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Found 66 results

  1. Redcap375

    The CV Captains Cabin

    I thought i would make a post/area for all of us remaining die-hard CV captains that are left. To share ideas, tactics, advice or anything that is on your mind. We all know how CVs have changed over the years to the point that we are now at. Our planes being obliterated, our targets becoming less and less obvious and being restricted to a spotting or DD hunting role. But i'm not complaining chaps, we CV players have a stiff upper lip and just roll with the AA punches. Lets use this to help other noobie CV players trying to find their CV feet and give them a chance to get past tier 7, if they are a sucker for punishment. Lets try and keep CVs from disappearing from this lovely game, so we can have enough players to keep within are own tiers, not playing 2 tier higher games that suck you know what (tier 6 planes on a tier 7 CV that play at tier 9 games) But most important of all, lets use this to have a beer and talk about the good old days and share stories. To give advice to the new generation and to warn them of things still to come. To share options on updates that effect the way we roll. Battle reports that show all is not lost. The door is always open to other Captains that wanna share a friendly drink, after all, we are all captains trying to get through this. Mess rules apply and gentlemanly conduct is a given. Now, where is my gin and tonic
  2. True_Winterfeld

    Is AA to strong on HT?

    Hallo everyone, yesterday, on Flamus stream, I did witness how a Minotaur downed 71 (seventyone) planes of a TX CV. You can say nice but from a neutral point I have to say, seriously WG? I know, its an arcade game so historical references are always kind of edgy but in WW2, even with the full AA spec like the Cleveland, no ship downed nearly 71 enemy planes or CVs would be immediately obsolet. Hell, even modern AA systems arent that effective. What my real point is, this cant be a fun experiance for a CV skipper that whole regions of a map become no fly zones. It kind of sucks. My first thought was that the whole AA mechanic needs a rework so that both sides are satisfied. I would like to see after witnessing this, of course this is all theory and sadly I cant put it into test nor do I know if the following would be even possible with the current game engine, that the stronger the AA gets the more the accuracy of the DB/TB bombers suffers. Like dispersion works on guns at range. You could have the autodrop, with higher dispersion but lower possible loses on planes or the manel drop where you have more accuracy but you will lose more planes in a strike. So you have a choice as a CV skipper. Do I go for the auto, with less planes lost or do I go for the manuel with increased loses but less dispersion. The absense of CVs is kind of sad because it changes the game so much if you have CVs in a match. What are your thoughts on this issue?
  3. Zdravím kapitáni, s příchodem týmových bitev se zvýšil důraz na komunikaci mezi jednotlivými členy týmu a ten je zpravidla v angličtině. Jelikož mám spoustu známých, kteří nemají příliš dobrou (nebo vůbec žádnou) úroveň angličtiny a v bitvách (místy i na fóru) nerozumí svým spoluhráčům, rozhodl jsem se sestavit a přeložit nejčastěji používané zkratky ve hře. Dále k nim připojím i několik krátkých, heslovitých příkazů v angličtině. Začněme tedy od základu a to zkratkami, které označují lodě: BB (battleship) - Bitevní loď CA (heavy cruiser) - Zde lze přeložit jako těžký křižník, zpravidla je CA nejčastější označení křižníků obecně CL (light cruiser) - Zde lze přeložit jako lehký křižník, toto označení se příliš nepoužívá, nicméně lze se s ním setkat CB/BC (large cruiser) - Volně přeloženo je to velký křižník, s tímto označením jsem se setkal