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Found 306 results

  1. Greetings fellow forumites, Having my PC dying on me while travelling has left me with way too much time on my hands. HMS Vanguard I'll quickly go over the historical aspect of the ship, although not too much in detail. As you can see, she had a rather uneventful career and a somewhat sad end to her. How would she translate in game? Well, here is where the fun begins, and we don't even need the RN superheal to make it work. Survivability Armament: Anti-air Maneuverability Concealment Overall, what we find based on these (projected) stats, is that Vanguard would be, above all else, an actual (classical, so to speak) tank. She would make use of her hitpoints and [angled] armour to soak up damage, while dishing it out just as well. I decided not to give her any gimmicky consumable, so she is basically just a BB with good anti-air, strong (while certainly not the strongest) armour and generally just a sturdy ship. She doesn't get hydro, or radar (which she could comfortably have, given her radar equipment out of the shipyard), she doesn't even get an aircraft, as the only aircraft she ever had were rotary wing (and those aren't in the game) Hope you guys like the proposal, it would be cool to see the last ever BB in the game. Gallery, via MaritimeQuest
  2. Haatra


    V tomto vlákně můžete diskutovat o bitevní lodi Lion (Velká Británie, tier IX). WG Wiki (v angličtině, v ruštině) Upozornění: Parametry jsou jen předběžné a můžou se změnit.
  3. Haatra


    V tomto vlákně můžete diskutovat o bitevní lodi Monarch (Velká Británie, tier VIII). WG Wiki (v angličtině, v ruštině) Upozornění: Parametry jsou jen předběžné a můžou se změnit.
  4. BarnabaII

    Prinz Eitel Friedrich

    Temat poświęcony, zapewne niemieckiemu "pancernikowi" premium, który nawiedzi wkrótce te wody. Choć historycznie miał to być krążownik liniowy (typu Mackensen czyli rozwinięcie typu Derffingler) albo jak po niemiecku "wielki krążownik", to tutaj staje się on pancernikiem. Co o nim sadzicie? Czy kupicie?
  5. Haatra

    Friedrich der Große

    V tomto vlákně můžete diskutovat o bitevní lodi Friedrich der Große (Německo, tier IX). WG Wiki (v angličtině, v ruštině)
  6. Haatra

    Oktyabrskaya Revolutsiya

    V tomto vlákně můžete diskutovat o prémiové bitevní lodí Oktyabrskaya Revolutsiya (SSSR, tier V). WG Wiki (v angličtině, v ruštině)
  7. YabbaCoe


    Francouzská bitevní loď X tieru République Odkaz na EN Wiki
  8. Grognard_Ramel

    Le Kawachi dans la colle

    Tout est dans le titre.... Si vous avez des conseils ils sont bienvenus, pour moi la pire croute flottante de WOW...
  9. Lupin_sansei

