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Found 35 results

  1. Wappen Eine kleine Ansammlung von Bildern Ein paar Videos Sonstige Quellen https://de.wikipedia.org/wiki/Bismarck_(Schiff,_1939%29 https://de.wikipedia.org/wiki/Bismarck-Klasse_(1939%29 http://www.diebismarck.de/Schiff.html http://www.spiegel.de/spiegel/print/d-13495012.html
  2. Hello everyone, I thought I might share the information about a Gamescom Flyer in the English Speaking Forums with you. Yesterday an employee of Saturn shared a scan of a Gamescom Flyer advertising the Wargaming booth and games. You can see the pictures in this thread (The text is only in German though). Front page is just showing the current and upcoming Games with logos. Though it might be worth mentioning, that the World of Warplanes logo is missing entirely from the Flyer, while all other games, including the upcoming Master of Orion Remake and the Mobile Games are listed/shown. The second page is having a bunch of text for Wargaming itself, World of Tanks, Master of Orion and World of Warships. The text about World of Warships is basically saying: "The first set of German Warships has just been shown and they'll soon be launched. Captains will have an even bigger selection in ships, but also in enemies ... " So basically the flyer is talking about the recently introduced German Warships and that they will be available soon. According to the wording of the flyer, I would think that they will show some German Warships during Gamescom in Cologne in two weeks, maybe together with a new Trailer and maybe even showing those ships or some of them at their booth or maybe just behind closed doors for the media presentations. Maybe we'll also see 1-2 premium Ships soon, that's at least my guess at this point.
  3. The first part of a series about the hunt for the Bismarck. The video is sponsored by Wargaming. Quote video text box: During World War II, the Bismarck was the pride of the German navy - and the nightmare of Great Britain. It was enormous, overpowered, and a constant threat to the seas. So when they got word that the Bismarck had mobilized, the British raced to stop it.
  4. Und lohnt es sich überhaupt, die Bismarck zu erforschen, wenn man bereits die Tirpitz hat? Wäre auch super, wenn mir jemand die wesentlichen Unterschiede aufzählen könnte. Vielen Dank und immer eine handbreit Wasser unter dem Kiel!
  5. Just quickly wanted to drop the news here from the Russian Website As far as Google Translate works, it mentions, that the first German ships will arrive in October, including Cruisers, such as Dresden and the Admiral Hipper Class and most likely Bismarck & Tirpitz. There will be a livestream later today at 20:00 (Moscow time) from Gamescom.
  6. Hey folks, Figured I'd leave two of my videos here. They're basically my 2 best games so far, and I hope you enjoy One is a 241k damage game in the Bismarck which is mostly brawling with enemy battleships towards the end during a cyclone which ends up with 7 kills and a kraken, 2 close quarters expert, a dreadnought, 2 dev strikes, high caliber and confederate, and over 200 secondary hits without manual fire control for the secondaries.. Second one is brand spanking new, uploaded last night and it's my highest damage game so far. 272k damage in the Montana, yet only getting one kill as I focus on wearing down enemies showing broadside and posing a major threat to my teammates, which results in 10 citadels (3 of them are on a Moskva relatively early on, and the rest are mostly at enemy BBs showing broadside at close range) Again, I hope you enjoy! Hellfire_dk (or iFartz on Youtube and.. everything else really. Old WG account, old name..)
  7. Hey, I liked world of warships, I am now reading about last battle of Bismarck. I have a few questions about it: https://en.wikipedia.org/wiki/German_battleship_Bismarck https://en.wikipedia.org/wiki/Last_battle_of_the_battleship_Bismarck 1. why and when Prinz Eugen lost contact with Bismarck 2. "16-inch shell from Rodney struck Bismarck‍ '​s forward superstructure, killing hundreds of men and severely damaging the two forward turrets." - one hit and two main turrets destroyed? 3. "The main gunnery control station was quickly destroyed." what is main gunnery control station? 4. "Lieutenant von Müllenheim-Rechberg, in the rear control station, took over firing control for the rear turrets. He managed to fire three salvos before a shell destroyed the gun director, disabling his equipment. He gave the order for the guns to fire independently" so that gun director can be used to control firing when this main gunnery control station is destroyed, but when it is destroyed guns can fire independently? 5. in the first article, there is a quote: "The forward main battery was disabled, though it would manage to fire one last salvo at 09:27" - why it can be possible to launch last salvo, but not possible to reload? 6. "He gave the order for the guns to fire independently, but by 09:31, all four main battery turrets had been put out of action." - what can happen that main gun turret crew is unable to reload and fire? 7. "Gerhard Junack, the chief engineering officer, ordered his men to set the demolition charges with a 9-minute fuse but the intercom system broke down and he sent a messenger to confirm the order to scuttle the ship. The messenger never returned" - what is intercom system and why it could be broken down? what could happen that messenger never returned? Bismarck history is interesting for me and I would appreciate help of people with historical knowledge. I apologise for my English, I am from another country, currently learning language.
  8. Hola buenas, quisiera crear este post en primer lugar para que podais dar vuestras impresiones sobre los nuevos árboles de habilidades. Por otro lado tengo interés en hacer un análisis sobre que habilidades dentro de la nueva actualización serían las más idóneas para acorazados en general, y en particular para el bismarck. Han cambiado algunas cosas, abaratado algunas habilidades que eran de 5 y de 4 anteriores así como por otro lado, encarecido otras. Aquí os dejo la posible lista de elección para un comandante con la máxima habilidad, que son 19 puntos. 1 punto - Mantenimiento preventivo (-30% a la incapacitación de módulos) 2 puntos - Tirador experto (Mayor giro de torretas principales y secundarias) 3 puntos - Entrenamiento básico de fuego (-10% tiempo de carga de secundarias y +20% al poder AA) 3 puntos - Superintendente (+1 a los consumibles) 3 puntos - Experto en demolición (+2 probabilidad incendio armas principales y secundarias) 4 puntos - Control de tiro manual (-60% dispersión de secundarias) 4 puntos - Prevención de incendios (-10% riesgo de incendios, se reduce un foco siendo solo 3) 4 puntos - Entrenamiento fuego avanzado (+20% alcance secundarias y AA) 2 puntos - Alerta Alta (-10% recarga control de daños) 2 puntos - Comodín (-5% recarga consumibles) 2 puntos - Subidón de Adrenalina (+0.2 al tiempo de carga por 1% PV perdidos) 3 puntos - Básico de Supervivencia (-15% extinción incendios, inundaciones...) Este sería el abanico de habilidades que según mi opinión habría que tener para el Bismarck y acorazados en general, aunque habría que elegir entre ellas por que no da la cuenta para solo 19 puntos. Hay varios opciones, pudiendo ser algunas habilidades descartables por otras, y según si es totalmente ofensivo o mas equilibrado a supervivencia. Sobre todo en el nivel 3 hay cierto dilema en la elección entre una u otra habilidad. Por ejemplo elegir superintendente (+1 consumibles) frente a entrenamiento básico de fuego (-10% tiempo de carga de secundarias y +20% al poder AA), aunque ese pico de recarga y protección aerea me hace dudar. Por otro lado, es sugerente la idea de experto en demolición (+2 probabilidad de incendio de armas principales y secundarias), que aplicado al Bismarck, daría un poder incendiario nada despreciable a sus cañones secundarios (en teoría). Por otro lado creo que en el nivel 4 de puntos hay dos habilidades inaludibles para este barco, que son el control de tiro manual (-60% dispersión secundarias) y la prevención de incendios (-10%). Esta última la creo indispensable ya que, junto con el módulo Modificación 1 del sistema de control de daños da en total un -15% de riesgo de incendio, lo cual no es nada desdeñable ya que sin mejoras, el Bismarck se incendia muy muy facilmente. De todas formas habría que ver en la práctica si es tan realmente efectva como parece. Por otro lado, hay otra habilidad que me hace dudar, y es la de entrenamiento de fuego avanzado (+20% de alcance secundarias y AA). El hecho de tener un rango de 10 km de tiro de secundarias por otro lado añade una gran dispersión a estas distancias de las secundarias, aún con todas las mejoras y módulos montados, por tanto la efectividad de esta habilidad a dichas distancias es cuestionable. Con el módulo de secundarias la distancia de tiro se quedaría sin esta habilidad a unos 8.4 km lo que unido a una dispersión de -80% y junto a la habilidad de experto en demolición (+2 capacidad incendiaria) haría a este acorazado un peligroso rival a distancias medias y cortas. Por último, de habilidades de relleno también se podrían elegir alguna de 2 puntos tales como Alerta Alta (-10% tiempo de recarga control de daños) o Comodín (-5 % recarga de consumibles). Aunque existe una nueva habilidad que es ciertamente sugerente, y es la de Subidón de Adrenalina (+0.2 al tiempo de carga por 1% PV perdidos), la cual a niveles de mitad de la vida del acorazado podría recortar el tiempo de carga de los cañones en 3 o 4 segundos, y de las secundarias entre 0.5 a 1, lo cual es ciertamente atractivo. Todo es cuestión de gustos y formas de jugar. Seguidamente pongo la que sería mi construcción de habilidades ideal para Bismarck y pondré también las posibles variantes.Las que están con asterisco son las que se pueden cambiar por otra, y no son indispensables, a elección de cada uno. 1 punto - Mantenimiento preventivo (-30% a la incapacitación de módulos) 2 puntos - Tirador experto (Mayor giro de torretas principales y secundarias) * 3 puntos - Entrenamiento básico de fuego (-10% tiempo de carga de secundarias y +20% al poder AA) * 3 puntos - Experto en demolición (+2 probabilidad incendio armas principales y secundarias) 4 puntos - Control de tiro manual (-60% dispersión de secundarias) 4 puntos - Prevención de incendios (-10% riesgo de incendios, se reduce un foco siendo solo 3) * 2 puntos - Subidón de Adrenalina (+0.2 al tiempo de carga por 1% PV perdidos) La cuestión es que finalmente sumen 19. Las habilidades de asterisco son las que estoy en duda, y en las cuales podrían entrar Superintendente (+1 consumibles) 3 puntos, entrenamiento de fuego avanzado (+20% alcance secundarias y AA) 3 puntos, o algunas de supervivencia tales como Alerta Alta (-10 recarga control de daños) 2 puntos, Comodín (-5% carga todos los consumibles) 2 puntos, o incluso Básico de Supervivencia (-15% tiempo de reparación extinción, inundaciones..) pero se sube a 3 puntos y la considero en mi opinión demasiado cara. Pd: por otro lado en el tema de módulos, cual sería vuestra elección idónea para el Bismarck?? En fin, disculpar de antemano esta parrafada pero espero que pueda servir para aclarar algunas dudas y que se puedan comentar las diferentes opiniones y puntos de vista al respecto. Saludos!!
  9. giannisww

