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Everything posted by totally_potato
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Good idea but a few problems 1) If you are placed in a higher tier ship, then the ship that is supposed to be the next tier of the line, is kind of replaced? So I think this feature should remain for premiums, or a better option would be to keep the tier and status as is, but a star should be put beside its tier identification, similar to superships. 2) I think keeping historical ships in their configuration is better, as it is, fake refits are already proving to be more powerful gameplay-wise, so this should be limited to paper or stopped during building (like Monty) ships, and then starts a whole new problem 3) How will the enemy know that a ship has been customised? I think your proposal is more the stuff of a new PvP ship game concept. Where, you build your ship your way and bring it into battle, and budget is dependant on your gameplay.
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Will we ever see a decent japanese tier 9 premium BB again?
totally_potato replied to Xxx_HuisBaasBob_xxX's topic in General Discussion
they have 16 15" guns, not 16 16" guns 1.3 sigma prob xD -
How do you like the current "Coal" ship offerings in the Armory? Anything new possibly incoming by the end of the year?
totally_potato replied to Leo_Apollo11's topic in General Discussion
[edited], you ruined my joke -
How do you like the current "Coal" ship offerings in the Armory? Anything new possibly incoming by the end of the year?
totally_potato replied to Leo_Apollo11's topic in General Discussion
it melts supercruisers like butter tbh, and has enough armor to tank em -
How do you like the current "Coal" ship offerings in the Armory? Anything new possibly incoming by the end of the year?
totally_potato replied to Leo_Apollo11's topic in General Discussion
Get Z-44 Best DD in the game -
doesn't matter how I do it, if the result is same, and I kill two T10 BBs from full HP at the same time, and if my salvoes if aimed well can do a ton of AP dmg
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I previously did American BCs in this forum, and ig it was well received. The line has some issues and I'll fix it whenever I get time. For now here, are two supercruiser lines to present. We have a fair few supercruisers in game, and they are of the concept of "Big gun cruisers", giving cruiser like armor protection, sometimes a bit more towards BB levels and guns, that are quite big for a cruiser, and small for a BB. Kind of like mobile BBs. So here I am to propose two supercruisers lines, one of my own making, and one of a discord mate Mitsuha's making. Let's show the latter first American SCs https://docs.google.com/document/d/1OgK3HPAW5ir5dOr2xucdeV_JYLA5qWB0oC5qk5TiH0Q/edit?usp=sharing And this is of my making German SCs:- Concept Quite tanky, with increased plating compared to other cruisers and a large HP pool Guns utilise cruiser dispersion with lower than average sigma, and the barrel count is low, but retain a rather solid caliber and decent range making them reliable. They have rather poor concealment Average to very high speeds but poor handling First cruiser line with viable secondaries to build into thanks to high range and good accuracy (Massa) but rather low DPM and mediocre fire chance, so it's more of a memey alternative playstyle, the preferred playstyle should still be guns. Torpedoes with long range and are similar to researchable German destroyers, but the number is low. A new type of Repair Party. It has a short duration and heals upto 7% of ship's total HP, but it has double the number of charges, and reduced cooldown (40 secs) German Hydroacoustic Search and DFAA choice in one slot. Basis is the evolution of the Panzerschiffe to the eventual BCs designed for Plan Z, built for one purpose - commerce raiding. I