Search the Community
Showing results for tags '5.15.1'.
Found 1 result
TommyScaletta posted a topic in ArchiveHello there With this post I try to say what needs to be changed in my opinion. As of now (5.15.1) there are some illogical things (Normal for WG) and unbalanced ships (especially at higher Tiers). I will start with the current Tier 10 Battleship Balance since that is one of the biggest problems right now. I will only talk about the Tier 10's since that is what matters me the most. Battleships Yamato is the absolute god of them all, Kurfürst is a playable but mostly inferior ship and Montana can't even be called a proper T10 BB. I'd buff the Montana in the following ways: -Increase maximum speed to 33kts -Increase secondary gun range to 7km (same for Iowa, keep 6km on North Carolina because reason) -Reinforce citadel front armor -Lower the citadel by a bit -Increase accuracy a bit more (just a tiny bit) Changes I'd make to the Yamato: -Decrease accuracy by a bit -Add the AA guns it had in 1945 (on the second turret for example) Kurfürst: -Increase accuracy -Decrease reload of 406mm guns to 28 seconds -Increase reload of 420mm guns to 35 seconds Some of these ideas are most likely controversial, but I think it would make the Montana a much more viable option when it comes to playing a BB. As of now the Yamato is superior to both the other BBs in so many ways. Cruisers Hindenburg -Increase secondary range to 5km (standard for cruisers, except Moskva) Des Moines -Decrease reload time to 7,5 seconds -Shorten citadel -Increase deck armor to 30mm -Decrease detection range by sea to 13,1 Zao -Decrease fire chance from 19% to 15% -Increase detection range by sea to 12,9km -Increase detection range by air to 9,7km Moskva -Increase reload time of main armament to 12 seconds -Increase secondary gun range to 7km Minotaur -Decrease AA damage -Allow for Radar+Smoke combination Destroyers I don't know much about them so I will keep my mouth shut. Aircraft carriers (Economy) This deserves an own forum, too many changes needed in order for good balance. The fixed repair costs should be removed from CVs since they don't take any damage in most games. At least lower it. Commander Skills -Remove/Rework Air supremacy -Fire prevention reduces the actual fire chance by actual 3% -Decrease the XP needed for the 19th skill point to a human level (like 450K) -Expert Loader allows to load different shells in different guns instead of faster loading when guns are loaded -Incoming fire alert triggers at 4 second shell travel time instead of 6 -Jack of all trades reduction increased to 25% -Preventive Maintenance reduces the chance of incapacitation by 70% instead of 50% That's about it. I will (probably) edit this post later on and add new ideas and changes I'd make. These are my personal thoughts, neither I know how WG agrees on them (probably not in a single way, because WG logic) and some changes are most likely controversial. Feel free to share your personal opinion below. Have a nice day.