    Bismarck 1:350 scale model

    Hi there two days ago i started building the Revell Bismarck model of 1:350 This is the progress from today till night of this day.
  10. MassTahh

    How do you get Bismarck ?

    Hi, Just a quick question - how do you get this baby to test? I remember some of my clan mates got IJN carriers earlier than others for test purposes but I am not much of a CV player anyways... BBs however is a different story ;) So where do I need to sign, who do I need to kill? BR
  11. Hallo Freunde, ich habe schon länger nach diesen Daten gesucht. Ob nun Tirpitz oder Bismarck ist hierbei denke ich egal. Länge/Breite bekommt man überall im Netz. Sogar Tiefgang und Verdrängung sind kein Problem. Wer kann mir sagen wie weit das Schiff aus dem Wasser ragte? Also Meereshöhe bis zur Reling ist interessant oder komplett von Meereshöhe bis zur höchsten Antennenspitze....... Ich danke euch !
  12. Heute vor 75 Jahren sank das Schiff, das bis heute einen legendären Status unter Kriegsschifffreunden hat - die Bismarck. In ihrer kurzen Einsatzkarriere kam alles vor: Kampf, Triumph, Flucht und entsetzliche Niederlage. Vor langer Zeit hab ich ein Video zur Bismarck gemacht: (die englische Übersetzung ist vielleicht nicht unbedingt 100% korrekt ) Da hab ich irgendwie ne falsche Uhrzeit im Kopf, tatsächlich wars wohl 10 Uhr 40 ^^
  13. "Biz her şeyi gençliğe bırakacağız… Geleceğin ümidi, ışıklı çiçekleri onlardır. Bütün ümidim gençliktedir." Gazi Mustafa Kemal ATATÜRK Türk Topluluğunun sevgili üyeleri, Wargaming sponsorluğunda düzenlenecek olan "19 Mayıs Atatürk'ü Anma, Gençlik ve Spor Bayramı" ve "Bismarck Avı" etkinliğine hoşgeldiniz. Unutmayınız ki 19 Mayıs, İtilaf devletleriyle olan mücadelede milad olmuş ve Milli mücadelenin ilk adımı burada atılmıştır. Bizlere bugünleri bırakmak için canlarını feda eden ve canla başla çalışan, başta Gazi Mustafa Kemal ve silah arkadaşları olmak üzere tüm şehitlerimize minnet duyuyor onları her zaman olduğu gibi bugünde rahmetle anıyoruz. Bugünün bir bayram olduğunu ve biz gençlere hediye edildiğini unutmadık ve çok güzel bir etkinlik düzenledik. Tüm detayları ve yapmanız gerekenleri aşağıda bulacaksınız. Hepinize başarılar diler ve bayramınızı kutlarım. Etkinlik 19 Mayıs Atatürk'ü Anma, Gençlik ve Spor Bayramı tasarım yarışması Tarihler 19 Mayıs 00:00 - 26 Mayıs 23:59 Ödüller VII Seviye Polonya Muhribi, "ORP Blykawica" + Liman Yuvası Kurallar Çalışmanız özgün olmalıdır, daha önce kullanılan bir çalışmayla katılmanız halinde geçersiz sayılır. Yarışmaya tüm çizim teknikleri(kara kalem, yağlı boya vs.), bilgisayar ortamı(photoshop, video vs.), oyun içi(mod, gemi tasarımı vs.) vb, tekniklerle katılabilirsiniz. Çalışmalarınız World of Warships ve 19 Mayıs günü ile ilgili olması gerekmektedir. Günün anlam ve önemini yansıtan çalışmaları dikkate alacağız. Tasarımların seçimleri, WG yetkililerinden Tagl1a, vuque ve etkinlik organizatörü OttomanSIap tarafından kurulacak jürinin vereceği oylar neticesinde belirlenecektir. Kazanan kişinin ismi yine bu konu altından etkinlik bitimini takiben yayınlanacaktır. Yarışmaya katılan ve tasarımı geçerli görülen her katılımcıya puanlama sistemine göre bütçemizde kalan black premiumshop konteyner ve çeşitli hediyeler verilecektir. Etkinlik Bismarck Avı, Alman gemileri ile, İngiliz gemilerine en çok hasarı veme Tarihler 19 Mayıs 08:00 - 26 Mayıs 23:59 Ödüller 1. Sıra : 30 Gün Premium 2. Sıra : 14 Gün Premium + 2x Black Premiumshop Konteyner 3. Sıra : 7 Gün Premium + 2x Black Premiumshop Konteyner 4. Sıra : 3 Gün Premium + 2x Liman Yuvası + 1x Black Premiumshop Konteyner 5. Sıra : 1 Gün Premium + 2x Black Premiumshop Konteyner + 15x Ekonomi Bayrakları Kurallar Etkinlik kapsamında Seviye V ve üstü tüm Alman gemileri ile, İngiliz gemilerine verilen en çok hasar dikkate alınır.(Premium gemiler ile etkinliğe katılamazsınız) Savaşların "Rastgele Savaş" modunda yapılması ve tüm katılımcıların savaş sonucunun 1. 2. ve 3. sayfalarını göndermeleri gereklidir. Özellikle "Detaylı Rapor" kısmını atarken tüm İngiliz gemilerine verdiğiniz hasarın gözüktüğünden emin olunuz. Birden fazla rapor sayfası yükleyebilirsiniz. Her oyuncu bir tarafı seçerek yarışmaya katılabilir. Hem Alman hem de İngiliz taraflarını seçerek yarışmaya katılamazsınız. Tarafınızı etkinlik bitimine kadar değiştirebilirsiniz, ayrıca yüklediğiniz sonucu daha sonra daha iyi bir sonuç ile değiştirebilirsiniz.(editleyebilirsiniz) Etkinlik Bismarck Avı, İngiliz gemileri ile, Alman gemilerine en çok hasarı veme Tarihler 19 Mayıs 08:00 - 26 Mayıs 23:59 Ödüller 1. Sıra : 30 Gün Premium 2. Sıra : 14 Gün Premium + 2x Black Premiumshop Konteyner 3. Sıra : 7 Gün Premium + 2x Black Premiumshop Konteyner 4. Sıra : 3 Gün Premium + 2x Liman Yuvası + 1x Black Premiumshop Konteyner 5. Sıra : 1 Gün Premium + 2x Black Premiumshop Konteyner + 15x Ekonomi Bayrakları Kurallar Etkinlik kapsamında Seviye V ve üstü tüm İngiliz gemileri ile, Alman gemilerine verilen en çok hasar dikkate alınır.(Premium gemiler ile etkinliğe katılamazsınız) Savaşların "Rastgele Savaş" modunda yapılması ve tüm katılımcıların savaş sonucunun 1. 2. ve 3. sayfalarını göndermeleri gereklidir. Özellikle "Detaylı Rapor" kısmını atarken tüm Alman gemilerine verdiğiniz hasarın gözüktüğünden emin olunuz. Birden fazla rapor sayfası yükleyebilirsiniz. Her oyuncu bir tarafı seçerek yarışmaya katılabilir. Hem İngiliz hem de Alman taraflarını seçerek yarışmaya katılamazsınız. Tarafınızı etkinlik bitimine kadar değiştirebilirsiniz, ayrıca yüklediğiniz sonucu daha sonra daha iyi bir sonuç ile değiştirebilirsiniz.(editleyebilirsiniz) Bitti mi ? Hayır tabii ki de, 19-23-26 Mayıs tarihlerinde yapacağımız yayınlarla da birçok hediyeyi çekilişle şanslı izleyicilerimize dağıtacağız. Tüm yayınlarımız spacedickshovel adresinden yapılacaktır. 