hope whenever the split happens, (hopefully later, like we got 2 German lines recently back to back xD) the line splits into a light cruiser branch from Nurmberg as the main line, a heavy cruiser line, the ones we have currently, and this new supercruiser line. T6. Deutschland (That was obvious wasn't it?) The Deutschland class was a series of three Panzerschiffe (armoured ships), a form of the heavily armed cruiser, built by the Reichsmarine officially in accordance with restrictions imposed by the Treaty of Versailles. The ships of the class, Deutschland, Admiral Scheer and Admiral Graf Spee, were all stated to displace 10,000 long tons in accordance with the Treaty, though they actually displaced 10,600 to 12,340 long tons. The Kriegsmarine initially classified the ships as "Panzerschiffe" (armored ships), but in February 1940 it reclassified the two survivors of the class as heavy cruisers. Due to their heavy armament of six 28 cm (11 in) guns, high speed and long cruising range, the class was more capable of high seas operation than the old pre-dreadnought battleships they replaced. For this reason, they were referred to as "pocket battleships", particularly in the British press. In 1938 Jane's Fighting Ships stated the Deutschland-class "are officially rated as 'Armoured Ships' (Panzerschiffe) and popularly referred to as 'Pocket Battleships'. Actually, they are equivalent to armoured cruisers of an exceptionally powerful type." Deutschland saw significant action with the Kriegsmarine, including several non-intervention patrols, during which she was attacked by Republican bombers. At the outbreak of World War II, she was cruising the North Atlantic, prepared to attack Allied merchant traffic. Bad weather hampered her efforts, and she sank or captured only three vessels before returning to Germany, after which she was renamed Lützow. She then participated in Operation Weserübung, the invasion of Norway. In June Lützow steamed to Norway. While en route, she was torpedoed by a British bomber, necessitating significant repairs that lasted until May 1942. She returned to Norway to join the forces arrayed against Allied shipping to the Soviet Union. She ran aground during a planned attack on convoy PQ 17, which necessitated another return to Germany for repairs. She next saw action at the Battle of the Barents Sea with the heavy cruiser Admiral Hipper, which ended with a failure to destroy the convoy JW 51B. Engine problems forced a series of repairs culminating in a complete overhaul at the end of 1943, after which the ship remained in the Baltic. Sunk in the Kaiserfahrt in April 1945 by Royal Air Force (RAF) bombers, Lützow was used as a gun battery to support German troops fighting the Soviet Army until 4 May 1945, when she was disabled by her crew. Stats:- Hit points – 36,800. Plating - 25 mm. Fires duration: 45 s. Main battery - 2x3 283 mm. Firing range - 15.5 km. Maximum HE shell damage – 3,000. HE shell armor penetration - 71 mm. Chance to cause fire – 18%. HE initial velocity - 890 m/s. Maximum AP shell damage - 8,400. AP initial velocity - 910 m/s. Reload time - 20 s. 180 degree turn time - 30.0 s. Maximum dispersion - 140 m. Sigma – 1.8. Secondary Armament: 8x1 150.0 mm, 3x2 105.0 mm range - 5.6 km. Maximum HE shell damage – 1,700. Chance to cause fire – 8%. HE initial velocity - 875 m/s; Maximum HE shell damage – 1,200. Chance to cause fire – 5%. HE initial velocity - 900 m/s AA defense: 4x2 37.0 mm, 3x2 105.0 mm, 4x1 20.0mm, 6x1 20.0mm AA defense short-range: continuous damage per second - 80.5, hit probability - 85 %, action zone - 2.0 km; AA defense mid-range: continuous damage per second - 24.5, hit probability - 90 %, action zone - 3.5 km; AA defense long-range: continuous damage per second - 77, hit probability - 90 %, action zone - 5.2 km; Number of explosions in a salvo - 3, damage within an explosion - 1260, action zone 3.5 - 5.2 km. Torpedo tubes - 2x4 533 mm. Maximum damage - 13700. Range - 6.0 km. Speed - 64 kt. Reload time - 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. Maximum speed - 27.5 kt. Turning circle radius - 670 m. Rudder shift time – 9.1 s. Surface detectability – 12.9 km. Air detectability – 7.2 km. Detectability after firing main guns in smoke – 9.6 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Repair Party (Duration time 14 s; HP per second 185; Reload time 40 s; Charges 5) Slot 3 - Hydroacoustic Search / Defensive AA Fire T7. Schröder (D class stock/P class upgraded) This ship is based on both the D and P class of designs. The D-class cruisers were a pair of German cruisers, classified as Panzerschiffe ("armored ships") by the Kriegsmarine (War Navy). The ships were improved versions of the preceding Deutschland-class cruisers, authorized by Adolf Hitler in 1933. They were intended to counter a new French naval construction program. Displacement increased to 20,000 long tons (20,000 t), but Hitler allowed only increases to armor, prohibiting additions to the ships' main battery. Only one of the two ships was laid down, but it was canceled less than five months after the keel was laid. It was determined that the designs should be enlarged to counter the new French Dunkerque-class ships. The ships were designed as follow-ons to the Deutschland-class cruisers. The P class was a planned group of twelve heavy cruisers of Nazi Germany's Kriegsmarine; they were the successor to the Deutschland-class cruisers. Design work began in 1937 and continued until 1939; at least twenty designs were submitted with nine of them being considered. There were three designs that were selected as the final contenders. One design was armed with six 283mm main guns in one triple turret forward and one more turret aft. It had two 150mm double secondary gun turrets as secondary armament with one being positioned above and just fore of the aft of the main 283mm main turret, and the other being in front and lower of the front main gun turret. This design had more beam than the other 2 designs. It also mounted 2 seaplanes on its fantail instead of the mid-ship area. The final design was armed with six 28 cm (11 in) quick-firing guns in two triple turrets, as in the preceding Deutschland class. The ships were designated as Panzerschiff (armored ships), and given the preliminary names P1–P12. They were an improved design over the preceding planned D-class cruisers, which had been canceled in 1934. Although the ships were already assigned to shipyards, construction never began on the P-class ships after the O-class battlecruiser design superseded them. D class is the stock hull, P class is upgraded with new torps, addition of 20mm guns, as well as other features like better rudder shift, yada yada Stats:- Hit points – 40,800. Plating - 25 mm. Fires duration: 45 s. Main battery - 2x3 283 mm. Firing range - 16.7 km. Maximum HE shell damage – 3,200. HE shell armor penetration - 71 mm. Chance to cause fire – 20%. HE initial velocity - 910 m/s. Maximum AP shell damage - 8,400. AP initial velocity - 910 m/s. Reload time - 18 s. 180 degree turn time - 27.0 s. Maximum dispersion - 148m. Sigma – 1.9. Secondary Armament: 4x2 150.0 mm, range - 6.3 km. Maximum HE shell damage – 1,700. Chance to cause fire – 8%. HE initial velocity - 875 m/s; 3x2 105.0 mm, range - 6.3 km. Maximum HE shell damage – 1,200. Chance to cause fire – 5%. HE initial velocity - 900 m/s; AA defense: 4x2 37.0 mm, 3x2 105.0 mm, 4x1 20.0mm, 6x1 20.0mm AA defense short-range: continuous damage per second - 85, hit probability - 85 %, action zone - 2.0 km; AA defense mid-range: continuous damage per second - 28, hit probability - 90 %, action zone - 3.5 km; AA defense long-range: continuous damage per second - 90, hit probability - 90 %, action zone - 5.2 km; Number of explosions in a salvo - 4, damage within an