Jump to content

Search the Community

Showing results for tags 'DB'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forum
    • English Speaking Forum
    • Deutschsprachige Community
    • Polska Społeczność
    • Česká a slovenská komunita
    • Communauté francophone
    • Comunidad de habla española
    • Türkçe Topluluk
    • Comunità Italiana
  • Mod Section
    • Rules, Announcements and General Discussion (English)
    • Modding Tutorials, Guides and Tools (English)
    • Interface Mods
    • Visual Mods
    • Sound Mods
    • Modpacks
    • Other Mods and Programs
    • Archive
  • Historical Section

Calendars

  • Community Calendar
  • This Day in History

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter


Location


Interests

Found 4 results

  1. Zdravím kapitáni, s příchodem týmových bitev se zvýšil důraz na komunikaci mezi jednotlivými členy týmu a ten je zpravidla v angličtině. Jelikož mám spoustu známých, kteří nemají příliš dobrou (nebo vůbec žádnou) úroveň angličtiny a v bitvách (místy i na fóru) nerozumí svým spoluhráčům, rozhodl jsem se sestavit a přeložit nejčastěji používané zkratky ve hře. Dále k nim připojím i několik krátkých, heslovitých příkazů v angličtině. Začněme tedy od základu a to zkratkami, které označují lodě: BB (battleship) - Bitevní loď CA (heavy cruiser) - Zde lze přeložit jako těžký křižník, zpravidla je CA nejčastější označení křižníků obecně CL (light cruiser) - Zde lze přeložit jako lehký křižník, toto označení se příliš nepoužívá, nicméně lze se s ním setkat CB/BC (large cruiser) - Volně přeloženo je to velký křižník, s tímto označením jsem se setkal pouze na anglickém fóru CV (Aircraft carrier) - Letadlová loď DD (Destroyer) - Torpédoborec Poznámka: Můžete se setkat s tvary kdy je na konci přidáno "s" to znamená množný tvar (DDs - Torpédoborce, CAs - Křižníky) https://en.wikipedia.org/wiki/Hull_classification_symbol (Zde je zdroj všech zkratek na které můžete u typů lodí narazit) Další zkratky jsou zkratky národů: IJN (Imperial Japanese navy) - Lodě japonského námořnictva (Tedy IJN CAs - Japonské křižníky) USN (United States navy) - Lodě amerického námořnictva (Tedy USN DDs - Americké torpédoborce) Nyní zkratky označující letadla: VF (Fighters) - Zřídkakdy používaná zkratka stíhačů (běžně se používá nezkrácené Fighters) TB (Torpedo-bombers) - Torpédové bombardéry VT (Torpedo-bombers) - Méně často užívaná zkratka pro torpédové bombardéry DB (Dive-bombers) - Střemhlavé bombardéry VB (Dive-bombers) - Méně často užívaná zkratka pro střemhlavé bombardéry ​ Zkratky munice: HE (heavy-explosive) - Výbušné/Zápalné granáty AP (armor-piercing) - V doslovném překladu pancíř-prorážející jinak také průbojné granáty ​ U munice bych si dovolil připojit nejdůležitější slova objevující se v topicích, sice to nejsou zkratky, ale nebude na škodu je zmínit Shell - Střela jako taková (vystřelený náboj) Shell velocity - Rychlost střely (zpravidla narazíte na toto spojení u lidí, kteří hrají clevelandy a brečí nad pomalými střelami, ale může být použito i v dobrém slova smyslu) Shell arc - Oblouk střely, myšleno jako tvar trajektorie střely High/Big Arc - Velký oblouk Low/Small Arc - malý oblouk (plochá trajektorie) Penetration - Průraznost střely Dispersion - Rozptyl ​ Vlastnosti lodí: Conc (concealment) - Maskování (v přístavu poslední z vlastností lodí) AA (anti-aircraft) - Protiletadlová obrana RST (rudder shift time) - Doba posunu kormidla (myšleno do krajní pozice) Secs (secondaries) - Sekundární výzbroj lodi Torps (torpedoes) - Torpéda Smoke - Kouř, který využívají torpédoborci a Kutuzov Repairs - Opravy (mohou být použity ve 2 smyslech jedním z nich můžou být opravy jako opravárenská četa a nebo také jako doplňování HP) nutno rozpoznat z kontextu, když někdo napíše Repairs on CD - myšleno že nemá naběhlé opravy, pravděpodobně myslí opravárenskou četu. V případě věty I have no more repairs - tedy už nemám další opravy je to myšleno jako doplňování HP Rudder - Kormidlo Eng (engine) - motor (Pozor zkratka Eng také může znamenat English - Angličtina/Anglický atd...) Def. fire (defensive fire) - Vlastnost u křížníků zpravidla od 6 tieru, je to ten spotřební doplněk, který vám zlepší AA Další důležitá slova, příkazy, zkratky a slovní spojení: Cap - 2 významy první je jako kruh zabírací zóny (A,B,C na některých mapách D nebo zkrátka ten kruh s vlajkou, který když po určitém čase zaberete tak váš tým vyhrál) druhý význam je jako sloveso tedy Cap A (obsaďte zónu A) Spot - Nasvítit/Rozsvítit (Spot A - Nasviťte zónu A) Def- Bránit (Def base - Braňte základnu) Attk (attack) - zaútočit Focus - Soustředit palbu (jinak ve hře klávesa F3) Focus Omaha - Soustřeďte palbu na omahu Help - Pomoc (F8) Rush - Nalétnout, vletět někam co nejrychleji (Rush A - Vlítněme na A? Don´t rush - necpěte se dopředu) Hide - Schovat se Flood/Flooding - Zaplavení Fire - Zapálení CD (Cooldown) - Velmi důležité oznámení, CD se používá zpravidla u spotřebních doplňků a znamená to, že ještě nejsou načteny (Repairs on CD - opravy nejsou ještě načteny) ​ Tak pokud jste dočetli poctivě až sem, gratuluji a děkuji za vaši trpělivost. Vím, že jsem spoustu zkratek a důležitých věcí jistě zapomněl, nebo možná napsal zmatečně. Ale věřím, že lidem kteří nerozumějí anglicky a ztrácí se v salvách zkratek a anglických povelů více než ve sprškách nábojů od Atlanty tento topic alespoň trochu pomohl. Komentujte, kritizujte, ptejte se a hlavně doplňujte další věci co vás napadnou.
  2. Hello all. It was months since my last wall of text and topic of DBs and USN is something that was in my head for a long time. Brace yourselves. First things first though: Who am I: Avid carrier skipper since first days of closed beta. Supporter of hyper agressive carrier gameplay. Self proclaimed suicide carrier during beta. Abuser of some broken mechanics in the past ( ) and enemy of others.(to hell with edge humpers). Licensed damage whore and statpadder (72% winratio on CVs and some nasty records). Someone who clearly writes and analyse the game more than plays. Holder of an opinion that CVs as a class are still in beta and their state at the release was biggest mistake WG did regarding this game. Why even talk about DBs?: USN CV line since release had huge issues with balance. Both midway and essex were regarded as OP ships by all experienced CV players since day one. They were shadowed by the IJN line at the time, but everyone knew their power even then. Torp walls that USN are able to set up are something which showed up at the start of beta and are the greatest tool carriers can have. At low tiers are they are balanced by plane speed and by low number of wings, but on tier IX and X both of those limiters are lifted. In fact torp walls are so strong that in my opinion most OP CV in 0.5.2 was Langley and with speed buffs lifting that limiter up and adding fire the OPness of tier IV USN will be even more obvious. So how to adress the issue of Midway and Essex? Some of you might say it would be good just to nerf their speed or get rid off the second TB. Problem with those is that both of those limiters are already present for other ships in USN Line and almost all of them perform worse than their IJN counterparts. WG in 0.5.3 got rid off second TB and gave buff to DBs as recompensation, but this is not enough. Why 0.5.3 is not good enough for USN: DBs are still just RNG machines without satisfing gameplay loop Doesn't adress issue of huge initial learning curve for TBs Throws low tiers out of balance by lifting speed limiter How to fix it and what you should have in mind: We need a proper DB rework and whole USN line should switch focus from TBs to DBs. From tier IV to tier X everything about USN should be about DBs. That rework should have in mind stuff like: USN was designed around dealing with big targets. They should have huge alpha and damage potential against capital ships They should be not effective against light targets, but they should not be completely useless against them There has to be strong element of skill required to perform exceptionally well Well performed DB drop should have huge impact There has to be clear way of evading those attacks. It would be the best if low tiers were to be easier than higher. My proposition how to accomplish it: Basic principle is as follows: Your DB drop will become more precise the earlier before the drop it was ordered. So the circle of drop is changing it's shape according to your mouse position and plane position constantly. The further your mouse is from the plane, the better drop will become. The instant you click your mouse, the order is locked and planes will fly to perform the drop with locked precision. You can still issue new orders but if you change manual drop place, the precision will change again according to the distance. Auto drop has constant precision value and is similar to how it works right now. Simple, right? Why this is good idea: You increase skill celling and give options for experienced CV players to lessen effect of RNG. You punish immobile targets very hard People who actively evade will have chance