19 Mayıs Yayını rykzet(yayıncı) ve OttomanSIap(yorumcu) tarafından yapılacaktır 20:00 - 23:00 arası yapılacak yayında +30 izlenmeye ulaşıldığında çekiliş başlayacaktır Ödüller; 2x 3 Gün Premium + 2 Liman Yuvası, 4x 1 Gün Premium + Liman yuvası 23 Mayıs Yayını vuque(yayıncı), rykzet(yayıncı) ve OttomanSIap(yorumcu) tarafından hem World of Warships Türkiye Resmi Facebook hesabı üzerinden hem de kendi Twitch adresimiz üzerinden yapılacaktır. Yayının saati tam olarak bilinmemekle beraber 20:00-22:00 arası olmasını öngörüyorum Ödüller; WG'nin yapacağı özel çekiliş dışında yine kendi adresimiz de vereceğimiz ödüller, 2x 3 Gün Premium + 2 Liman Yuvası, 4x 1 Gün Premium + Liman yuvası 26 Mayıs Yayını rykzet(yayıncı) ve OttomanSIap(yorumcu) tarafından yapılacaktır 20:00 - 22:00 arası yapılacak yayında +30 izlenmeye ulaşıldığında çekiliş başlayacaktır Ödüller; Seviye III Premium Aurora + Liman yuvası+ 1000 sancak ve 1 gün premium + 2x 3 Gün Premium + 2 Liman Yuvası, 4x 1 Gün Premium + Liman yuvası Tüm katılımcı arkadaşlara başarılar dilerim, böyle bir etkinliği düzenlemekten ise ayrı bir mutluyum, bu fırsatı veren ve gönderdiğim bütçenin kabulünü sağlayan Tagl1a' da ayrıca teşekkürler. Saygılar OttomanSIap Not: Elimizde olmayan bazı sebeplerden ötürü yayıncı ve tasarımcı bütçelerinde bazı değişiklikler yapılmıştır. Yaşanan sorunlardan dolayı özür dilerim.
  14. Hola buenas, quisiera crear este post en primer lugar para que podais dar vuestras impresiones sobre los nuevos árboles de habilidades. Por otro lado tengo interés en hacer un análisis sobre que habilidades dentro de la nueva actualización serían las más idóneas para acorazados en general, y en particular para el bismarck. Han cambiado algunas cosas, abaratado algunas habilidades que eran de 5 y de 4 anteriores así como por otro lado, encarecido otras. Aquí os dejo la posible lista de elección para un comandante con la máxima habilidad, que son 19 puntos. 1 punto - Mantenimiento preventivo (-30% a la incapacitación de módulos) 2 puntos - Tirador experto (Mayor giro de torretas principales y secundarias) 3 puntos - Entrenamiento básico de fuego (-10% tiempo de carga de secundarias y +20% al poder AA) 3 puntos - Superintendente (+1 a los consumibles) 3 puntos - Experto en demolición (+2 probabilidad incendio armas principales y secundarias) 4 puntos - Control de tiro manual (-60% dispersión de secundarias) 4 puntos - Prevención de incendios (-10% riesgo de incendios, se reduce un foco siendo solo 3) 4 puntos - Entrenamiento fuego avanzado (+20% alcance secundarias y AA) 2 puntos - Alerta Alta (-10% recarga control de daños) 2 puntos - Comodín (-5% recarga consumibles) 2 puntos - Subidón de Adrenalina (+0.2 al tiempo de carga por 1% PV perdidos) 3 puntos - Básico de Supervivencia (-15% extinción incendios, inundaciones...) Este sería el abanico de habilidades que según mi opinión habría que tener para el Bismarck y acorazados en general, aunque habría que elegir entre ellas por que no da la cuenta para solo 19 puntos. Hay varios opciones, pudiendo ser algunas habilidades descartables por otras, y según si es totalmente ofensivo o mas equilibrado a supervivencia. Sobre todo en el nivel 3 hay cierto dilema en la elección entre una u otra habilidad. Por ejemplo elegir superintendente (+1 consumibles) frente a entrenamiento básico de fuego (-10% tiempo de carga de secundarias y +20% al poder AA), aunque ese pico de recarga y protección aerea me hace dudar. Por otro lado, es sugerente la idea de experto en demolición (+2 probabilidad de incendio de armas principales y secundarias), que aplicado al Bismarck, daría un poder incendiario nada despreciable a sus cañones secundarios (en teoría). Por otro lado creo que en el nivel 4 de puntos hay dos habilidades inaludibles para este barco, que son el control de tiro manual (-60% dispersión secundarias) y la prevención de incendios (-10%). Esta última la creo indispensable ya que, junto con el módulo Modificación 1 del sistema de control de daños da en total un -15% de riesgo de incendio, lo cual no es nada desdeñable ya que sin mejoras, el Bismarck se incendia muy muy facilmente. De todas formas habría que ver en la práctica si es tan realmente efectva como parece. Por otro lado, hay otra habilidad que me hace dudar, y es la de entrenamiento de fuego avanzado (+20% de alcance secundarias y AA). El hecho de tener un rango de 10 km de tiro de secundarias por otro lado añade una gran dispersión a estas distancias de las secundarias, aún con todas las mejoras y módulos montados, por tanto la efectividad de esta habilidad a dichas distancias es cuestionable. Con el módulo de secundarias la distancia de tiro se quedaría sin esta habilidad a unos 8.4 km lo que unido a una dispersión de -80% y junto a la habilidad de experto en demolición (+2 capacidad incendiaria) haría a este acorazado un peligroso rival a distancias medias y cortas. Por último, de habilidades de relleno también se podrían elegir alguna de 2 puntos tales como Alerta Alta (-10% tiempo de recarga control de daños) o Comodín (-5 % recarga de consumibles). Aunque existe una nueva habilidad que es ciertamente sugerente, y es la de Subidón de Adrenalina (+0.2 al tiempo de carga por 1% PV perdidos), la cual a niveles de mitad de la vida del acorazado podría recortar el tiempo de carga de los cañones en 3 o 4 segundos, y de las secundarias entre 0.5 a 1, lo cual es ciertamente atractivo. Todo es cuestión de gustos y formas de jugar. Seguidamente pongo la que sería mi construcción de habilidades ideal para Bismarck y pondré también las posibles variantes.Las que están con asterisco son las que se pueden cambiar por otra, y no son indispensables, a elección de cada uno. 1 punto - Mantenimiento preventivo (-30% a la incapacitación de módulos) 2 puntos - Tirador experto (Mayor giro de torretas principales y secundarias) * 3 puntos - Entrenamiento básico