pouze na anglickém fóru CV (Aircraft carrier) - Letadlová loď DD (Destroyer) - Torpédoborec Poznámka: Můžete se setkat s tvary kdy je na konci přidáno "s" to znamená množný tvar (DDs - Torpédoborce, CAs - Křižníky) https://en.wikipedia.org/wiki/Hull_classification_symbol (Zde je zdroj všech zkratek na které můžete u typů lodí narazit) Další zkratky jsou zkratky národů: IJN (Imperial Japanese navy) - Lodě japonského námořnictva (Tedy IJN CAs - Japonské křižníky) USN (United States navy) - Lodě amerického námořnictva (Tedy USN DDs - Americké torpédoborce) Nyní zkratky označující letadla: VF (Fighters) - Zřídkakdy používaná zkratka stíhačů (běžně se používá nezkrácené Fighters) TB (Torpedo-bombers) - Torpédové bombardéry VT (Torpedo-bombers) - Méně často užívaná zkratka pro torpédové bombardéry DB (Dive-bombers) - Střemhlavé bombardéry VB (Dive-bombers) - Méně často užívaná zkratka pro střemhlavé bombardéry ​ Zkratky munice: HE (heavy-explosive) - Výbušné/Zápalné granáty AP (armor-piercing) - V doslovném překladu pancíř-prorážející jinak také průbojné granáty ​ U munice bych si dovolil připojit nejdůležitější slova objevující se v topicích, sice to nejsou zkratky, ale nebude na škodu je zmínit Shell - Střela jako taková (vystřelený náboj) Shell velocity - Rychlost střely (zpravidla narazíte na toto spojení u lidí, kteří hrají clevelandy a brečí nad pomalými střelami, ale může být použito i v dobrém slova smyslu) Shell arc - Oblouk střely, myšleno jako tvar trajektorie střely High/Big Arc - Velký oblouk Low/Small Arc - malý oblouk (plochá trajektorie) Penetration - Průraznost střely Dispersion - Rozptyl ​ Vlastnosti lodí: Conc (concealment) - Maskování (v přístavu poslední z vlastností lodí) AA (anti-aircraft) - Protiletadlová obrana RST (rudder shift time) - Doba posunu kormidla (myšleno do krajní pozice) Secs (secondaries) - Sekundární výzbroj lodi Torps (torpedoes) - Torpéda Smoke - Kouř, který využívají torpédoborci a Kutuzov Repairs - Opravy (mohou být použity ve 2 smyslech jedním z nich můžou být opravy jako opravárenská četa a nebo také jako doplňování HP) nutno rozpoznat z kontextu, když někdo napíše Repairs on CD - myšleno že nemá naběhlé opravy, pravděpodobně myslí opravárenskou četu. V případě věty I have no more repairs - tedy už nemám další opravy je to myšleno jako doplňování HP Rudder - Kormidlo Eng (engine) - motor (Pozor zkratka Eng také může znamenat English - Angličtina/Anglický atd...) Def. fire (defensive fire) - Vlastnost u křížníků zpravidla od 6 tieru, je to ten spotřební doplněk, který vám zlepší AA Další důležitá slova, příkazy, zkratky a slovní spojení: Cap - 2 významy první je jako kruh zabírací zóny (A,B,C na některých mapách D nebo zkrátka ten kruh s vlajkou, který když po určitém čase zaberete tak váš tým vyhrál) druhý význam je jako sloveso tedy Cap A (obsaďte zónu A) Spot - Nasvítit/Rozsvítit (Spot A - Nasviťte zónu A) Def- Bránit (Def base - Braňte základnu) Attk (attack) - zaútočit Focus - Soustředit palbu (jinak ve hře klávesa F3) Focus Omaha - Soustřeďte palbu na omahu Help - Pomoc (F8) Rush - Nalétnout, vletět někam co nejrychleji (Rush A - Vlítněme na A? Don´t rush - necpěte se dopředu) Hide - Schovat se Flood/Flooding - Zaplavení Fire - Zapálení CD (Cooldown) - Velmi důležité oznámení, CD se používá zpravidla u spotřebních doplňků a znamená to, že ještě nejsou načteny (Repairs on CD - opravy nejsou ještě načteny) ​ Tak pokud jste dočetli poctivě až sem, gratuluji a děkuji za vaši trpělivost. Vím, že jsem spoustu zkratek a důležitých věcí jistě zapomněl, nebo možná napsal zmatečně. Ale věřím, že lidem kteří nerozumějí anglicky a ztrácí se v salvách zkratek a anglických povelů více než ve sprškách nábojů od Atlanty tento topic alespoň trochu pomohl. Komentujte, kritizujte, ptejte se a hlavně doplňujte další věci co vás napadnou.
  4. thunder3oo

