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Found 7 results

  1. HerMajestysShipGuide: Japanese Cruisers Tier V-IX June2020 version 0.9.5 Be welcome to the second of our guides. Last time we did the Russian tech tree cruisers, and as we are currently grinding our way through the Japanese for a second time, we thought why not just make a guide out of it? So here it is the guide about how we love to play the nippon fun machines. “At this point we really have to talk about a thing that occurs from time to time while having fun with the MM. Often times while playing tier VII we have games in which we meet so called “fail-divisions”, divisions in which for example one player has a tier V New York and one or two others use tier IV cruisers. What happens is that the matchmaker cannot handle these squads and ends up putting them in one team so that team with normally tier V to VII ships is stuck having two tier IV instead of tier V and the other having normal tier V to VII ships. This cripples the team with the tier IV ships so much and they end up losing much of their offensive power, as a tier IV in most cases has no chance of being offensive against the tier VII that sit on the other side. This happens because the Power difference when jumping form IV to V is enormous. For example, Kuma is not a bat ship, but Furutaka is better in any point, better guns, better speed better armour, and so on. This is also the case in most other nations. So, in most cases if the “normal team” does really big mistakes, the “fail team” will end up losing. There for we do ask you, just don’t do Tier IV/V or V/VI squads, it is for your own good.” So, let us begin with the guide: The characteristics stay the same on all ships of this tree, with only Mogami being an exception depending on the guns that are used. Therefore, we will write one guide on how we played the Ships and only make a small exception for Mogami’s gun choice. All of them can get pretty decent detection range when maxed out so they are quite stealthy. All of them are using or can use the famous Japanese 8-inch naval guns. These have decent AP which can devastate broadsiding cruisers and do good damage on broadside BBs when fired on their upper belt. The HE has high damage an incredibly good fire chance and like all 8-inches after the IFHE rework they have 34mm pen so you wont need IFHE. The range on the other hand varies a little bit as Furutaka (T V) only has 13.9km range but it gets constantly better from ship to ship until we reach the peak of 16.5 at the tier IX Ibuki. The range is enough to keep enemies at a comfortable distance while engaging or kiting away but do note that there are lot of cruisers who get much more range. Their downside is that their main guns take ages to turn which makes it mandatory to plan ahead while moving and fighting. They have very powerful torpedoes which do much damage, are travelling at a good speed, and have longer ranges than all other cruisers. They are all able to fire torpedoes at enemies while kiting them and getting a good chance for the enemy to get into the range of the fired torpedoes as they all have a very small gap between getting detected and getting in torpedo range. Some of them are even able to stealth fire their torpedoes as them have less detection than torpedo range. However nearly all of them are only able to fire broadside and backwards so facing away from the enemy is mandatory for torpedoing. Their AA is really crappy until you get to the tier IX Ibuki and tier X Zao they have at least okayish AA power. The fact that your AA will not stop any CV from attacking, makes it necessary to dodge their Attacks and getting a good routine at doing this. Armor wise they do behave more like light cruisers, so there is no scenario in which you can bow tank fire from enemy BBs. However, your armour is enough to angle and bow tank cruiser AP and most of them have enough belt armour to prevent BB shells from penetrating their citadel through it while the ship is angled. They all can move at high speeds and have good rudder shift times, but they also have turning circles that are over 700m which makes it impossible to turn in front of an enemy without giving them a good opportunity of just deleting the entire ship. Because as mentioned above, their belt armour is not enough to protect the citadel against incoming fire when not angled correctly. Consumables: From tier VI on all of them get the choice between Hydro or def AA for their first slot, while Furutaka has no choice and mounts the Hydro. Which to choose depends on your play