de fuego (-10% tiempo de carga de secundarias y +20% al poder AA) * 3 puntos - Experto en demolición (+2 probabilidad incendio armas principales y secundarias) 4 puntos - Control de tiro manual (-60% dispersión de secundarias) 4 puntos - Prevención de incendios (-10% riesgo de incendios, se reduce un foco siendo solo 3) * 2 puntos - Subidón de Adrenalina (+0.2 al tiempo de carga por 1% PV perdidos) La cuestión es que finalmente sumen 19. Las habilidades de asterisco son las que estoy en duda, y en las cuales podrían entrar Superintendente (+1 consumibles) 3 puntos, entrenamiento de fuego avanzado (+20% alcance secundarias y AA) 3 puntos, o algunas de supervivencia tales como Alerta Alta (-10 recarga control de daños) 2 puntos, Comodín (-5% carga todos los consumibles) 2 puntos, o incluso Básico de Supervivencia (-15% tiempo de reparación extinción, inundaciones..) pero se sube a 3 puntos y la considero en mi opinión demasiado cara. Pd: por otro lado en el tema de módulos, cual sería vuestra elección idónea para el Bismarck?? En fin, disculpar de antemano esta parrafada pero espero que pueda servir para aclarar algunas dudas y que se puedan comentar las diferentes opiniones y puntos de vista al respecto. Saludos!!
  15. So I'm pretty hyped for the tier 8 BB matchups we'll get ingame soon™, because it looks to be harbor many famous battleships of the WW2 era. I'm also a huge fan of Tosa and Amagi-classes, but I chose to keep paper out of this to keep it nice and simple. Rules: Ship was completed and commisioned Only classes/unique ships (if your pick would be Tirpitz for example vote for Bismarck) Commissioned after 1935 (so no Nelson or Hood even though I feel they fit tier 7 better imo) Iowa and Yamato are already tier 9 and 10 ingame already so none of them The contestants (so far): Lets start with Germany's tanky steel beasts of the Bismarck class that really shouldn't need an introduction https://en.wikipedia.org/wiki/Bismarck-class_battleship In addition to having the infamous turtleback armor, these ships were heavily armored all around as well giving the other contestants a hard time dealing substantial damage to this hunk of "muh german engineering". Other than having a weaker main armament than most of the competition, the two ships of the Bismarck class were considerably fast, had a solid AA suite and a plethora of potent secondaries. Second up is probably one of Bismarck's rivals, the King George V class https://en.wikipedia.org/wiki/King_George_V-class_battleship_(1939) Ships of these class are recognized by the unique turret setup of two quad turrets and one dual turret with 14" guns, which gives this ship the smallest caliber of the competition, but also the most guns of the pack. The KGV's has the thickes main armor belt in this competition, this was accompanied by a heavy AA armament and a reasonable speed. Next one was one of the Royal navies allies, but not in this competition. Here the ships of the North Carolina class can fire all she wants: https://en.wikipedia.org/wiki/North_Carolina-class_battleship These monstrosities carries some of the heaviest armament of competitors with her 16" guns. Though she's one of the slowest ones with us, along with the upcoming South Dakota has the heaviest AA suite and a bow on potential only one competitor here will be able to overcome. Since the Ships of the South Dakota class are much of the same I'll just throw her in there https://en.wikipedia.org/wiki/South_Dakota-class_battleship_(1939) Having most of the same strenghts as the North Carolina, South Dakota could kick just as much [edited]. The most notable difference is South Dakota being more compact and protected, but in return a tad bit slower. Following the trend of 2A1, I think following up with the Littorio class here makes sense https://en.wikipedia.org/wiki/Littorio-class_battleship The Littorio sisters were armed with 15" guns with the same number of guns and in the same setup as South Dakota and North Carolina, so you may ask yourself "How can they possibly compete?!"... Well let me tell you, the Littorio's 15" guns had muzzle velocities reaching 850 mps for AP and 880 mps for HE, not only does this give the Littorio an advantage over conventional 15"ers in penetration, but also better trajectories and travel time. The Littorios were also very fast and carrying a rather respectable secondary battery. Littorio's rival is the next one up, and that is of course the french built Richelieu Class https://en.wikipedia.org/wiki/French_battleship_Richelieu You remember I said only one contestant here would be able to beat NC's and SD's bow-on potential, well in case you hadn't noticed it.. this is it. Using the interesting and unusual setup of having all the main armament placed forward in a super firing pair of quad turrets. Being both fast and reasonably armoured were not the only strenghts of this ship, it had quite the AA suite as well a good amount of secondaries even though they were mounted in a questionable setup. What these ships lacked in raw firepower, they made up for in being good all around elsewhere. I felt that HMS Vanguard would fit being the last contestant knowing it was also the last battleship ever launched marking the end of an era in naval history https://en.wikipedia.org/wiki/HMS_Vanguard_(23) Fast, AA and Armor, this Battleship had it all... yeah okay maybe not the alpha damage we might have expected, but this is again a very balanced all around battle ship that could probably be brought in almost every battle without fearing any hard counters among the other BBs. Now that that we know our contestants, its high time you take your picks and place your bets.
  16. Which is more useful for the Bismarck, The 5th captain skill ( Manual Secondary fire ) or the 4th skill ( Manual AA fire ) ?
  17. MajorBlack74

