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Found 32 results

  1. I came across one wild idea in case of map border exploits. What if you guys try to make/implement "deserter" mod. By it I mean everyone who tries to exploit border of map is cast out of match and proclaimed deserter in game match (and gets color mark, like people who do dmg to their allies). U set timer that tells one if continue it will be thrown out of match and marked as deserter.
  2. Constructive simple discussion and checklist of the issues wg must / should consider now prioritise to fix, for the good survivability and sustainablility of the game and the good of the playerbase community. Imho following are obvious to consider: i cv re-rework upheaval, ..... i.i Bring back some skill and tactics or go on dumbing down to arcadey pac-man gamestyle. ii balance (ship and now plane classes, ammo types and characteristics eg ifhe, etc.) iii loss of players and lack of new recruits or decline of playerbase population iv ntc aka rb v dockyard vi regional segregation, and separation, bizarre for a modern worldwide MMO. Inability to play with global friends anytime anywhere, unlike most any other game. vii no global server option (nor single global account, as advertised and promised, like any other MMO , eg on steam). viii continually excluding continents, eg especially Africa ix submarines x simplifying so many in game currencies or 'tokens' xi matchmaking ..(?) xii UI improvements and QoL improvements, eg friends list xiii more maps xiv) more modes (?) xv) operations xvi) make great events like hunt for Bismarck, or the Dunkirk campaign permanent, and available to new players xvii) better tutorials xviii) ranked mode(s) xix) clans & clan wars xx) power creep, op / new premiums, modernise tired out dated lines. Please add to the checklist or constructive positive suggestions and comments to encourage improvements and change.
  3. Hello im getting crashes of the game and every time it happens i get to see the global commitable memory reaching the 100% mark. Anyone know whats the problem ? It should not be a cpu/ram/gpu problem since i tested all of them separatelly on stress tests. The gpu memory is 4GB by itself. Application C:/Games/World_of_Warships_Eu/bin64/WorldOfWarships64.exe crashed 04.27.2019 at 00:36:36 Message: Unhandled exception Hash: 6637 EIP: 0x00000000651669F7 Current thread #11164 native trace: (0) : WorldOfWarships64.exe!0x00007FF6651669F7 (0) : WorldOfWarships64.exe!0x00007FF66518F91A (0) : WorldOfWarships64.exe!0x00007FF665167046 (0) : WorldOfWarships64.exe!0x00007FF66516782C (0) : WorldOfWarships64.exe!0x00007FF665167990 (0) : WorldOfWarships64.exe!0x00007FF664913B89 (0) : WorldOfWarships64.exe!0x00007FF664FB72D8 (0) : WorldOfWarships64.exe!0x00007FF664909126 System info: OS Name: Windows 8.1 OS Version: 6.6 OS Architecture: x86_64 Memory info: Virtual memory: 9819552Kb/137438953344Kb (1%) Working set (process physical memory): 2348736Kb/8348404Kb (28%) Commit charge (working set + process page file usage): 5170020Kb/11203316Kb (46%) Global physical memory: 6062656Kb/8348404Kb (72%) Global commitable memory (physical + pagefile): 11194540Kb/11203316Kb (100%) System info: APPLICATION = DISPLAYDEVICE 0 = \\.\DISPLAY1, Radeon RX 560 Series, PCI\VEN_1002&DEV_67FF&SUBSYS_22ED1458&REV_CF DISPLAYDEVICE 1 = \\.\DISPLAY2, Radeon RX 560 Series, PCI\VEN_1002&DEV_67FF&SUBSYS_22ED1458&REV_CF DISPLAYDEVICE 2 = \\.\DISPLAY3, Radeon RX 560 Series, PCI\VEN_1002&DEV_67FF&SUBSYS_22ED1458&REV_CF DISPLAYDEVICE 3 = \\.\DISPLAY4, Radeon RX 560 Series, PCI\VEN_1002&DEV_67FF&SUBSYS_22ED1458&REV_CF DISPLAYDEVICE 4 = \\.\DISPLAY5, Radeon RX 560 Series, PCI\VEN_1002&DEV_67FF&SUBSYS_22ED1458&REV_CF DISPLAYDEVICE 5 = \\.\DISPLAY6, Radeon RX 560 Series, PCI\VEN_1002&DEV_67FF&SUBSYS_22ED1458&REV_CF DISPLAYDEVICE 6 = \\.\DISPLAY7, Radeon RX 560 Series, PCI\VEN_1002&DEV_67FF&SUBSYS_22ED1458&REV_CF
  4. Kapitanowie, Przygotowaliśmy eksperymentalną łatkę dla osób, które doświadczyły problemów ze spadkiem FPS. Bardzo chętnie poznamy wasza opinie na jej temat i to czy udało się naprawić wspomniany wyżej problem. Instalacja: 1. Pobierz plik: fps_fix_eu.zip 2. Rozpakuj plik 3. Skopiuj folder "fps_fix" do głownego folderu z grą zaraz obok worldofwarships.exe 4. Idź do folderu "fps_fix" 5. Uruchom aplikację apply-patch_eu.bat 6. Wybierz opcję 1 o zaakceptowaniu/wdrożeniu zmian - Apply changes 7. Naciśnij jakikolwiek przycisk By cofnąć wprowadzone zmiany: 1. Uruchom aplikację apply-patch_eu.bat 2. Wybierz opcję 2 o anulowaniu zmian - Cancel changes 3. Naciśnij jakikolwiek przycisk WAŻNE: BY TEST MIAŁ JAKIKOLWIEK SENS I RACJE BYTU MUSI ON BYĆ PRZEPROWADZONY NA KLIENCIE BEZ ZAINSTALOWANYCH MODÓW. GRA NIE MOŻE TEŻ CHODZIĆ W TZW. SAFE MODE. Pobierz plik: fps_fix_eu.zip
  5. For god sake give cruisers from T6 and up heals because all cruisers get punished where other classes may not. No amount of angling or moving can stop random over matching and citadeling. It Doesn't seem to matter what skill you have, even if you predict a shot and move accordingly, that one shell will hit (mainly lower tiers) and citadel and it just isn't fair in most cases. And in the end we can do nothing to come back from this! once you lose the health its gone but BBs with a huge health pool get a heal! Leander and Abrruzi are classic examples of a ship that would suffer heavily if it weren't for their heals, I know I'm not the only one!
  6. ItachiZero

