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Found 65 results

  1. [SPAM-] Sexy Pantsu Armored Militia Team SPAM- est un groupe multigaming avec comme socle commun wows ouvert sur les jeux suivant GTFO /HALO / BDO / Monster Hunter / fall guy /Amon us pour l'instant. Liste des Responsables du clan Responsable discord : Youti_God_of_Pantsu Modérateur discord : Elitefatal / In_the_Navy / UnicornGall / Nardof /NoSkill_All_Luck/redspirit69 Notre hymne Objectif du clan Pour le FFA/opération/coop : Play for fun Division loufoque Aucun entrainement Aucun style/méta de jeux imposé Pour CB wows : Clan battle : récompense ligue tempête Les bonus wows Critère de recrutement - Discord obligatoire Il est recommandé pour une meilleure intégration dans le clan wows d'avoir : - stat en progression - 3500 partie mini - 5 tier 8 non premium - Présence discord 2 jours mini - Pour participer au CB avoir un Tier 10 croiseur ou CA + stat moyenne (53%) Période d’essai 2 semaines pour avoir le tag ingame Toutes les autres candidatures seront étudiées Ouvert au recrutement aussi sur GTFO /HALO / BDO / Monster Hunter , vous n’êtes pas obliger d'appartenir au clan wows pour rentrer dans la team SPAM-. Diplomatie / extérieur Pour infos : - Ce n'est pas la peine de nous proposer des entrainements . - Nous accepterons toute confrontation fun avec règle drôle ou autre. Sinon le discord reste ouvert a tous les autres tant qu'ils respectent les règles établies du discord de clan. Conclusions Nous ne pouvons pas croire ce que nous ressentons quand nous sommes sur wows, Nos folies font disparaître la tristesse, Alors prenez vos navires, n'ayez pas peur de montrer votre talent, Spamons le monde avec les couleurs de l'arc-en-ciel, Propageons nos créations et noyez le forum de nos délires, N'ayez pas peur d'essayer un angle différent, Parfois, les idées peuvent provenir des yolostyle, Nous serons votre guide, suivez-nous dans une aventure, Nous allons conquérir les esprits et étonner le monde ensemble, Nos bêtises ressemblent au paradis, Un tel yolo skill est un joli cadeau à voir, J'espère qu'un jour nous partagerons des souvenirs, Tu spam le monde et nous jouerons nos mélodies.
  2. ARP Maya (Atago clone), ARP Yamato and Musashi announced! Black friday ships as well, no surprises there with Atlanta, Cossack and Kaga. However JB is making a comeback! https://blog.worldofwarships.com/blog/86
  3. ColonelPete

    When will you fix captains voices

    Since two patches ago the voices of special captains (ARP) do not work correctly. When will this get fixed? It should be quite easy as there are mods that will do that, but I do not want to use mods.
  4. Afghanicus

    ARP ships

    I was just wondering how do you get those ARP ships anyways? That was some event in the past that won't be repeated again? @MrFingers posted this on another thread... When was this anyways? Will those be available again? What's their advantage anyways? I guess it's not just the camo as the B version of the ship. I'm asking because I own 0 ARP ships and I wonder why is that. I guess that 'event' was either active before I even joined (1 year ago) or it was during a time I was on an actual ship and didn't play for about 4 months...
  5. BlackYeti

    On a positive note...

    ...the ARP and Dragon ship camos finally give basic bonuses and on top of that they even count as full premium ships now. Much appreciated WG, thank you!
  6. MERRYmarksman_1

    Flota Mgły

    Yo, jestem starym graczem i miewałem długie przerwy grając w WoWS'a, przez to nie załapałem się na wydarzenie z Flotą Mgły. Podzieliłby się ktoś wrażeniami z rozgrywek okrętami tej serii? Jakieś filmiki na YT albo coś?
  7. BlackYeti

