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Everything posted by totally_potato
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What is best CV line for players that like torpedoes?
totally_potato replied to seXikanac's topic in General Discussion
Speed is already good No I didn't lose much Changed the build a bit recently This build is ok Focused in improving damage, survivability, a bit of speed, and secondaries -
interesting
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Ranked Battles MUST take individual performance into account as well
totally_potato replied to DoggyJoe's topic in General Discussion
I agree But a smaller scale means you have more impact through your actions Also many sec ships have a lot of impact in ranked. -
Its not even that clumsy, and 6.3km isn't too bad But yes. You are supposed to support allied DDs with support fire Don't worry it gets, better at T9 and T10. You aren't playing Z-31 for playing it. You play it to grind for Felix and Eling and then throw it away like a lil trash can. Its a second line DD that has one purpose, its teaches you a bit more about AP usage, for the higher tiers.
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Jesus, ppl are that shallow?? Just read what it upgrades, it'll change your mind
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there are only 5/50 ppl who do that. The rest just whine
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Ig WG pulled a Winguardian CViosa again
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can you give me a link or something. I want to read up on these DDs, if that's fine for you.
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Ok This is my review of this line I might hurt a lot of sentiments, but whatever ig So I would give this line a rating of 6 or 7 out of 10. These ships are different, and interesting. A breath of fresh air from all the HE spammers. The AP on these things go from good-amazing. This is a branch of mini cruisers. Min cruisers are ships that aren't DDs or cruisers. They are more of a second line DD gun ship. Familiar examples are Khaba, Kleber, Harugumo, Druid, etc. So main points are:- Apart from the T7, their handling is pretty bad Apart from the T7, their conceal is pretty mediocre The survivability is pretty good, considering these bois don't have a heal Their guns are pretty good, apart from the T7. They have a lot of range, good shell ballistics on the Tier 9 and 10, and good AP shells in all categories, with exceptionally amazing accuracy, high alpha due to a lot of these factors. Her HE shells are subpar considering the reload and caliber, but it still can bring high dmg salvos thnx to the accuracy The torpedoes are what I would describe as sea mines. They have good range, good reload rate, good number (except for GJM), good damage, very good conceal, but very low speed in return. You use these torps for spamming caps, channels, against BBs. The T7 gets all of them except for the dmg. GJM gets the good torps but she doesn't get a high salvo weight on a broadside, but thnx to her torp reload, she can use these torps and guns to kite well. On felix the torps get all the features, and Elbing takes it a step further They are big targets and are not fast Limited consumables Above average AA on the higher tier ones. At longer ranges, there are major gaps in their superstructure for the torps, and at longer ranges, the freeboard isn't high enough to stand out, so you can get some troll misses on these DDs. So you play these DDs, like cruisers. Or you play them like support gunships. You have good range, so use that range. You want your fights to happen at mid range. That's where you can fight DDs pretty effectively. On the Tier 7, you can citadel cruisers at your tier and lower tiers quite well. On the Tier 8, you gain an extra gun, but that's it, and you can deal good chunks of AP dmg but you can't cit many ships, Felix punishes CLs hard. It can cit CAs at around 6km. She gets a ton of shell velocity (Russian levels) and with that accuracy and with all that, you apply your damage surprisingly well. Elbing is the bane of all cruisers. Her AP alpha is so high that even with over pens you hurt DDs with the same alpha that other DDs would have got with HE. Her turret positioning makes her a good kiter. You spam the torps all the time. You want to fire a lot. This line requires you to think about your strategy to be the most useful to your team. Either as a second line DD, assisting a normal DD in your team, or your DD div mate. Basically where the DD provides torpedo power, spotting and cap contesting, while your sit a few km behind, supporting with your guns, additonal torp power, AA coverage, and smoke if needed. Or as a distracting damage farmer. Where you just pump out damage and enemies