    Black screen

    getting a black screen during Ranked. two times. so what is wrong this time
  7. Mangrey

    Burn it all

    So after watching this: how can Wg still think that fire aint OP as f**k, it makes the intire game stall. (It motivates camping) Mang
  8. Flavio1997

    nice work mm!

    this battle has just finished now ( i did perform terrybad cause the enemy cv manage to do an impressive drop on me) just how much fucked up it was guys.... But what was strange, is that it wasn't in a low player hour...
  9. PapVogele

    AP Fix?

    Question: When will you fix BB AP vs. Cruisers and DDs? You can clearly work tirelessly to fix AP damage vs. BBs when they suddenly start taking a citadel or two too much when sailing around broadside to everyone, but fixing double and triple damage from AP shells vs. everyone else has taken 4 years now? Add to that the accuracy buffs to BBs at short to medium ranges its ruining the game for many a cruiser or DD player, because you guys are either too lazy to fix it, or dont want to because it would be considered a nerf by your most beloved BB fanbois... Fix your damn game or get ready for the bias spam ><.
  10. Kapitáni! Od vydání aktualizace 0.7.2 jsme obdrželi hromadu hlášek a reportů ohledně penetrování citadel AP náboji pod hladinou. Ve zkratce, lodě, které mají dobře chráněnou a níže umístěnou citadelu dostávali průstřely citadely častěji. Tyto změny nebyly plánovány a rovněž první kontroly nastavení neprokázaly nic zvláštního. Naštěstí, díky vaší zpětné vazbě a důkazům a následné důkladné analýze jsme dokázali identifikovat, co se vlastně stalo. V současné chvíli se tak vyskytuje chyba, která vede ke zvýšené pravděpodobnosti podvodní penetrace. Celkově tato chyba neovliňuje samotnou efektivitu lodě. Nicméně v situacích, kdy je loď bokem k salvě AP střel, rozdíl jde pocítit. Nakonec se ukázalo, že je to zůsobeno opravami v balistice a poškození, které jsme implementovali v aktualizaci 0.7.2. Kvůli své neobvyklé povaze se tak tato chyba neprojevila během tradičního testování. Momentálně testujeme řešení této situace, které by mělo být implementováno již v následujícím restartu serveru. Chtěli bychom se omluvit za toto nepohodlí, které vám tato chyba mohla způsobit a rovněž děkujeme za vaši zpětnou vazbu, která nám umožnila najít tento problém poměrně brzy. Nakonec bychom chtěli poznamenat, že jsme viděli poměrně mnoho pozitivních komentářů ohledně efektů této chyby, která vlastně učinila hru více dynamickou a rovněž umožnila udělování většího poškození přes citadely ve více případech. Tím chceme naznačit, že vylepšování modelu poškození lodi je jednou z našich největších priorit a chystáme řadu vylepšení. Samozřejmě nemyslíme tím nějaké náhodné úpravy. Všechno bude důkladně testováno a následně implementováno a vám doručíme kompletní detaily, jakmile změny budou připraveny. Děkujeme za vaši neutichající podporu!
  11. Gunman2012