    Fan made USN BB Split Tech Tree

    Hi all My friend Seefelder and I have created a new split tech tree. This time for the USN battleships. I know there were made different posts about this topic some time ago. Anyway i want to show you the idea we got. At first we listed the missing BBs in the game. We keeped going and created a split tech tree starting at tier V to tier X with a premium at tier VII. At this point i want to share some thoughts as foreword. After the introducing of the premium ship Massachusetts with buffed secondary gun range and reduced maingun range we decided that all split tech tree ships will be brawler and get buffed secondary gun range and sigma and reduced maingn range likewise Massachusetts. All secondary gun ranges have the same level as the german counterparts at each tear. The AA range will stay at US level. I listet those stats below. AS the key of inspiration for the specific tech tree taste the Massachusetts is listed below too. BB Split US Navy New Side-Tree (Brawler) USN Ship tier Tier V Tier VI Tier VII Tier VIII Tier IX Tier X P Tier VII P Tier VIII Ship Name Nevada Pennsylvania Tennessee West Virginia Indiana Tillman Constellation Massachusetts Note A-Hull 1930 refit B-Hull 1942 refit A-Hull 1941 refit B-Hull 1943 refit A-Hull 1930 refit B-Hull 1943 refit A-Hull = B-Hull VII Colorado B-Hull 1944 refit South Dakota 1920 with hypothetical WW2 refit Design Tillman I with hypothetical WW2 refit Lexington-class BC maybe hypothetical WW2 refit This was the key inspiration for the brawling taste of this line Year 1914 1915 1919 1921 1922 1916 1916 1939 Displacement 27'500 t - 30'500 t 31'400 t 33'723 t 32'100 t 42'100 t - 43'900 t 63'500 t 44'200 t 35'600 t Main Gun 2x3 + 2x2 4x3 4x3 4x2 4x3 4x3 4x2 3x3 Caliber 356mm/45 356mm/45 356mm/50 406mm/45 406mm/50 406mm/50 406mm/50 406mm/45 Reload Original 34 sec. 34 sec. 34 sec. 40 sec. 30 sec. 30 sec. 30 sec. 30 sec. Reload Game 34 sec. 34 sec. 34 sec. 32 sec. 32 sec. 30 sec. 30 sec. 30 sec. Secondary Gun A 12x1 127mm/51 + 8x1 127mm/25 12x1 127mm/51 + 12x1 127mm/25 14x1 127mm/51 8x1 127mm/51 + 8x1 127mm/25 16x1 152mm/53 MK13 ? 14x1 152mm/53 MK13 10x2 127mm/38 MK28 Secondary Gun B 8x2 127mm/38 MK28 8x2 127mm/38 MK28 8x2 127mm/38 MK28 8x2 127mm/38 MK28 ?x2 127mm/38 MK28 ?x2 127mm/38 MK28 ?x2 127mm/38 MK28 Base Range 4.5 km 5.3 km 5.3 km 7.5 km 7.6 km 7.7 km 5.3 km 7.5 km Max. Range 6.8 km 8.0 km 8.0 km 11.3 km 11.5 km 11.6 km 8.0 km 11.3 km AA 127mm/38 MK28 127mm/38 MK28 127mm/38 MK28 127mm/38 MK28 127mm/38 MK28 127mm/38 MK28 76mm/23 or 127mm/38 MK28 127mm/38 MK28 AA 40mm Bofors 40mm Bofors 40mm Bofors 40mm Bofors 40mm Bofors 40mm Bofors WW2 refit 40mm Bofors 40mm Bofors AA 20mm Oerlikon 20mm Oerlikon 20mm Oerlikon 20mm Oerlikon 20mm Oerlikon 20mm Oerlikon WW2 refit 20mm Oerlikon 20mm Oerlikon Base Range 4.2 km 4.2 km 4.2 km 5.0 km 5.0 km 5.2 km 4.2 km 5.0 km Max. Range 6.0 km 6.0 km 6.0 km 7.2 km 7.2 km 7.5 km 6.0 km 7.2 km Short review of the list if it is not fully visible to you. Tech tree T V Nevada T VI Pennsylvania T VII Tennessee T VIII West Virginia T IX Indiana (South Dakota 1920 class) T X Tillman (Tillman I Design 1916) Premium T VII Constallation (Lexington class battlecruiser) After this list I want to share with you some comment from our part. I did not list the specific number of AA-guns. I only listed the kind of guns used on the B-hull and their ingame range. The Premium ship West Virginia '41 was announced while working on this tech tree. Honestly I dislike the choosen name. I would rename the premium ship Maryland so we can use the West Virginia with the 1944 refit. As these ships will be brawler we have decided that the A-hull for tier V to VIII will be the one after the corresponding 1930s rebuild and not the initial build. The only exeption is Pennsylvania with the 1941 refitted A-hull. The B-hulls of those ships will be the final one from 1942 to 1944 (after the attack on Pearl Harbor) with the 127mm/38 MK28 twin turrets, 40mm Bofors and 20mm Oerlikon replacing the former secondary and AA guns. For tier IX and X we decided to choose the planned South Dakota 1920 class Indiana and the Tillman I design that suits the two top spots on the tech tree. Both ships will just need a hypothetical rerit for being competitive. The amount of secondary and AA guns on the refitted hulls are not settled. I conclude the list with the premium tier VII. The Lexington class battlecruiser Constellation. We choose this ship name so Saratoga can be used for a other ship (...maybe a hypothetical future premium CV with the initial 203mm guns on it). We have not final decided if this ship will get the planned hull or a hypothetical 1942 refit. Maybe we can make two premium ships. One with the planned hull and one with a refitted one likewise the Kii. Thank you for your attention and please feel free to leave a comment below. ------------------------------------------------------------------------------------------------------------------------------------ P. S. Comming soon: Fan made Submarine Tech Tree for 8 Navys
