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Found 10 results

  1. Ethors

    Gneisenau

    Je vous présente, mon coup de cœur de l'année, je me dois d'en parler ! Ayant accumulé un bon paquet de free exp (Assez pour arriver T6) et également d'avoir encore tout mes camouflages rang 1 Ce fut assez rapide d'arriver donc a mon but a la base Le Gneisenau (Je ne suis pas super fan des bas tier) Mon premier ressentis n'était pas très bon, les 6 canons disons que ça fait hésiter quand même, enfin c'était a seul chose qui me faisait vraiment peur, surtout connaissant la précision des navires allemands mais je vous rasure tout de suite, les 6 canons, c'est vraiment pas un problème C'est partie pour une petit tour de navire comme je les aimes Capacité de survie : Une fois la coque B le navire dispose d'un total de 58 200 point de structure de base et d'un blindage allant de 25 a 350mm, en comparaison pour son tier Le Nagato dispose de 65 000 point de structure ainsi qu'un blindage allant de 25 a 305mm Le Colorado dispose de 50 100 point de structure ainsi qu'un blindage allant de 13 a 343mm Bon clairement pour moi le Gneisenau est le navire le plus résistant, celui apte a survivre le plus longtemps, sont blindage est équivalent a celui du Tirpitz pour moi, j'ai cette même sensation de "résistance" sur les deux navires, sensation que je n'ai pas du tout eu pour ses homologue, et je le vois encore maintenant, comment il est facile de pénétré un Colorado/Nagato, même avec du 380mm, et même avec un angle, il a beau avoir un peu moins de point de structure que le Nagato, clairement son blindage fait plus que la différence Il est excellent en terme de survie, rien a dire Artillerie : Nous somme donc, à ce niveau le moins bien armés des cuirassés T7 Le Gneisenau dispo de 6 canons de 380mm Le Nagato dispose de 8 canons de 410mm Le Colorado dispose de 8 canons de 406mm Moins de canons, plus petit calibre ... Mais clairement il n'a pas a rougir avec ses 6 canon Déjà il recharge plus vite que ses homologue (26s, 30 pour Colorado, 32 pour Nagato) J'ai également l'impression qu'il est plus précis également (Ou alors c'est moins qui commence a bien m'adapté a la courbe et a la visé) Sont arc tendus en plus compense largement sont calibre, ses obus pénètre assez facilement, je fais plus de citadelle avec lui que avec le Bayern Au niveau de l'armement secondaire, c'est excellent, dans sa coque B il dispose de 12 canon par côté, avec une portée allant jusqu’à 7.6km, entièrement HE, son avantage comparais au reste est que l'armement secondaire, est bien mieux placé que sur les autres navires, permettant de garder un angle et de les utiliser Il peut y'avoir débat, les secondaire de la coque A sont un peu moins puissant (1300 de dégât) mais ont bien plus de chance d'incendie (9%, alors que l'armement secondaire de la coque B est de 5%, celle de la coque B gagne néanmoins un peu de dégât, et passe de 1300 a 1500) Mais je vous déconseille de faire ça, car sa signifie perdre 7000 point de structure, 5s de pivotement sur le gouvernail, et de la AA, les secondaires de la coque B font très bien l'affaire, et sont dévastateur pour les DD (Si bien sur vous étés spécialisé dans l'armement secondaires) Défense AA Comme d'habitude je peux pas trop juger, mon navire n'est pas vraiment tourné spécialisation AA mais de ce que j'ai pus voir, contre les CV de son tier il se défend, seul il peut abattre 2/3 avions avant le largage Maniabilité Une vitesse excellente de 32knots Un temps de pivotement du gouvernail de 11s (avec amélioration gouvernail et coque B) Et une courbe de giration de 830m Il est plutôt agréable à avoir en mains, il ne galère pas trop pour tourner, prend bien de la vitesse rapidement, d'ailleurs il n'est pas très grand, combiné à sa vitesse il est vraiment très agile au final Dissimulation: Surement son point faible avec son artillerie principal, visible a 15.2km avec camouflage, l'approche avec rocher est bien plus conseillé du coup que celle via terrain ouvert Torpille: Le cuirassé possède 1 tube triple, avec globalement les mêmes torpilles que les allemands ont toujours (6km, toujours) Elle font plutôt mal et surtout sont une aide inestimable au corps a corps, surtout contre d'autre cuirassé, il peut être pas mal dissuasif pour le reste, et elle permette généralement de pouvoir emporté avec sois dans la mort les croiseur qui essaye de venir torpillé, si vous n'arrivez pas a les tuer avant Conclusion: Le navire est excellent au corps a corps, ses secondaire a son tier calme tout le monde, que ça soit Destroyer/Croiseur/Cuirassé, il a un blindage a tout épreuve au corps a corps, une maniabilité plus que correcte et une vitesse excellente, bref une excellente synergie, couplet au torpille qui font de lui un redoutable combattant Le navire a un énorme potentiel destructeur, Il compense aisément sont manque de canon par ses torpilles et ses secondaires, bien sur c'est un navire a jouer absolument au corps a corps, resté a 19km et tirer avec 6 canon, déjà qu'avec 12 c'est moyen, alors la je vous raconte pas Petit bonus, ce que m'a offert le navire comme partie A chaque fois que je sort des résultat comme ça, c'est toujours au corps a corps Si les prochaines saison classé sont T7 ... Je vais me faire plaisir