explosion - 1260, action zone 3.5 - 5.2 km. Stock A hull torps Torpedo tubes - 2x4 533 mm. Maximum damage - 13700. Range - 6.0 km. Speed - 64 kt. Reload time - 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. Upgraded B hull torps Torpedo tubes - 2x3 533 mm. Maximum damage - 13700. Range - 8.0 km. Speed - 65 kt. Reload time - 80 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. Maximum speed - 29.0 kt - 33.0 kt. Turning circle radius - 710 m. Rudder shift time – 9.1 s. Surface detectability – 13.1 km. Air detectability – 7.3 km. Detectability after firing main guns in smoke – 9.7 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Repair Party (Duration time 14 s; HP per second 204; Reload time 40 s; Charges 5) Slot 3 - Hydroacoustic Search / Defensive AA Fire Slot 4 (upgraded) - Spotter plane/Fighter T8. Dönitz Its a 4x2 305mm Zenker design in 1928 17500 tons light, 19192 tons standard, 21000 tons heavy load, 206m length 100mm belt thinning to 80mm at bow and stern, 20mm upper deck, 30mm cit deck 34 kts with 160000 hp engine 4x2 305mm, 3x3 150mm, 2x3/4 533mm torps, 2x2 88mm/105mm, (I’ll give it a couple of 20mm and 37mm guns previously on the Graf spee, as a bit of a hull upgrade, since WG does give fake AA upgrades for game balance. Stats:- Hit points – 53,500. Plating - 27 mm. Fires duration: 60 s. Main battery - 4x2 305 mm. Firing range - 17.5 km. Maximum HE shell damage – 3,600. HE shell armor penetration - 76 mm. Chance to cause fire – 27%. HE initial velocity - 865 m/s. Maximum AP shell damage - 9,100. AP initial velocity - 865 m/s. Reload time - 23 s. 180 degree turn time - 30.0 s. Maximum dispersion - 154m. Sigma – 2.0. Secondary Armament: 3x3 150.0 mm, range - 7.6km Maximum HE shell damage – 1,700. Chance to cause fire – 8%. HE initial velocity - 960 m/s; 3x2 105.0 mm, range - 7.6 km. Maximum HE shell damage – 1,200. Chance to cause fire – 5%. HE initial velocity - 900 m/s; AA defense: 4x2 37.0 mm, 3x2 105.0 mm, 4x4 20.0mm AA defense short-range: continuous damage per second - 230, hit probability - 85 %, action zone - 2.0 km; AA defense mid-range: continuous damage per second - 150, hit probability - 90 %, action zone - 3.5 km; AA defense long-range: continuous damage per second - 90, hit probability - 90 %, action zone - 5.2 km; Number of explosions in a salvo - 5, damage within an explosion - 1260, action zone 3.5 - 5.2 km. Torpedo tubes - 2x4 533 mm. Maximum damage - 13700. Range - 8.0 km. Speed - 64 kt. Reload time - 80 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. Torpedo tubes - 2x4 533 mm. Maximum damage - 14400. Range - 9.5 km. Speed - 66 kt. Reload time - 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.4 km. Maximum speed - 34.0 kt. Turning circle radius - 820 m. Rudder shift time – 10.3 s. Surface detectability – 13.1 km. Air detectability – 7.3 km. Detectability after firing main guns in smoke – 9.7 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Repair Party (Duration time 14 s; HP per second 239.5; Reload time 40 s; Charges 6) Slot 3 - Hydroacoustic Search / Defensive AA Fire Slot 4 (upgraded) - Spotter plane/Fighter T9. Heimberg O class BC, very similar to Siegfried. The O class was a planned class of three battlecruisers for the Kriegsmarine (German navy) before World War II. Prompted by a perceived lack in ship numbers when compared with the British Royal Navy, the O class' design was born with the suggestion of modifying the P-class cruiser design with 380 mm (15 in) guns instead of 283 mm (11.1 in). The ships were incorporated into the 1939 Plan Z for the re-equipment and expansion of the Kriegsmarine; while an aircraft carrier, H-class battleships and smaller ships engaged convoy escorts, one or more O-class ships would attack the merchant ships. The O class' design reflected their intended role; a heavy main armament (six 380 mm guns in three dual turrets) for possible encounters with