    Points of view

    Last update brought many good things, however, I observed some problems. 1. While I was sailing Svietlana I shot at least two salvos of HE into an enemy ship (a low tier cruiser) that was pretty close to my ship. Those shells did no damage at all, like they were bouncing AP's. I've seen no problems like this one until the last major update. 2. Unrelated to the update. Bogatyr is a fun ship (I consider her to be better than St. Louis), but she gets many battles with CV's, while she has no AA. If in higher tiers battles you have reasons to ask cruisers (for example) to protect your ship with their AA, lower tiers cruisers can barely defend themselves, so there's no reason to ask for help, they can't give any. My suggestion is to keep her out of battles that involve CV's, since it's an uneven situation. CV's have the upper hand and Bogatyr can do nothing about it. 3. Also, since the last update something weird happens. I have an enemy in my reticle, selected (locked) as target (no matter what I sail, this is not about a particular ship). I move away from it, out of my guns range. If the enemy ship disappears from my sight (island or smoke between us), and later is spotted by me or another teammate, it appears out of my guns range with reticle locked on it, even I can't hit her. Was that intended, or is a bug? 4. With the introduction of weather, CV's and DD's are OP again. Planes and DD's are hard to spot, all you know is that you have your ship on fire/torped. 5. Another good ship is Budyonny (excepting her turrets - they are getting blown too often). I wonder why there's no fighter option to protect her. I've seen in Public Test that higher tiers ships have the option to choose the plane. Ok, Budyonny is a tier VI, but even so, her AA cannot be compared with Cleveland's (which are better and also better positioned, in my opinion). Not only she has to defend herself only with AA, she has no possibility (as Cleveland) to use a fighter for several minutes as spotting plane for discovering DD's or torps, which makes her very vulnerable. Speaking for myself, since the ship has enough gun range, I would enjoy a fighter and not a spotting plane for more range (which changes the view of the target by going above it, that's pretty annoying when you have to discover and target a DD who's close).
  5. SniperWolf90

    New Ishizuchi model, AA buff?

    Was looking at my Ishizuchi when I discovered that there are guns on top of the main turrets. Is this new? I have not seen them before, there is 10 of them in total, two for every turret. They are not in the equipment list of the ship, they seem to be the same type (they look the same) as the AA guns mounted on the vessel (AA Guns 80 mm / 40 3rd Year Type). I have not tested them them yet, but since they are not in the list of weapons on the ship, I doubt they work. Sooooo, is this an AA buff in the works?
  6. I do not know how AA works for DD Hatsubaru. Respectively AA armament also mentioned the main guns (2x127). How it can be used against aircraft? It need the Captain skill or it is automatic?
  7. Hi, There was recently a (troll) post about Tirpitz AA. This post made me interested in how the T8 BBs compare AA wise based on the in-game data. Since I have all three T8 BBs and like doing stuff in Excel, I prepared a simple analysis. Setting AA aura damage is compared with different captain skills In order to consider different AA ranges, we assume that a plane flies straight at the ship at a speed of 0,3 km/s All ships with top tier hulls, but without AA modules or flags Insights In the default state, Tirpitz has indeed the weakest AA However, Tirpitz benefits the most from manual AA A manual AA Tirpitz is damage-wise better than an AFT Amagi Manual AA yields the largest % increases on all ships, even the Amagi However, only Tirpitz and North Carolina have a large part of their AA DPS in durable dual purpose guns Caveats As others have pointed out below, there are additional factors which are not quantified here If the CV makes a lot of re-adjustments with his planes, AFT is of advantage Similarly, with AFT your AA aura can overlap more with that of friendly ships, creating some AA synergies The way the game determines whether or not a plane get shot down is complicated. This is not considered here. There could be a overproportionate effect for planes that stay in your AA aura for longer AA damage comparison % aura damage from dual purpose guns Captain skill scenarios Setting: Tirpitz has only its dual purpose guns available Question: how many non-dual purpose guns would the enemy ship have to lose, so that the AA DPS breaks even Example: An AFT Amagi would have to lose an avg. of 45% of its AA turrets to have the same damage as an AFT Tirpitz that has only access to its dual purpose guns Key take-aways for a CV - Amagi v Tirpitz When faced with a Tirpitz that has manual AA or both manual AA and AFT, it makes sense to go for the Amagi in most scenarios If the Amagi has AFT (a likely case), and the Tirpitz manual AA, the Amagi only needs to lose >9% of its turrets to have weaker AA CV players must consider a set of variables; for instance, Amagi still has the better torpedo bulge compared to Tirpitz Key take-aways for a CV - North Carolina v Tirpitz Unsurprisingly, when the choice is between a Tirpitz and NorthCal, it makes sense to go for the Tirpitz in most cases In some extreme cases where the NorthCal has seen extensive HE damage, it might make sense to prioritise it over the Tirpitz. An AFT NorthCal will be weaker than a manual AA Tirpitz if it has lost >78% of its AA turrets AA at T8 comparison - Kopie.xlsx
  8. silence5