    Bismarck Premium Tarnung

    Weiß jemand wie die aussieht und kann vielleicht ein Bild schicken?? Wäre sehr hilfreich. Vielen Dank!
  18. MajorBlack74

    Bismarck vs Alabama (ST)

    Was meint ihr, wer stärker ist?
  19. AnuSuaraj

    Don't even think about it...

    Don't even think about making the legendary Bismarck some pricey premium and make it suffer the same humiliation as the Lowe... Firstly, let me clarify. I am an Alpha tester and have played all the lines/ships by now, and have consequently decided to stick with destroyers. I found the agility, the freedom of movement, and the sweet anticipation of torpedo hits/kills to be the most fun I can have in this game. With that said, I find it worrying that no one from WG or the devs has responded to the growing number of questions in terms which of the two German BBs currently being tested (Tirptiz and Bismarck) will be the premium. Logically, it should be the Tirptiz since the Bismarck is an instantly recognizable icon that can potentially attract thousand of new players to the game, the same way the Tiger tree has attracted thousands to WoT. Financially it would also make more sense for the Bismarck to be the regular as many will expend loads of gold and free XP to grind up to the legendary Bismarck, roughly the same amount that could be made by prostituting the Bismarck in the Premium shop. Honestly, WG would be shooting themselves in the foot if they opened their new naval game with the following: WG: "Come play our new naval game..." Potential customer: "Can I play the legendary Bismarck?" WG: "Sure you can. That'll be ten bucks..." With that said, this is not my main complaint. Remember, I will not be playing the Bismarck whether it's a premium or not. It is the principle of the thing that bothers me, namely the shameless, cold-hearted, illogical behavior that would ultimately only harm the game in the long run. This move would mean that the developers of this game are actually quite narrowminded and stupid, and I have no desire to play games developed by such nincompoops. I would really like for one of the devs/community reps to weigh in and clear up this issue, because if the decision really is to make Bismarck a premium, I for one would like to know now so that I can stop wasting time on this game, uninstall, and start unrecommending WoWS to everyone I know. One thing I don't tolerate in life is shamelessness. Gracias.
  20. blacklabpictures

    Bismarck/Tirpitz Heller 1:400

    Dostalem dzisiaj w prezencie na urodziny stary model do sklejania Heller w skali 1:400. Dziewczyna podgladala co ja to gram w te "statki" i taka mi fajna niespodzianke zrobila Kupilem sobie kilka dni temu premke Tirpitza znudzony grindowaniem Amagi do Izumo i jestem zachwycony ale... generalnie czekam na drzewko niemieckie zeby zrobic Bismarcka, wlasciwie gdy zobaczylem WoW pierwszy raz to od razu pomyslalem o tym okrecie i dlatego zaczalem gre. Teraz mam mala zagwozdke czy skleic Tirpitza czy Bismarcka? Jak tylko sie zdecyduje to zaczne tu wrzucac zdjecia z work in progress ;) Pytanie dodatkowe do modelarzy: czy sa gdzies dostepne zestawy dodatkowe do tych okretow w skali 1:400? Wszedzie gdzie szukam pojawiaja sie tylko w skali 1:350. Ps. Pamietam jak bylem malym szczylem, przeczytalem Wielkie dni malej floty i ublagalem ciotke z Rajchu zeby mi kupila Bismarcka 1:350. Posklejalem go koslawo ale dumny bylem jak paw, lezka sie w oku kreci jak czlowiek sie starzeje ;)
  21. Also, ich bin mal hergegangen und habe mir die Sekundärbatteriestatisiken der beiden Sekundären ausgerechnet: Bismarck (und Friedrich der Große): 8*2 105mm: Nachladezeit: 3,4 Sekunden Granaten die MInute pro Kanone: ~17,65 insgesamte Granaten die Minute: 282,4 HEAlpha: 1300 HEDpM: 367120 Feuerchance: 9% (Warum so hoch?) durchschnittliche Feuer die Minute: 25,416 6*2 150mm: Nachladezeit: 7,5 Sekunden Granaten die Minute pro Kanone: 8 insgesamte Granaten die Minute: 96 HEAlpha: 1700 HEDpM: 163200 Feuerchance: 8% durchschnittliche Feuer die Minute: 7,68 insgesamt: HEDpM: 530320 durchschnittliche Feuer die Minute: 33,096 Großer Kurfürst: 10*2 128mm: Nachladezeit: 5 Sekunden Granaten die Minute pro Kanone: 12 insgesamte Granaten die Minute: 240 HEAlpha: 1500 HEDpM: 360000 Feuerchance: 5% (Warum so niedrig?) durchschnittliche Feuer die Minute: 12 4*2 150mm: Nachladezeit: 7,5 Sekunden Granaten die Minute pro Kanone: 8 insgesamte Granaten die Minute: 64 HEAlpha: 1700 HEDpM: 108800 Feuerchance: 8% durchschnittliche Feuer die Minute: 5,12 insgesamt: HEDpM: 468800 durchschnittliche Feuer die Minute: 17,12 Fazit: So, die Sekundäre der Bismarck ist stark, aber warum so viel stärker als die der Kurfürst? Die Yamato(HEDpM: 554400 und durchschnittliche Feuer die Minute: 21,12) und die Montana (HEDpM: 540000 und durchschnittliche Feuerchance die Minute: 27) (bis auf Reichweite) hat eine bessere Sekundäre als die Kurfürst, warum?
  22. LittleWhiteMouse

