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[CTO]
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Everything posted by CTO_KPAKEHOB
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Look at Redfall, for example. Or LawBreakers. Lasting seven years in a very competitive F2P MMO environment is a definite success from the title operation perspective. Folks are leaving the game not because WoWS as a title is poorly managed but because the gameplay lost its appeal to them due to multiple game design decisions that I personally would consider rather questionable. This is a team talent issue rather than a managerial one.
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If the game is so badly managed, how come we'll be celebrating its seventh anniversary this September?
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In my opinion, WG made the whole Spanish cruiser line DOA by removing AP shell penetration bonuses from Combat Instructions. It was supposed to be their unique feature... Looks like it is only HE shells that are allowed by WG to get improved pen bonuses via CIs. And I am really sad about this because in my book, using AP requires more skill and removal of AP pen bonuses means that WG just does not want to appreciate end encourage skilled players.
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War Thunder players have finnally spoke out about the issues of their game, mass boycotting, review bombing the game. They demand fair consumer rights.
CTO_KPAKEHOB replied to ARE_YOU_HUMAN's topic in General Discussion
Moreover, this change drastically undermined the perceived value of achievements. -
War Thunder players have finnally spoke out about the issues of their game, mass boycotting, review bombing the game. They demand fair consumer rights.
CTO_KPAKEHOB replied to ARE_YOU_HUMAN's topic in General Discussion
Flolo plays and streams WoWS to make a living. The more flame, the more views — it's that simple. To his credit, he did try a lot to talk the dev team out of some... questionable decisions. He never succeeded though. -
War Thunder players have finnally spoke out about the issues of their game, mass boycotting, review bombing the game. They demand fair consumer rights.
CTO_KPAKEHOB replied to ARE_YOU_HUMAN's topic in General Discussion
Fix? O rly? WG have never actually removed any pile of manure they have been dumping on veteran players since CBT. At their best, they were able to make it somewhat less stinky. However, I can still give them credit for being honest. They promised a free to play game, and they delivered. Ditto for the free to win game promise. However, AFAIR WG never promised that WoWS will be a free to have fun game. -
FWIW, I am one of those PvP players. Betatesting subs on live servers is not something I want to spend my time on.
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I wouldn't say so. However I have to use https://convertcase.net to read Sunleader's posts.
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Is it OK to mention the G-company on the EU forum? I mean, I can recall folks getting banned for this on the RU forum.
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I think there's also been some migration from the Ranked Battles to other modes after introduction of subs to the Ranked Battles.
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High quality data being accessible to the general public for free is a fairytale :)
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Actually, there are three fanclubs — and members of the third one are Hating You for Capitalization in your Verbiage :)
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Because it is business sensitive information. WG is not the only company with a multiplayer naval action title in their IP portfolio, and there are relatively few players interested in playing this game genre as compared to, say, Blizzard titles.
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Can you please confirm that all the players Yuro had shotgunned while making this video were just not playing well? My impression is that they did not even have a slightest chance for any counterplay. I do not take screenshots or store replays, but here's a video of a good player in Indomitable. Can you please elaborate on how playing well could save me from being slingshot by a good player like this one?
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Can you please elaborate on how playing well will let you avoid a good sub player shotgunning you if they decide to focus you, or a good CV player killing you within a couple minutes if they decide to focus you and you only? I'm really interested.
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At tier X, all cruisers except for Stalingrad and maybe Hindenburg are paper ships when you have to play against 460- and 510 mm guns. If you want to learn how to angle your ship properly, it is better to start learning early.
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You need to learn how to angle your ship, how to NOT overextend, where to aim and how to lead etc. So you might want to stay with NC but play in operations rather than random battles for a couple of months. Check out campaigns, you will get a lot of useful stuff there. You might want to consider British cruisers (Minotaur line). They have heal early, they have smoke, and they have good torps. Moreover, with this British line you will learn how to use AP. And again, they are real good for operations.