    I can't Log in to the game!

    Can someone Please help me. I am unable to log into the game on start up because it keeps saying I have the wrong email or password but I don't and I have tried so many times. I have also tried changing my password and that didn't help. can anyone help me please?
  12. Symbiot

    When will you FIX the Broken game

    when will WG start fixing the game and not make it more and more and more broken and not fun to play. WG needs to start looking how the game is being actualy played and not just look at just data and feedback from supertesters...WG needs to LOOK at the whole game and not spesific sections of it..the game is broken and needs to be fixed that it can become more enjoyable to many players and not a constant frustration and rage becouse of simple basic stuff is broken and seem to not get any attension from the dev teams
  13. until
    Fix to the Task 3 of Mission 5 of the Battle of the North Cape will be applied on January 9, 2018, at 06:00 CET (05:00 UTC). Action Stations!
  14. Have any of you ever used the mouse wheel to scroll the ships line-up in your port, only for the ships line to suddenly stop and become non-responsive? When this happens, it's still possible to move the ships line with the triangle buttons at either edge of the screen, but the mouse wheel doesn't move the ships line. I just noticed that the mouse pointer has to always be on top of a ship picture for the scrolling to work. The pointer doesn't work if it should be in one of the gaps between the ship pictures. I'm sure many of you have noticed this before, but how come I wasn't notified? I kept assuming that it must be some glitch every time it happend and didn't pay more attention.
  15. SPIKER602

    Mouse won't Click on anything

    Sorry if this is posted in the wrong place, I'm new to all this forum stuff. Have been playing WoWS for a few weeks/couple months now without any issues whatsoever (Default settings, never change anything). That was until I logged in today and the mouse will not allow me to click on anything. The mouse works perfectly on any other program (including WoT) but once I have loaded the login page for WoWS I cannot click Login. I can, occasionally, press Enter to move to the Port Page (the main page once you log in) however this doesn't change anything as I still cannot click anything. It was working perfectly fine when I was online yesterday. I have had a look on Google (and these forums) but the only recommendations I have seen are all 'wait for patch' etc. Thanks for any help!
  16. Humorpalanta

    Great lag...

    Greatest job WG! i log in to play a game. Use my resources to put on a *Edited ship. Then game freezes, my ship just swims out of screen and no idea what's happening. Same thing happens to others in my team as from chat I understood.
  17. Microsoft finally confirms and admits to game stuttering problems in Windows 10, and says fixes are coming. https://www.onmsft.com/news/microsoft-finally-confirms-game-stuttering-problems-in-windows-10-creators-update-says-fixes-are-coming
  18. I couldn't find my old thread where i was posting so ill just make a new one. So, as always, WG please fix chat report abuse, im tired of constantly getting banned because of craplike this ... Took me 3 games with Midway without even typing anything remotely offensive to get chatbanned. Thanks a lot.
  19. So when the game was release this happened and there was no fix to be found anywhere. It seemed to just fix itself. About a week ago I started playing again and it was all really fun until yesterday. The desync was back. It's not my internet because it doesn't happen on any other games and my ping and jitter are fine (plugin won't run so packet loss wouldn't show but that's fine because I'd notice it on other games). I don't know why it happens or what to do about it. You can see on the attached picture that it's displaying the ship somewhere else (the shells wouldn't explode in mid air). This makes aiming way harder and also completely removes me from the game mentally.
  20. This is getting realy anoying and not sure what the cause of it though do know its from this lastes patches and updates that this is been doing and its frustrating since i rarely had this problem. Its just what tittles mentions, the moment they pop from a island it takes 2-3 seconds for the game process their movement, and its totaly anoying. So wondering if theres any fix from my part or anything that i can do to fix this? Did appreciate a redirect link if theres any post that talking about this and it speaks of a possible fix of it.. Thank you.
  21. TheBigLanowski

