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Found 5 results

  1. Introduction This topic is entered in the game play section of the forum because it not only concerns Aircraft Carrier game play but overall game play in WOWS. The vaunted WOWS "Carrier rework" has been mentioned on and off over the past two years. During that time the current state of affairs of Aircraft Carriers in WOWS has not been significantly altered by meaningful changes let alone improvements. The only two noteworthy changes with regard to Carriers that have been implemented are (1) the new Flight Modes of the USA Carriers that was introduced at the end of 2017 and (2) the vastly increased number of new ships with very powerful Anti-Aircraft setups and/or Defensive Fire AA (for example ALABAMA, MASSACHUSETTS and the five new USA light cruisers). As a result there remains a virtual absence of meaningful WOWS Carrier changes to address some of the major Carrier related issues. The vaunted WOWS "Carrier rework" will in all probability not be implemented until somewhere around late 2019 at best, in other words it is a long term event. In order to improve the Carrier game play that currently exists in the short and medium term, that is in 2018-2019, some plausible solutions can be proposed and implemented to address the most serious issues for the benefit of both the opponents and proponents of Carriers in WOWS. This topic therefore aims to offers such possible and plausible solutions for the 2018-2019 short to medium term to improve Carrier game play from the perspective of both the opponents and proponents of Carriers. The solutions proposed are intended to be ones that can/should be fairly easily implemented by WOWS Developers with a minimum of effort and all need to lie within the framework of the current Carrier and general WOWS game play and game play mechanisms. In other words, the solutions proposed in this topic are NOT intended as radical solutions which are a full departure of the current WOWS Carrier game play and current overall WOWS game play. Instead the solutions proposed want to build on the strengths and possibilities of the current WOWS Carrier game play and current overall WOWS game play. The Current Carrier Related Major Issues Proposed Short and Medium Term Carrier related Solutions The individual solutions proposed in this section are to be regarded as possible solutions for the short to medium term to improve Carrier game play from the perspective of both the opponents and proponents of Carriers. The idea is to offer solutions that should be fairly easily to implement by WOWS Developers with a minimum of effort and that lie within the overall framework of the current Carrier and general WOWS game play and game play mechanisms. As such these solutions are intended to build on the existing strengths and possibilities of the current WOWS Carrier game play and current overall WOWS game play. SPOTTING SOLUTION (Alternative A) SPOTTING SOLUTION (Alternative B) FIGHTER SOLUTION (Alternative A) FIGHTER SOLUTION (Alternative B) FIGHTER SOLUTION (Alternative C) INVISIBLE SHIP AA FIRE SOLUTION DEFENSIVE AA FIRE SOLUTION DESTROYER PROTECTION SOLUTION CRUISER AND BATTLESHIP PROTECTION SOLUTION UNIQUE AND LEGENDARY COMMANDER CARRIER SKILL SOLUTION COMMANDER CARRIER SKILL LEVEL 1 SOLUTION COMMANDER CARRIER SKILL LEVEL 2 SOLUTION PLAYER BASE EDUCATION SOLUTION TIER 5 CARRIER SOLUTION CARRIER-AA DIVISION SOLUTION NON-USA BATTLESHIP AP BOMB VULNERABILITY SOLUTION
  2. Lupin_sansei

    Fanmade Carrier Splitt (CV and CVE/CVL)