  2. Greetings, I am please to bring you this well-written and interesting piece of writing I spotted on the Chinese forums. The original author is 伊萨科夫. I am merely translating the original as worded. The original link is here: http://bbs.wows.kongzhong.com/forum.php?mod=viewthread&tid=140642&extra=page%3D1 【原创文章】装备380毫米主炮的格奈森瑙?并非毛子脑补而是事出有因。 Gneisenau armed with 380mm? Not fiction, but fact. With the release of the German BB line, many people have noticed that Gneisenau has three twin 380mm guns(same as Bismarck) as its main armament, instead of the historically accurate triple 283mm guns as on Scharnhorst. Some will ask: as ships of the same class, why the difference in equipment? Was it a spark of creativity from the Minsk artists? Even though I am a big fan of our neighbors up north, as evident from my ID, I would still like to address this question according to the facts. First, a nice picture of the Gneisenau at dusk. To be clear, neither the Scharnhorst nor the Gneisenau had “actually” been equipped with 380mm main armaments. However, the decision to present them equipped with 380mm main armaments was not an arbitrary decision, it was in fact first proposed by the commander-in-chief of the Kriegsmarine, Erich Raeder. The developers have simply chosen to implement his idea into the game, as the historical conditions dictate. Sharnhorst, lead ship of the Scharnhorst-class battleship, commenced construction one week earlier than her sister ship, the Gneisenau. The Germans first built “pocket battleships”(also know as Panzerschiffes). In explicit response, the French built the Dunkerque class battleship (Tier 6 French BB in-game). To counter the 330mm main armament of the Dunkerque, the Germans designed the defence-oriented Scharnhorst battle-cruiser, which was also designed to carry a main armament with a caliber of 330mm or greater, to contest the Dunkerque. Gneisenau, as shown in-game. Because she entered service earlier than Scharnhorst, some refer to them as the Gneisenau-class. The Scharnhorst began construction on the 16th of May, 1935, at the Kriegsmarinewerft in Wilhelmshaven. But one month into construction, the British Navy signed the Anglo-German Naval Agreement. For the British, the Anglo-German Naval Agreement was meant to limit the expansion of the German Navy. However, this also allowed Germany the right to build a navy beyond limitations set by the Treaty of Versailles. Many historians view the ludicrous decision of the British’s agreement to Raeder’s demands of equipping 380mm armaments as representative of the policy of appeasement held towards Germany at that time. German-made 380mm gun barrel. Looks huge, hard, and heavy. To imagine the Yamato carried 460mm. The Germans would capitulate on this weakness. Hitler ordered engineers to design and build armaments that would exceed 380mm.The Scharnhorst was already in construction, as formerly mentioned, and any changes to the design would result in delays for the project, not to mention switching the main armaments to a caliber exceeding 380mm, something which Germany had not sufficient experience to build at that time. If Hitler’s demands were to be respected, not only would the construction of the Scharnhorst be seriously delayed, it would also affect plans to build the much anticipated Bismarck. The wary British had also been alerted to the machinations of the Germans, and after repeated attempts, finally managed to pressure Hitler into giving up the plan. A Schematic of the Gneisenau. While their in-game imagery noticeably varies due to the size of the main armaments, in actual history, Gneisenau and her sister ship differed primarily on the position of the masts and the size of the hangers. On the 28th of February, 1939, following the German government’s unilateral abrogation of the Anglo-German Naval Agreement, World War II erupts on the 1st of September, 1939. Unrestrained by treaties, the Germans formed plans anew to replace the main armament of the Scharnhorst. On the 26th of February, 1942, Gneisenau suffered heavy damage under attack from the Royal Air Force. Her bow was completely destroyed from an explosion caused by a bomb igniting propellant charges in the forward turret. Because the frontal turret had to be dismounted while the bow was to be completely replaced, the Germans wanted to take the opportunity to mount the 380mm guns on the Gneisenau. A plan formed in July, 1942, detailed that the 9 283mm guns (some information referring to 280mm are actually the same as 283mm) were to be replaced with 6 380mm guns, and the 150mm secondary armament and 105mm SK C/33 were to be replaced with 22 twin-mount 128mm dual-purpose guns. Unfortunately, while she was under repair, her sister-ship Scharnhorst was ambushed and sunk