    HOT FIX: Firingrange circle disappeared

    Hello fellow captains, since some more experiencing the bug there the range circle for the main guns disappear, I hope this hotfix will get pinned! It is not possible to activate them in the menu again but it is possible to do so by editing a file until WG is able to find the source that cause this problem and fix it. (Maybe if all your main guns get deactivated/destroyed at the same time?) HOW TO FIX! At least I found a solution for the problem! Open preferences.xml (with notepad) in the main WoWs folder and scroll down until you find <minimapOptions>. You can write true or false for the options you want or don't want, the range circles can be enabled/disabled here as well. Should look something like this: <minimapOptions> <visibilityRangeEnabled> true </visibilityRangeEnabled> <mgRangeEnabled> true </mgRangeEnabled> <taRangeEnabled> true </taRangeEnabled> <visibilityPlaneRangeEnabled> true </visibilityPlaneRangeEnabled> <lastVisEnabled> true </lastVisEnabled> <atbaRangeEnabled> false </atbaRangeEnabled> <aaRangeEnabled> false </aaRangeEnabled> </minimapOptions> Picture of the problem:
  22. Yes, I am aware how very often "secondaries need a buff" topic gets brought up, and so I am going to take a full view on secondaries as a whole.The Problem (Gameplay):Important Issues with secondary armaments that all need to be considered:-Range -Accuracy -Shell type When ever an adjustment is made to them, considerations in all 3 categories need to be made. Shell Type is probably the most ignored stat that has a significant impact.Range: As it stands, the range on secondary armaments is lack luster, and useless to 80% of the vessels in the game at the current moment. As it stands, even with buffing with skills and hardware, the only a few ships in particular that can do secondary gun builds "well" is Warspite Nagato, Izumo and Yamato. Accuracy:Accuracy is the 2nd most complained issue on secondaries, the "drunk gunner" problem. In Game the Manual Fire control of Secondary Armament skill does solve it, but the cost of it being a 5 skill points makes it so it is usually only attainable when you have grinded a line with a captain until tier 8-9 at minimum. (unless you play ALOT of games with premiums)Shell Type:This is a very important factor as it defines whether or not your secondaries will set fires for passive damage. In game as it is, the size of the secondary gun more-or-less defines what shell type it will fire, but it is a somewhat blurry line as guns between 1mm-150mm fire HE, however guns between 140mm-155mm fire AP. that small overlap is more or less picked by balancing. This shell type issue is why USN BBs, of which ALL secondary guns on them are 127mm, all fire HE shells. As opposed to all the casement guns lining IJN bbs till tier 8 which are 140mm-152mm all fire AP shells. This is the probable reason as to why USN BBs get shorter ranges on their secondary armament. This theme is quirked by the fact that Izumo and Yamato switch over to primarily 127mm guns, and in addition receive even farther range on them. Overall conclusion on problems:As it stands, if a player wishes to do a secondary gun build, they really have to choose IJN, and only really to start to be effective at tier 9/10. Aswell, even with the maximized ranges, the range is still so short that in order to use them you must close in within a range at which your risk of receiving damage from your opponents is greater then that of the damage output that your secondary guns can output. Possible Solutions: 1) An all across the board buff to secondary gun range, with accuracy and chance of fire setting nerf to balance. IMHO, the loss in accuracy and fire chance to get better base ranges on all ships of all classes is preferable then sticking with the current base ranges. 2) Significantly buff the "Manual Control of Secondary Armament" captain skill. As it stands, the accuracy buff that it gives still leaves the weapons relatively balanced for longer range combat. What should be buffed is the skill should be moved to level 4 skill level, and give an additional range boost to them, even if the accuracy buff is reduced as a cost for the range boost would be acceptable.3) Seconadry Gun Accuracy could be affected by range. Primary Armament of BB guns allready have an accuracy buff to targets less then 5km away, so to make a similar effect to secondaries is theoretically doable in regards to how RNG gets calculated. (targets within 50% of their range are 50% more accurate, as an example, testing would need to verify what numbers works) If it were up to me, I'd implement number 2 and 3 solutions. They together would