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Everything posted by Bland_42
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Well, if they are "silent" then they can't "say" anything. It's the definition itself.
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because they are WG?
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Don't know if you are serious, however the right answer is thaty you need to reinstall it from scratch. Then it work.
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Only my personal opinion, but I think that there are to many variables to keep in account about consumables and weapons reload... basically you can't never be sure if the timing will be accurate or not, and sometimes this would be the difference between a maneuver executed successfully or being blapped away. Honestly I prefer do not have something that could mislead me.
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Mecklenburg take it or not with coupon and what to take in slot 6?
Bland_42 replied to VedranSeaWolf359's topic in General Discussion
Don't have it, but I read somewhere that is a long range sniper, good to blap cruisers and lit fires. -
Aiming bugs again. Or rather, still.
Bland_42 replied to Karkong_the_Impaler's topic in General Discussion
Well, if he can't read maybe can listen instead. Worth trying (if not for him, for other people reading the forum at least). -
The only reason that came in my mind, when I debated myself about it, was maybe to timing enemy salvos and better evading them. However I didn't installed it.
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Aiming bugs again. Or rather, still.
Bland_42 replied to Karkong_the_Impaler's topic in General Discussion
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Funny and sad game situations shown with map screenshots.
Bland_42 replied to albinbino's topic in General Discussion
Two moments from yesterday (today I haven't yet opened the game)... that make me wonder. I started to grind the Shimanto in Convoy (until now only Ops for it) but I'm so uninvested in this line that it's still A-hull without modules... can't understand how it's possible to be first in my (loser) team. After that, I had another great moment in Newport... don't know if I have ever seen the team evaporate so quickly. -
I'm probably the wrong person to suggest something, because nothing more than an average (or worst) player, however... I have both (used very few time 'cause grind) and have also RU CA line and FR BB line up to T9. My feeling is that Stalingrad is like a sniper Riga, while Bourgogne is like an Alsace on steroids. Stalingrad is probably more for competitive, devastating but unforgiving, while Bourgogne is more fun in Random... speed-boost and reload. It's up to your choices, depending from playstyle and if you do Competitive.
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Have you noticed that, apparently, the Kitakami is coming (back)...
Bland_42 replied to Leo_Apollo11's topic in General Discussion
I don't have it, and my PA line don't see a lot of action, but except the torpedo range what will Kitakami do that is not doable with Jinan? Just asking... -
It will be up to WG decide the amount, my idea is it act like a deterrent. This way, leaving could be done once in a while, but if it's repeated the losses will excalate and become a real nuisance. Doubt that there will be much players capable to keep constantly griefing with those conditions. In this case, you need only to change playstyle: when you are in that (particular) condition, you can go AFK and do something outside the game... read socials, go to bathroom, drink/eat... I can only speak for myself (and don't wanna judge anyone) but if I have connection problems I will not do PvP and instead go for PvE (or will try to solve the problems). Why ruin other players experience, risking to reduce the numbers of the team in case of disconnection? I'm sorry to say that I totally can't understand that way of thinking...
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Then make it simple: if a player leave a battle while afloat (not if he is AFK or sunked) penalize him with 0 base XP and 1M credits sanction. Easy.
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Aiming bugs again. Or rather, still.
Bland_42 replied to Karkong_the_Impaler's topic in General Discussion
Even I knew of it before, until now wasn't a issue... but this time it was so much noticeable that I felt to report it. -
Aiming bugs again. Or rather, still.
Bland_42 replied to Karkong_the_Impaler's topic in General Discussion
Well, the relative speed of two ships could have various factors to account, and based on ship's characteristics and commander's skills the consequent delay cold be stretched a lot. But it's sitational. However the problem I see is not how long the delay is, but its existence self. The presence of a flaw shouldn't be ignored only because it's a minor inconvenience... -
Aiming bugs again. Or rather, still.
Bland_42 replied to Karkong_the_Impaler's topic in General Discussion
The game timer say otherwise... it's around 2 seconds (just checked). Also, but this is a different thing, unlike the replay the IRL lag felt even bigger. But I specify "it felt" because I didn't watched the timer (was thinking to other things ) and time flow sensations are distorted... can't say if it was a server lag or if it was only me. -
Aiming bugs again. Or rather, still.
Bland_42 replied to Karkong_the_Impaler's topic in General Discussion
No problem for the replay. Please don't judge my gameplay, I know... 20230530_165143_PFSB510-Bourgogne_18_NE_ice_islands.wowsreplay About the description, I try to be more clear: it seems that, if a ship shoot around the same moment it's going dark, it will become invisible for few seconds after having shot. -
Aiming bugs again. Or rather, still.
Bland_42 replied to Karkong_the_Impaler's topic in General Discussion
I hope to not be seen disrespectful (sorry Karkong) for posting here my low quality gameplay, but instead of opening a new thread I will use this one to report a... glitch maybe, not really sure if call it bug. However is something that I never seen before, not so much visible at least. The thing is, if the timing between shots is roughly the same of that needed to go dark, the ship will disappear after the shot and will stay hidden for some seconds. Two examples below: Considering that after the target reappearing you need to aim-lock and lead again, the time lost could easily be more than 5 seconds (a lot, for fast ships). -
Europe container as intermediate reward Pan EU DD missions
Bland_42 replied to VenividiviciNL's topic in General Discussion
https://wiki.wargaming.net/en/Ship:Event_Containers#Europe -
Matchmaker Discussion Thread & MM Balance
Bland_42 replied to Excavatus's topic in General Discussion
Ok, thanks... However this means that someone like me, that usually play Brawls only up to third level (credits only), or a super-unicum that can win almost everything, would both be seen as "bad" players even if for totally different reasons. Great mechanic. -
Matchmaker Discussion Thread & MM Balance
Bland_42 replied to Excavatus's topic in General Discussion
Sorry to ask for clarification, but you mean that Brawls MM is based on the total of victories of player's history? Not on victories in current Brawl? -
Matchmaker Discussion Thread & MM Balance
Bland_42 replied to Excavatus's topic in General Discussion
Just happened in Brawls: ours WR was between 46% and 51%, while enemies was between 55% and 71%. The result was obvious from the start... however none quitted without fighting. Now, considering that MM in Brawls is based on results of this "season", I must think that none of the "reds" overperformed until now... but I find it hard to believe, because a division like that (they were from different clans) must be purely intended for fast-win all the matches. Also, must say that don't remember the specific rule, but lineups can be asymmetrical? Because that CV... Finally, I would be curious to know if a full division have longer waiting times than solo players. Anyone care to share some thoughts? -
Out of curiosity, how you feel the Carnot confronted with the Marseille tech-tree line?
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I'm a bad/average player, so not really entitled to suggest anything... but I have the Agir and must say it's great in Brawls: if you have a decent position, you can play aggressively and handle one or two enemies at the same time and win the match (however surviving is not insured).
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What Were Your Greatest Gaming Achievements Today ?
Bland_42 replied to Hanszeehock's topic in General Discussion
Tonight, after unlocking the Montana (but not buying it 'cause lack of funds) I finally made a decent game in Sinop... Also made what I think could be my record of kills in Newport (winned for a kind of miracle). "Me made bum-bum".