    Hi all My friend Seefelder and i were thinking about the Carrier gamplay and came up with an idea, to split the Carriers in two new groups: light/escort Carrier and Carriers. This fanmade gameplay will come up with 3 full sets of CV / CVE/CVL Techtrees. USN, IJN and Royal Navy. The Gamplay would be like this: Light/escort would take the lead as supporter and hunter, while the Carrier would mainly strike. This means light/escort Carrier would have more fighters then the Carrier. The fightersquadron on Carriers will be reduced to 1 group. Airsplane configuration Light/escort: 2 to 3 fighters and 1 to 2 dive bombers/torpedo bomber (depending of its tier) Carrier: 1 fighter, 1-3 dive bombers and 1-3 torpedo bombers (depending on its tier) Techtree USN US CV Splitt (CV and CVE/CVL) Ship tier Tier IV Tier V Tier VI Tier VII Tier VIII Tier IX Tier X Ship Name Long Island Charger Casablanca Sangamon Commencment Bay Independence Wright Note CVE-1 CVE-30 CVE-56 CVE-26 CVE-105 / AP-Bombs Uptiered CVL-22 / AP-Bombs CVL-49 / Saipan Class / AP-Bombs Configuration 2/1/0 2/1/0 2/1/0 2/1/1 2/1/1 2/1/1 3/1/1 Hangar 26 28 (Original 30) 30 (Original 28) 32 34 36 (Original 33) 42 Ship Name Langley Bouge Ranger Lexington Wasp Essex Midway Note Downtiered Downtiered New Configuration 1/1/1 1/1/1 1/2/1 1/2/2 1/2/2 1/3/2 1/3/3 Hangar 26 33 76 78 95 100 137 IJN IJN CV Splitt (CV and CVE/CVL) Ship tier Tier IV Tier V Tier VI Tier VII Tier VIII Tier IX Tier X Ship Name Hosho Zuiho Chitose Shinyo Ryuho Ryujo G18 (Ryusho) Note Techtree Change Techtree Change CVL CVE 1943 as Build CVL Uptiered CVL Project CVL Configuration 2/1/1 2/0/2 2/1/2 2/1/2 2/1/2 3/1/2 3/1/2 Hangar 24 30 30 33 36 48 48 (Project 42) Ship Name Taiyo Hiyo Hiryu Unryu Shokaku Taiho Hakuryu Note New CVE New and to balance Downtiered New Configuration 1/1/2 1/2/2 1/2/2 1/2/2 1/2/3 1/3/3 1/3/3 Hangar 30 (Original 27) 40 (Original 54) 73 75 (Original 73) 84 90 (Original 82) 100 Royal Navy RN CV Splitt (CV and CVE/CVL) Ship tier Tier IV Tier V Tier VI Tier VII Tier VIII Tier IX Tier X Ship Name Argus Hermes Unicorn Furious Majestic Centaur Colossus Note New and to balance New and to balance Configuration 2/0/1 2/0/1 2/1/1 2/1/1 2/1/1 3/1/1 3/1/2 Hangar 22 (Original 18) 25 (Original 20) 33 36 37 42 48 Ship Name Eagle Courageous Audacious Illustrious Arc Royal Implacable Malta Note New and to balance Configuration 1/1/1 1/1/2 1/1/2 1/2/2 1/2/2 1/2/3 1/3/3 Hangar 30 42 (Original 48) 60 65 (Original 55) 72 81 108 What do you think about it.
  3. So US CV captains get a comfortable and reliable premium carrier, but what about us IJN CV captains? Last time I checked with WG and premium CVs they said they "don't want to sell the carrier experience as it is now" and I'll say I could agree with that, but I don't really care. Here I'll throw some cash at the screen if only I could get 1 IJN premium CV. My proposal could be called the Japanese Saipan equivalent, yup its the Ibuki-class Light Aircraft Carrier. So Saipan being the Baltimore Conversion, this is the conversion from Ibuki so they're both converted from tier 9 CAs. First off lets get some stats in here shall we, also I will compare with Saipan. Ibuki Saipan Displacement 14 800 tons 14 500 tons Length 200 m 209 m Beam 21 m 23 m Draft 6.3 m 8.5 m Propulsion 72 000 shp 120 000 shp Speed 29 knots 33 knots DP 2x2 Type 98 8 cm DP none AA 16x3 25 mm 5x4+11x2 40 mm (4x4) + 16x2 20 mm (15x2) Aircraft carried 27 42 (48) So of course I find some info to be conflicting with in game stats (in game stats are in the parentheses), but this only proves that they can be adjusted to fit ingame or at a certain tier. So they are equal in most areas, with Ibuki's speed being made up for in better concealment as she's smaller, Ibuki's low AA would be made up by actually having long range AA/DP. The problem lies in the amount of planes carried as Saipan looks a lot stronger. Now this might just mean Ibuki will have to make due with tier 6, but personally I would like the two to be the same tier, for rivalry reasons of course. So I say just buff it up to just short of Saipan, let Ibuki have tier 10 planes or maybe just make up for it in some other stat change/consumable etc. In the end I don't really mind what prem CV arrives with the Japanese flag, but having the two rivals fight both at tier 9 and tier 7 seems like such a cool thing to do. At this point I'd buy any prem IJN CV SO PLEASE LET ME THROW MONEY AT YOU ffs Looking at this picture makes me sad, seeing it in game wouldn't make me sad. Get the hint WG?
  4. Hi all, I'm grinding through my independence at the moment and I'm undecided about which tier 3 skill to go for, either High Alert or Torpedo Acceleration. Are there any major benefits to one over the other or does it depend on my play style? Thanks.
  5. FoolsFTW

    Airplane stats

    Hello, i have a questions concerning the stats/attributes of airplanes. When i hover over an airplane icon in the modules view in my harbour, i can see an overview of the airplanes stats. Example: Is this overview of stats realted to one single plane or the whole squadron? (I am not a native speaker please forgive any mistakes)
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