open up viability for secondary gun builds for battleships, and even cruisers, of both the IJN, USN, and even the KM and IRN. The Destroyer issue: With all the buffs that I suggested, clearly, DDs would be completely and mercilessly murdered, other classes would do rather fine I think. So, here are 2 solutions: 1) A class bonus, in which DDs just will have a bonus to their class as a whole in that the firing accuracy on them from secondaries is reduced (perhaps an upwards of 15-20% accuracy nerf for secondary gunners when they are firing at a DD)2) An active skill bonus. As it stands, the speed boost active skill doesn't give a real big effect. Sure, you are slightly faster while its active, but thats it aside from your camouflage nerf that temporarily occurs whilst it is used. I would suggest that when a DD uses this consumable, in addition to the speed boost, it also adds an accuracy nerf to secondary guns that fire at a target using that consumable. A DD could use the consumable more tactically for an offensive strategy rather then using it for just getting across the map faster or running away a tad bit faster. A similar effect could be applied to when a DD is in or behind a smoke screen. If both consumables had this additional effect, it would balance out the accuracy gain in my proposed solutions.In my honest opinion, either one of both of the solutions to help DDs survive would be viable. The Problem (GUI): For the most part, the GUI for secondary gun usage is simple but lack luster. I only have 2 issues with it: Damage Numbers: As it is, there are no damage numbers displayed when a secondary gun deals damage. This is annoying as you have no real time conception as to how well they are doing, are they penning armor, etc. This could be easily remedied by the damage dealt popping up the same way as it does for primary guns, but perhaps with secondary gun damage being displayed in italics for easy comprehension. In the very least, this would allow damage counter mods to be able to read and add this damage actively. Target: A minor option would could be useful is the ability to right click a username in the enemy team list and click "Target Secondaries" which would be useful to getting a lock unto a DD popping in and out of detection. Banner: For some reason or another, their is no banner for secondary gun hits. I have actually made a banner on what I could imagine that the banner could look like: If this banner would show up under the conditions of a secondary shell hitting AND damaging the target, I'd be happy. The only rational argument against it is "but its an AI getting banners for you!" the counter to this being of course, plane kills are also AI kills that you yourself didn't do actively. An additional reason as to why this banner would be useful is for missions. There are missions that require to get certain amount of banners, as it stands, BBs are the least capable for acquiring large numbers of badges. This would level the playing field for them potentially. Visual:As it stands, secondary shells look a lot dimmer then regular shells. A 155mm shell from a yamato looks half as bright as a 155 from a mogami. If secondary guns are going to be nothing more then light shows for some ships, then they actually should be light shows. I like to see my secondary shots, but as is I have to actually distract myself and focus on looking at them to see where they are going, are they hitting, etc. This should be remedied IMHO.Ships I believe need secondary buffs.Montana; 7km, (currently 5km) -To help her compete against Yamato, since Montana does suffer compared to her. Aswell, Montana's secondaries are 127mm/54, her predecessors are 127mm/38 and yet montana's range is the same. This seems unrealistic upgrade-wise. (in regards to competition, Yamato's are 127mm/40) Amagi, 6km, (currently 4.5) -For progression and gameplay, the Amagi is a let down. All ships previous to her in the tech tree have increasingly good ranges on their secondary battery. Nagato is a highlight with her 5km range, with her 18x1-140mm(AP) guns and 4x2-127mm(HE) guns. The Amagi has 16x1-140mm(AP) guns and 8x2-127mm(HE) guns. Allthough it is true the Amagi is an upgrade for HE output, its completely nullified by the reduced range, and doesnt suit the progression system at all when you consider Izumo gets 7km. The Amagi's secondaries should actually be an upgrade, as is, due solely to the range loss, they are a downgrade despite the player moving up a tier from Nagato. 6km would flow the transition of Nagato to Amagi to Izumo. Zao and Hindenburg, 5km, (currently 4.5km)-Again, its the progression through the tech tree, the ships before her get 5km, and the when a player upgrades to Zao/Hindenburg, they lose range on secondaries. 