    Anti Aircraft Power Creep

    I've seen the topic on NA server (http://forum.worldofwarships.com/index.php?/topic/94935-anti-aircraft-power-creep/) TL;DR version: Back when I originally ground the IJN line the were a couple AA powerhouses (Cleveland, Atlanta, Yubari, Texas, NM, maybe a couple others) that needed to be avoided and a lot of ships with relatively little AA but if they grouped up their AA would make strikes costly. The biggest most recent example of the AA power creep seems to the KM BBs with a very strong long ranged AA that can brutalize squadrons that are not even close to their ships. Probably the best example is currently the Gneisenau which has a crazy amount of long range AA which upgrades extremely well with AFT and Manual AA. Gneisenau Colorado Range (km) Damage Range (km) Damage 5.2 136 4.2 58 3.5 62 3.5 161 2 92 2 133 All this really good AA has two effects on the game: It makes CVs very difficult to use against even solo targets. It devalues ships that are built around the AA escort role. What do you guys think? Nowadays ... all ships (besides the IJN) have very good AA, the only difference being the range. Even the British cruisers are rumoured to be AA machines. This situation is the definition of powercreep. What can be done? Edit: Thx mods
  9. I've had a discussion with Sake78 in the recent thread about AA where he said that CVs should be put in the regular meta instead of having their own place outside of it. After grinding strike Bogue for a bit I came to a realization: what really seperates CVs from other classes more than anything else is not AA or being able to attack a ship regardless of the distance to it. It's fighters. Fighters seperate CVs from other ships simply by being an ability that only ONE ship in a team has and that is only meant to counter ONE ship in the enemy team. And the main problem lies in fighter loadouts. They reduce the damage output of both the people who play them(because they barely have any planes to do damage with) and the people who play against them(due to getting planes shot down), causing overall CV average damage to go down. This creates a meta where especially at mid-tiers CVs are quite UP when one of the teams has an AS CV and are completely OP when neither team has an AS CV. When I recently played strike Bogue, I noticed that I was often unable to do more than 30k dmg when up against an AS Bogue, but when up against any other t5 CV it was usually a 100k+ dmg game. And here my suggestion comes in: remove ALL fighter decks and balance CVs based on the stats produced after the change. It's most important at tier 5 where CVs don't really have resupplies and AA is extremely weak. Weak AA makes AS Bogue the only thing that can counter other CVs at that tier and low amount of resupplies makes AS Bogue actually somewhat effective at it unlike higher tier fighter decks. But on the other hand, CVs at tier 5 are completely OP if an AS Bogue isn't involved. At higher tiers however I don't really care whether I'm up against a fighter deck because I know I will still be able to do tons of damage. CVs will never have a "normal" place in the meta as long as fighter decks exist. Of course there are many other problems with CVs such as the current AA system which should imo be completely reworked as well as US CVs really needing to be fixed, but I would consider this to be even more important than those points because right now CVs need to be balanced in a way that they can still do some damage when facing an AS CV which makes them somewhat OP when not facing one(again, more at mid tiers than at high tiers, but the problem still exists in this way at high tiers).
  10. MassTahh

    Zao's AA is not existing...