escorting 203 mm (8 in)-armed heavy cruisers, enough armor to defend against the same and nothing more, and a high top speed so that they could get away from slower but much better armored capital ships. Although planned and ordered, construction did not progress due to lack of materials and higher priorities for ship construction. This particular O class will not be using its 128mm guns, as the premiums do, and will carry a different secondary battery, as well as minor difference here and there Stats:- Hit points – 64,500. Plating - 30 mm. Fires duration: 60 s. Main battery - 3x2 380 mm. Firing range - 18.0 km. Maximum HE shell damage – 4,400. HE shell armor penetration - 95 mm. Chance to cause fire – 34%. HE initial velocity - 820 m/s. Maximum AP shell damage - 11,600. AP initial velocity - 820 m/s. Reload time - 27 s. 180 degree turn time - 40.0 s. Maximum dispersion - 161m. Sigma – 1.90. Secondary Armament: 4x2 150.0 mm range - 7.95km Maximum HE shell damage – 1,700. Chance to cause fire – 8%. HE initial velocity - 960 m/s; 4x2 105.0 mm range - 7.95 km. Maximum HE shell damage – 1,200. Chance to cause fire – 5%. HE initial velocity - 900 m/s; AA defense: 4x2 37.0 mm, 4x2 105.0 mm, 10x2 20.0mm AA defense short-range: continuous damage per second - 265, hit probability - 85 %, action zone - 2.0 km; AA defense mid-range: continuous damage per second - 189, hit probability - 90 %, action zone - 3.5 km; AA defense long-range: continuous damage per second - 95, hit probability - 90 %, action zone - 5.2 km; Number of explosions in a salvo - 5, damage within an explosion - 1260, action zone 3.5 - 5.2 km. Torpedo tubes - 2x3 533 mm. Maximum damage - 14400. Range - 9.5 km. Speed - 66 kt. Reload time - 85 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.4 km. Upgraded Torpedo tubes - 2x3 533 mm. Maximum damage - 14400. Range - 10.0 km. Speed - 67 kt. Reload time - 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.4 km. Maximum speed - 33.0 kt. Turning circle radius - 870 m. Rudder shift time – 13.3 s. Surface detectability – 15.9 km. Air detectability – 11.1 km. Detectability after firing main guns in smoke – 13.5 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Repair Party (Duration time 14 s; HP per second 322.5; Reload time 40 s; Charges 6) Slot 3 - Hydroacoustic Search / Defensive AA Fire Slot 4 - Spotter plane/Fighter T10. Holtzendorff This is the KW45 design, the next logical step of the O class battlecruisers. There were many intriguing projects such as KW45 and KW50 designed between June and September 1939. Reports issued by the Director of Naval Intelligence on 8/29/45 contained capture documentation of submarines, cruisers, destroyers, battleships and carriers. Discussed by the "Neubauausschuss" during the 1939 time period, no other previous mention or subsequent mention of these ships have been found in the German archives. Immense, fast, under-armed and under- armored battlecruisers had advanced designs completed but were never approved. These would have suffered from the same design defects as the OPQs but remain intriguing ships. Bearing the same family resemblance to all other German capital ships, these twin funneled ships basically mounted a BISMARCK armament on an H sized hull. The triple 5.9" resembled the LITTORIO layout while the 4.1" AA was completely inadequate. 