanie zdobytych już punktów, trzymanie się na 20km od przeciwnika mając działa o zasięgu 15km etc, etc, etc. Najlżejszym określeniem było, o ile pamiętam, "PL bot" pod adresem gościa grającego Kirov'em, że o mocniejszych epitetach nie wspomnę (mnie samego korciło opierdolić faceta grającego Nicholasem, który storpedował nasz krążownik i prawie zdjął mnie (torpedom zabrakło ze 300m, ja już nawet nie próbowałem robić uniku). Ale jak się przeanalizuje dokładnie przebieg gry, to właśnie te 2 "pomidory" miały decydujący wpływ na jej wynik. Nie dlatego, że nagle zaczęli grać jakoś niesamowicie, bo wylądowali na szarym końcu stawki graczy, ale po prostu byli akurat tam, gdzie powinni być w tej krytycznej chwili (nie chcę Wam spoilować Anyway.... szanujmy nasz team, bo nawet najgorszy gracz może być "cichym bohaterem zwycięstwa"
  20. Reimu_BakaEU

    Z serii dziwny bug.

    Z serii co nie tak z tym screenem, chcieli gneisenau z 283mm to maja!
  21. Greetings, I am please to bring you this well-written and interesting piece of writing I spotted on the Chinese forums. The original author is 伊萨科夫. I am merely translating the original as worded. The original link is here: http://bbs.wows.kongzhong.com/forum.php?mod=viewthread&tid=140642&extra=page%3D1 【原创文章】装备380毫米主炮的格奈森瑙?并非毛子脑补而是事出有因。 Gneisenau armed with 380mm? Not fiction, but fact. With the release of the German BB line, many people have noticed that Gneisenau has three twin 380mm guns(same as Bismarck) as its main armament, instead of the historically accurate triple 283mm guns as on Scharnhorst. Some will ask: as ships of the same class, why the difference in equipment? Was it a spark of creativity from the Minsk artists? Even though I am a big fan of our neighbors up north, as evident from my ID, I would still like to address this question according to the facts. First, a nice picture of the Gneisenau at dusk. To be clear, neither the Scharnhorst nor the Gneisenau had “actually” been equipped with 380mm main armaments. However, the decision to present them equipped with 380mm main armaments was not an arbitrary decision, it was in fact first proposed by the commander-in-chief of the Kriegsmarine, Erich Raeder. The developers have simply chosen to implement his idea into the game, as the historical conditions dictate. Sharnhorst, lead ship of the Scharnhorst-class battleship, commenced construction one week earlier than her sister ship, the Gneisenau. The Germans first built “pocket battleships”(also know as Panzerschiffes). In explicit response, the French built the Dunkerque class battleship (Tier 6 French BB in-game). To counter the 330mm main armament of the Dunkerque, the Germans designed the defence-oriented Scharnhorst battle-cruiser, which was also designed to carry a main armament with a caliber of 330mm or greater, to contest the Dunkerque. Gneisenau, as shown in-game. Because she entered service earlier than Scharnhorst, some refer to them as the Gneisenau-class. The Scharnhorst began construction on the 16th of May, 1935, at the Kriegsmarinewerft in Wilhelmshaven. But one month into construction, the British Navy signed the Anglo-German Naval Agreement. For the British, the Anglo-German Naval Agreement was meant to limit the expansion of the German Navy. However, this also allowed Germany the right to build a navy beyond limitations set by the Treaty of Versailles. Many historians view the ludicrous decision of the British’s agreement to Raeder’s demands of equipping 380mm armaments as representative of the policy of appeasement held towards Germany at that time. German-made 380mm gun barrel. Looks huge, hard, and heavy. To imagine the Yamato carried 460mm. The Germans would capitulate on this weakness. Hitler ordered engineers to design and build armaments that would exceed 380mm.The Scharnhorst was already in construction, as formerly mentioned, and any changes to the design would result in delays for the project, not to mention switching the main armaments to a caliber exceeding 380mm, something which Germany had not sufficient experience to build at that time. If Hitler’s demands were to be respected, not only would the construction of the Scharnhorst be seriously delayed, it would also affect plans to build the much anticipated Bismarck. The wary British had also been alerted to the machinations of the Germans, and after repeated attempts, finally managed to pressure Hitler into giving up the plan. A Schematic of the Gneisenau. While their in-game imagery noticeably varies due to the size of the main armaments, in actual history, Gneisenau and her sister ship differed primarily on the position of the masts and the size of the hangers. On the 28th of February, 1939, following the German