    Situation: I am in Zao being attacked by Taiho... I have Basic and Advanced firing training perks and Defensive Fire. Torp bombers on 5km I launch AA boost... for 40 sec I turn in and out making those planes fly over my head before they could comfortably drop the torps... I die... for 40 sec I downed 3 planes 1 squad being manually targeted. WTF... I didn't expect to come out of this alive but FFS 3 planes? thats a joke. Aren't cruisers in general suppose to be bad [edited]AA while BBs XP pinatas for CV ? Situation 2: I am in Colorado (max AA) being attacked by Lexington... during 2 attacks I downed 25 planes and got hit by 2 or 3 torps... Apparently lower tier BB has nearly 10 times better AA efficiency vs higher tier CV than CA vs lower tier CV... reasons ?
  11. tmGrunty

    Hindenburg: manual AA vs AFT

    Which of those skills provides more for pure self defense purposes. I do know how AA auras work and that it is a dice roll if a plane is shot down and so on. But as 1/3 of the AA damage is coming from the big guns (~150 out of 450) I was wondering if the extra damage on one of my auras is worth the loss of range on all auras. So is there any theorycrafter out there who knows how to calculate that or has maybe even done the math before?
  12. Muy buenas a tod@s. Otra vez, os traigo otra encuesta y os reto a que contestéis las preguntas. La próxima semana os pondré en este post inicial las respuestas que yo hubiera dado a cada pregunta. Animo y a ver que sale Podata: si no os gustan las respuestas que hay a alguna pregunta, podéis sugerir otra respuesta. Un saludo.
  13. aleksandrov3

    CRAZY MIDETIER AA

    So I am getting more and more angry. I constantly hear from BBs how CVs are OP and that crap, but have they ever tryied to play them. I will actually quit playing this game because AA is so redicolus. I am talking about midtier AA (tier 5,6,7,8). I understand that AA should not be like in beta when you could strike in fleet, but I am playing my independance and if I attack 2 tier 5 BBs (kongo and new york) I lose 3 of my 6 torpedo bombers. If I attack tier 7+ BBs I usually lose hole squadron and tons of german BBs doesn't help since attacking a single tier 5 german BB I also lose 3 planes. This about CVs being counter to battleships!!! So I hear attack DDs. Well they also destroy my planes. I attacked 2 DDs (one tier 5 and one tier 6) and no they did not have defencive AA, but I just lost 4 of my planes????? WTF WARGAMING, like I can't attack anyone in a CV. I understand CVs should not be able to like attackk in fleet, but I can't attack even single BBs without losing at least half squadron and even DDs have now powerfull enough AA to beat me. I AM QUITING, CUZ THIS IS ALL CRAZY.
  14. TheIdesOfMarch93

    AA Bonus Flag Requirements?

    So somebody explain this match above for me. How is it that I went up against a Ranger and Ryujo in my Air-Superiority Independence, roundly trounced both their planes with 63 kills, got my kills either through focused fire or catching them in my barrage, and I still didn't get the "Clear Skies" achievement?! "Clear Skies" and the corresponding reward flag that gives an AA boost to any ships equipped with it is pretty much the only reason why I play carriers at all. WoWS has been horribly inconsistent with how to record plane kills for the achievement, because I've gotten "Clear Skies" before 0.5.5 with barrage fire also included, and more than half of enemy planes killed credited to me. Quite clearly that is the case here so why is it I still didn't get the achievement? Those ten flags mean a lot to me when I take my Tirpitz out, because Tirpitz without any sort of AA boost, be it flags or stats (and don't tell me to use cruiser escort because it almost always never happens anyway) is just xp meat for even Independence manual DB drops! (On a side note whoever said that playing AS doesn't pay is talking through their noses. Sure you don't sink ships and you might still lose the match because of your surface fleet teammates, but at least then it's their fault for not being to shoot straight instead of you just glory-hunting for ship kills and leaving your team devoid of any air cover at all.)
  15. TommyScaletta