16-37mm completed the AA armament. A five shaft power plant consumed enormous hull space and provided 36-37 knot speed with 300,000 shp. Special tunnels housed the shafts and towing tests revealed at least a 10% increase in efficiency with coefficients ranging between 0.42 and 0.48. Three different power plant arrangements were being considered. Proposal A had 4 diesel shafts and 1 steam turbine while Proposal C had 2 diesels and 3 steam turbines. All had three rudders in the aft 3 propeller races. There are the specs:- Designation - KW45 Hull parameters - 45,000 tons, 984' long, 111' wide Speed - 36-37 knots Firepower - 8-15"/47 (4x2), 12-5.9"/55 (4x3), 8-4.1" (4x2), 8-21" TT Armor - 8" belt Stats:- Hit points – 73,900. Plating - 30 mm. Fires duration: 60 s. Main battery - 4x2 380 mm. Firing range - 18.5 km. Maximum HE shell damage – 4,400. HE shell armor penetration - 95 mm. Chance to cause fire – 34%. HE initial velocity - 820 m/s. Maximum AP shell damage - 11,600. AP initial velocity - 820 m/s. Reload time - 29 s. 180 degree turn time - 40.0 s. Maximum dispersion - 161m. Sigma – 2.00. Secondary Armament: 4x3 150.0 mm range - 8.3 km Maximum HE shell damage – 1,700. Chance to cause fire – 8%. HE initial velocity - 960 m/s; 4x2 105.0 mm range - 8.3 km. Maximum HE shell damage – 1,200. Chance to cause fire – 5%. HE initial velocity - 900 m/s AA defense: 8x2 37.0 mm, 4x2 105.0 mm, 4x4 20.0mm AA defense short-range: continuous damage per second - 267, hit probability - 85 %, action zone - 2.0 km; AA defense mid-range: continuous damage per second - 290, hit probability - 90 %, action zone - 3.5 km; AA defense long-range: continuous damage per second - 95, hit probability - 90 %, action zone - 5.8 km; Number of explosions in a salvo - 6, damage within an explosion - 1260, action zone 3.5 - 5.8 km. Torpedo tubes - 2x4 533 mm. Maximum damage - 14400. Range - 10.0 km. Speed - 67 kt. Reload time - 85 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.4 km. Upgraded Torpedo tubes - 2x4 533 mm. Maximum damage - 14400. Range - 10.5 km. Speed - 69 kt. Reload time - 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.4 km. Maximum speed - 37.0 kt. Turning circle radius - 910 m. Rudder shift time – 15.3 s. Surface detectability – 16.2 km. Air detectability – 11.3 km. Detectability after firing main guns in smoke – 13.7 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Repair Party (Duration time 14 s; HP per second 369.5; Reload time 40 s; Charges 6) Slot 3 - Hydroacoustic Search / Defensive AA Fire Slot 4 - Spotter plane/Fighter That's it for now, hope you like the proposals I'll probably be working on Japanese Light cruisers and commonwealth DDs next
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[Poll] How many sequential stages did you guys go with new line of "German Battleships" in the Armory?
totally_potato replied to Leo_Apollo11's topic in General Discussion
I got till the camo of T7 I think, I want to grind this line all out. Grinded T3-6, and want to grind the T7+- 39 replies
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Two supercruiser lines proposals
totally_potato replied to totally_potato's topic in General Discussion
The T6-8 will be similar to graf spee armor scheme T9 and T10 have turtlebacks similar to sieg, so might work against smaller caliber guns. -
they actually do one thing right Shoot at the ship that threatens them the most. Conde will probably be exactly where, it was first seen in PT. Taking flanking opportunities and ambushes, and dying if it gets hit. It won't be able to get so close to super BBs and devstrike it out of water, but yes, it will devstrike the occasional cruiser. Its strong but its not broken
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yes
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fun fact He devstruck broadside bots. Aka he devstruck ships without even helmed by captains. At that point, Tiger 59 would seem OP There is this fine line between potential and practicality, which our friend flambino, seems to have forgotten about
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Two supercruiser lines proposals
totally_potato replied to totally_potato's topic in General Discussion
kek Ship armed with 8 203mm guns is heavier than a ship armed with 9 203mm guns. That alone tells you how fine German engineering is -
if they can make a good torpedo cruiser line out of this That will be amazing. Just make the guns only good against DDs plz??