4.5km is pretty useless at tier 10. North Carolina/Iowa, 6km (Currently 5km) -This would help flow the transition if Montana had 7km, plus, it would add the relevence of USN secondary gun builds. As is, it does feel unfair in that such builds are exclusive to the IJN. (Allthough the Tirpitz and Warspite suggests that there could be competition for secondary gun builds in those nations) If there are ships that in particular you believe need buffs to secondary range, comment them and why! If I could make only one single change, I would have the "Manual Control of Secondary Armament" skill also add a 30-50% range boost. Comments, questions, suggestions, concerns? I run a duplicate thread in NA
  23. Hi all, Recently after the 0.5.3 Update i have been getting a black screen everytime i load the game up (What i mean is after the launcher and then black screen) Anyone have the same problem and have a fix on hand. P.s. I play on the mac and use the official world of warships client made from codeweavers. Never had this experience before
  24. Today I saw something that makes me stop playing till it is fixed. This was paper choking scissors. I was BLIND SHOT by DD. Yes. DD outside smoke could wreck my CA (tier8) while NOT being detected. That is just wrong. Being torped by DD while being stupid with course/speed: Logical. Being torped by DD in stealth: Annoying. Being shot to pieces by a DD and STILL not see him: WTF? This is not the first time I see game-breaking stuff like this. I have played this game since closed alpha, through beta and now I feel it has deteriorated beyond all recognition. CA wreck BB at long range, dodging all shells the BB flings at them, DD wreck the CA's, BB are just the juicy target all can take apart. CV can work, but with snipe or be sniped a bit boring. At lower tiers this is not visible, but later all too obvious. The rock scissors paper is kinda gone to be honest. This at least is my experience. The devs really need to take a good luck at balancing this back to how is was earlier, because it's ruining a game I love(d) and want to love again. So PLEASE PLEASE bring back the balance I don't want to tell you how to do your job, you have all the numbers.
  25. Bekannte Probleme und Problemlösungen Letzte Änderung/en: .. Probleme melden Problemlösungen einsenden Wichtige Anmerkung! In diesem Sammelthread ist vorallem eure Hilfe sehr wichtig. Dadurch gelingt es uns, neue Probleme aufzudecken und eine passende Problemlösung zu finden. Deshalb habt ihr auch die Möglichkeit, Problemlösungen aller Art mir per private Nachricht zukommen zu lassen. Diese werden dann wenn nötig überarbeitet und zu dem entsprechendem Problem angeheftet. Ich würde mich auf jede helfende Hand freuen! Lasst uns ein großes Report & Fix-Wiki führen. Bekannte Probleme: [spielfehler] Unregelmäßige Abstürze während eines Gefechts [spielfehler] Unregelmäßiges Einfrieren während eines Gefechts [spielfehler] Abstürze (Critical Error) beim Beenden des Spiels [spielfehler] Abstürze (Critical Error) beim Starten des Spiels [spielfehler] Plötzliches Verschwinden von Spieldateien (WoWSLauncher.exe, unins000.exe..) [spielfehler] Errungenschaft "Klarer Himmel" trotz 30 Flugzeug-Abschüssen nicht freigeschaltet [Grafikfehler] Schiffe nicht sichtbar [Grafikfehler] Bleibender Ladebildschirm-Text nach Einstieg in ein Gefecht [Grafikfehler] Clipping-Fehler bei neuen Grafikkarten-Treiberversionen ..weitere bekannte Probleme werden wenn möglich hinzugefügt. Legende: Grün - Gelöst Orange - In Arbeit Schwarz - Noch nicht bekannt Problemlösungen: [spielfehler] Unregelmäßige Abstürze während eines Gefechts [spielfehler] Unregelmäßiges Einfrieren während eines Gefechts [spielfehler] Abstürze (Critical Error) beim Beenden des Spiels [spielfehler] Abstürze (Critical Error) beim Starten des Spiels [Grafikfehler] Schiffe nicht sichtbar [Grafikfehler] Bleibender Ladebildschirm-Text nach Einstieg in ein Gefecht [Grafikfehler] Clipping-Fehler bei neuen Grafikkarten-Treiberversionen [spielfehler] Plötzliches Verschwinden von Spieldateien (WoWSLauncher.exe, unins000.exe..) [spielfehler] Errungenschaft "Klarer Himmel" trotz 30 Flugzeug-Abschüssen nicht freigeschaltet Autoren des Sammelthreads: Kyrilenko wenn nötig auch das WoWS-Team Ich würde mich freuen, wenn ich durch moderative Unterstützung (Auskunft der aktuellen Probleme) begrüßt werden würde. Dadurch fällt es mir auch leichter, den Sammelthread übersichtlich und aktuell halten zu können. Quelle: www.iconarchive.com, www.worldofwarships.eu, Wargaming, World of Warships
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