while enroute to raid a convoy, by a large group of ships (Which we will settle as 1BB2CA3CL9DD vs 1..undersized BB? It would have been a miracle for anyone to survive that). The position of commander-in-chief to the Kriegsmarine was replaced by Karl Dönitz, famous for his foresight and tactics in for submarines. Hitler was under great pressure from losing Bismarck in the Atlantic earlier, and ordered all work on the Gneisenau to be stopped, at only 30% of completion. In fact, Gneisenau would have likely never been able to wield 380mm guns, due to her displacement, freeboard and turret-mount being highly incompatible. It is no wonder that Gneisenau with her 380mm guns look so awkward in-game. Due to her “surgery”, poor Gneisenau was now barely the vessel she was, and would see even less action than Tirpitz for the remainder of the war. On the 23rd of March, 1945, she was sank as a blockship for the harbor, thus ending her incapacitated existence. Gneisenau in rare high-resolution photography. The design of the Scharnhorst class holds the honor as the most beautiful amongst the Mackensen-Klasse battlecruisers. Both Gneisenau and Scharnhorst can be rated highly on their “aesthetics”. Thus, giving the Gneisenau 380mm guns in-game has much basis in actual history, as even Scharnhorst would not be as fitting for this honor. The official explanation for giving Gneisenau 380mm guns was to increase her competiveness versus other Tier 7 BB. After all, Colorado’s 406mm and Nagato’s 410mm speak for themselves. The guns designed for use against merchant and cruiser ships would simply not provide adequate damage potential. But what about the Scharnhorst? Well as a premium ship, you wouldn’t have to worry about her balance. All in all, the developers giving Gneisenau her 380mm guns fittingly fulfills the gap left by historical regret; would it allow the Gneisenau, at rest, to finally be at peace? I personally applaud the game-development ideals of the Russians, to have a historical game blend creativity with artistry. Perhaps this is part of what gives this game its charm? Finally, another picture with auxiliary info on the Gneisenau. This is the Military Attaché for the Japanese Embassy in Norway, Colonel Nobu Onodera. Here he is on an inspection visit to coastal fortresses along the Norwegian coastline during December, 1942. The artillery in the background is turret Bruno after it was removed from Gneisenau. On a side note, the Germans are being really respectful to this Japanese officer. There are officers from the army, navy and airforce present to accompany him.
  3. Hi all, Saw this on Reddit... "Gneisenau knows how to save a life" Leo "Apollo11"
  4. LittleWhiteMouse

    Mouse Reviews: Mouse in the Gneisenau

    Let's try something a little different. The following is a preview of one of the new German Battleships. Though the stats discussed in this article were drawn from the client right before they went live, please be aware that they may be different with the final release. You never know. Now, with that out of the way, let's begin. The Tier 7 German Scharnhorst-class BattleshipGneisenau "She-Wolf" Quick Summary: A ridiculously versatile Battleship limited only by her small number of guns. She is very fast, armed with quick reloading 380mm rifles and has the same torpedoe load-out as the Scharnhorst. Combined with great AA power, secondaries and armour, she's one of the most powerful ships, tier for tier, in the German tech-tree. Patch & Date Written: 0.5.9.1. August 16th, 2016. Premium Ship Shortcuts Closest Premium Ship: ScharnhorstDegree of Similarity: Clone / Sister-Ship / Related Class / Similar Role / Unique A rarity in World of Warships, the in-game tech-tree ship isn't named for the lead of her class but rather the second vessel that was launched. This might be understandable in the Gneisenau's case as some people still debate which ship was the lead. Still, it should be unsurprising that these two ships are very similar. There are pronounced differences between the two however, including her anti-aircraft compliment, secondary armament, main battery armament, speed, handling and durability. The Scharnhorst, while not a perfect replacement for the Gneisenau, will give you a taste of what this ship has to offer and can be considered a viable shortcut for those not wanting to grind out the tree. There's room for both in my port, though. PROs: Heavy armour scheme with thick belt armour and turtleback which protects her machinery spaces. Nice gun handling on her 380mm guns with 5' turret rotation speed and a good range of 19.5km. Good rate of fire on her primary battery with a 26s reload. Guns feel nice and punchy at her tier, with 11,600 AP damage. Heavy secondary gun battery compliment with 5.0km stock range. Has torpedoes (!) Excellent AA defense with great range. Very fast with a top speed of 32.0 knots. CONs: Has only six primary guns, resulting in very low DPM. HE shell is rather lacking at only 4,400 damage even with a 34% chance to