    ARP and Dragon camo bonus

    @MrConway I summon thee! Some time ago there was a proposal for the ARP and Dragon camos to provide at least basic bonuses (detectability and dispersion, even without xp bonus) which seemed fair as you can't use other camos on those ships. You promised to pass on the feedback to devs. Any update on that? :)
  8. So with the 0.7.8 update someone decided that the additional contents panel for the port was to complicated, so they decided to change it and simplify it. Somewhere simplify turned into "remove the options I actually use", as in what ships do I want displayed in my port. My port is already a very unorganised cluttered mess and all of the 43 Kongo and Myoko clones are not helping. So there it is, I can hide the exterior (never bothered me) in battle and in port, but I can't hide the ships anymore. A petty thing to complain about sure, but it was one of the few options I actually used in that menu for reasons stated above, so it is not really "simplifying", more like annoying. So is there a way we can have that option back please?
  9. Russia_Moth_Her_Lamp

    2 questions

    Salut les marins, Deux questions pour vous. Comment on peut cacher les navires ARP dans le port ? Depuis la dernière maj, je ne retrouve plus l'option dans les paramètres du port pour cacher les navires (j'ai seulement cacher les camos au port et in game). Quelqu'un sait où ça se trouve ? Deuxième point. En farfouillant dans les options, je vois une ligne dans les options de contrôle "désactiver touche shift pour les porte-avions". Ca veut dire quoi ? Merci :)
  10. angelsrulz

    Arp ships gone

    Well-- lovly new update.. but where the hell dit all my arp ships go.. and the port to them.. it is okay if you remove that ships i can live whit that but then i whant the silver or the monny back for all the gear i put on them and dissaperet whit them or els you are cheating people again
  11. DFens_666

    Special Voices?