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Changes to Test Ships – Closed Test 12.4 (DB 446)
CTO_KPAKEHOB replied to YabbaCoe's topic in Development Blog
So WG removed the AP shell bonuses from all researchable Spanish cruisers (which actually makes them DOA in my eyes because it was the only unique gameplay feature of this line) but retained those bonuses for the Tier VIII premium cruiser — Numancia. Very interesting. -
I do not store replays or take screenshots, so the only proof I got is here. Well that Monty was the only enemy ship left on the flank, so yes everyone else was firing at her. I tend to get more favorable matchmaking this way. When playing random/ranked battles, I usually mount my CBT flag and use the Kraken sigil (the one you get for achieving 90k or something avg damage on Tier X cruisers). I like it, it matches my nickname (100 Krakens, that was my goal in the game back in the day when I used to have goals in the game), and it kinda shows anyone who knows anything about this game that I am not a complete potato. PS I have same sigils for BBs and DDs too, but they are not that stylish :) Will probs work on the top avg dmg sigil for subs one day, it looks great to me and has a Kraken in it. Yes I am. Just like you and any other human being on this planet. We are all special and unique. I don't care much about that avg damage stuff, or stats in general for that matter. These days, I find Thunderer boring and only play her when I need to complete fire count/fire damage missions. Had a couple ~300K easy-peasy battles in her, that's why I cited that 250K number. Is 105K something avd damage decent enough? You seem to care about such things, so you should know. Well, I used to play Quake 2/Quake 3 competitive — and bought my first own PC using prize money from a couple tournaments:) So I do understand you and why you care about performance, stats, avg dmg, winrate, all that stuff. However I myself am long past that. Now I just play games to have fun, and after the new CVs and new AA WoWS is... not much fun for me. Maybe you are rite and it's time for me to leave because the game is not for me anymore. In the CBT/PBT era, WoWS used to be "chess" for me, now it's "checkers" at its best :(
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Sure, whatever you say :)
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Exactly. RNG-based mechanics are meant to mitigate the skill gap between good and bad players. Now the question whether it is real RNG or pseudo-RNG will probably remain unanswered — just as vertical dispersion values still remain undisclosed by WG.
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Effective and result-oriented gameplay does not equal fun and engaging gameplay. In PBT days, I could make half a dozen "devstrikes" per battle (there was no such achievement at the time of course) If I aimed and led properly. Nowadays, I can, say, play Slava and land eight shells out of nine into the citadel area of a full broadside Montana played by a 43% win rate potato, at 18 km, and get eight overpens. (This happened for real, in a random battle. All players on the flank were laughing at me and calling me a noob who cannot aim properly). Or I can play Thunderer and get 250K dmg in a battle, shooting HE most of the time, while reading news on the second monitor because I find Thunderer gameplay boring.
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Machine guns were added to indicate the impact zone of rockets. They were added to make life easier for potatoes who did not know how to avoid rocket plane attacks. In my book, this is game being dumbed down to cater for the lowest common denominator.
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I will just elaborate on the first example. The possibility to set routes for catapult aircraft allowed the players to spot for themselves and (in case of catapult fighters) to provide additional AA support to other players without having to reposition their own ship. The enemy ships and especially DDs had to take that additional spotting threat into account and plan their maneuvers accordingly. Moreover, CV players could use their fighters to destroy hostile catapult aircraft or counter enemy fighters trying to destroy friendly catapult aircraft. It was an important tactical element of gameplay. Just about as important as CV player sending their fighters to permanently escort a ship. Now we just have catapult fighters and spotters flying around ships in circles, without much control over them. Same is true for CVs' fighters. If this is not the game being dumbed down to you, then I guess we don't have a common ground for discussion.
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It's not about inconvenience. It's about WG mutilating the gameplay experience for skilled players in favor of unskilled ones. In CBT/PBT days, your skill mattered more than RNG. Not anymore.