stile. If you are really annoyed about CVs def AA at least helps to shoot down a few of their Planes although it really is no game changer for their AA. Thy hydro however while not being German is still good enough to help if you must engage a DD. All of them get a catapult fighter whose effect is very rng dependent. Zao gets the option to change this catapult fighter for a spotter which I really encourage you to do so. From tier IX you get a standard cruiser heal which also helps staying afloat as long as you don’t eat citadels. Our little Furutaka and Mogami Gun special: These two are the only ships we get with multiple options for our main battery. For Furutaka its very simple, just get the 8 inch guns as soon as you can, the 200 guns are just crap and inferior in every aspect. With Mogami it’s a little bit different, she can choose between the 155mm guns she had historically first, or she can use the 8-inch guns she was refitted with. We prefer the 8-inch guns, as they do have far less HE damage per minute, but they do have 34mm of HE pen. The 155mm only have 31mm He pen so in order to make them more comfortable when fighting BBs which have 32mm plating it is needed to use the IFHE skill. But this will drastically decrease the chance to set fires whereas the 8-inch guns already get a better chance of setting fires than the 155mm. Also, the longer reload on the 8-inch guns decreases the times we have to overextend when kiting away. Also the 8 inch guns turn faster than the 155mm guns and for the last point they get much better angle when firing backwards than the 155mm which again leads to more comfortable kiting. Our play style: The good concealment allows us to get a little bit closer than we could do with the Russian cruisers. But we don’t really push in before we have the intel on where each enemy is. The good torpedo armament often tempts players into trying early torpedo attacks. Don’t do that. See the Torpedoes of these ships more as a bonus tool for specific situations. If an enemy follows you can set a trap with your torps. Also torps are most effective when you are unspotted. And especially with Japanese cruisers, as your limited arcs let your enemy see by your movement if you have torpedoed, therefore take your time and torp when unspotted. If we face BBs we try to roll with our mates but are careful not to attract focus fire. In most situations kiting against enemy BBs is the easiest way to dodge incoming fire. And never forget that they can overmatch you. If you have to decide, nose in is the better option than making an open turn in front of a BB, but our aim is always not to get trapped into such situations. When there is no BB endangering us and we get only faced by cruisers we tend to play very aggressive. If they seem to open up we fire ap but if they try to nose tank we just spam them with HE. While fighting cruisers it is always important not to overextend, as they can devastate us when doing so the same way we punish every overextension. If we have to choose between overextending to bring in the rear guns and not doing so, don’t using the rear guns is often the better option. When we start getting focused by multiple enemies, we just stop shooting at them to get unspotted and get more distance. For this to work you need to always keep more distance to your enemy then your detection range. In the sum we really love this ships as they reward tactical and calm gameplay and with the torpedoes always keep an ace in the backhand. Our upgrade choices: Tier V Furutaka: Tier VI Aoba: Tier VII Myoko: Tier VIII Mogami: Tier IX Ibuki: Captain Build: This are the builds we are running across this line. Note that there is a variety of builds that can be used on this line especially for kiting/ He spam. For example preventive maintenance can also help very much. We use incoming fire alert to further support our kiting and dodging. Last stand is very important to keep mobile when kiting away even when modules are damaged. From tier IX on he superintendent is useful to get the extra heal but for the lower tears its not that useful. Survivability expert is very useful for cruisers as often times that last HP keeps us longer afloat than anyone would believe. The demo expert is very useful as it just buffs the already quite high fire chance on the 8-inch guns. Radiolocation is big help against enemies that have better concealment than us. And concealment expert is mandatory to improve the gap between detection and torpedo range. And now that you are finished, sail out and get you that Zao! Yar Majesty
  2. conceited