to lessen damage. CV will be forced to drop bombs with either auto or less precise drop. Light vessels like DDs are impossible to hit with that manual system so any buff to DB damage will not affect those light ships. Since you have capital ship punisher you can introduce AP bombs and citadel hits from them You have decent enough gameplay loop that can replace TBs. Should be easy to understand when seen on screen Perfect long drops should be really fun to do. Fun!! Other changes regarding this system: First of all that system should work only for the USN DBs. IJN DBs are fine, they can hit DDs with manual, they are fire machines. Nothing wrong with them. Main gameplay loop for those carriers are TBs so making DBs more complicated would be counterproductive. Since focus switches from DBs to TBs, the damage potential of TBs needs to go down from tier IV. On tier IV it should be something like 3k per torp from 9k. TBs role should switch from damage dealers to the flooding machines You can make them easier to use (smaller drop circle) since their damage will be lower. You want them to be easy, but not impactful. Well placed torp wall is fun enough to see even without big damage numbers above it. Auto drop stays the same as it is. Lessen impact of panic for USN Dive bombers. The circle should be bigger, but not worthless bigger. Currentnly USN DB when panicked on auto have slightly bigger radius on auto, just apply same thing to manual drop. The main counterplay for those is movement anyway. Rework all setups for USN to support this DB focus. USN would have something like Langley 1/0/2 in this situation. (Optional) Introduce AP bombs with ability to citadel hit. If you don't get good penetration their damage would be lower than HE. With that manual drop you have direct corelation between skill and damage. (AP bombs could be affected by panic more to balance their power). So Langley would be something like 1 Fighter 1 HE DB 1 AP DB. Issues with idea: Most likely require engine changes (constant change of the cricle drop) and as such would be expensive and will take long time to develop as did inverted spread. Does not support easy to learn. Currently people rarely manual DB drop, but it's because it's not worth it and since focus is on TBs. With switched focus they might find manual DBs as hard as manual TBs. Still those DBs might be even harder to do manual Final Words: I do strongly believe that system like that or any system that would support TB to DB switch for USN is required for that nation. Carriers were always most underdevelopted class and it shows with each patch. Only in 0.5.2 I finally saw shape of IJN line, but that only highlighted how broken USN is. Changes in 0.5.3 are step in the right direction, but without something BIG they will stay a mess they are. As IJN were improved with introduction of inverted spread as USN needs their own "inverted spread" to happen. I want to stress that I don't want carriers to be OP again, but this change is something to make whole USN Line a bit more consistent and fun. Damage values can be easily adjusted. Mechanics and feeling of the game can't. I hope you people like it. Drop a comment if so or if you hate this idea. I know stuff like this doesn't bring a lot of attention and there is not a lot of space to discuss, but even If this is just ravings of a madman I hope some of you enjoyed my vision or will look at the issues of Midway, patch 0.5.3 in different light. Cheers and good luck on the high seas.
  3. Thlurp

    Empty speed of TB/DB

    Is there any Info about how fast a Torpedobomber or Divebomber can fly when they are empty? would be highly appreciated to know if Fighters are still slightly faster
  4. Eugenio

    Stupid Terminology

    I was in the game since the alfa test. During the closed beta test, I have not had much opportunity to play and read forum. So... Now im shocked. New language? Its similar to klingon I understand that BB is a battleship. But only from the conversation. Nor is it short for the battleship! BattleShip so BS is better way or not? DD? Destroyer. I dont see 2x D. Why you dont use brain and dont give short terminology for this like CA-CArrier Gah... The world is heading into perdition Ah... Nice. Thx for info ;) Now im smartest. So, US terminology is new for me I know only UK and Germany. +I did not expect that there will use the official terminology. Im sorry. Seriously. In WoT im mad if i see ARTY... Artilery. And in WoWp Heavy Fighters is "Bombers". I expected next stupidity like this
×