start fires. Guns share the normal wonky dispersion found on other German Battleship rifles. Enormous turning circle of 830m combined with a sluggish rudder shift of 14.7s Rather larger surface detection range of 15.7km The Gneisenau's primary weakness is the small number of primary battery guns. This has prompted many to dub her the Tier 7 Myogi. However, the Gneisenau is arguably one of the most interesting and powerful ships in the new German Battleship line. Compared to the Tier 6 Bayern Coming from the Bayern, there are three shocking developments that will immediately come to your attention when you first play the Gneisenau. The first is that you're downgrading your primary firepower. Even with the faster reload, the Gneisenau has less DPM than the already anemic batteries of the Bayern. This will be a grave disappointment for many. The second is that you have torpedoes. Originally the providence of just the Tirpitz and Scharnhorst, the Gneisenau is the first research-available Battleship to have deck mounted torpedoes. The third feature that will surprise (and delight you) is her speed. The Gneisenau is fast -- one of the fastest ships of her type found in the game at any tier. As Lert would be fond of saying, the Bayern is a Brick. The Gneisenau is a sleek hunter-killer. Gameplay wise, they share some traits. Both are similarly well armoured. They have a similar gun armament. They both have ferocious secondaries. But there are some very obvious differences too. The Gneisenau is a monstrous AA platform, rivaling the Colorado for the sheer amount of lead she can throw into the air -- something with which the Bayern struggled. But that vaunted speed the Gneisenau gains over the Bayern makes her awkward in a turn. You lose the wonderful agility of the Bayern to go faster in a straight line. The Gneisenau will not replace the Bayern. She's a completely different animal. She's not a series of upgrades over her predecessor, she deviates completely onto a different research track with a bold new design and way of playing. Options There are no real surprises when it comes to the options for the Gneisenau. She is the first German Battleship capable of launching aircraft and you have the choice between both a Spotter Aircraft and a Float Plane Fighter. The tier 7 German Float Plane Fighter is superior to the American but inferior to the Japanese. She comes with 1390 survivability and does 55dps (compared to the 1140 / 42 of the USN and 1420 / 55 of the IJN). Consumables: Three slots Damage Control Party Repair Party Your choice of a Spotting Aircraft or Float Plane Fighter. Module Upgrades: Four slots, standard German options.Camouflage: The Gneisenau does not have any form of premium camouflage available at present. Firepower Primary Battery: 380mm guns in 3x2 turrets in an A-B-X arrangement.Secondary Battery: 128mm guns in 11x2 turretsTorpedoes: 533mm G7aT1 torpedoes in 2x3 launchers, one on each side amidships. The Gneisenau is armed with the same 380mm L52 guns found on the Tirpitz and Bismarck. These have improved performance over the 380mm found on the Bayern, including the same accelerated reload found on the Bismarck-sisters. At 5' per second turret rotation, they handle very well and can follow most targets even while the ship is in a turn. She can overmatch 26mm of armour or less and, at medium to short ranges, punch clean through the bow sections of any Battleship at her tier or lower when head on. Finally, with a range of 19.5km she has a very comfortable reach for her tier. The marked disadvantage for the Gneisenau, however, is that she only mounts six of these weapons. This constitutes a significant DPM disadvantage for this ship and gives her worse overall damage potential than the tier 5 Kongo-class. In addition, the dispersion values of the German 380mm guns are not kind and it's not uncommon to see shots dispersing over wide trajectories from the point at which you aimed. As such, these guns perform best up close. To compensate for her smaller primary battery compliment, the Gneisenau has torpedo launchers. These are the same triple launchers found on the Scharnhorst, firing the G7aT1 torpedo found on most of the German cruiser line and the German premium Battleships. With a 6.0km range, 64 knot top speed and a warhead that strikes for 13,700 damage, this gives the Gneisenau a fearsome bite at close range. In addition, when upgraded she is armed with eleven twin-gunned 128mm, dual purpose secondaries. These fire 12rpm, have a 5.0km range but only a modest 5% chance to start fires per shell. With five turrets per side and one turret mounted on the center line facing aft, this can generate a telling broadside of supporting fire when you close range with enemies. The Gneisenau puts her 380mm AP shells clean through the bow of an enemy Furutaka, easily overmatching the thin armour present there. Maneuverability Top Speed: 32.0 knots.Turning Radius: 830mRudder Shift: 14.7s The Gneisenau is very quick. She boasts one of the highest top