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Content Сount
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[SBSWS]
About PotatoChipSalad
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Seaman
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PotatoChipSalad changed their profile photo
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It is base XP, damage, and ribbons that cycles through. And yes in coop it it pretty difficult to get past that 250-300 base XP mark. I am a random mostly player but I go to coop to knock those lower ones out. Coop is at a disadvantage when it comes to those higher levels.
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10k damage or dps? Because the Navel battle format is simply damage dealt in a match. That's not too hard. Like my man just said... ...Or in coop... Ether way navel battles are a good way to keep the clan thing interesting and a great way to earn oil for the clan buildings. Not sure how that's unfair.
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Thank you Sera for the response and follow up! I appreciate that follow through. The text change would a step in the right direction to lower confusion. I would like to be on record saying I would like the old toggle switch returned as that would be another step in the right direction to meet the goal, "Make the transition from the old system to the new one is a comfortable as possible." Keep up the good work sir!
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Hi Seraphice, Thanks for the reply! But, If this is not a bug, can you explain this highlighted statement. It clearly states that the bonuses are removed after each battle fought. Also if this is not a bug, can you explain the reason for making this change from the old system that ONLY resupplied when the switch was on. This again does not seem to meet the goal "Make sure the transition from the old system to the new one is as comfortable as possible."
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When returning to port from a battle, my Econ bonuses are resupplied even though the Auto-Purchase switch is in the off (no green) position. I should have no cards in my econ bonus slots after a match unless I place them or put the switch to the on (green showing) position prior to a match. I can supply a screenshot if necessary. It happens after every game I play
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I like the new/current UI layout. I am not crazy about where the (combat) signals are now. They could have stayed in the Exteriors tab to make it "as comfortable as possible". That is not really a big deal to me as it is to others. The question I have is why were the (combat) signals rearranged? They can stay in the Equipment tab for all I care, but I do not understand why the signals are rearranged? The layout is the same (two rows of six and one row of two) but, for example the Detonation signal is now in the upper left position where previously it was in the second row at the far right. That does not seem to achieve the goal "Make sure the transition from the old system to the new one is as comfortable as possible." Is there a justification for that change?
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0.11.6 Public Test 0.11.6 - AI Updates and Interface Changes
PotatoChipSalad replied to YabbaCoe's topic in Archive
What are the chances we could get the combat signals to be laid out the same as they were before? Would be a nice QoL improvement