    Ultra-god-tier AAs and carriers

    Guten Tag As most of you know, there are some ships that are untouchable for any CV-namely Des Moines, Minotaur, Neptune, (Hindenburg) and pretty much everything with defensive AA at higher tiers. I think that no (lonely) ship should be able to single-handedly wreck a carrier. So, I'd generally nerf the AA (especially in higher tiers since there is no ship with really bad AA). Not to a point where even a DM won't shoot down a single plane, instead to a level where a T10 CV can attack a lonely DM without getting his planes rekt in less than 5 seconds. Also, I'd rework defensive fire since that one is my biggest concern. The manority of ships at T10 can equip defensive fire. But defensive fire boosts good AA (or even god-tier AA in case of DM) to a completely new level. My suggestion: 1. When defensive fire is activated, the average damage output of all AA guns that are affected go down to 60% of their original value. 2. When activated, accuracy of incoming planes slowly gets reduced. Yeah, I got nothing more to say. Have a nice day.
  16. r2097

    Is IJN Myoko AA broken?

    I noticed that when i upgrade my IJN Myoko to B or C hull it has better AA then my ARP Myoko (IJN AA: 51 compared to ARP AA: 41) and i checked some stats and they are all the same with the exception of RANGE. For some reason IJN Myoko has 20% longer AA range even without AFT or AA module. Range of 127mm guns is 6km. Range of 25mm guns is 3.7.km. I want to highlight that i don't own IJN Myoko and this is only in the modules screen that i can see. But if i remember right, while i was grinding IJN line i had IJN Myoko with 8.6 AA range for 127mm and 5.5 AA range for 25mm ... Since it was my first ship line in the game i didn't pay much attention to this Is this normal or what?
  17. IVG_86

    Manual AA ... ?

    I know that WG said that subs and manual AA are off limits from the beginning .... but ... seeing the current state of the game ... I personaly would love to see the implementation of Manual AA ... of course this would require some adjustments to the loadout of CVs ( and their ability to control the planes ... like the number of planes in each squadron etc.) .in my opinion it would give the game the extra lvl of difficulty and complexity that it really neads... Agen this is something i would love to see ... anyone else? PS: sorry if i misspell , english is not my first language .
  18. I put together a video which highlights my thoughts on the future 0.5.3 patch that Wargaming is planning. I am very interested to see what you all think about this patch and I want to know if you are looking forward to it. How do you all feel about the Captain skill changes? How do you feel about the changes to the AA guns? How do you feel about the carrier nerfs? Are you looking forward to the new map or the new music?
  19. CaptJack_Sparrow

