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Hello everyone, quick overview of who I' am! The name is Fara (Farazelleth in game) and I've played Aircraft Carriers since the beta of World of Warships. I play for the OMNI fleet in competitive games and also play solo in Ranked seasons getting World top 2 ~ 20 depending on season (based on winrate). I've decided to make a comprehensive carrier guide in the form of YouTube Lectures. As and when time permits I will add link annotations to YouTube & Twitch video replays explaining in visual detail to what I'm attempting to explain in lecture format. The intention is to create episode videos on YouTube covering each major topic based upon my experience as a CV main player. The guide is quite extensive so In order to create a structured format I've created a list as you can see below. YouTube videos will be added to this thread over time, each video Episode title links directly to the list below. So for example Episode 1 will cover everything within 1. bullet points below and so on. Additionally the list below will have hyperlinks embedded allowing readers to click on material directly as it becomes available. The explain it like I’m 5 guide to playing an aircraft carrier. 1.1 What is a Carrier? 1.1.1 Different plane types 126.96.36.199 Fighters 188.8.131.52 Dive Bombers 184.108.40.206 Torpedo Bombers 1.2 Difference between USN and IJN 1.2.1 IJN 220.127.116.11 More plane waves, fewer planes 18.104.22.168 Cross dropping 22.214.171.124 Greater map presence 126.96.36.199 Faster plane turnaround 188.8.131.52 Wave Loading times 1.2.2. USN 184.108.40.206 Fewer waves, more planes 220.127.116.11 Limited Flight Controls options 18.104.22.168 Wave Loading times 1.2.3 Which Nation to pick & play styles 1.3 You and your Carrier 1.3.1 How many enemy Carriers will you face? 1.3.2 What is expected from you? 1.3.3 What tier of enemy ships can you expect? 22.214.171.124 Matchmaking 1.4. The User Interface & controls 1.4.1 Remapping control keys 1.4.2 Alternative battle interface 1.4.3 Alternative mouse controls 1.4.4 Shortcuts 1.4.5 Ship & Plane waypoints 1.4.6 The Minimap 1.5 ‘Alt’ attack mode 1.5.1 Fighter strafes 1.5.2 Manual bombing 126.96.36.199 Differences between IJN & USN 1.6 Ship AA (Anti-Aircraft) fire 1.6.1 How does it really work?! 1.6.2 Manual Fire Anti-Aircraft Focus 1.6.3 Calculating real AA numbers 1.6.4 Which ships have high AA and are dangerous? 1.6.5 Estimating range of your planes to enemy Ships 1.7 Defensive Fire and you 1.7.1 What does it do and how long does it last 188.8.131.52 Cruisers and Destroyers 184.108.40.206 Aircraft carriers 1.8 Playing Tier 4 & 5 Carriers 1.8.1 Abuse of Border 1.9 Playing Tier 6+ Carriers 1.10 Playing in Divisions 2.1 Skill breakdown 2.1.1 The don’t pick me skills 2.1.2 Dogfighting & Scouts 2.2 Build templates 2.2.1 11, 15, 19 point builds 2.3 Tradeoffs 3.1 Flight Control selection 3.1.1 Strengths & Weaknesses 220.127.116.11 Number of waves 18.104.22.168 Exact plane count per type 3.1.2 Playstyle 3.2 Module Upgrades 3.2.1 Consumables 3.3 Ship Exterior 3.3.1 Camouflage 3.3.2 Signals 3.3.3 Flags 3.4 Recommended Commander Skill builds 4.1 General ship maneuvers, aka where to move 4.1.1 What Map 4.1.2 Enemy ship classes & tiers 4.2 Situational Awareness 4.2.1 Use the Minimap 4.2.2 Plane or Ship detected! 4.2.3 Plane location 22.214.171.124 Danger of AA 126.96.36.199 Spotting 188.8.131.52 Flight paths 4.2.4 Ship position & terrain 184.108.40.206 Can you been shot? Can you be bombed? 