government’s unilateral abrogation of the Anglo-German Naval Agreement, World War II erupts on the 1st of September, 1939. Unrestrained by treaties, the Germans formed plans anew to replace the main armament of the Scharnhorst. On the 26th of February, 1942, Gneisenau suffered heavy damage under attack from the Royal Air Force. Her bow was completely destroyed from an explosion caused by a bomb igniting propellant charges in the forward turret. Because the frontal turret had to be dismounted while the bow was to be completely replaced, the Germans wanted to take the opportunity to mount the 380mm guns on the Gneisenau. A plan formed in July, 1942, detailed that the 9 283mm guns (some information referring to 280mm are actually the same as 283mm) were to be replaced with 6 380mm guns, and the 150mm secondary armament and 105mm SK C/33 were to be replaced with 22 twin-mount 128mm dual-purpose guns. Unfortunately, while she was under repair, her sister-ship Scharnhorst was ambushed and sunk while enroute to raid a convoy, by a large group of ships (Which we will settle as 1BB2CA3CL9DD vs 1..undersized BB? It would have been a miracle for anyone to survive that). The position of commander-in-chief to the Kriegsmarine was replaced by Karl Dönitz, famous for his foresight and tactics in for submarines. Hitler was under great pressure from losing Bismarck in the Atlantic earlier, and ordered all work on the Gneisenau to be stopped, at only 30% of completion. In fact, Gneisenau would have likely never been able to wield 380mm guns, due to her displacement, freeboard and turret-mount being highly incompatible. It is no wonder that Gneisenau with her 380mm guns look so awkward in-game. Due to her “surgery”, poor Gneisenau was now barely the vessel she was, and would see even less action than Tirpitz for the remainder of the war. On the 23rd of March, 1945, she was sank as a blockship for the harbor, thus ending her incapacitated existence. Gneisenau in rare high-resolution photography. The design of the Scharnhorst class holds the honor as the most beautiful amongst the Mackensen-Klasse battlecruisers. Both Gneisenau and Scharnhorst can be rated highly on their “aesthetics”. Thus, giving the Gneisenau 380mm guns in-game has much basis in actual history, as even Scharnhorst would not be as fitting for this honor. The official explanation for giving Gneisenau 380mm guns was to increase her competiveness versus other Tier 7 BB. After all, Colorado’s 406mm and Nagato’s 410mm speak for themselves. The guns designed for use against merchant and cruiser ships would simply not provide adequate damage potential. But what about the Scharnhorst? Well as a premium ship, you wouldn’t have to worry about her balance. All in all, the developers giving Gneisenau her 380mm guns fittingly fulfills the gap left by historical regret; would it allow the Gneisenau, at rest, to finally be at peace? I personally applaud the game-development ideals of the Russians, to have a historical game blend creativity with artistry. Perhaps this is part of what gives this game its charm? Finally, another picture with auxiliary info on the Gneisenau. This is the Military Attaché for the Japanese Embassy in Norway, Colonel Nobu Onodera. Here he is on an inspection visit to coastal fortresses along the Norwegian coastline during December, 1942. The artillery in the background is turret Bruno after it was removed from Gneisenau. On a side note, the Germans are being really respectful to this Japanese officer. There are officers from the army, navy and airforce present to accompany him.
  22. Hallo zusammen Kann mir jemand sagen, welche Tarnung das ist?
  23. Harlock__

    Embarrassing

    play with Gneisenau is like playing the lottery ,every time you fire must pray that the shot go in target , I managed to miss the target with a nc to 9 km almost in stop,the shot has gone above and below the ship no frontI think with this ship to have the average of a hit each shot (3x2 battery) Dispersion of the main battery are Embarrassing
  24. As in the topic, each time I am using torps on aforemantioned ship, HE ammo gets loaded into my guns for some reason. This SIGNIFICANTLY lowers the playability in this ship, and it's damage output, as it already has a low damage potential per battle (when it comes to the guns), and with this it gets lowered even more, letting alone doesn;t allow me to survive in often critical situations, by kiling closely standing by enemy BB, as it is (as you mention yourself and it is) a close combat ship. PLEASE SORT IT OUT. Thank you (anyone else having similar expirence?)
  25. Proud to present my 9 kill record... Enjoy friends
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