    The Furutaka helped me study!

    I`d like to thank wargaming for making the furutaka. Thanks to the furutaka... I uninstalled the game and gained soo much free time to study for my medical exams! Thanks wargaming! If the worst battleship and worst destroyer had a baby.. it would be the furutaka. Youll be outgunned by cruisers a tier below you... and your reload rate is no where good enough to be accurate. You`ll spend ur time change your ship direction because u`ll get killed, each time you fire is essentially like making that very first shot. avoid this ship at all costs. I dont post but i log on just to express my anger at those [edited]idiots we call wargaming
  3. anonym_EFwxJOPWzlER


    I don't normally play cruisers as i'm not great with them, i have had AOBA in port for a long time and just kept ignoring it, well today i took it to the seas, what an awesome ship, very agile and deadly AP, AA does not seem to great but really good ship, must use this more often, great credit earner
  4. __GUILLE__


    Abro este hilo para que los Skinners de la comunidad empecemos a poner nuestros barcos personalizados. Esta es una primera toma de contacto con el Iwaki que nos han regalado a los Alfa Testers, aún falta mucho trabajo y muchos cambios pero lo pongo para que lo veáis y opinéis al respecto. Algo mas bonito y no tan chillón. Adjunto el archivo, por cierto para instalarla solo tenéis q reemplazar el archivo existente por este en esta dirección de vuestro pc c:\juegos\World_of_Warships\res\content\gameplay\japan\ship\cruiser\textures cambiando la ruta donde tengáis instalado el juego. Por cierto y muy importante, que se me ha olvidado comentarlo, si queréis conservar el barco original haced una copia de seguridad del archivo original del barco. JSC026_Iwaki_1944_a.rar
  5. LordMaddyzzz

    How to play - The Aoba

    Here is my latest video in my how to series hope you guys enjoy! Greetings Maddon
  6. SAVO ISLAND ORDER OF BATTLE IMPERIAL JAPANESE NAVY 8th Fleet Striking Force --- Vice Admiral Mikawa Gunichi Flagship Heavy cruiser Chokai Sentai 6 --- Rear Admiral Goto Aritomo Heavy cruisers Aoba, Kinugasa, Kako, Furutaka Sentai 18 Light cruisers Tenryu, Yubari Destroyer Yunagi UNITED STATES NAVY Task Force 62 --- Rear Admiral Richmond K. Turner Southern Group --- Rear Admiral Victor Crutchley, RN Heavy cruisers Australia (RAN), Canberra (RAN) [versenkt], Chicago Destroyers Bagley, Patterson Northern Group Captain --- Frederick Riefkohl Heavy cruisers Astoria [versenkt], Quincy [versenkt], Vincennes [versenkt] Destroyers Helm, Wilson Eastern Group ---- Rear Admiral Norman Scott Light cruisers San Juan, Hobart(RAN) Destroyers Monssen, Buchanan Picket Ships Destroyers Blue, Ralph Talbot The Battle of Savo Island (HBO) Quellen: + www + http://pwencycl.kgbudge.com/S/a/Savo_Island.htm + https://de.wikipedia.org/wiki/Schlacht_vor_Savo_Island + Fight to the Death - Battle of Guadalcanal (Graphic History) + THE NAVAL BATTLES FOR GUADALCANAL 1942 Clash for supremacy in the Pacific + http://www.welt.de/kultur/history/article108496055/Savo-Die-schlimmste-Niederlage-der-US-Navy.html
  7. One of those games with 2 cv.s each side, clev guys rushing in and hunting BB.s, and our CV abandoned.... I switch my sonar ability for the AA one - and I just feel was the right decision ! 13 flies out of game, both our CV survive the game, a red DD and an New Mexico challenge the Aoba aiming skills: The DD die on first shot - single turret, HE right on bow, surgical precision, at 7,6 km. New Mexico burn all day long so bad (he was closing on our CV.s bow ahead, like a buffalo who saw red (on this case, CV.s ) and he use only his bow turret.... not so well, but he offer an huge target for my HE; At 12 km I put some fishes on water toward him (he was closing full speed) and he saw them at 6 km - moment when he turn at me BUT his guns toward the CV.s - so, I just make a fast spin and use the other pair of launchers - hit him with 2 torpedo when his health was at 1/3 from my HE .... I took some damages but at the end of day, I fall in love with this girl - Aoba.