    RN Cruiser AA thoughts

    Yes, yes it's another RN thread... BUT! It isn't a "When are they coming?", oh no this is just a thread to get your guys opinions on the strength of the Royal Navy AA. With rumors that the Royal Navy cruiser line is coming in the Q3 of 2016 there is lots to talk about before then. Do you think that the overall cruiser line AA will be as good as US cruiser AA or as bad as the Japanese cruiser AA or near the middle with the German cruisers AA? I myself am not too sure, I think they may on par with the German cruiser AA, again just my 2 cents.
  20. Rarely do I see cruiser captains actively try to protect battleships, at least after the first couple of minutes of a battle. So how can we get those pesky cruisers () to want to stay with their heavier comrades? I haven't been to these forums for a while, so this may have been suggested before. Anyway, here it goes: If a battleship is inside a cruiser's AA range and that cruiser shoots down a bomber or torpedo bomber (this does not apply to fighters), the cruiser gets an extra XP and credit award for that aircraft kill (compared to a regular aircraft kill). Maybe even more credits and XP if said aircraft are on a bombing\torpedo run. I'm not talking about thousands of XP here, just a small amount, but still enough for cruisers to want to stay closer to their BBs. If that isn't enough, how about an award? Kill X bombers\torp bombers when a BB is inside the cruiser captain's AA range, and the captain gets the award! Are there any downsides to something like this? I sure don't see them... Maybe WG does...
  21. This animation has always made me feel warm and fuzzy inside, watching the rudimentary function of a main gun. Though a simple concept to grasp, the actual workings are much more involved, from the communication between top and magazine below, shell selection, power selection, quantities, down to the actual pivot of the turret, elevation of the gun, and fine tuning for adjusted fire. Ordnance being my specialty, the shear quantity of powder stored on a war vessel is mind-boggling, not to mention the tonnage of various shells, from main gun, secondary weapons, small arms, and other ordnance. I'm interested to see other submissions, actual pics, and related material to give this community a greater appreciation for what World of Warships is about. Anti-Aircraft - Rather than create an additional thread, I thought I'd just stick these two images in to show loading of AA clips and where they were distributed from. Crewmen feeding four-round HE-T/SD ammunition clips on USS Alaska CB-1 in 1945 U.S. Historical Center Photograph K-3740 Crewmen passing 40 mm HE-I-T/SD rounds on USS Alaska CB-1 in 1945 The clip that holds the rounds together can just be seen at the base of the cartridges The rounds with green tips directly behind the crewman are HE-T/SD ammunition U.S. Historical Center Photograph 80-G-K-3733 Reference Link http://www.navweaps....4cm-56_mk12.htm Comments? Other submissions? *WARNING: This is not my work, I found this to be a very interesting read and every little piece of credit goes to t42592 on the NA forums.*
  22. adam001_

    Are carriers underpowered?

    In recent games I've noticed a terrible tendency to throw carriers into games as bottom tier ships. It makes their planes useless, as the only thing they can attack is a destroyer and enemy carrier, since all cruisers have too powerful anti aircraft guns and two tiers higher battleships are no better. I only wanted to point it out and I hope someone will do something about this problem in close future, as it is not fair to be unable to attack in any way, especially that low tier battleships often die first leaving only high tiers in the game.
  23. Bloodhound4

    Dual AA/Main battery guns

    Can someone please explain to me if these work as intended at the moment? As far as i can tell they don't. With the Atlanta premium cruiser, the stats say it should have excellent long range AA capabilities with the 8x2 127 Dual purpose gun. However, you only see 1 127mm shell flying at once. As an idea i have seen in another topic, having the option to change shells to an AA or flak shell, to turn the main guns over to AI control (only for AA use). I personally think this would be a great option and make dedicated AA cruisers the danger they should be to Aircraft.
  24. gekkehenkie50

    Does the Cleveland need a buff?

    In my opinion the Cleveland is now underpowered, in the CBT it was fine, escorting bbs, providing AA support, spaming HE (only OP when the bbs did not know what they were doing), hunting destoryers. Well now the cleveland can: provide AA support, escort bbs, shoot ships at a range of around 10km-. Yeah, thats it, the Clevelands effective range is around 10km, otherwise even a Yamato can dogde your shells. Now the IJN cruiser is in everywat better, better guns, has torpedoes, maybe its AA is a bit less, but thats all. Who agrees that the Cleveland needs a buff? Please vote in the poll above.
  25. Z0idb3rg

    Akizuki - competitive play build

    Hi guys, I am thinking of using my Akizuki in team battles or for competitive play with my clan (I understand that team battles and more coordinated team battles are different environments). Anyway, I have couple of questions considering the use of Akizuki and I am very interested in you opinions. What role should Akizuki fulfill? I guess, there might be few of them, but some other ships might be better pick for such role. First, and nowadays mostly used role for Akizuki is AA protection (CV scouting denial) with enemy spotting. This one will be more useful in clan battles, whereas next option seems more suitable for team battles. It is a DD hunter and cap contester, but Benson seems to be better pick. Is there any other possible use? How would you spec Akizuki and captain for the role of your choice? Suggested AA build for clan battles: https://goo.gl/Cyjuwe
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