speeds of any Battleship presently in the game with only the Iowa capable of catching her. This speed should be a nightmare for certain ship types that need to keep the Gneisenau at arm's length to ensure their survival. Her speed allows her to largely dictate the engagement range, being able to close with and deliver her powerful close range armaments when she chooses. Still, her speed isn't without its cost. Her long, sleek hull gives her an enormous turning radius of 830m. When combined with a 14.7s rudder shift time, she cannot respond to sudden threats quickly. Destroyers and torpedo armed ships should take full advantage of this. The Gneisenau cannot begin or reverse her direction quickly. Durability Hit Points: 58,200Citadel Protection: Up to 350mm + turtlebackBow Armour: 25mm (immunity to 356mm rifles)Torpedo Damage Reduction: 22% The Gneisenau mirrors the excellent armour durability of the Scharnhorst with thick belt armour and a reinforced turtleback layer to help protect her machinery spaces. She does not echo the Bismarck-class with their 32mm of bow armour so direct head-on attack angles should only be used against Battleships with 356mm rifles or smaller. When angled, even the 410mm shells will bounce off her waterline, so try and position yourself about 15' to 25' when making approach vectors towards these ships. While you are largely safe from citadel penetrations at medium to close ranges, you will receive a lot of penetrating hits when your broadside is exposed, so be careful. She has a healthy amount of hit points for her tier -- considerably better than the Colorado but still well behind the Nagato by almost 7,000hp. Formed up into a wolfpack, the Gneisenau and Scharnhorst charged this Nagato from each side, putting shell and torpedo into either flank and disabling her quickly. The Gneisenau burns from secondary fire from the Japanese battleship while her sister-ship took the brunt of the Super-Dreadnought's primary battery fire. The Stock Grind: The Gneisenau has a very pleasant upgrade path and there's no need to spend free experience to unlock modules to make her playable. She has three elements to upgrade: her Hull, her Rangefinder and her Engines. The Hull upgrade is mandatory and required to unlock the Bismarck and continue research through the higher tiers. We'll start with the simplest upgrades. Stock, she has a 17.8km range which should be more than adequate given her playstyle. If you find this chaffing, you can use her Spotter Aircraft consumable to temporarily prop up this range for short intervals until you earn enough experience. With the upgrade, her range jumps by 10% to 19.5km. With her stock engines, her speed isn't bad. It's still faster than any of the contemporary Battleships with the exception of the premium Scharnhorst. At 28.8 knots, she has long enough legs to keep up with the flow of battle and flex where needed. The new propulsion system jumps from 125,000hp to 160,000 horsepower and gives the Gneisenau her ability to sprint with a maximum speed of 32.0 knots. Lastly, there's her hull. Unlike other ships, this isn't a massive overhaul. The primary difference is the change of her secondary gun compliment and a huge bump to her rudder shift time from 20.6s down to 14.7s. Stock, the Gneisenau has a secondary and AA compliment very similar to the Scharnhorst which is already quite good. This new upgrade does away with the 105mm and 150mm dual purpose and secondary guns and replaces them with a homogeneous load out of new 128mm dual purpose guns. These guns are the same as found on the T1 Hermelin. This upgrades her AA power from Scharnhorst levels (good) to beyond Colorado levels (amazing). In addition, you get a nice shot in the arm with 7,300 extra hit points. Concealment & Camouflage Surface Detection Range: 15.7kmAir Detection Range: 13.0kmMinimum Surface Detection Range: 13.10kmConcealment Penalty while Firing: +11.40km The Scharnhorst is one of the first German Battleships with a truly enormous surface detection range. It isn't worth heavily investing in concealment options for this vessel or the ships that proceed her. You may as well try and bail the ocean out with a teaspoon as try and hide these things. The question in both cases is "Where would you put it?" Anti-Aircraft DefenseAA Battery Calibers: 127mm, 37mm, 20mmAA Umbrella Ranges: 5.2km, 3.5km, 2.0kmAA DPS per Aura: 136 / 62 / 92 This should be a pleasant surprise for many. The Gneisenau has excellent AA power. Combined, she has a total of 290dps -- most of it found in the very long ranged, 5.2km 128mm dual purpose secondaries. This provides the Gneisenau with some phenomenal versatility. She can be upgraded to perform an AA picket duty if you so choose, helping protect some of the other Battleships by simple proximity. This does create the option of specializing your Gneisenau as an anti-aircraft vessel if you so choose. For those who want a little payback against enemy carriers for the torment you've endured, this is a cathartic vessel