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Xogajuk

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About Xogajuk

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    Seaman
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  1. Xogajuk

    Waterline: Fall 2023

    Regarding minefields - please, please, please, make them work on teammates also. We are desperately in need of a tool to stop common "worse-than-afk" moves like leaving flanks, hiding behind rocks or reversing from spawn. You're delusional: matchmaker queue is full of CVs, superships and subs, so people surely love them. Lunatics to seriously claim that nobody asked for dolphins in three, two, one... =)
  2. Xogajuk

    Dispersion

    How to solve all OP's problems in three easy steps: - Don't play six-gun battleships if you can't stand frequent trolly salvos - Don't watch youtubers who hype on something "bugged" or "game breaking" and shoot clickbait videos instead of properly reporting - Get old hollywood propaganda out of your head - soviets do not exist for thirty years already
  3. So, a manageable concealment, no penalties to powerful guns and 19k damage, single-launched torps with fast reload? Omg, I want this abomination now!
  4. Xogajuk

    Worst tech tree ships on each tier

    Some crazy comments here as if people confuse best in tier with worst in tier ships. T5: Emerald - and the problem is not a ship itself but heavily armored battleships prevalent at those tiers which British 6 inch guns can't pen. Moderately improved Leander just one tier higher feels borderline overpowered because most of ships she faces are much softer targets. T6: Izmail - probably easiest to destroy ship in the game thanks to secondary turret cutouts through which it can be reliably citadelled by any other BB or large cruiser regardless of angling. At the same time none of workarounds work for this ship as shotgun dispersion formula prevents her from playing at range and only one front facing turret makes it impossible to stay strictly bow in. The only saving grace is that almost no one bothers to check armor layouts those days and knows her weak spot. T7 and T8: A lot of ships as those tiers fall into below average category but none could be singled out into true thrash-tier. T9: Riga - pathetic damage output with both HE and AP coupled with Soviet typical downsides of maneurability, concealment and exposed citadel leave island-hugging radar post as the only playstyle to somehow impact battle outcome. Second worst place goes to recently introduced Sejong. T10: Delny - this thing is such a rare sight in randoms that people probably forgot it exists. Mildly improved version of Tashkent which is a strong contender for worst DD in its own tier.
  5. Under which rock you was living? The game is literally flooded with game modes with new one popping up every few months. This is even causing problems on lower population servers as it splits the audience too much. There is also a ton of new mechanics and subs alone introduced entire new dimension into the game. Problem is that vocal minority hates anything what changes the status quo and casual majority does not care about new mechanics as they can't cope with existing ones.
  6. USN battleships have range extension module in 3rd slot and improving gun range also improves vertical dispersion which is the most important factor of gun accuracy. This fact together with higher than average sigma values makes them most accurate classical BB line (not counting new battlecruisers) in the game even without unique 6th slot mod.
  7. It's well known that winrate goes down as tier goes up for any player with battleships or destroyers. Low and mid tier cruisers are a bit harder to play due to their low survivability, so you need to be relatively good player for this trend to show up while playing cruiser class. There is two opposite explanations to this: some claim that people play better on the higher tiers and thus it is harder to win against them, while others say that high tiers is a kind of honeytrap where absolute worst players stuck grinding thousands of battles without even knowing most basic game concepts and it is much harder to carry them.
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