    Hi With the changes to the Sounds, i cant seem to get the special voiceovers to work. My Voiceover language is English (as always i guess) so now everyone talks english. I dont see an option in there to get standard language for everyone. I like the special voices and i was pretty upset to hear my Haruna talking english. Setting the Voiceover Modification to National made her talk normal Japanese. Also Stevan Seagal is gone too. Am i too stupid to find it or is it gone ?
  12. Hallo, was macht man denn mit den ganzen ARP "Kongos"? Ich habe 2 mein Bruder 3 und gespielt werden die fast nie. Die haben wir bei irgend einem Event erspielt und haben keinen Nutzen an den Schiffen. Ok, sehen ja recht nett aus, aber eine bunte Kongo in Hafen, reicht auch aus. Oder gibt es einen anderen versteckten Nutzen, den wir noch nicht entdeckt haben. Evtl. sollte man diese Schiffe auch verkaufen dürfen oder evtl. tauschen! Ist eine Anregung über die man mal nachdenken sollte. Ich würde z.B. gern eine Oktober Revolution kaufen, aber bei so vielen Kongos im Hafen, glaube ich nicht, dass ich ein weiteres T5 Schlachtschiff brauche. Also sind diese ganzen ARP "Kongos" eher verkaufsbehindernd als verkaufsfördernd! Sieht das ganze jdm. ähnlich? No1o1
  13. We have the Arpeggio of Blue Steel ships for quite some time now in the game. As a matter of fact, they have inspired me to look up for what this fictional universe even was. By now I’ve seen all the animated adaptations (honestly there aren’t too many) and I’m up to date with the manga. Now – the ships we got have their own voices and looks (although only colour-wise), so I thought to myself – why not make them have their own personalities? They are not meant for competitive gaming anyway, why not go a little bit crazy and create captain specs that reflect what the mental models behave like in the Arpeggio universe? Anyway, I’ve been trying to make those setups diverse enough, yet not overly ridiculous. (the missions took place before I had some of the ships required tier-wise), but I’ll describe what I think should be an option for such an approach. I’m not covering upgrades, consumables, and I leave the order of picking those skills to you. If need be, I may recommend something there as well later on. I don’t have all of them This presentation contains explanations, so obviously some spoilers are coming, though most of you reading this are probably keeping track of the Blue Steel. In case of conflicting information, I preferred to stick with the manga. First of all: the Kongō sisters. 1. Kongō As a flagship of the First Oriental Fleet, she is commanding and playing a role of a spectator, until the circumstances force her to deal with the I-401 herself together with an assembled task force. She covers herself in spatial distortion to call in Ise as support, and when she’s immobilised and struck by aerial-dropped warheads, her bow continues a descent towards Matsushima II, with an eye of capturing Chihaya Gunzō. She is usually judging the situation correctly, although her overconfidence in technical superiority can make her vulnerable. Her sinking by airplanes made me go for absolutely no skills that can be effective against planes. · Priority target – she’s the flagship, of course someone wants her down. But she also seems to have some kind of an insight into the enemy attack, much due to the information provided by her subordinates. Besides, Kongō’s ability to perceive threats is explicitly mentioned by Hyūga while creating a diversion against Hiei. · Preventive maintenance – not that easy to get to the Kongō herself, which is why it’s even harder to aim at specific parts of the ship. · Expert marksman – a good commander can react to enemy movement quicker, in fact I remember at one point she says something along the lines “Swift and decisive should be an ideal of a warrior”. She also has a very good sense of target selection, as stated by Iona in chapter 70. · Last stand – even after breaking into multiple parts, her bow continues chasing the Matsushima II. Do I need to say more? · Superintendent – additional flagship equipment can be introduced from the orbit. · Vigilance – see the comment on the priority target. · Basics of survivability – Kongō can adapt to the situation pretty well, a bit like in case of the expert marksman. · Concealment expert – while using flagship equipment, the actions of Kongō remained pretty mysterious for 401’s crew. In fact, they had to rely on Hyūga’s experience of what a use of this equipment might even mean. 2. Hiei Hiei is very strict and wants to rely on an analysis of the Joint Tactical Network resources, consisting mostly of past records of Fog experiences and engagements, that are being uploaded by all the ships. She admires Kongō, but lacks her insight. Incapacitated by Hyūga bringing a gun turret at her face. Not a very bright way to go. · Preventive maintenance – preventing damage to vital parts can be somewhat improved by analysis of damage sustained by other ships in the past. · Jack of all trades – Hiei surely has went through multiple pre-arranged scenarios, so in most situations she’s able to get her assets out a bit more quickly. · High alert – not really a good name for a skill for Hiei, but the thinking behind it is sort of similar: she has stored the things needed in an order that allows her to access them a bit more freely if an opportunity arises. That’s not en equivalent of a tactical flexibility however. · Superintendent – I’m sure they can find some spare space for additional nanomaterials being stored. And who would arrange this space better than Hiei does? · Basic firing training – purely because training, Hiei loves it. · Advanced firing training – just as above. · Fire prevention – even the Fog has to possess manuals for that. 3. Haruna Haruna seems calm. She usually is. Unless she gets into some serious combat for someone she wants to protect. Sunk by Hakugei 3’s torpedo at Yokosuka. In the defence of the Osakabe residence she has torn vehicles apart with her bare hands and taken out helicopters by hand grenades. A truly manual AA and close combat platform, isn’t she? Owner of a very large coat with plenty of spare volume underneath. · Preventive maintenance – a bit boring? Haruna doesn’t think so. She’s just the one responsible for technical calculations in her duo with Kirishima. Perhaps that’s why she survives the explosion at Yokosuka much better. · Expert marksman – at close range there’s a lot of aspect changing, better be prepared for that. And apparently she could outpace her adversaries easily. · Adrenaline rush – the only Fog ship who has gone berserk, almost annihilating Japan by overriding Maya’s fire controls in anger. It took an intervention form the Admiralty Code to stop her. · Superintendent – the coat! She surely has something extra hidden in there! · Basic firing training – when fighting multiple enemies at close range, every gun has to do its job as fast as possible. · Advanced firing training – being the first to strike is an advantage by itself. · Manual AA – you surely can handle those guns by hand, if you can throw grenades at aircraft! 