start focusing and angling towards you so that your allies can dumpster them, or you chunk them down yourself. The cherry on top is the amazing Iron cross camo which is just amazing (Maple leaf and the American flag perma camo many of the US cruisers get to wear are better, but its a close third in my list of favourite camos). Now why do I rate this 6/10 Well that's coz these DDs can't do many DD things and is basically taking a DD slot. I mean you can do it, but you can't do them well. That's the least of my complaints tho. My biggest complaint, is the fact that the T7 and T8 are so meh. T7 is a pile of junk. Like, it cits lower tier cruisers well, but can't cit cruisers of its own tier that well (most cruiser at its tier that is). The AP is still good, coz high alpha and more effectiveness coz DM pen angles. And the 25mm plating is more troll than actual use (GJM suffers from the same problem) unlike the Elbing or Schultz). Everything else about the T7 is trash. Its maneuverability is ok, but not amazing. Conceal is decent at 6.3km. But your offensive power is so limited. The torps have long reload for some reason, and the dmg each torp deals is quite bad. GJM gets better. Her torps get the good reload and good dmg, but you only fire 6 per side. Its a double edged sword. The guns are ok. Good accuracy, good ballistics (ain't getting amazing till the T9), but the AP doesn't have enough pen to cit cruisers. The French DDs have more pen then GJM. But it gets good range and good HP (25k at T8 is no joke). Is it worth it for the T9 and T10? Yes. But it doesn't get a high rating coz its another example of a line where the lower tiers suck, and higher tiers are good. Good games Y'all
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A Look Through Time: German Destroyers
totally_potato replied to The_EURL_Guy's topic in News & Announcements
why didn't they just removed Z-23 from the main tech tree, put it as the T7 German DD, buff the Maerker a bit more to make it a proper T8. Then put Z-46 at T8, Z-52 at T9, and Z-60 (type 1945 destroyer) at Tier 10. Then balance the ships accordingly to fit the tier -
A Look Through Time: German Destroyers
totally_potato replied to The_EURL_Guy's topic in News & Announcements
Z-44 is interesting as she is but not strong enough. Giving her a bit more torpedo alph, speed, and a lil more gun power would make her ok. -
German horns in general are lovely, Odin in particular
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I would say T11+ should have modern ships with a seperate MM from T10 and below. So a different subsection from the game.
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I would agree to the contrary. Lot of ships to add in T10 and below. So many real life ships to add. If anything, I would agree to more line splits. To improve the balance, I would suggest more players in randoms, or more game modes to spread out players more so that they can play their preferred format.
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Constellation and weimar coming this update
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Torpedoes really are broken
totally_potato replied to Miscommunication_dept's topic in General Discussion
For a moment I thought you were a newbie you came to cry on the forums on how OP torps are when you couldn't dodge so ez predictable torps Ig I was wrong And yes torps are broken -
if we do, you will have to sail it
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Hopefully its of modern ships, and has a different MM, seperate from T10 and lower Then Missiles and Nukes can exist with peace and balance. Just saying
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A proposal for a German heavy DD captain trainer (not completely guaranteed), and to bring back the OG Z-23
totally_potato replied to totally_potato's topic in General Discussion
I never asked the current Z-23 to get removed, I just propose the OG 150 gun version to be brought back as a premium with a more unique playstyle. Uh yeah ig? -
A proposal for a German heavy DD captain trainer (not completely guaranteed), and to bring back the OG Z-23
totally_potato posted a topic in General Discussion