to do it in. Fully upgraded, you can get her 128mm guns throwing 362dps at a range of 7.49km against targets you manually target. Tell me that's not appealing? The wicked sisters, dressed in matching camouflage. Though everyone will point to the difference of their guns, there are other changes between the two. When fully upgraded, the Gneisenau is faster, with better AA power and she has more hit points than the Scharnhorst. Overall Impressions Skill Floor: Simple / Casual / Challenging / Difficult Like many Battleships, the Gneisenau has a rather gentle learning curve. It's easy enough to hop into her and begin shooting at enemies and tanking damage. The addition of her torpedo weapon systems doesn't complicate matters overmuch. Her great top speed makes her able to flex and will help mitigate a player mistake where they're not paying close enough attention to the minimap. In addition, her great AA will make her a thorny target for same or lower tiered CVs. Her small number of main battery guns and her awful handling keeps this ship from being "Simple". Skill Ceiling: Low / Moderate / High / Extreme There's quite a bit of challenge to getting the most out of the Gneisenau. To truly excel at her, you need patience and a keen awareness of your surroundings. She does the most damage if she can get in close to enemy targets. And while durable, she's not invincible. Facing multiple opponents is a quick way to be sent to the bottom. So it pays to be able to look for opportunities and pounce upon them when they're apparent. Still, she has a Battleship's durability and that nice, tough German armour which may save you when you blunder. If you keep her at range all game, you won't get the damage totals you need. Go in too close, too soon and you'll get sunk. Therein lies the challenge. Mouse's Summary: An incredibly versatile ship, hampered only by her small number of guns. Like the Scharnhorst, she's an opportunistic brawler with backup weapons to clinch a fight. Fast as all get out and tough like an old boot when properly used. Dies like a stuck pig, flailing uselessly when you botch an approach. I thought the Bayern was going to be my favourite ship of those researched from the Battleship line. The Gneisenau surprised me. And she surprised me twice. The first surprise was how different she felt from the Scharnhorst. Even with all of her similarities, the difference in her primary armament and the subtle nuances between the two sisters makes them feel very distinct. That was a pleasant shock. The second was how much I enjoyed her despite having only six guns. The Gneisenau is an excellent ship. But she's going to make you work for the damage she puts out. Wracking up 100,000 totals can be done, and done readily, but you need to be planning out how you're going to accomplish it. Charging in will just get you killed. Her fish are good, but not that good. A full broadside of torpedoes might earn you 30,000 extra damage off of a Battleship which is only enough to gut, not kill one. So you need to do work with your guns beforehand. You need to find isolated or half-beaten prey and run them down. One of the real dangers this ship presents is how well she supports other vessels. She can (almost) keep pace with destroyers, flexing to an early cap point to scare the pants off a cruiser hoping for an easy meal on a DD. She can play the soak-vessel for cruisers, tanking damage to allow them to return fire and whittle down an enemy with focused attacks. She can provide AA and fire support for a Battleship, helping create a no-fly zone around her friendly super-dreadnought. For me, the greatest pleasure was teaming her up with her sister ship, Scharnhorst and forming a fearsome wolfpack of two high-speed Battleships and charging into the same number of enemy Dreadnoughts with guns blazing and torpedoes in the water. They didn't stand a chance. With a 2.0 knot advantage over her sister ship, a fully upgraded Gneisenau can overtake the Scharnhorst with ease. Compared to the Tier 8 Bismarck: When you leave the Gneisenau behind, you're getting a very powerful ship in the form of the Bismarck. In many respects, she's a straight upgrade. Her speed is similar and so is her handling. Her firepower is a straight improvement, keeping the same gun handling and reload but gaining an extra two-gun turret and a slight boost in range. Her secondaries, while not the vaunted 128mm of the Gneisenau have a deadly 7.0km base range. Most impressively, she gains durability. The Bismarck has 32mm of bow armour and a 50mm armoured deck which will allow her to tank 380mm & 410mm rounds bow on -- something the Gneisenau could never do. There's a slight cost, though. You lose your torpedoes, for one. That knock out blow in close quarters has disappeared. But you really won't miss them. The Bismarck also gains access to two important abilities. The first, she has the 5th module upgrade slot which should be put towards Target Acquisition System Modification 1 and then combined with her