  10. So i wanted to discuss the French tier X Battleship the Republique and why, in my opinion, it shjucks monkey balls. Lets start at the beginning, the early tiers of the French battleship line are all ships with loads of guns. I had no issues with the low tiers, in fact i found them quite enjoyable, especially the Lyon with its 16 guns. Now comes the Richelieu at tier VIII which i thought i was not going to like, but i was wrong. I managed to do fine with it and i really didn't have any issues with the ship. On to the Tier IX the Alsace, oh boy what a ship to behold. Lovely lovely ship, 12 guns, very fast with speed boost, turtleback armor making it harder on the enemies to citadel you and great secondaries to top it off. Yeah i really liked this ship and if the Republique was going to be anything like the Alsace then i would be very pleased. Unfortunately the Republique could not be more different. So lets start the rant, The Republique is supposed to be a "fast" battleship, this is supposed to be the gimmick of the French battleships or at the very least its promoted that way. Well it kind of is and it kind of isn't. The Republique is reasonably fast for a battleship when sailing in a straight line with speed boost active. However the ship loses a tremendous amount of speed when making even the slightest of turns. Any A or D buttonpress will set back your speed from 30+ knots to well under 25. I've had this ship speed dip to a sad 23 knots when making a half turn and that was with the speed boost active. Although statistically it doesn't look half bad the ship feels like it goes to a complete standstill when turning. Combined with the second largest turning radius only beaten by the G. Kurfurst, which is a floating city block, the ship feels extremely sluggish. Enough about speed, lets talk guns. The Republique is supposed to have awesome guns. Large caliber, good accuracy, great shell ballistics and a fast reload time. Well for some reason i cant get the guns to work. Either my game is bugged or i'am doing it wrong, or maybe it's just that this ship doesn't have great guns after all. So far i can make all the tier X battleships work in the game. I have no issues hitting ships or getting citadel hits. However, not with the Republique. Only if the enemy shows me that perfect broadside which becomes less of a common thing at the higher tiers, i manage to get those juicy citadels. I managed to score bounces on several different cruisers with angles that any other BB would penetrate, it has frustrated me so much that i have forced myself to load the HE almost all the time. On top of that it is supposed to have great accuracy, well for some reason i don't notice that at all, and before you all shout at me saying i can't shoot for shait, i have no struggles hitting targets with any of the other tier X BB's in the game. The reason why i find it difficult is likely due to the fact that this ship only has 8 guns, and when bow tanking you lose 50% of your firepower. Now to compensate for its lack of guns the Republique gets a "fast" reload time. Well... not so fast, just like the ship's speed the reload time is not as fast as you might think. With base upgrades its 21 seconds, that's only 5 seconds faster then most of the other tier X's, so in reality that might give you 1 extra volley in a 60 second shell-slinging contest with another BB. Also take in consideration that every other tier X is slugging 12 shells per volley while the Republique only throws 8. The only exception being the Yamato, but well yeah, its a Yamato, i'll give up 3 of my 12 guns any day of the week to get those 460mm guns. Adrenaline rush can help reduce the reload even more but this goes for the enemy as well. Sure you'll get like a 19s reload near the end of the game but the enemy has a 23s reload now so the difference is even smaller than before. The only thing that is really good about the Republique's guns is that with flags you get a 50% fire chance which makes this frenchie a great fire starter, although the fire chance