4.3 Manage the Map 4.3.1 Two different top-down zoom modes 220.127.116.11 Close in for bombing? 18.104.22.168 Further out for grand picture? 4.3.2 Reading the map to decide what to do, where to go 4.4 Communication 4.4.1 Battle situation 22.214.171.124 Not everyone has the same grand overview as you 4.4.2 Expressing your intentions to friendly team 4.4.3 Offering support 4.4.4 Dealing with unrealistic expectations of non-cv players 4.5 What to do first?! 4.5.1 Scout, strike or escort 5.1 Launch order 5.1.1 Wave ready times 5.1.2 RMC - Cancel Plane takeoff sequence 5.2 Scouting 5.2.1 Which planes to use? 5.2.2 Advantage of speed boosted bombers 5.3 Fighter micro 5.3.1 When to fight & when to run 5.3.2 Sight Denial 5.3.3 Importance of friendly and hostile AA 5.3.4 When to strafe 126.96.36.199 Ammo usage 5.3.5 When to exit strafe 188.8.131.52 Ammo usage, inability to exit with no ammo 184.108.40.206 The Saipan exception 5.3.6 Protect your bombers or friendly Fleet? 5.4 Target Selection 5.4.1 Who to bomb and why 220.127.116.11 Lone Wolf, high priority target or other etc 5.4.2 When to exercise patience 5.5 Bombing 5.5.1 Auto & Manual bombing 5.5.2 Strike Group Management 5.5.3 Target approach 5.5.4 Knowing when not to bomb! 5.5.5 How to extradite planes form bomb area 6. Advanced Tactics 6.1 6.1.1 Unavoidable strikes (Ultra close range TBs) 6.1.2 Approach from behind enemy player Camera 18.104.22.168 If ship is firing to Port, approach from Starboard 22.214.171.124.1 Reduces enemy players reaction time 6.1.3 126.96.36.199 Evading cross drops! 6.1.4 6.1.5 Forcing a ship turn 188.8.131.52 First TB wave forces turn, sets ship on predictable path allowing more connections from 2nd/3rd TB waves. Useful on highly maneuverable ships (CLs) 184.108.40.206 Can also force enemy ship to expose broadside to friendly ships 6.1.6 6.1.7 Damage over time stacking 220.127.116.11 Baiting Damage control party 18.104.22.168 Reapplying flooding & fires 6.1.8 Catapult Fighter Baiting 6.1.9 6.2 6.2.1 Dive bombers can destroy Light/Medium AA mounts 22.214.171.124 Send DBs first before TBs on heavy AA targets 6.2.2 Target ships subject to heavy HE spam will have reduced AA 6.3 6.3.1 Team support 126.96.36.199 Sight Denial 188.8.131.52 Preventing fighter locks and bomber attacks 6.3.2 Lures, baits & strafes 184.108.40.206 Strafe missed strafes 220.127.116.11 18.104.22.168 6.3.3 Advanced Exit strafes 22.214.171.124 126.96.36.199 Exiting incoming enemy strafes if your planes are tagged 188.8.131.52 184.108.40.206 Strafe enemy fighters who exit strafe immediately 6.3.4 6.4 6.4.1 Who to spot 6.4.2 How long do you spot for 6.4.3 Spotting for torpedoes 6.5 6.5.1 Land first, or take off? 220.127.116.11 Plane takeoff time dependent on wave size 18.104.22.168 Two Plane landing at a time 6.6 6.6.7 Surviving a Carrier Snipe 6.7 6.7.1 Are you USN Strike? 22.214.171.124 Split bombers & use friendly AA 6.7.2 Are you balanced IJN setup? 126.96.36.199 Split enemy fighters with bomber scouts 188.8.131.52.1 Isolate and destroy if possible 6.8 6.9.1 Patience 6.9.2 Realistic expectations 6.9.3 Scouting 6.9.4 End game bombing 6.9 6.9.1 Map awareness 6.9.2 Ship positioning 6.9.3 Team support 6.9.4 Survive 6.9.5 Desperate plays 6.9.6 Acceptance, go into next game. Try not to flame! 7.1 Ship Setup differences 7.2 Commander differences 7.3 Expectations within battle 7.4 Importance of communication 7.4.1 Fighter & friendly AA co-operation 184.108.40.206 Stealth AA DD etc 220.127.116.11 Baiting planes closer into hidden AA traps 7.5 The hard carry 7.5.1 Warning loud audio at 16min 50sec