new consumable: Hydroacoustic Search. This allows the Bismarck to approach into close quarters with more confidence than any other Battleship before her. For a brawler, this is a safety net which lets her do what she does best with confidence and the Gneisenau can only wish she had access to both. The Bismarck probably won't replace the Gneisenau for some even with these improvements. Outfitting the Gneisenau Recommended Modules Like her sister ship, the manner in which you choose to equip your Gneisenau will affect how flexible she can be. For your first slot, Main Armaments Modification 1 is (still) the only one worth taking. Like the Scharnhorst, you can't afford to be losing your turrets. Your guns will be taking a lot of hits, so buff up their durability. For the second slot, the best choice will always be Aiming Systems Modification 1 as this improves the performance of your main battery, along with providing a small increase to your secondaries and the handling of your torpedoes. However, if you want to emphasize your secondaries, Secondary Battery Modification 2 will give them a big boost. With a combination of Captain Skills, you can make your secondaries rather frightening. Alternatively, I could also recommend AA Guns Modification 2 if you really hate carriers. Trust me, this one is funny but you're going to have to invest in some other AA buffs with your Captain Skills to make sure they get the punchline. For your third slot, they're all terrible! No, really. Pick whatever you want. I usually take Damage Control System Modification 1. It's not that good, but none of the choices really are. Lastly, for your final slot, you again have the choice. I prefer Damage Control System Modification 2 to help reduce the duration of fires. I find this helps take the strain off my Damage Control Party consumable. However, Steering Gears Modification 2 isn't a bad choice either to reduce her rudder shift time. Keep in mind, even with this steering mod, your agility is only going to go from "barfy face" to "boogers hanging from their nose face". It's still gross. Just not sympathetic vomit inducing. Recommended Consumables As a Battleship, I have to stress taking a premium version of her Damage Control Party. This keeps the same immunity period of 15s but it reduces the reset timer from 120s to 80s. I also find value in the premium version of her Repair Party to reduce the reset timer for similar reasons. For her plane consumable, I would recommend her Spotter Aircraft over her Float Plane Fighter. Your guns perform alright at a distance and the extra reach is welcome, particularly in some of the highest tiered matches. Still, the latter is nice for helping disrupt attack formations and can be worthwhile for a Captain wanting to specialize in AA power. For camouflage, I wouldn't spend much in the way of credits on this and stick with the disruption type (Type 2). Recommended Captain Skills You should choose Captain Skills that will compliment the modules you have selected. If you're keeping a Captain over from the Bayern and plan to move her onto the Bismarck, I would strongly recommend skills that specialize either her primary or secondary gun batteries. For the first tier, Basic Fire Training is important. All German Battleships have excellent secondaries and the Gneisenau is no different. This will also boost your AA power for those looking for an AA build. Basics of Survivability is also well worthwhile to help reduce damage caused by fire and flooding. At the second tier, Expert Marksman is your best choice. If you're keeping a dedicated brawling Captain for the Gneisenau, you may also consider Torpedo Armament Expertise which will get her torpedo reload down to 61.2s... which is insane. At the third tier, you've got a choice. Superintendent looks nice on the surface as it will give you an extra charge of your Repair Party, but you're unlikely to ever need more than 3 to 4 charges per battle. Vigilance is nice to help spot incoming torpedoes. High Alert is also highly desirable to reduce your Damage Control Party reset timer from 120s / 80s down to 108s / 72s. Any of these three are very good choices and it's really up to personal preferences. There are, again, two good skills to grab at tier 4. Advanced Fire Training is hands down, the best choice. This will increase the range of both your secondary gun batteries and your AA guns. If you are making a dedicated AA ship, get this skill first. Then afterwards, save up for Manual Fire Control for AA Armament because you hate carriers sooo much. There's are two skills worth considering at tier 5. For AA ships, short of training a 19pt Captain, if you double up on tier 4 skill you won't have access to these. Jack of All Trades helps increase the durability of your Gneisenau by reducing the reset timer on your Repair Party and Damage Control Party. Personally, I prefer Manual Fire Control for Secondary Armament, which increases the accuracy of your secondaries by 60% when you manually target a ship.