4. Kirishima The most aggressive of all four. To a point she basically becomes target-fixated and doesn’t want anyone to interfere in her dealing with it. She doesn’t mind firing everything at what she wants to see go down. Kirishima doesn’t care too much about safety procedures or checking surroundings – target first. Sunk by Hakugei 3 in Yokosuka with Haruna. Further records might show a character evolution towards a calmer approach, a bit more like her twin sister, but as seen in the encounter with Atago, Kirishima is still willing to advance despite the odds not being in her favour. Or rather not considering them at all. · Expert loader – it’s better to take out a target fast, with a weapon that gives the best chance of success. · Expert marksman – every gun on target as soon as possible! · Adrenaline rush – she indeed has more fun the harder the situation gets. · Basic firing training – extra rate of fire. No need for further comment. · Basics of survivability – in case a turret gets knocked out, she will surely work hard to get it back into an operational status. · Advanced firing training – extra range for reaching engagement distance quicker. · Manual fire control for secondary armament – everything at the target, no distractions shall be given a thought! Then we have Takao, many fans’ favourite: Takao Takao is very mission-focused and has a “bad habit of putting firepower first”, as she describes herself at one point. Obviously caring for the captain, a ship that has weathered more than a single storm. When in control of herself she wants to pose as indifferent and elegant, though in reality not many ships outmatch her very emotional approach. Takao has gathered a fair amount of information about tactics and has developed a brilliant insight into what the next enemy move might be. Oh, and she loves heavy and destructive armament. · Priority target – in her battles Takao is aware of the enemies facing her. Only her sister Atago was able to outsneak her. Even so, this was some mental model adventure, not an actual combat. · Expert loader – this is one of the firepower skills. Takao likes hitting hard and decisively, which is hard to do with the wrong type of ammunition loaded. · Jack of all trades – having performed almost every mission conceivable, Takao has skills that allow using her specs to the maximum extent. · Adrenaline rush – for the captain she shall not fail, no excuses. · Basics of survivability – in a battle against U-2501, Takao has performed one of the most extensive repairs ever commenced by a Fog ship. · Superintendent – mostly for the sake of the additional heal, reasons as above. · Vigilance – she has a fairly decent record against torpedoes, but of course no ship is capable of taking them all day long. · Concealment expert – this is Takao when she sneaks up to watch Gunzō, or when she gets into Chihaya Saori’s house. And finally, four Myokōs, although those are the least developed characters, so I went with quite basic ideas as a base for my work here. I got somewhat compelled to rely much more on their versions form the movies, because that’s what made them more developed as characters. It became a weird mix of those as a result. In the manga they are quite plain and acting as a background. In fact, we’d be able to say much more about Lexington, Vampire, Yukikaze, Repulse, Chōkai, Nagato, Zuikaku, even though many of them haven’t fought so far at all. It’s not a criticism towards the original plot, as the animated version is already closed and it has created its own universe. The much more complex comic-universe keeps expanding, so it makes sense some characters seem incomplete for now. 1. Myokō Myokō is the most serious mental model of all, comparable in my opinion to some extent with Atago only. Keep the jokes away. She leads the other sisters into combat, maintains order amongst them, and keeps a large part of communication with Hiei. Because of this, I decided that she should get a pretty “boring”, purely utilitarian WoWs Myokō-class setup. · Priority target · Preventive maintenance · High alert · Jack of all trades · Expert marksman · Adrenaline rush · Last stand · Demolition expert · Concealment expert 2. Nachi Eyes and ears of a fleet. This lady will see you before you see her, transmit your location to everyone, and let them sink you once she stretches her back sitting calmly on a deck pillow she owns. No damage-wise improvements, every intel perk you could possibly imagine. · Priority target – there’s no way you get close to Nachi and aim at her unless she lets you to do so. Or unless you have a supergravity cannon with a horrendously strong tractor beam like Matsushima II. · Direction centre for catapult aircraft – 2 planes for double spotting of torpedoes and ships. · Incoming fire alert – a shot can be detected quite easily by her surveillance sensors. · Jack of all trades – not a straightforward pick at 2 points level, so I went with an idea that we’ll at least get the access to hydroacoustic search faster. · Superintendent – more charges of hydro or floatplanes per battle, less likely to get surprised · Vigilance – I don’t think I need to explain that · Radio location – some additional info as to what is the nearest threat or target. · Concealment expert – to make Nachi spot first, instead of being spotted first. 3. Haguro A racing boat of the Fog. You’ll have a hard time landing a hit, and if you do, the engines will probably be held in a decent condition by the operator herself. She likes to move. Got sunk by I-401 after mistakenly colliding with Nachi in a sharp evasive turn, which is perhaps partially in line with her reluctance of maintaining order or in this case – formation. · Priority target – for the very sake of dodging · Preventive maintenance – to reduce the chance of rendering propulsion or steering inoperable · Incoming fire alert – as in case of priority target · High alert – fix everything as fast as possible · Expert marksman – in quick engagements slow turret rotation would have been a liability · Last stand – let’s say she can protect her vital areas so that only a part of the crucial system may get disabled with one shot · Basics of survivability – for the times when it’s better to conserve forced repair · Vigilance – harder time for torps to hit as well · Concealment expert – coming in and out so fast you may not notice when 4. Ashigara A crazy mental model, a direct contrary of Nachi. She goes as close as you can to hit as hard and as often as you can. Always in the vanguard, always as aggressive as possible. But make no mistake – she’s still a part of the Fog and does not do it because of selfish desire for glory. If need be, she can take a hit so that other ships will be able to endure longer. Still – perfectly honestly – she loves doing things by herself. · Expert loader – as expected of a hyperactive ship skipper. · Direction centre for catapult aircraft – since we can’t equip double energy swords, nor a launched spike… · Expert marksman – at close range this is necessary. · Adrenaline rush – Ashigara is used to “stressful” working conditions, yet they still manage to excite her. An adrenaline addict, I’d say. · Torpedo armament expertise – as with expert loader. · Basic firing training – because more shots is what she really likes. · Demolition expert – some ships just want to see the world burn. · Advanced firing training – because Ashigara really wants to bring out every weapon as soon as possible. So it’s mainly a trait of impatience. (As an alternative you may even want to switch demolition expert and double fighter plane for manual secondary armament, but I just think this is starting to take too much toll on the in-game ship’s performance. Not recommended, but closer to the personality.) Maybe I’ll revise them as new chapters come out with additional information on the characters, but right now I feel like those options are the most relevant set I could make.
  14. GunnyGreenhill