    Ship Review: Mouse in the Bismarck

    The Tier 8 German Battleship Bismarck "Legendary" Quick Summary: A specialized brawling Battleship that's near impossible to citadel at close ranges. Her strengths include great secondaries, a high top speed, good durability and the German hydroacoustic search consumable. Patch & Date Written: 0.5.10.1. August 25th to August 27th, 2016. Premium Ship Shortcuts Closest Premium Ship: TirpitzDegree of Similarity: Clone / Sister-Ship / Related Class/ Similar Role / Unique Well, who didn't see this one coming? The Tirpitz is the obvious closest analogue to the Bismarck, what with being her sister ship. Still if you're looking to skip the grind with purchasing a premium ship rather than researching your way to the Bismarck you're going to miss out. Though they are sisters, their game play is different in a few places. PROs: Excellent citadel protection with her turtleback armour, making her functionally immune to citadel hits. Bow armour of 32mm and deck armour of 50mm allows her to easily tank when prow on towards enemies at medium to close range against guns up to 420mm. Large hit point pool at 69,200hp. Fast reload time on her 380mm rifles with with a 5' per second turret rotation which provides good gun handling. Good range of 21.2km which can be extended with a spotter aircraft. Excellent secondary armament with massive 7.0km base range. Well balanced anti-aircraft complement. Good top speed of 31.0 knots. Has the Hydroacoustic Search consumable. Enormous carry potential -- incredibly forgiving. CONs: Armour isn't overall as thick as some advertise, leading to many normal penetrations unless properly angled. Poor anti-torpedo defense with only a 22% base damage reduction. German Battleship dispersion on main batteries can feel punitive at times. Small main battery with only eight 380mm rifles. Poor HE performance with 4,400 alpha strike. Awful handling, with a 16.0s rudder shift time and 850m turning circle. Enormous surface detection range of 16.4km and aerial detection range of 14.7km. Rough stock-grind until you unlock her Hull Upgrade. Rest easy, fans of the Bismarck. Her legacy is safe in this game. The Bismarck is for World of Warships what the Pz.Kpwf. VI Tiger is for World of Tanks. She is the stuff of legends and surrounded by so much hype and misinformation to make it difficult to separate fact and reality. Sensationalized documentaries often describe her as the single greatest threat that the British Royal Navy ever faced in the Second World War. This leads to some very high expectation (and trepidation) in regards to her inclusion in World of Warships. The Zoup Can For those adverse to reading and who enjoy the soothing tones of a Virginian gentleman, NoZoupForYou has offered to collaborate. He reads out the summary of this article along with the list of Pros and Cons for the Bismarck. One of our North American Community Contributors, Zoup does his own reviews which you should check out. Personally, I'm a big fan of his "Real Warship Genius" series. Options The headliner for the Bismarck's options is the inclusion of the German Hydroacoustic Search. This is identical to that found on the German Cruisers of the same tier with their extended range. This makes closing in to brawling ranges a lot more comfortable. Harrowing panic situations when enemy DDs or smoke-launching cruisers are harassing you become almost laughable. This pairs well with her heavy secondary armament which can quickly doom lightly armoured ships caught out by your consumable. Consumables: Four slots Damage Control Party Repair Party Choice between Spotter Aircraft and Float Plane Fighter Hydroacoustic Search Module Upgrades: Five slots, standard German options.Camouflage: The Bismarck has the option of purchasing premium camouflage for 3,000 doubloons. This provides -3% to your surface detection range, increases enemy dispersion by 4%, provides a 50% bonus to experience gains and reduces your repair costs by 5%. Firepower Primary Battery: 380mm guns in 4x2 turrets in an A-B-X-Y arrangement.Secondary Battery: 105mm guns in 8x2 turrets, 150mm guns in 6x2 turrets. At first glance, the Bismarck looks under gunned compared to the other tier 8 Battleships. And you wouldn't be remiss in thinking so. Her eight 380mm rifles pale compare to the nine 406mm found on the North Carolina or the ten 410mm guns found on the Amagi. She compensates for this by having the same reload time as the Gneisenau -- a mere 26s per volley. This helps pad her DPM numbers somewhat but she's still trailing the leaders in terms of potential damage output. The 380mm caliber guns first introduced at tier 6 with the Bayern are starting to feel a bit long in the tooth by tier 8, even with the improved performance over their WWI predecessor. With their accelerated reload and reasonable alpha strike, they can be quite the nightmare for unwary cruisers. There's enough punch in each AP shell to take the fight out of anything smaller than a Battleship. But you're not going to find the single, overwhelming blows found on the North Carolina's 406mm shells. Fights with other BBs can take a while. Her HE shells also are downright terrible, but that's nothing new for German ships. Another point of contention is the wide spacing of her guns. This tends to exaggerate the wonky dispersion RNG occasionally throws your way. Still, with a 5' per second turret rotation, the gunnery on the Bismarck is pretty comfortable -- comfortable enough that you'll likely forgive her being a bit lacking on alpha strike and DPM. Where the Bismarck really shines is with her secondary armament. She not only has a lot of guns (14 per side) but their range is incredible at 7km. With the right upgrades, skills and signals, you can get her range up to 10.58km which is insane at her tier. Many a Bismarck captain has decided to specialize their ship around these guns and few are disappointed. This makes a 10-skill Captain almost a must to maximize the Bismarck. My only area of contention with the Bismarck's secondaries is that they appear to have a bit of a blind-spot directly ahead of the ship. The good handling and fast reload on her main battery combined with her fearsome secondaries makes the Bismarck a real monster in a brawl. Her firepower traits make her very forgiving to play. A missed salvo with the Bismarck doesn't hurt as much as you can reload and readjust sooner than other Battleships. Her secondaries passively stack damage and can wrack up impressive totals without much input from the player. Summary: Main armament is very comfortable to use, with good turret rotation and a faster reload. Heavy secondary gun battery with excellent range for her tier. Ship is somewhat lacking in alpha strike and DPM potential. Gun accuracy can feel a bit off at times with the wide gun spacing on her turrets. Secondaries have a blind spot directly forward of the ship. From left to right, the Bismarck (tier 8), Bayern (tier 6) and Gneisenau (tier 7). Each use 380mm guns with comparable hitting power, though only the Gneisenau and Bismarck use the same type. The Bayern uses a WWI era 380mm rifle with different characteristics for its reload and shell. Compared to the Tier 7 Gneisenau The Bismarck feels like a linear upgrade to the Gneisenau. You do lose a couple of nice features though. You're upgrading from 6 guns to 8. They're the same weapons as you've used before, you're just getting more of them. Your secondary guns change from being powerful to godly, with an enormous reach. You do lose your torpedoes. Your armour improves overall, with excellent bow armour though you lose some along your waterline. The Bismarck will feel much tougher against most opponents. Your AA power improves but not enough to feel like a big step up from the Gneisenau. The Bismarck will feel tankier than the Gneisenau. You can take more hits and you no longer have to fear 380mm or 410mm guns if you angle properly at the right range. You'll be delighted to have the Hydracoustic Search module -- enough that you'll really miss it if you go back to playing lower tiered German Battleships. The loss of your torpedoes will be felt, but the secondaries from the Bismarck almost make up for it. Maneuverability Top Speed: 31.0 knots.Turning Radius: 850mRudder Shift: 16.0s The Bismarck is one of the fastest Battleships in the game at present. Only a handful of enemy capital ships can outrun her. This gives the Bismarck a tremendous amount of flexibility, especially when top tier. She can dictate the ranges at which combats will occur and force enemy Battleships to play on her terms. It's only when facing the higher tiered German Battleships and the Iowa that she needs to be wary. Largely, you'll want to hold off on using her speed in the early portions of the game until you can best isolate the opening you want to exploit. The downside to all of that speed is that the Bismarck doesn't turn very well. Stock, her rudder shift is an absolute nightmare and it only gets marginally better with her hull upgrade. The good news is that she'll never out turn her turrets. However, that's small consolation when enemy destroyers send a swarm of torpedoes at your broadside. Durability Hit Points: 69,200Citadel Protection: Up to 315mm + turtlebackBow Armour: 32mm (immunity to 410mm rifles)Torpedo Damage Reduction: 22% Tier for tier, you're going to struggle to find a Battleship as well protected as the Bismarck at medium to close ranges. And there's the key -- getting her in close. Bow on, she can deflect the 283mm to 420mm rifles found at tiers 7 through 10 with ease, having only to worry about the shells striking her turret faces or barbettes. Properly angled at this engagement range, she can repulse any guns she faces, bouncing even the fearsome main battery of the Yamato. Against the IJN flagship, you'll need to angle 20' to 30' and bait shots against your belt armour as her 460mm guns can still over match your bow. She is also functionally immune to citadel hits against her broadside at ranges up to (and including) 16km. One of the few ways to land citadel hits is to strike her while she's sailing directly towards or away and slam shells down the length of her ship or through her deck armour. This is much easier said than done and the Bismarck can largely ignore the threat of citadel damage. This immunity comes from the layer of her turtleback