is similar to that of the Conqueror, the Brit has 12 shells with 50% while the frenchie has to deal with 8. All in all the TL:DR version, I cant believe that the Alsace felt so much better in almost every way compared to the Republique. This is the first line in the game where the Tier X felt more like a downgrade, or rather a sidegrade instead of an upgrade to its tier IX counterpart. The guns, which should be the Republique's selling point, feel terrible and i much rather play with the guns of.... well any other tier X battleship really... ALL of them feel more useful. Republique: Pros: - Reasonably fast reload - Fast as long a you move in a straight line - Turtleback - Great firechance Cons: - Only 8 guns - Sluggish maneuverability - Lack of guns - Sensitive to HE - Not enough guns - Great accuracy my ASgard - Its missing at least 4 guns - Great penetration, pffft - It needs more guns - Huge turning circle - 404 GUNZ NOT FOUND
  11. The six battleships of the H-class were the projected successors of the battleships Bismarck and Tirpitz . Those ships, which would have been the core of the fleet build according to the Z-Plan, were mainly enlarged and improved versions of their predecessors. In difference to them, those ships were planned with commerce war in mind, therefore diesel engines were selected instead of the usual high pressure steam engine used by the German navy in those days. Design of these ships started in 1937, and a total construction time of 50 months was projected to complete a ship of this class. All ships were scheduled to be completed by 1944. Only two of the ships were actually started, Schlachtschiff H at Blohm & Voss, Hamburg on June 15th, 1939 and Schlachtschiff J at AG Weser, Bremen on August 15th, 1939. Construction was stopped on October 10th, 1939 as the focus in German naval construction switched to the construction of more U-boats instead of battleships. Up to this day, 1200 tons of steel was already used for the Schlachtschiff H , 3500 tons were in construction and another 12000 tons were already ordered. (Schlachtschiff J was still in an earlier phase of construction). In 1940, the used material was wrecked on the shipyard and used elsewhere. Although it was obvious that Germany would not be able to build a complete new battleship during wartime, the plans for the H-class battleships were further developed and improved, to study the design of a competitive battleship and increase sheer ship scale to counteract increasing bomb weights. Lessons learned in naval conflicts including German warships, like Norway, the sinking of the Bismarck and the loss of the Scharnhorst were used to upgrade the plans, so the size of the later H-class designs increased in a very spectacular way. Comparing the basic data of the different H-class designs shows this very effectively, as shown in the table below: It is obvious that everything after the H40 was far from realization. The H44 would have been bigger than the latest U.S. Nuclear Aircraft Carrier, the John C. Stennis . There even would have been no usable port for a H44 in Germany. http://www.german-navy.de/kriegsmarine/zplan/battleships/schlachtschiffh/history.html more info : https://ipfs.io/ipfs/QmXoypizjW3WknFiJnKLwHCnL72vedxjQkDDP1mXWo6uco/wiki/H-class_battleship_proposals.html#cite_note-1
  12. Well, it may be me, but I have noticed that when you are turning away/into, or more specifically, if you are sailing towards the target then turn away, or sailing away from the target and then turn in, you are actually far more likely to get citideled, compared when you are just sailing full broadside on, or even just continuing on the course. I have experienced this on the receiving and and on the giving end, ships that are well known for being hard to citadel have a higher chance of getting citadels because of that. My reasoning behind this is that if someone shoots at you in a turn, you are far less able to evade it cause your rudder is being used for turning of course, while you need to make minor course adjustments if you are not really doing much. Another reason is how the aim assist works, it attempts to compensate for the ship’s direction, therefore a random shell can fly off and hit the citadel. to sum it up, if you have to turn , wait until the enemy has fired before attempting to do so. An the further away the enmy is, the more likely you are able to get away with it. Likewise vs it, shooting a ship at the start of the turn is not a good idea, it’s better to wait till they are fully committed to it.
  13. Ocsimano18