    Where are the ARP ships

    The select ship option doesn't display ARP ships. Where are they?
  15. Reksiu3

    Event ARP

    Czy jest szansa, że wydarzenie z "Flotą Mgły" się powtórzy? Jeżeli tak to czy nastąpią zmiany? Zachęcam do dyskusji : )
  16. It is here update 0.6.9 What will it bring besides the Yamamoto Campaign, it does have something very rewarding for you as a player especially when, - You are a fan of Arp Ships - You have a Dragon ship (or two) - If you do have an IJN Captain - You like to train your Captain with incredible speed to 19 - You kept all those Arp and Dragon Ships Well, something you might have missed in the update from Dasha, that in this new update 0.6.9, Captain from IJN are now fully interchangeable with both ARP and Dragon Ships So now an x3 exp for the first win and you have an IJN Captain, comes to if you still have all 9 Arp Ships and the Southern Dragon that would bring you 11 times, x3 exp for your IJN Captain. And then there are also some extras like signals not included. So in a short time, this will lead to a 19 point IJN Captain. And that my dear friends will lead to you yes you guessed it! 11 times XP multiplier a day (and your signal multiplier), which leads to in a short time very much Captain exp for free which you can then also use on your other Nation Captains. So my guess would be to see a lot of ARP and Dragon Ship in the times to come Dutchdelightsnl
  17. Reksiu3

    Event ARP

    Will ARP event return? If yes will it be changed? What do you think? Feel free to join into discusion : )
  18. Aradel12

    Arp Voices troubles. bug?