armour -- angled armour plates behind the belt designed to deflect shells up and away from the machines spaces and magazine. As good as this all sounds, the Bismarck isn't impervious to damage. Far from it. While citadel hits are difficult (nay, nigh impossible) to land on her, this doesn't mean you can sail around exposing your broadside. Her belt armour is only 315mm. And while the turtleback internal armour will protect your vitals, you will still take a lot of damage from penetrating hits. If you expose her broadside, do not be surprised to take in excess of 20,000 damage from a rival Battleship smacking you upside the head with full penetrating salvos. It's critical to keep your Bismarck angled and to use your rudder and speed to avoid incoming fire. One "interesting" (read: overpowered) consequence of the difficulty of dealing citadel damage to the Bismarck is that her main hull can be over saturated. This reduces the damage of AP hits from 0.33x maximum damage down to 0.165x maximum damage, greatly increasing the amount of punishment needed to put her down. Once all of the localized hit points of this section are reduced, it's possible for the Bismarck to take full on penetrating salvos for zero-effective damage. Enemies must switch their fire to the bow, stern or superstructure to finish off the Bismarck in these cases. You're rarely ever going to encounter a situation where the Bismarck is taking zero-damage penetrating hits to a section of her hull, but damage saturation is commonplace. Be aware you may need to shift your fire when facing her if your damaging hits aren't quite up to muster. Another benefit to this immunity to citadel damage is that this greatly increases the efficiency of her Repair Party consumable. Only 10% of the damage done to the citadel of a Battleship may be recovered, while 50% of penetrating hits may be restored. It's easier to get more use out of your Repair Party in the Bismarck as you don't have to worry about being "cheated" out of 40% of a heal from a citadel hit. Her larger base hit point pool also means she recovers more hit points per charge than a North Carolina or Amagi. The Bismarck doesn't have everything her own way. She is very vulnerable to torpedo hits, reducing the incoming damage from those waterborne warheads by 22% before modules, and only against hits that strike her bulges amidships. Coupled with her large turning circle, she needs to be wary of destroyers and their main armament. This said, with her Hydracoustic Search consumable, she can give herself a big head start on getting out of the way of incoming strikes. Summary: Very large hit point pool & functionally immune to citadel hits except from torpedoes. Repair Party synergizes well with citadel immunity and large hit point pool. Good armour that can be actively angled to foil or minimize damage -- best suited at medium to close range. Still vulnerable to penetrating hits which can be quite commonplace if not angled properly, especially at range. Very vulnerable to torpedoes. Into the Maelstrom. The Bismarck is tough enough to forgive many a mistake -- such as finding yourself over extended and facing the teeth of the enemy fleet. If this happens, turn around and get out. Unlike other Battleships, you have little to fear from citadel damage and the sooner you can mitigate the harm being done, the better. Find cover, begin regenerating health and go at them again. The Stock Grind: The Bismarck is one of those ships you're going to want to have some free experience saved up to take the sting off of playing her stock. It's only the one module, her hull, that needs addressing immediately. Without it, your AA power is bad but most distressingly, your bad rudder shift time is downright awful at 22.4s. The first module you'll want to upgrade is her hull. I cannot recommend strongly enough that you use any saved free experience to accelerate this. At 52,000xp, it is expensive but worthwhile. It provides the following: 4,700 extra HP, a 6.4s improvement to your rudder shift time and it overhauls your AA armament from 203dps to 374dps. The rudder shift time alone will make this feel worthwhile. Everything else is a bonus. With her stock engine, the Bismarck makes 28.5 knots which isn't bad. This will allow you to keep pace with the flow of battle though you may struggle to close into brawling ranges until you get this upgraded to her 31.0 knot top speed. Without her rangefinder upgrade, the Bismarck has a reach of 19.3km. On some of the larger maps you'll find yourself, this may feel a bit lackluster. You can prop this up through the use of her spotter aircraft for small windows of opportunity. With her final upgrade, her range increases to 21.2km. Concealment & Camouflage Surface Detection Range: 16.4kmAir Detection Range: 14.7kmMinimum Surface Detection Range: 12.31kmConcealment Penalty while Firing: +11.40km The Bismarck is a large Battleship with a surface detection range to match. You can invest heavily in trying to camouflage her but this will largely be an exercise in futility. A heavy investment may pay dividends in late-stage matches where there are no aircraft present. This will allow you to "sneak" to almost within extended secondary gun-battery range on open water. Anti-Aircraft DefenseAA Battery Calibers: 105mm, 37mm, 20mmAA Umbrella Ranges: 4.5km, 3.5km, 2.0kmAA DPS per Aura: 133 / 103 / 138 The Bismarck may feel like a small step backwards from the Gneisenau in terms of AA defense. Where the Germans enjoyed overall anti-aircraft superiority at tier 7, they are very much put in their place by the arrival of the North Carolina and her modernized AA batteries. It's not that the Bismarck's AA power is bad. It's very well balanced between her three umbrellas, almost evenly splitting into thirds at each step. The only real unfortunate change from the Gneisenau to the Bismarck is the loss of the 5.2km range from the Gneisenau's dual purpose 128mm rifles. The Bismarck is armed with 105s instead which go back to the Bayern's maximum range of 4.5km. This is a marked downgrade and should be treated as such. Though the overall values of the Bismarck's aircraft damage per second have gone up, this loss of range should be as keenly felt as a significant dip in DPS. This does mean that tier for tier, the Gneisenau has better AA power than the Bismarck. It also reduces the standing of the Bismarck's AA power from "good" to "average", sitting just over the Amagi but several steps behind the aforementioned laurels of the North Carolina. Functionally, when facing same tier or higher enemy carriers, you can expect the Bismarck's AA to bloody incoming attack planes but not see them off. You're also going to be the preferred prey of torpedo bombers if they're given the choice between you and an American Battleship. Thanks to the Tirpitz's reputation as a poor AA boat, many CVs may be more inclined to try their luck against your hide. It's important to stay with the fleet and to not isolate yourself when there's an enemy carrier on the team. Your AA power isn't bad, it's just not enough to keep you safe if you're caught out alone. You will bloody their noses, but that's small recompense when aircraft are easy to replace. Your hit points are less so. The Bismarck warily eyes fifteen dive bombers passing 4km away. These planes had no interest in the German Battleship and were on their way back to their ship. The Bismarck's flak only managed to shoot down one of them. She has decent AA power, but not enough to give a tier 10 carrier pause. Overall Impressions Skill Floor: Simple / Casual / Challenging / Difficult The Bismarck is one of the most forgiving Battleships in the game. She has good armour, good speed, good gun handling, good reload times and AA power. She will reward a Captain playing her over cautiously from the second line and she'll be equally as forgiving to a Captain that pushes a little too aggressively, keeping her alive long enough to repeatedly pull the trigger. Neither Captain will be helping their team very much, but the Bismarck Captain will feel like they contributed. Skill Ceiling: Low / Moderate / High / Extreme The meta for the Bismarck is a game of patience. You're excellent up close but you cannot risk over exposing yourself early on. Her game play, at it's most complicated, is looking for an opening where you can close in to within 8km of an enemy and put your tremendous secondary gun batteries and your excellent armour to work. Otherwise, she can sit back and snipe with the rest of the fleet without too much of a depreciation of her combat abilities. Her carry potential is enormous and you don't have to be unicum to exercise it. Mouse's Summary: Her main battery isn't her strong point nor is it a liability. Her secondaries are excellent -- the best for her tier. Ridiculous potential durability, making her one of the tankiest Battleships in game when played well. She has the speed, flexibility and firepower to help decide matches. As a veteran of World of Tanks from 2013, I am still a little gun-shy regarding German vehicles in Wargaming's IP. I keep expecting them to have larger-than-necessary drawbacks, or to be significantly up-tiered from what they were designed to face. You can well imagine what a pleasant surprise the Bismarck has been for me. Short of her handling like a fat cow, she really does not have much in the way of serious weaknesses. And these balancing measures are, if we're completely honest, insufficient from keeping her from being an overpowered monster. There, I said. I'm in for it now. The Bismarck is overpowered. I can't take it back. She is, hands down, the most forgiving Battleship I've played -- and I own the Imperator Nikolai I. This doesn't make her more powerful than the Russian Behemoth, tier for tier. She's not firing at poor baby seals with twelve laser-accurate rifles after all. But she does have enough going for her that I seriously question if she can evade the nerf hammer for long. A lot, if not all of it, has to do with her durability. It would be enough of a bonus if she simply had her functional immunity to citadel damage short of torpedo strikes, but it goes beyond that. She has good overall armour which lets her face-tank against anything short of a Yamato. She's got a bucket load of hit points which, when combined with "only" taking penetrations, allows her Repair Party to