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Two supercruiser lines proposals
totally_potato replied to totally_potato's topic in General Discussion
I actually put out a long list of German admirals, and just chose whatever I liked xD. First point fair enough. Second point. The caliber of guns are just one of the factors that defines a class, not the whole reason why x is a y class. Armor, size, firepower relative to other existing ships of that era, range, speed, etc etc etc. If Siegfried is doing well as a cruiser, I'm pretty sure, the T9 and T10 will fit in well. Again, there is a solution, of fitting Agir guns into there, instead of the 15 inchers. -
Two supercruiser lines proposals
totally_potato replied to totally_potato's topic in General Discussion
the US line is a bit of an old proposal. I put it through coz I had it, and thought it was interesting. Tbh, cruisers already have 380mm guns, and we know WG won't stop, so I simply went ahead with the route, and gave them a long reload in compensation for their crazy accuracy and caliber, plus a bit lower sigma than usual. I did think about the 45 sec fires, but re-thinking about it, since I envisioned this line going the tank route, I decided to put 45 sec fires for lower than T8 big gun cruisers, and retain 60 secs for T8+. I honestly think 380s is more historical, but if ya think its not good for the game, you do have a bit of a point. There is an alternative, and that could be fitting the T9 and T10 with Agir's 305mm, which does have a bit of a basis. So there's that -
Two supercruiser lines proposals
totally_potato replied to totally_potato's topic in General Discussion
actually The German BCs, Dutch cruisers, the German heavy DD, and italian BBs, were taken from forum proposals, as well as many premiums. Now this is purely based on circumstantial evidence, but I do personally think WG actually does have a look at proposals, hence I posted it The SCs we have of 15 inch caliber doesn't fit in anything but the high tier cruiser slot. If we place it as a BB, at high tier, its too weak, if we place it at lower tier, its year of design or existence, simply doesn't make sense according to the tier. Its generally known that, T2-4 are pre war to WW1 ships, while T5-7 are late WW1 to inter war ships, and finally, T8-10 are WW2 and beyond ships. So playing a WW2 design at T6 or 7, just doesn't make sense. Power level wise, I agree they fit in the high tier cruiser slots. 15 inch can also overmatch a very limited number of ships overall so no big deal. -
POLL BB tier 9 premium with coal
totally_potato replied to Caronte_2021's topic in General Discussion
ehh No Kearsarge requires a fair bit of skill to utilise efficiently. Her guns require getting used to, she is unimaginably squishy (keep your saturation bs with you), and her rocket planes are tiny tims, so they hit hard, but there is no guarantee they will hit something like a rapid maneuvering cruiser, let alone a DD, so quite good against BBs and super cruisers at the right angles and correct lead, otherwise they are next to useless. The big advantage of Kear is spotting potential and a potentially heavy broadside against anything oblivious to it, but that's about it. She is very strong, but her limitations keep her from being OP, and that can't be denied. -
Two supercruiser lines proposals
totally_potato replied to totally_potato's topic in General Discussion
No Cruisers have half the fire duration and more DPS with more versatility. Supercruisers focus on alpha, and in some cases, more armor but are much more vulnerable HE fire. -
Two supercruiser lines proposals
totally_potato replied to totally_potato's topic in General Discussion
we can say the same of Pommern and Siegfried or Congress and Odin then tbh -
POLL BB tier 9 premium with coal
totally_potato replied to Caronte_2021's topic in General Discussion
Kearsarge is the most competitive Pommern is the most fun Marco Polo is average -
Russian mindset is not balanced. They don't understand what they want. They either want hot chicks or hot ships Meanwhile Schlieffen takes the spotlight from their nose (its gonna get balansed so bad)
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Angling in Cruiser.... does it even matter?
totally_potato replied to Prophecy82's topic in General Discussion
Correction: Every T10 BB. And no, it doesn't. CLs and CAs still output a ton of dmg, one applies it more effectively, one applies it more often. There are also many popular lower caliber T10 BBs in play, like GK, Bourgogne, etc, not to mention lower tier BBs. I still don't see it as a problem. -
Angling in Cruiser.... does it even matter?
totally_potato replied to Prophecy82's topic in General Discussion
its supposed to set a standard tbh, rather than specifically help, and it also sets a in-game difference between CLs and CAs, aka CLs can't tank dmg, and CAs can against lower caliber BBs, still doesn't change their role of providing utility and damage. -
Angling in Cruiser.... does it even matter?
totally_potato replied to Prophecy82's topic in General Discussion
To a degree that holds, not becoz of armor changes, but becoz of the core concept of the game itself BBs guns have crap accuracy, so if you position yourself correctly, you can mitigate damage by providing a small profile, using hard cover, being on the other side of trouble for a BB, so that it can't shoot your first and has to deal with other stuff, etc. The IFHE rework, is also supposed to help against lower caliber BBs at their specific tier and slightly possibly higher tiers. How can you expect to soak damage from a high tier ship, let alone a higher tier BB. What's the point of tiers then? Also base concept wise, cruisers "can" mitigate dmg, doesn't mean their supposed to. Your positioning must be correct so that you can have the most battle impact and damage