  5. As in the topic, each time I am using torps on aforemantioned ship, HE ammo gets loaded into my guns for some reason. This SIGNIFICANTLY lowers the playability in this ship, and it's damage output, as it already has a low damage potential per battle (when it comes to the guns), and with this it gets lowered even more, letting alone doesn;t allow me to survive in often critical situations, by kiling closely standing by enemy BB, as it is (as you mention yourself and it is) a close combat ship. PLEASE SORT IT OUT. Thank you (anyone else having similar expirence?)
  6. Horatio_Hornblaeser

    Premiumtarnung Gneisenau

    Liebe Mitspieler anbei würde ich gerne Eure Meinung über die für Dublonen erwerbliche Dauertarnung der Gneisenau hören, da ich diese persönlich als reichlich schlampig dahingeklatscht empfinde, wohingegen die Tarnung der Scharnhorst mit reichlich Aufwand und Liebe zum Detail implementiert scheint. Da ich mir jetzt vorgenommen habe die Gneisenau in meiner Flotte zu halten, spielte ich für den Moment mit der Idee mir die Dauertarnung zu kaufen. Nun haben aber eben die optische Ästhetik mich bisher davon abgehalten. Wie ist Eure Meinung hierzu? Bin auf Eure Rückmeldungen gespannt.
  7. Aikki

    How to Gneisenau?

    Hello dear captains and sailors After few days of struggle with my new ship...Gneisenau... i have decided to turn to you for help, because i really dont know what else to do. Few weeks ago i started playing WoWs again and i decided to try german BB line...and suprisingly enough i was mostly a very pleasant experience... i had never before such a easy games and never before i felt so invincible in my ships (well maybe with exception of playing with Cleveland during the beta ) Few days ago i finished my grind trough Bayern (in which did i pretty well ...in most of the battles i have ended up victorious with 3-5 kills and 80k-110k damage + i have managed to survive...which i consider a good result for a casual player like me ) and i bought the Gneisenau. But now...with the Gneisenau...i just dont know what to do ...i rarelly have more than 50 000 damage at the end of the battle, and i rarely survive... When i try to push, i die imediately due to crossfire of enemy BBs shells and DDs torps...and when i try to keep distance and snipe i end up as last surviving ship against whole enemy fleet with no damage whatsoever... I really dont know what i am doing wrong ...i play the same way like before, the matchmaking is actually pretty similar as it was with my Bayern at T6, on the paper the Gneisenau, looks better in almost every way... I really dont know where the problem is ... Well... there are two problems i have noticecd so far... -Firstly , when i play Gneisenau... i seem to have undivided attention of every fu..ing ship in the enemy team ...(srsly when i was playing Bayern or Konig, enemies mostly ingored me unles my team went full potato and decided to camp in the corner of the map which resulted me alone engaging whole enemy fleet ) ..really most of the battles it seems like whole enemy team is shooting at me, even when i am surounded by friendly light cruisers...which should be much more tasty targets -Secondly ...I cant hit a crap ...really...just today for example i had a battle in which i have fired two salvos at broadside Myoko at 7.2 kilometers away and i did not hit him even with a single shell (and it was not due to bad aiming i have aimed properrly at the waterline, but some shots just fell short and others overshooted...) ...in other of my BBs when i meet a broadside cruiser under 13 kilometers, that cruiser is dead within few seconds after i spot him, but not with Gneisenau... the shell dispersion is absolutely horrible...which is strange because again, compared to T6 Bayern the dispersion on paper looks pretty similar... So if there is any skilled Gneisenau captain among you fellows , i would really apreciate some advice how to play this ship properly...Thanks ;)
  8. Angler

    Gneisenau

    The Gneisenau is well documented as having three triple turrets of 380mm guns. Can someone explain why the ship in this game has a shortfall of armament in that there are three twin turrets instead of triples? In the interests of historical accuracy would the developers please correct this error.
  9. Hallo zusammen Kann mir jemand sagen, welche Tarnung das ist?
  10. As the title says, i just started last stage of the campaign, so unless some cataclism i'm going to earn my Bismarck this week I am a cruiser main, However i am not completely noob with BB (i am at the Amagi in JPN line) and German BB. Currently i am halfway through the Konig, fully upgraded, 30k xp for the Bayern, with a 7 point captain (started from 0). With my shiny new Bismarck, is it worth grinding the Bayern and the Gneisenau anyway? I consider Bismarck end of the line, because with no premium time and without a credit printer (like tirpitz kutuzov and such) i can't afford to buy and mantain tier IX-X ships.
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