    What premium BB to buy with doubloons

    I have about 15000 doubloons to spend for a new premium BB. I already have the Tirpitz, that I enjoy the most of my battleships. I grinded the Japanese line up to tier 7 (Nagato), but I found the ship extremly boring. (I also grinded American/French line till tier 5 and German till tier 6) I like the action oriented close range style of the Tirpitz, when I ocassionaly can finish off targets with torps. My question comes down to which of the following ship shall I buy? My goal is not being competitve, but to have fun. 1. Scharnhost PRO: Similar close range style with torps. CON: Does it have an added fun value after having Tirpitz? 2. Gascogne PRO: Might be different that the Tirpitz, but still fun CON Lot of negative reiews about it: 3. Alabama PRO: Best reviews for Tier8 BB CON: I don't know if I would have nearly as much fun as in the Tirpitz 4. Anything else. Your opinions would be appreciated.
  14. Hallo, wollte Fragen was alles in der Einzigartigen Version der Verbesserten Hauptbewaffnung drinnen ist (Hab die Möglichkeit mittels eines mehrstufigen Auftrages diese Verbesserung zu kriegen)
  15. Haatra


    V tomto vlákně můžete diskutovat o prémiové bitevní lodi Musashi (Japonsko, tier IX). WG Wiki (v angličtině, v ruštině)
  16. Haatra


    V tomto vlákně můžete diskutovat o prémiové bitevní lodi Ashitaka (Japonsko, tier VII). WG Wiki (v angličtině, v ruštině)
  17. Hallo liebe Gemeinde, in diesem Thread soll es sich um die Taktiken drehen, die RPM-schwache Schiffe wie Schlachtschiffe oder schwere Kreuzer gegen schnelle Schiffe mit hoher Feuerrate anwenden können. Angesichts der rasanten Feuergeschwindigkeit etwa der russischen (etwa Grozovoi, Khabarovsk) oder japanischen Kanonenboote (etwa Kitakaze, Harugumo), aber auch bestimmter leichter Kreuzer, fragen sich bestimmt einige Kapitäne, welches die beste Kontertaktik in langsam feuernden Kampfschiffen ist. Dieser Thread soll als Brainstorming und Erfahrungsaustausch dienen. Ziel ist es, weniger erfahrenen Spielern Ideen an die Hand zu geben, um ihnen die Furcht vor RPM-starken Schiffen zu nehmen und das Teamplay zu stärken. Ausgangssituation: Kampfschiffe mit niedriger Feuerrate sehen sich schnell bewegenden, eingenebelten oder verdeckt stehenden leichten Einheiten mit hoher Feuerrate entgegen. Der Spieler will sein Schiff möglichst optimal zu Wirkung bringen und teamdienlich spielen. Eine Flucht an den Kartenrand oder den Verzicht auf Unterstützung seines Teams kommt für ihn nicht in Frage. Er stellt sich die Frage, wie er am besten vorgeht. Fragestellungen könnten sein: - Wie gleiche ich die niedrige Feuerrate meiner Geschütze / meine unterlegene Geschwindigkeit aus? - Welche Skills sollte ich verbauen, um im Jagdrevier RPM-starker Schiffe gut gerüstet zu sein? - Welche Taktiken fahre ich einzeln / zu zweit / in der Gruppe um solchen Gegnern das Leben schwer zu machen? - Laufe ich besser ab oder fahre ich auf die Bedrohung zu? Wie richte ich mein Schiff aus? Ich freue mich auf Eure Erfahrungen und Ideen. Besonders freue ich mich auch auf die Einlassungen der erfahrenen Gunboat-Spieler: Was macht Euch das Leben schwer und lässt Euch einen Angriff eher abbrechen als ihn durchzufechten?
  18. Bigeddie


    Hi I see the mobile game introduces the hybrid cv ISE tomorrow, will she come to the pc version?
  19. Gaensebluemchen01


    Wundert mich, dass noch niemand über die Entwicklung im Schatten der Richelieu berichtet hat... WG bastelt parallel an der Lyon als Tier 7 BB. Zwar als sogenannte Reissbrett-BB nie realisiert bzw. vom Washingtoner Flottenabkommen verhindert. Aber 16 x 34cm Rohre klingt ziemlich brutal...
  20. Haatra

