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Found 7 results

  1. Crusherheads

    Gearing - 1 module question

    Since torpedos reload are worser than the Fletcher the Torpedo Module that increase reload speed but increased their incapication chances is useless for Gearing, making more viable to use the reload and turret traverse module instent? Think it can be obvious question, but could a gearing player confirm me this? Thank you.
  2. Andy_the_Cupid_Stunt

    Gearing Skills and Upgrades

    Just unlocked the Gearing and looking for advice on loading up the captain and ship, and will the 5.7 update have any influence on choices? I've run the Fletcher with a 14 point captain and am seriously contemplating not taking CE so I can keep BFT and TAE. The Gearing however, with the detection range of 6.6km and gun range of only 11.1km leaves a very small invisi-fire window. Can some experienced Gearing players give me some recommendations on the skills and upgrades. I have a 15 point skipper ready to go, about 100k exp to 16 point.
  3. pam_anderson

    Frage zum Skill Torpedobeschleunigung

    Hab mal ne Frage an die DD-Fahrer: (Forensuche nach "Torpedo" und "Torpedogeschwindikeit brachte nichts Brauchbares) Wie groß ist der subjektive/objektive Mehrwert des Skills mit der Torpedobeschleunigung. Spiele mit dem Gedanken die restlichen 3 Skillpunkte nachdem Kapitän mit 1-5 durchgeskillt ist auf den Torpedbeschleunigungs-Skill zu legen. Bei der Gearing wär das gefühlt (keine persönliche Erfahrung) gar nicht so unsinnig. Die 13,2km statt 16,5km spielen bei meiner Spielweise keine Rolle. Einzige Frage an diejenigen mit mehr Erfahrung wäre, ob durch die Geschwindigkeit wirklich mehr Treffer erzeugt werden (DD kommt langsamer weg, Cruiser und BBs können schlechter durchzirkeln oder weniger gut abdrehen?). Kurzum, sind die +5 Knoten signifikant spürbar?
  4. MarcusFuriusCamillus

    This is ridiculous - The Gearing

    I know there's a "Ships" subforum but nobody even replies there or views the threads so I decided to post this here. Is the Gearing for real? While I love the guns ETC the state of higher tier DDs is atrocious, every single shell and I do mean SINGLE shell takes out a module. Let's ignore the ridiculous Health on the turrets that explode for no reason(on the Gearing), The speed is ridiculously low, We get set on fire too fast and USN DD's HE barely sets other people on fire. For instance I was chased by an Atago(That appeared behind an Island at about 7km), He got into my range and I couldn't shake him off because we have the same speed??(!) Really...? Besides the fact he hit me only 3 times, twice the first salvo took my steering and engine straight away without even a blink, Then I repair and he took my engine away leaving me helpless completely. Last stand Is not viable because Gearing has a terrible range on it's guns for a "Gunboat" I'm at 13.3 WITH AFT Even if it was realistic, USN DD's fill no niche, We're not fast at all, We can barely torpedo, Our guns barely damage larger ships with HE and Japanese DD's can put up a good enough fight that we do not counter them that bad as they'd make you think. I mean for real? A mediocre T8 Cruiser means certain death for a T10 DD... Does it ring good by you? There's a reason the Gearing is the most underperforming ship at T10, But it doesn't mean you should neglect it or not have a fleshed role for it at T10 games.
  5. Far i remember, gearing got nerf, resulting on bigger arc at his shells at that time, due the stealth fire. So, since stealth fire is long gone, why not give back the arc gearing had at that time, before it got nerfed? Just a adiea btw ^^ . the ship its still good atm, but wouldnt hurt for it to get his arc back, was long they dont increase the HE damage like they did to Khaba, so that wouldnt make it to OP.
  6. Sir_Grzegorz

    Torpedo acceleration captain skill.

    Hi, all of you. I am using same captain on Gearing and Sims. I was thinking about using my last two points to get torpedo acceleration. But I am a bit worried about how much influence it will have on the Sims performance. Has any of you been using this particular perk? Any thoughts with some arguments would be appreciated. For all the stat lowers I am 48% WR, suicidal (not on purpose!) player. As much as I think that Gearing is OP this occasional hits at max torpedo range are buffing my stats Torpedo acceleration should lower this unpredictable hit count but I am worried that without this unpredictable hits my Sims will be worthless :s
  7. Bonjour à tous, j'ai depuis peu débloqué le Gearing, installé les améliorations, transféré mon meilleur capitaine et à ma grande surprise ce navire ne vaut rien. J'ai perdu plus de 3 km de portée canon par rapport au Fletcher, les torpilles mettent un temps infini à se recharger et le niveau de dissimilation en font un petit croiseur mal armé. Je comprend mieux maintenant pourquoi avec mon Fletcher je survivais toujours aux Gearings engagés. Lorsque je joue avec ce navire, il m'est impossible de pouvoir rentrer dans mes frais. Il me faut à chaque fois quelques parties avec le Fletcher, et son moins bon capitaine, pour pouvoir récolter l'argent pour remettre en état le Gearing. Autant dire que c'est démotivant au possible et ne m'incite pas à investir dans d'autres niveau 10. Vite messieurs les développeurs, une mise à jour sur les destroyers américains, que leur niveau 10 soit meilleur que leur niveau 9. Je vous suggère d'améliorer la portée de ses canons, sa vitesse et le temps de chargement de ses torpilles, quelle puisse être équivalente au Fletcher.