Jump to content

Search the Community

Showing results for tags 'French DD'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Forum
    • English Speaking Forum
    • Deutschsprachige Community
    • Polska Społeczność
    • Česká a slovenská komunita
    • Communauté francophone
    • Comunità Italiana
    • Comunidad de habla española
    • Türkçe Topluluk
  • Mod Section
    • Rules, Announcements and General Discussion (English)
    • Modding Tutorials, Guides and Tools (English)
    • Interface Mods
    • Visual Mods
    • Sound Mods
    • Modpacks
    • Other Mods and Programs
    • Archive
  • Historical Section


  • Community Calendar
  • This Day in History

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL








Found 3 results

  1. HMS_Kilinowski

    How to french DD? - Builds and Playstyle

    Surprised nobody started that discussion already. How do the ne french DDs work? What is their role? How do you play around its weaknesses and cash in on its strengths? I currently have the T5 Jaguar and T6 Guepard in port, which seems to be the point, where the play style starts to evolve towards the unique french arc, that is speed and situational firepower. Let me start with the Jaguar and maybe talk about the Guepard later, if not covered by somebody else in the meantime. Short Disclaimer: My suggestions reflect my personal opinion and playstyle and needn't necessarily be universal. Jaguar (T5): My best idea is the traditional bully-DD build: Skills (in order of progression): PM, LS, SE, CE for the basics. Then take another 3 out of the following 4 skills: AR, BFT, DE, AFT. That is all theoretical. You will likely just grind through that ship and put a max 10pt captain on it. Modules: I went with the DD-standard: Main Armaments mod 1, Propulsion mod 1 and Aiming Systems mod 1. The key weaknesses of the Jaguar are slow turret traverse and having no smoke. You could counter the first weakness by taking EM instead of LS and MBM2 instead of ASM1. That would however generate new weaknesses, e.g. being a sitting duck after rudder oder engine are damaged and more dispersion, resulting in less dpm. Having no smoke is a problem under CV-favoring metas. Your AA will not reliably shoot planes down, not before they strike you repeatedly. So an alternative build would be to replace SE by BFT. It is not much in terms of AA but you also get the buff on gun reload. The hp buff is only 10.5%. SE is rather a choice if you want your captain to go up the line, as for e.g. Mogador that buff will be almost 16%. AFT could be a choice for a 14 pt captain. You would get extra AA and better harrassment on BBs, but the shells are really slow and air drag will have them plummet from the sky at max range, hard to land hits. Personally I like the Jaguar as a hybrid build. It has very fast and hard hitting torpedos. CE and camo will give you a detectability of 6.3km, so you got a 1.7km stealth torp window for your 8km torps. The speed of 68kts will make them travel that distance in about 45s, which is fast enough to catch a BB off guard. Try not to torp them from the front, as 3 torp salvos have wide gaps, rather torp at an angle of 30-45°. The concealment is still good in comparison to how the line evolves from T6 on. So you can take caps, ambush DDs and, as said resort to stealth torps, when your HP are depleted. The general playstyle is close to russian DDs, so you fight from greater distance. The gun arcs are quite nice, but shell velocity still is mediocre. It gets better at higher tiers, but for now, stay in medium range. Rely on your speed boost to confuse aim. Also your turret traverse is slow, so hard maneuvers should be limited to evade the smarter players. Also don't start your turret rotation as you see the enemy, try to anticipate where enemies might op up and get your guns ready beforehand. These DDs don't react well to surprises. The Jaguar does not get the reload booster. Keep distance to USN-gunboats to land more hits than them and close the distance to russian DDs, to make your higher fire rate dominate his better arcs. Don't however close within 4-6km as you will get in russian- and USN- torp range. You are fast, you can control the distance. Don't start shooting, if the enemy DD smokes up. You don't have hydro to keep him spotted and his team and he will still see you and shoot you. Avoid clusters of enemies but rather attack isolated DDs, like torpboats sneaking up on your teams flanks. Summed up, the Jaguar is a well-rounded package, with weaknesses that can be played around and strengths it can force upon its opponents. Play it mostly like a russian DDs until you can't and then switch to ninja torp mode.
  2. Das Update 8.6 steht vor der Tür, und damit auch das fröhliche Marken- und Kohlesammeln. Dazu gibt es auch wieder einen praktischen Ressourcenrechner: https://frenchwhaling.in.fkn.space/ Wie das Sammeln genau funktioniert, lest Ihr hier: Leitfaden "Symbole Frankreichs" Viel Spaß beim Sammeln!
  3. Hello everyone. Although it is still far away, the French Navy is certain to be implemented in the game at some point with at least 3 full tech trees. We also know that a French premium ship will appear this year and knowing that, i decided to read a bit about the French destroyers and their history in WW2. The French had some very interesting ships (and design philosophies behind them) and their destroyers are no exception. Regarding destroyers, the French developed the concept of contre-torpilleurs, meaning destroyer classes that were designed to fight enemy destroyers and torpedo boats. These designs were in general, bigger, faster and heavier armed than similar destroyers of other countries that France expected to encounter (i.e. Italy). In fact, some of the later designs were so big that blurred the lines between destroyers and small cruisers. Another interesting feature of the contre-torpilleurs was their main armament that, in order to be superior than other designs, had a calibre of 130mm at first and in the later designs was enlarged to 138,6mm. These will be the heaviest destroyer guns when implemented in the game. In-game, i expect the French destroyers to fall somewhere between the Soviet and US destroyers. This means that they will be mainly gunboats but with usable torpedoes. Their torpedo load is rather low (comparable to IJN DDs) and their speed generally on par with the other nations (36+ knots). A notable exception to this is the famous Le Fantasque with a top speed of 45 knots (!). It still holds the record today for the fastest destroyer built. So, my proposal for what a French DD tech tree could look like is below: tier II: Bisson tier III: Enseigne Roux tier IV: L'adroit tier V: Chacal tier VI: Guepard tier VII: Aigle tier VIII: Vauquelin tier IX: Le Fantasque tier X: Mogador My suggestion is derived by the general characteristics of each ship in comparison with the ships we already have now for each tier. Also, i tried to streamline the progression of the line taking into account displacement, armament, speed and year of commission. This decision forced me to leave out of the line the Le Hardi-class because it didn't fit well with it's progression. However this particular ship is an excellent design and could very well be a premium at tier VII or VIII. I will continue this thread with more detailed info and photographs for each ship and tier. Please feel free to comment and correct me wherever i am wrong! Cheers all! p.s. Please avoid derogatory remarks. I am not French.