Jump to content

_FrostVortex_

WG Staff
  • Content Сount

    15
  • Joined

  • Last visited

  • Battles

    1

About _FrostVortex_

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. We adjusted the armor of Lepanto, Marco Polo and Cristoforo Colombo based on testing results Read more: https://blog.worldofwarships.com/blog/103
  2. _FrostVortex_

    ST 0.9.11, changes to test ships

    We adjusted the parameters of some ships based on testing results. The changes will be applied to Italian battleships, hybrids and some other ships. Read more here: https://blog.worldofwarships.com/blog/99
  3. _FrostVortex_

    ST 0.9.11, changes to test ships

    We adjusted the parameters of some ships based on testing results. The changes will be applied to Italian battleships and some other ships. Read more: https://blog.worldofwarships.com/blog/96
  4. _FrostVortex_

    ST 0.9.5.1, Changes to test ships

    Read the text Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.
  5. _FrostVortex_

    ST 0.9.6, sound improvements

    Read more here: https://blog.worldofwarships.com/blog/35 Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.
  6. _FrostVortex_

    ST 0.9.6, new ships

    Read more: https://blog.worldofwarships.com/blog/34 Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.
  7. _FrostVortex_

    ST 0.9.5, changes to test ships

    Read more here: https://blog.worldofwarships.com/blog/33 Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.
  8. Read more: https://blog.worldofwarships.com/blog/27
  9. _FrostVortex_

    ST 0.9.5, changes to test ships

    Read more Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.
  10. Read more here Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.
  11. _FrostVortex_

    PT, Balance changes

    Read more Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.
  12. _FrostVortex_

    ST, Hamburg dockyard

    Read more here Please note that all information in the development blog is preliminary and subject to change during testing. Showcased features may or may not end up on the main server. Any final information will be published on our game's website.
  13. _FrostVortex_

    ST, changes to test ships

    Please note that all information in the development blog is preliminary and subject to change during testing. Showcased features may or may not end up on the main server. Any final information will be published on our game's website. German cruiser Ägir, Tier IX: Main battery firing range increased from 17.0 to 18.5 km; Sigma parameter increased from 1.8 to 2.05; Main battery reload time reduced from 22 to 20 s; Secondary battery firing range reduced from 7.6 to 5.3 km; Accuracy settings of secondary armament are adjusted to the standard settings for cruisers The concept of Ägir initially implied close-range combat with the help of torpedo armament and secondary guns which were uncharacteristically strong for the class. However, her constructive features - bad aiming angles of the aft turret and her armor - didn't allow to fulfill the ship's potential in this role. New settings will make Ägir a mid- and long-range ship, and she will still be effective in close-range combat against single targets. Soviet cruiser Kotovsky, Tier V: Main battery reload time incresased from 8 to 10 s. Soviet cruiser Voroshilov, Tier V: Main battery reload time increased from 12.5 to 13.5 s. Soviet cruiser Mikoyan, Tier V: The angle at which the check for ricochets is made for AP shells is reduced from 55 to 50 degrees. Soviet cruiser Petr Bagration, Tier VIII: Detectability range by ships increased from 12.6 to 14.0 km. Other detectability ranges increased accordingly; Turret traverse speed reduced from 8 to 6 degrees per second. American battleship California, Tier VII: Main battery reload time increased from 30 to 34.2 s. Soviet cruiser Riga, Tier IX: AP shells maximum damage reduced from 5,950 to 5,750. Japanese battleship Shikishima, Tier X: AP shells maximum damage increased from 17,000 to 19,400. We adjusted the parameters of these ships based on testing results.
  14. _FrostVortex_

    ST, changes to test ships

    Please note that all information in the development blog is preliminary and subject to change during testing. Showcased features may or may not end up on the main server. Any final information will be published on our game's website. We adjusted the parameters of ships based on testing results. Japanese battleship Shikishima, Tier X: Main battery reload time reduced from 35 to 27 s; HE and AP shells' initial velocity increased from 720 to 765 m/s; AP shell maximum damage reduced from 19400 to 17000; Shell ballistics changed. Accuracy settings for the main caliber guns are now similar to those of the Japanese Tier X battleship Yamato, and the shell trajectory became flatter. Soviet cruiser Ochakov, Tier VIII: Torpedo range reduced from 10 to 8 km; Main battery firing range increased from 15.2 to 15.6 km; Main battery reload time reduced from 6.5 to 6.1 s. Soviet cruiser Riga, Tier IX: Parameters of HE and AP shells were changed: AP shell maximum damage reduced from 6,200 to 5,950; Shell trajectory became more arched; AP shell penetration was reduced. Soviet cruiser Petropavlovsk, Tier X: Ellipse of main caliber shell dispersion is increased. Soviet cruiser Alexander Nevskiy, Tier X: Sigma parameter increased from 2.0 to 2.05. Soviet cruiser Pyotr Bagration, Tier VIII: Main battery reload time reduced from 12.5 to 11.0 s; Main battery firing range increased from 18.0 to 18.5 km; AA parameters were changed: Number of explosions in a salvo increased from 6 to 8; Damage from shell explosions increased from 1330 to 1400. "Repair Party" consumable was added. French destroyer Marceau, Tier X: Torpedo tubes reload time reduced from 150 to 142 s; Third turret no longer rotates 360 degrees. German cruiser Ägir, Tier IX: Secondary battery reload time increased from 3.1 to 3.6 s.
  15. Please note that all information in the development blog is preliminary, subject to change during testing, and may not appear on the main server. Any final information will be published on the official portal. Changes in "Patrol Fighters" and "Fighter" consumables: The detectability range of all fighters now matches their spotting range and is equal to 18 km. This change will eliminate cases where a ship could be detected by enemy fighters after a main battery shot was fired, while the fighters themselves remained undetected. In addition, the action zone of fighters will now be visible more consistently on the minimap, which will allow players to better plan their movements in battle.
×