    I have noticed recently when trying to change the voice overs that most of the art voices had been removed for me. The only one not removed was the Kongo voice but i think that is because that is the only arp ship I actually have, but it I know that I defiantly had the ability to have all the possible voices which I thought we could now use since the arp event was over. But now they are removed for me so is there anyway to get them back? they must be in the files somewhere but I have no idea what to do with that stuff.
  19. Salut ! J'ai un pote qui vient de commencer à jouer à Warships, et il ne dispose d'aucun navire ARP. Bon jusque là tout va bien. En revanche, il ne peut pas les voir. Je sais qu'on peut les activer avec le carrousel, mais la possibilité n'est pas disponible pour lui... (La colonne "supplémentaires" avec la case Arpeggio à cocher n'est pas apparente) Donc si quelqu'un a une idée quant à la façon de pouvoir les voir, ce serait cool ! (parce que j'aimerais bien me la péter en lui montrant ma collec )
  20. Die 14 Tage sind jetzt ja wohl rum. Oder habe ich da was verpasst? https://worldofwarships.eu/en/news/common/arpeggio-reminder/
  21. Hello everybody, I was wondering if anybody heard about the ARP Flag and the last set of three captains we should recieve if we completed the entire ARP content. From what i know they would deliver those withing 14 days after the ARP content was over and it is now exactly 14 days later. Yet i havent recieved the Flag nor the last three captains so i was wondering if anybody else already have them or WG EU just forgot about it. I tried searching through the forum but couldnt find any topic about it hence the new post. Sorry if this has already been discussed somewhere else P.s. I know that allot of people dont like animu in the game with historical ships but please keep the flaming on low, thanks.
  22. Eshmun


    ¡Por fin tengo el Takao! Pero ahora vienen mis dudas, que habilidades pongo a la comandante, jeje, porque este barco es totalmente diferente de mi Pensacola y del Mogami, cruceros que tengo y sigo jugando. Asi que si algun capitan experto me puede aconsejar me vendria bien, porque estoy perdidisimo, casi nunca juego con acorazados, por eso dudo. Gracias a Wargamming por este pedazo de evento, me gusta mucho, espero poder seguir jugando con estos barcos el año que viene.
  23. Hallo Leute, endlich sind die letzten ARP Schiffe erspielbar. Die T9 Mission von Takao wurde ja nun auf T8 gesenkt. Daher wollte ich WG darum bitten, auch die Mission für Nachi von 20 Kills pro Nation auf 80 belliebige Kills zu ändern. Ich weiß wir haben einen ARP Thread, da ich aber nicht möchte, das dieser Post in der dortigen Debatte über T8 oder T9 MIssion untergeht haben ich ein extra Thema eröffnet. Lasst mich bitte kurz erklären, weshalb ich um diese Änderung bitte. Die Mission setzt vorraus, dass man jeweils 20 Schiffe der Deutschen, Amerikaner, Japaner und Russen versenkt. Das Hauptproblem hierbei ist, dass die russichen Schiffe nicht in jedem Gefecht vorhanden sind. Dies kann meiner Meinung nach zu einem richtigen wettrennen führen, wer nun das Russenschiff versenkt. Das habe ich auch schon ein paar mal erlebt. Solche Wettrennen führen meistens dazu, dass Spieler in dem Versuch diese einzelne Schiff zu versenken entweder Ressourcen verschwenden (z.B CV der Russen Kreuzer angreift trotzt Luftabwehr) oder ihr Schiff absichtlich in Situationen bringen, aus dennen sie nicht mehr lebendig heraus kommen können. Hierdurch entstehen Situationen in dennen klare Siege verschenkt werden. Dies ist für den Rest den Teams ein Ärgernis. Kurzum in der jetzigen SItuation stört die Mission das Teamplay eher und fördert ein Spielverhalten, welches eher Kontraproduktiv ist. Daher sollte meiner Meinung nach die Mission abgeändert werden. Entweder wie oben beschrieben, 80 beleibige Kills oder die Möglichkeit, die Mission in Botgefechten abzuschließen. Da letzteres aber eine Vereinfachung wäre, würde ich die 80 Kills bevorzugen. Übrigens auf den Russischen Server durften sie sogar die Takao im Botgefecht erspielen, also bitte fangt keine Debatte über einfachheit der Mission an.
  24. ABED1984

    ARP Voices

    Some ARP voices are missing like "Hiei" and "Ashigara" in the "Voiceover" tab. Not sure if that is intentional or not. Do you have that same issue? Thanks.
  25. Sorry if this should be somewhere else, but the Yokosuka port needed to show my new ARP ship I have just got is not showing. So I have no ship/commander. The mission was 1mil damage tier5+. Any help? *The ship is tier 5 premium, but im not sure of its name