    Großer Kurfürst

    V tomto vlákně můžete diskutovat o bitevní lodi Großer Kurfürst (Německo, tier X). WG Wiki (v angličtině, v ruštině)
  21. Introduction Hello! I decided to make this guide because I see a lot of Battleships doing things I would not recommend doing, and since I see myself as a fairly good Battleship driver I wanted to share my "knowledge" about this ship class. I'm not, by all means, saying that I know everything and that my guide is the only one you should follow, for there are many playstyles suited for a BB, I'm just here to share you my savoir faire. If my English is bad at any point in this guide I blame it on the fact that English isn't my native language, I will try to limit the mistakes but I can't promise anything. While low tier (tier 3-5) gameplay in Battleships is also an important topic I will adress the higher tiers (tier 8-10), since low tier games can be quite chaotic and low to mid tier BBs play quite differently I will MAYBE cover this in a later guide. This guide will mostly talk about positioning and will end with a small piece about priority targets Team dependent positioning Positioning in battleships is one of the most valuable skills you can learn, a BB is generally too slow to get out of bad positions quickly which will more often then not leave you on low health or in the worst case with a lifeboat with your unfortunate crew. Whenever you see a Battleship typing A B or B C in chat, this isn't just some small chitchat at the start of the game but a quite decisive factor to their game. Have you ever seen BBs raging that "We said B C and you went A" in chat? If you did, you might have seen one of the biggest fears happen a BB player can have, their team not taking in consideration the pain BBs are in when they need to forcibly reposition. Granted the BB player should've still looked at what his team is doing which brings us to the first point in the subject of positioniong: "Your team" Battleships are extremely team dependent, which means a BB player should look at his/her team the entire time. A BB player should always try to keep friendly destroyers near so he/she can support them in the dangerous endeavour of capping points and generally warding off the enemy team. Having DDs close to you also gives the advantage that they will spot Torpedoes that are outside of your own spotting range. Of course this benefit is mutual since you can ward your DDs from those pesky radar cruisers who will try to hunt down your little friends. Cruiser cover is also quite important for Battleships, their defensive AA is extremely valuable for dealing with aircraft and hydro or radar is very valuable to deal with enemy destroyers. It is quite tricky to work well with Cruisers tho, BBs tend to attract a lot of fire and if a cruiser pops up right next to them, the fire will almost all the time switch to them and if your escort was a bit to close to you, during evasive manoeuvres it might not end well for the both of you. BBs and cruisers should keep their distance but not to much so when the situation changes, f.e. a butload of planes coming towards the BB, the cruiser can close the distance and support the BB. For playing with CVs I would say that that's more up to the CV, who should at all time try to keep the team between himself and the enemy. Positioning on the map As for actually placing your ship on the map, always try to position yourself so you can cover at least 2 caps (for domination) for standard battles its a bit harder for BBs to decide where to go, just try to support your DDs as well as possible is generally the best decision to make. If you are playing a Destroyer, keep in mind that your BBs are not as fast as you, also try not to split up to A and C because this will result in your BBs having to either split their firepower or not support you at all. What I generally like to do is put myself in between 2 different caps or at a cap which will definetely see a lot of action (very often a B point) I will always try to place my battleship next to cover so only one side of my ship is exposed to fire, it is not adviced to go in the open and open up all routs off attack to your ship, be aware for rushing destroyers tho since they tend to see you as a nice meal when you get to close. It's quite self-evident that you don't snipe since a part of your role as BB is deterent and tanking damage, from long range this is very hard. There is no shame in driving backwards, if you keep your position while 2 Tirpitzes and a Gneisenau are charging you, you will only end up dead, while you can at least kite the for a while whilst driving backwards, letting your team have more time to shoot at them too. KNOW YOUR TIME: I've sinned against this a couple of times since I tend to play quite agressively but knowing when to advance is very important, I tend to go uber agressive when all enemy DDs have been sunk but that can get you in sticky situations nonetheless. Try to follow your team, especially destroyers, unless they are clearly making a mistake (when the entire enemy team is in that location and your dds just want to throw their life away f.e.) When enemy cruisers start kiting you, try to disengage, cruisers are very good at kiting Battleships and you only do them a favour trying to catch up to them. If they start following you it will be easier to hit them with your main battery since they have less time to avoid your shells. When your team is decisively winning you can go on the pursuit (and maybe tank some more damage for more experience =D ) KNOW YOUR SHIP: Some BBs are more fit to go agressive than others, Tirpitz for example has turtleback armour* and torpedoes + a very decent suit of