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Found 2 results

  1. Biomet100050

    Japanese DD tech tree changes

    Hello, First post, have looked everywhere I can see on here but haven't seen a similar question so apologies if it has been answered elsewhere. While I am looking forward to seeing what the changes are like when they split the Japanese DD tree, I have also noticed that they are pushing Kagero down to T8. I have a Kagero currently sitting at 170k xp (need 223k to unlock Shima) and am really hoping I can get to unlock it beforehand however I have work/life commitments etc and do not pay for premium so the going is a bit slower for me, ~1.5-3k xp per match depending how well I do. If I have not completed my research and got my Shima by the time they release the tech tree update will we be compensated with credits/xp? as we have essentially paid T9 prices/xp for what will be then a T8 ship and we will have to go through all T9 prices again to get back to the Shima. Cheers.
  2. I've played the game a fair bit now and from what I can tell its biggest problem is randomness. From the looks of things the best way to play destroyers is in a high risk, high reward, get up close and personal and release the torpedoes, way. But that seems too easy, torpedoes are a nice part of the game but ships should not be able to get so close that the other ship can no longer manoeuvre instead they should be getting completely destroyed by the other ships secondaries (especially for battleships and carriers). This also applies to aircraft, too many times have aircraft been flying around my ship with the best AA I can get and not a single plane shot down... What is the point in AA in these scenarios? The carriers should have more of a challenge to bring their planes in. Lastly, it seems stupid in a carrier game where your opponent carrier has an extra squad of fighters and the fighters are stronger than yours in every way. If they know that there is no way to beat them.