work that much more efficiently. Unlike the Imperator Nikolai I, she's got reasonable AA power too. Oh, and she's got secondaries for days. Anything that gets within 8km of a Bismarck needs to start living in fear of watching their HP hemorrhage between small-caliber shells and resulting fires. I'm very tempted to crown the Bismarck as THE ship to grind for in the German line. As nice as the improvements are on the Friedrich der Grosse, the Bismarck can see tier 6 Battleships. And you haven't seen disgusting levels of puppy kicking until you've seen a Bismarck wade into the ranks of several tier 6 vessels at point blank range and come out with several kills and most of her hit points intact. It's downright obscene. It's even more disgusting when you see her pull the same stunt against tier 7 ships. With careful play, she can also pull it off against tier 8s. It seems silly to call the Bismarck overpowered and not raise the same flag over-top of the Tirpitz, her premium sister-ship. There are differences between the two craft and I think they're telling. Between 2km extra range on her secondaries, her better AA power and her hydroacoustic search, I feel that the Bismarck is more forgiving than her sister ship. The Bismarck has eyes (and guns) trained against all threats. Her player doesn't need to actively participate to dissuade a destroyer from slipping within 10km or to handle incoming aircraft as much as they would at the helm of the Tirpitz. The only thing that's going to keep her in line are those eight 380mm rifles. She might dodge immediate nerfs if her damage totals aren't through the roof. She may even escape player attention because of it (players are so enamoured with high damage totals). But damage doesn't tell everything. The Bismarck, when played with even a modest bit of skill, will really make the enemy team work at trying to sink her. Seriously, get out there and enjoy. The Bismarck-class and Admiral-Hipper-class together once again. These make good division mates and look awesome too. Stay tuned for a review of the Prinz Eugen! Compared to the Tier 9 Friedrich der Grosse: When you unlock the Friedrich, you're essentially getting a bigger, fatter Bismarck. A lot of the upgrades are simply mediocre. Her AA bumps up, primarily with her 37mm mid-range auto cannons but this still keeps her a far cry from comparing to the USN Battleships. Her secondaries are identical to those of the Bismarck, but at a tier higher. She's not as fast. She's got even worse handling. And she even loses out somewhat on the Bismarck's range if that can be believed. All of these lackluster "improvements" pave the way for a single gain: You upgrade to fast-firing 406mm rifles or the incredibly punchy 420mm guns. This gives you the choice of keeping to the rapid-fire gun play that you were accustomed to through the Gneisenau and Bismarck or trading up for the apocalyptic smash of Montana-equivalent shells on a longer reload. Sadly, the Friedrich only has the eight guns between four turrets like her predecessor. So even as the German Battleships finally reach gun caliber parity with their contemporaries, they continue to trail on DPM. Still, the Friedrich der Grosse preserves the vaunted durability of the Bismarck class. You just need to play her a little more carefully. Outfitting the Bismarck Recommended Modules The big decision you need to make with the Bismarck is whether or not you want to heavily invest in her secondary armaments or not. Like the Gneisenau, you're going to feel spoiled for choice. For your first slot, I'm going to do the rare thing and recommend two different options. Main Armament Modification 1 should be your default option. However, for those of you raising a fuss about being detonated, Magazine Modification 1 will keep you safe from those rare torpedo-inspired explosions that make your face turn purple with the rage. The mod will reduce the likelihood of those occurring from an approximate 1 in 100 scenario to 1 in 300. For your second slot, you need to decide if you want to focus on her primary battery or secondary battery. Aiming Systems Modification 1 is definitely the better choice, providing a modest boost for both systems. This will nudge her secondary range up to 7.35km. However, you can go full hog and grab Secondary Battery Modification 2 which will up her range to 8.4km. The third slot options are still terrible. Take Damage Control System Modification 1. It will help reduce flooding and fires and give you a 2% boost to your damage reduction against torpedoes. At your fourth slot, you've again got a choice to make (yay, no obvious min-maxing!). The decision rests between trying to improve her sluggish handling with Steering Gears Modification 2, or reducing the impact of fire and flooding damage with Damage Control System Modification 2. The former will reduce her upgraded rudder shift time from 16.0s to 12.8s. This is arguably the best choice. However, with as much high explosive fire as the Bismarck will take, it's hard to discount the merits of reducing fire damage and taking the burden off her Damage Control Party. For your final slot, you have the choice between reducing her detection range by 10% with Concealment System Modification 1 and boosting her minimum acquisition ranges for torpedoes and enemy ships with Target Acquisition System Modification 1. With her Hydroacoustic Search, the latter is of less value IMO, making the Concealment mod more attractive. Recommended Consumables Like most Battleships, the Bismarck should equip a premium version of her Damage Control Party. This will reduce the reset timer from an appalling 120s down to an almost manageable 80s. It's up to player choice if you wish to also follow suit with a premium version of your Repair Party. Along with reducing the cool down, this will provide an additional charge which can be very useful for this front line brawler. You have your choice of using either a Spotter Aircraft or a Float Plane Fighter in your next slot. Float Plane fighters are perilously short-lived in higher tiered matches with the massive, overlapping AA umbrellas. To this end, I tend to prefer the Spotter Aircraft for it's early-game utility to help snipe when ranges are still wide open. Still, the Fighter isn't without its merits, particularly in end game scenarios where there aren't many ships left. This can help spot enemies and incoming torpedoes, reducing the burden on your Hydroacoustic Search. Recommended Captain Skills The Bismarck's skill choices will be pretty standard for a high tier German Battleship. From the first tier, Basic Fire Training and Basics of Survivability are both valuable, with the former being more optimal as it boosts your secondary batteries and your AA power. I would strongly recommend grabbing both. From the second tier, Expert Marksman is your best choice. This will increase your turret rotation from 5' per second to 5.7' per second -- a 14% increase. At the third tier, you have three choices depending on how you want to specialize your ship. Vigilance will give you increased time to react to enemy torpedoes. Note that this does stack with Hydroacoustic Search and can be invaluable this way. High Alert helps ease the burden on your often overtaxed Damage Control Party, reducing it's reset timer by 12s / 8s. Lastly, Superintendent will provide an extra charge for all of your consumables -- very handy for both your Hydroacoustic Search and Repair Party. At tier 4, Advanced Fire Training is the most valuable choice. This boosts both your AA and secondary battery range. When coupled with your second module, this will boost your secondary range to 8.82km / 10.08km depending on your choice. At tier 5, I strongly recommend Manual Fire Control for Secondary Armament. This concludes the closer look at the Bismarck. A special thanks to Lert for being my division-buddy and helping gather screenshots and game play. Stay tuned every Friday on ShipComrade.com for a new review of a tech-tree ship. You can request the next non-premium ship I look at.
  23. Dün akşam GoldBlow ve Mrt_tt ile oynadığımız bir diğer güzel maçlardan birisi. Bunun farkı ise Bismarck ile normalinden fazla agresif oynamam, batmama ramak kala son anda yetişen Kubilay abi, ikincillerim o kadar aktifdi ki, sanırsınız sağımda ve solumda birer adet Muhrip taşıyordum. İyi seyirler.
  24. Einige Pressevertreter und Streamer wurden von Wargaming zum Launch Event von World of Warships nach England eingeladen. Buffed hat nun seinen ersten Bericht vom Event online gestellt. Im Bericht beschreibt man das Event selbst, sowie die ersten Eindrücke der DE/RU-Schiffe in knapper Form. Interessant dürfte auch sein, dass man den Global Producer nach einem Termin für die deutschen Schlachtschiffe gefragt hatte. Laut Auskunft waren diese ursprünglich für Ende 2015 geplant, dass soll aber zeitlich nicht mehr geklappt haben bzw. klappen, daher ist der neue Termin nun das erste Quartal 2016. Jingles (Streamer UK) hat ein sehr ausführliches und sehenswertes (langes) Video vom Event angefertigt, hier werden hauptsächlich die (echten) Schiffe gezeigt, praktisch eine virtuelle Tour für alle interessierten. Wer sich für U-Boot und Schiffe Allgemein interessiert, sollte sich das Video ruhig mal ansehen (rund 45 Minuten lang), am Ende gibt es auch noch die Event-Location und einen kurzen Einblick auf die Schiffe im Spiel zu sehen: Neben Streams hat Baron von Games (US Streamer) in einem ersten YT-Videozusammenschnitt nun auch die DE/RU-Schiffe in einem rund 25 minütigen Video zusammengefasst: PhlyDaily (US Streamer) hat Gameplay vom DE Tier X Kreuzer Hindenburg auf YouTube bereit gestellt: und noch ein Video vom Tier X RU Zerstörer: In den nächsten Tagen sollen noch weitere Berichte bzw. Interviews folgen, sowie ein Podcast über das Event bei Buffed. Ebenso werden diverse Streamer wohl noch weitere Videos zu den russischen und deutschen Schiffen veröffentlichen.
  25. tadaMonika

    Bismarck- missing rangefinders?

    So, as you just read in the title, the german BB Bismarck is missing her rangefinders on turret "Anton" (the front turret). Why is it missing in game? Anyone knows? It is not a big problem ofc, but it would not take much to fix it, so why not say something lol PS: Dunno, if this really is the best place to post this, but I am doing it anyway
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