secondaries so it is great for going agressive unlike ships like Izumo that turn like a brick and have a very big and easy to penetrate citadel. * : Turtleback armour is a citadel shape that is in the game which severely limits the possibilities of getting citadelled. Most German BBs have this citadel shape en most high tier German cruisers do too. Some specific tips An incredibly important tip for North: There is almost no situation that calls for BBs to go to the D point, you can't support anything except for D and it will take you ages to get around those mountains, I generally report every single BB that does that because this will handicap your team immensely. FOR YAMATOS: try to avoind getting in a brawling situation, your second gun turret can't aim down enough to hit anything under 5km when you are bow on. To add to this Yamato has severely fallen behind in the BB meta, for a general rule, when you can shoot your nr.3 turret you are over angeling your armour, showing a very easy citadel (citadel just in front and below turret 1) FOR KURFURST: It doesn't matter that you can't get citadelled so easily that you should forget how to angle. You will still eat tons of damage when you give your broadside to the enemy! Try to resist the urge of shooting all your turrets, your turrets are not in a good position and you will have to give a lot of broadside to use all of them. Try to forsake secondary build, I know it's fun to dakadaka but a survivability/stealth build suits the ship a lot better. FOR MONTANA: In my opinion the best BB at tier X and generally a joy to play. Your guns have great angles so you dont need to show a lot of side to use all of them, just keep in mind that when turning or giving full broadside, your hard to hit citadel becomes not hard to hit at all. Personally I like an AA/Stealth build but it performs just as fine (perhaps even better) with a survivability/Stealth build. I don't know how Republique plays so I can't comment on that, and I won't review conqueror because IMO that ship is not a BB. Consumable use Personally I like using spotter planes on my tier 8+ BBs because it helps with shooting over islands and is a huge aid for firing into smokescreens. You can very easily identify the position of a Minotaur from the semi-birdseyeview. Take premium consumables, not using premium consumables is one of the significant symptoms of noobism, a very grave dissease. A premium consumable can save your ship in multiple occasions thanks to the shorter "Cooldown" times they have. (and numbered consumables get +1 charge if you take the premium version, meaning extra medkits, yay!) Don't forget that you CAN buy these for in-game credits, they are relatively cheap and are very easily earned back. On top of this, don't forget to use your consumables, immediately symptom 2 of noobism, a medkit not used at the end of the game is basically wasted, and you definitely want to avoid sinking before you've used every single last one of them. Try to remember to pop your plane just before you die (if you can) the extra spotting it provides can save a teammate!. Consumables cost money if you use them or not, not using them would be idiotic. One last tip for this point, whenever I pop my repair party I wait untill I'm sure I can repair for the full duration, so you get the most ammount of HP out of each repair party, when you are on low HP I would advise not to wait that much, at high tiers even HE salvos can do a ridiculous amount of damage. Priority Targets To finish of this guide I will try to talk a bit about priority targets. -Whenever you get the opportunity to, shoot destroyers, this class is the hard counter of Battleships and it will help your team's chances of winning the game since DDs often decide who wins or loses a game. -Radar cruisers should also be a top priority, they pose a significant threat to your destroyer buddies. If you don't know by heart what cruisers come equiped with radar, learn the list, it's not that big and it will help your team a lot: Atlanta, Belfast, Indianapolis, Chapayev, New Orleans, Dimitry Donskoi, Baltimore, Moskva, Des Moines, MISSOURI, BLACK, HSIENYANG, CHUNG MU, YUEYANG, Edinburgh, Neptune, Minotaur. (these 3 last ones are quite fun to shoot at with battleships *evil laughter*) -If you don't see any of these ships, go for broadsiding targets but dont hold your fire too long if they are hesitant on showing their sides, you might get a penetration through the deck armour! Outro I will propably edit this guide if some new thoughts come to mind! If you have feedback you can always leave it in the comments! Have a nice day! Kathy. Guides to specific ships - How to play Yamato - How to play Montana - How to play Großer Kurfürst Edit: Added some points in specific tips. and a new point called "Consumable use"
  22. On 4 August 1960 HMS Vanguard was towed from Portsmouth Harbour to the Breakersyard at Faslane in the Gareloch,Scotland, just a few miles from where she first set sail in 1946. Under the command of Lt. Cdr. W.G. Frampton were two officers and sixty ratings.She had been sold to the British Iron and Steel Corporation for £560,000. A look back at halcyon days. Tip top old boy!
  23. Haatra


    V tomto vlákně můžete diskutovat o bitevní lodi Richelieu (Francie, tier VIII). WG Wiki (v angličtině, v ruštině) Upozornění: Parametry jsou jen předběžné a můžou se změnit.
  24. Haatra


    V tomto vlákně můžete diskutovat o bitevní lodi Lyon (Francie, tier VII). WG Wiki (v angličtině, v ruštině) Upozornění: Parametry jsou jen předběžné a můžou se změnit.
  25. Haatra


    V tomto vlákně můžete diskutovat o bitevní lodi Gneisenau (Německo, tier VII). WG Wiki (v angličtině, v ruštině)