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Master_Eosander

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    [EOSAN]

Everything posted by Master_Eosander

  1. Master_Eosander

    Public Test 0.10.7 - Bug Reports

    It was an interesting day, yesterday 26-07-2021, when I actually colud access the PT. Today, when I tried to continue, I am being refused access. I have tried to find information about possible server issues or some kind of ongoing updatess, but everything indicates PT should be available @2200 CET. Whether this is a bug or not, I can't tell, and Forum manager may remove or relocate this comment if necessary, Though; I'd like to be informed.
  2. Master_Eosander

    Public Test 0.10.7 - Submarines in Ranked Battles

    The submarines are well modeled, no shade on that. Some very odd functionality, likely added due to vast ignorance, makes sub gameplay dull and boring. A submarine at periscope depth in a war situation, does _NOT_ expose all masts; Only the periscpoe, nothing else. It may look cool for the programmers, but is historically and tactically horrendous. (That comment also goes for hanging a ship's bell on the front of the fin; Only in port!) The "snorkel" was a late war invention, far from all subs had that facility. Submarines very seldom (i.e. never) use active sonar to target surface ships; Passive sonar in combination with periscope observations, and non-homing torpedoes were a fact during WWII. Ships using active sonar during submarine chase; DD:s, and occasional cruisers. Never heard of BB:s being involved in sub chase operations. Using submarines in-game in a correct way, would be using them against CV:s, thereby forcing DD:s to defend them until they had sunk the submarines, This would implement a new (historical) kind of necessary tactics whenever submarines are present. Submarine speed on surface were high, but _very_ low submerged, submerged endurance was directly connected to use of speed; High Speed = Very short endurance, Low Speed = Long endurance Fix this instead of connecting endurance to detectability. If a submarine had a deck gun, it was used against merchants, not against Men-'o-war If a submarine had AA-gunnery, they were used only if the submarine could't dive. Nevertheless - if you have submarines in a game with deck and AA guns, allow use of those. It was interesting to test them though, but there is a bit of homework to do... Late addon; There is a ship type missing, somewhat essential to submarine (or anti-submarine) operations - The Frigate, which is a dedicated sub-chaser.
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