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Forum_User

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Everything posted by Forum_User

  1. Forum_User

    Pommern , wtf is this crap?

    It can get closer, but I do not think that this can be done easily. When your team keeps staying in the back you will have a hard time getting closer, and if enemy DDs do their job its almost impossible. Or you geht close to fire a few salvos, but you deal less damage than you eat. And yes, this is an extremly unlucky rng, but it shows the tendency of this ship to just not hit at what you are amaing.
  2. Forum_User

    Pommern , wtf is this crap?

    Sure the 380mm guns *can* punish any broadside ship. Its not about the caliber. Its about hitting. I just played a game in which I managed to flank an enemy group of ships. I had three full slavos on fully broadside not moving ships at a range of 14km. I did not score a single hit. I know RNG and so on. But this is the point. Such things happen to often with Pommern. Even when you play carefully and get yourself into game winning positions, the accuracy of the ship lets you down...
  3. Forum_User

    Pommern , wtf is this crap?

    So if one should not select bow on targets, then what is left? DDs? Ships which are close to the max range of Pommerns which you are defenitly not going to hit because of the dispersion. And the high caliber guns of the supercruisers work better because of better accuracy. With a the Ägir I am going to do more damage to a bow on T X BB, because when I aim at the superstructure I am going to hit it. With Pommern I will most likely get one hit. I guess the winrate varies for different players, some may have very high win rates, others not. Maybe I am playing the Pommern wrong since I try to deal damage. Maybe one should be much more passive, idk. It would be very interesting to see the average damage for the Pommern games which endet with a win and compare it with the numbers of lost games. I also tried different play styles, captain skills and modules and checked you a lot of videos of how different people play the Pommern. But so far I did not find a suitable way. And the Pommern is my only BB with a winrate less then 50%...
  4. Forum_User

    Pommern , wtf is this crap?

    I agree with this statement! Although I managed somehow to have on average some 10k more damage than wows-numbers states for the Pommern, I have a winrate of only 38%. Which baiscally means me playing that ship is bad for everybody in my team. I think the reason I have more damage is that I try to play her according to her 'Pros'. And when getting in closer range to use her offensive 'Pros' some other players may try to join my pushes and they get wrecked like I do. Then I did some reasonable damage but we are going to lose the game. I made some notes for a series of games I won with Pommern, these are games with very little damage dealt and tanked. So its games which my team would have most likely won without me... Actually I dont want to blame the ship itself too much, since I think its - neglecting the dispersion of the main guns - a good ship. Its more the style of play in T IX and T X battles. It has become like World of Tanks. Players go to some island to have their flank protected and then just face bow on the enemy. Its not only one player doing this, often its like half the team, excluding DDs. And this is a scenario Pommern cant face. Like an Alaska is going to wreck me in such a situation. With every salvo from her I eat 5-10k damage, even when poperly angled. And in return you can congratulate your crew if they manage to land one hit at all. But here we only talk of a hit, which is then usually an overpen or a ricochet. I also tried to take some notes on that, in my games its about 1/3 pens, 1/3 overpens, 1/3 ricochets. In more dynamic battles, you can take advantege of her 'Pros', but in these unfortunately static battle types you are srewed. Because often it is not possible to just fight at a different place. Push forward, you get focussed and die very fast - try to retread, you get slowly burned down while you are out of range in which you can do effective hits - try to go somewhere else which forces you to go broadside for only a short time, goodby! Improving the accuracy of her main guns would not change the problem of this static-game-style (which I personally dont like, but this is just my opinion and I am totally fine with everybody enjoying to play like), but it would make her a little bit more compatible in such scenarios...
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