Hi guys, Z-23 with her 150mm guns was quite a strong boat back in the day. In recent times, upto the guns' removal, she was powercrept. When the guns were removed, many of us welcomed the change, many of us did not. So hence I propose to add this ship back in her 150mm gun setup. However the name is still held by the current German Tier 8 DD. So I wanted to give a name to this ship. I took a name of one of the ships in the series of the Type 1936 'Narvik", the series, the Z-23 was the lead ship of. Name is Z-25 Concept is a German big gun DD, with no smoke, but German Hydro and a special speed boost, and pretty high HP and decent armor to keep it alive. It has powerful guns (amazing AP and good HE) and decent torps. Concealment is on the higher end tho. I am made this in a hurry, so some stats may not be completely balanced. If that's the case, feel free to point it out (be nice about it). Hit points – 20,500. Plating - 19 mm. Side and mid deck plating - 25mm Main battery - 1x2 150 mm, 3x1 150 mm, Firing range - 11.8 km. Maximum HE shell damage – 2,200. Chance to cause fire – 12%. HE initial velocity - 830 m/s. Maximum AP shell damage - 3700. AP initial velocity - 860 m/s. Reload time - 5.8 s. 180 degree turn time - 18.0 s. Maximum dispersion - 55 m. Sigma – 2.00. Torpedo tubes - 2x4 533 mm. Maximum damage - 14,400. Range - 8.0 km. Speed - 64 kt. Reload time - 100 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.4 km. AA defense: 2x2 20.0 mm, 4x2 37.0 mm, 4x4 20.0 mm, 1x2 150 mm, 3x1 150 mm AA defense short-range: continuous damage per second - 109, hit probability - 95 %, action zone 0.1-2.0 km; AA defense mid-range: continuous damage per second - 94, hit probability - 100 %, action zone 0.1-3.5 km; AA defense long-range: continuous damage per second - 35, hit probability - 100 %, action zone 0.1-5.8 km Number of explosions - 3, Flak damage - 1680 Maximum speed - 37.5 kt. Turning circle radius - 690 m. Rudder shift time – 4.2 s. Surface detectability – 7.82 km. Air detectability – 3.5 km. Detectability after firing main guns in smoke – 3.1 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Hydroacoustic Search (Duration time 120 s; Torpedo detection range 3.0 km; Ship detection range 6.0 km; Reload time 120 s; Charges 3) Slot 3 - Engine Boost (Duration time 120s, Speed increase +15%, Reload time 120s, Charges - 4) AP stats -
A proposal for a German heavy DD captain trainer (not completely guaranteed), and to bring back the OG Z-23
totally_potato replied to totally_potato's topic in General Discussion
captain trainer was the second option anyway. I also propose to bring back the 150mm gun version of Z-23 back as a premium. -
[Poll] What is your opinion about new (i.e. 2nd line) German KM Destroyers ( "Z-31", "Gustav-Julius Maerker", "Felix Schultz" and "Elbing")?
totally_potato replied to Leo_Apollo11's topic in General Discussion
You have to play this line as a second line DD. A playstyle I prefer when playing divs. Have a DD do the spotting and torp work, while you are a km or two back, supporting him with big guns and good AA, with backup torps. I see a Halland and Elbing div as very nasty, as they both shoot down planes well, and together would be awesome. Halland gives the torps and Elbing supports it with guns and smoke. -
A proposal for a German heavy DD captain trainer (not completely guaranteed), and to bring back the OG Z-23
totally_potato replied to totally_potato's topic in General Discussion
and she got removed And she is T7 -
A proposal for a German heavy DD captain trainer (not completely guaranteed), and to bring back the OG Z-23
totally_potato replied to totally_potato's topic in General Discussion
do they get hydro or speed boost -
[Poll] What is your opinion about new (i.e. 2nd line) German KM Destroyers ( "Z-31", "Gustav-Julius Maerker", "Felix Schultz" and "Elbing")?
totally_potato replied to Leo_Apollo11's topic in General Discussion
Z-31 is kinda bruh but somehow get decent games in her a lot, with some carries. Weird right? GJM is decent. Its problem is that its AP pen isn't enough against cruisers of same or higher tiers. Get good games in it, not a great carry ship tho. Felix is relaxing to play, and a very nice ship. Is it a good DD? No. Is it a good mini cruiser? Yep. AP is really good. HE can land some high damage salvos thnx to the accuracy. It dumpsters CLs, can fight CAs but needs to be a bit closer to land cits. 5-6k salvos on BBs every 6 secs is pretty nasty. Torps are pretty decent. 8 torps that hit hard, are quite stealthy, and fast cooldown. Ideal against Bbs, spamming caps and channels (sometimes spamming into a CC's channel and gets a chat ban casually). Elbing is a blast to play. It can fight cruisers and BBs very well. Its decent against DDs coz high accuracy allows high alpha HE shots, and AP volleys against angled DD is just OmNom OmNom. Even 5-6 overpens is fine, coz its still 2k. AP skill boosts that even more. Landed 3k HE volleys on DDs with Felix and Elbing. Against angled DDs, did 8k against haru once in Felix. And it El bonks the hell out of Smolbalans (I feel so satisfied and light that I believe I can fly). 10 torps with 13.5km, with decent dmg, good conceal and fast recharge with 55 knots speed is decent? Hell yeah. 34k with 25mm plating and smoke is hella survivable even matching DDs with heal in department. Kites well too On a scale of 1/10, rated 5/10. Tier 7 and 8 is kinda rough, T9 and 10 is nice
