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Everything posted by Itwastuesday
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1vs1 Brawls: the revenge of the snowflakes
Itwastuesday replied to Cippalippus's topic in General Discussion
What is this silliness- 182 replies
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- fine dining
- full-body wax
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You could trade a DD for a BB if that allows your cruiser to screw up their DD, but seems risky.
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Something they could do is make secondary battery spec a ramping threat where the accuracy increases the longer the secs are shooting at the same target. Something like the gunners can judge the distance better by the proximity of splashes? A target, especially a destroyer, could then make a call of if they can take it or not, and perhaps being revealed too close to a secs battleship would be terrible if you didn't have the means to either sink it quickly or disengage.
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Okay, well, since you can't get Odin anyway, just get any of : - Scharnhorst (money) - Gneisenau (techtree) - Tirpiz (money) - Pommern (coal) Other than missing Hydro for the first three and being somewhat larger and clumsier for Pommern, you'll get a similar experience. Being that brawling German battleships are in a questionable state, I'd recommend just grinding to Gneisenau for no money/coal cost and see if you like it.
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I'm kinda torn on overmatch, on one hand angling should be rewarded, on the other BB is supposed to counter cruiser and you can see just how ineffective ships like Montana and Kurfurst are at everything largely because of their inability to even screw cruisers. I'd just probably make it a function of penetration (and with that, of course, distance). I feel like all cruisers regardless of tier could have heals and nothing would be broken.
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I'll sort of half-second this, I'd really want a WW1 mode.
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This is the tophat monocle build of making plays
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1) The visual styles of maps is fine as it is, and personally I couldn't tell if they're based on actual real world locations, but like Trap or Shards for example, that asymmetrical design, bunch of different islands, all means there's places to go for different kinds of ship, where maps like Okinawa or Two Brothers feel like places for open water snipers and nothing else. 2) Dunno, perhaps lock the caps for a while as the game starts so that an afk destroyer doesn't autolose the game for you, perhaps change something about it so that the destroyers aren't stuck in the middle. Maybe maps slightly more covered in terrain would help? 3) There are so many temporary camos that look great... Like shadow lurker, the autobot camo, red soul. Heck, I can't even remember what the best ones were, I have run out so long ago. 4) Yes, I'd like to play monday and tuesday. 5, That's true I suppose.
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That, and for example the christmas tree camo is hilariously ugly.
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Yeah that's completely true. Still, I think it'd be good if something about at least the lower tier cruisers would make them attractive to newbies.
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Or make cruiser more appealing, perhaps fixing many of the cruiser lines or a mechanics overhaul, or something. A big draw to battleship and destroyer is devastating strikes, at least for me. Most cruisers just watch their number go up steadily.
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What does being a CC mean anyway?
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What Were Your Greatest Gaming Achievements Today ?
Itwastuesday replied to Hanszeehock's topic in General Discussion
Enemy CV focus me so I'm stuck behind island. Can't even shoot for most of the match. But fine. Shoot planes then, whatever. Huh. And look at that, our CV also focus their Drake? Is this normal? -
Looks like he has Missouri anyway!
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Yeah, sure, but he did specify fun ships and I think Iowa is one option. If you go by best I'd say Kitakaze too.
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IF you have a Georgia there's not a big reason to play Iowa since Georgia has even more of what makes Iowa fun (speed). If you don't, though, there's basically only french BB that go as fast.
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I think Iowa is great, it's fast, has good guns, looks nice, the works. And there's little reason to tech to Montana which is slower, uglier, less actually built and doesn't have tier-appropriate guns.
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Guess Musashi's average winrate in 2 week?
Itwastuesday replied to DecisiveTime's topic in General Discussion
There's probably a lot of truth in that. While KM battleship drivers have a reputation - at least among my clan - for being the worst, I still think the Kurfurst is a miserable ship to play, unlike Yamato which is best obviously. -
Guess Musashi's average winrate in 2 week?
Itwastuesday replied to DecisiveTime's topic in General Discussion
It's almost like having bad main artillery is a hindrance for a battleship? What's weird to me is that Yamato is second last. Yamato? What? Why? -
What is a reasonable T10 tech tree equivalent?
Itwastuesday replied to Sir_Grzegorz's topic in General Discussion
I was thinking Shimakaze has perhaps an excessive amount of torps and I'd rather have a boat with one less launcher set but 2x forward turret and better DPM. Gearing seems like the most ideal such boat. -
So it'll be, what, +20% HE damage but you have longer damage control cooldown? Or instead of concealment it'll be decided by how close you're to the next map?
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PSA: Warhammer 40K back in the shop!
Itwastuesday replied to Jethro_Grey's topic in General Discussion
Yeah, and it's not like you could immediately jump into playing secondaries purgatio/ragnarok since the commanders come so low level. -
I find it a very annoying target to kill, which to me translates into it's good.
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In one battle, get 15 "Caused Flooding" or "Set on Fire" ribbons
Itwastuesday replied to ThePurpleSmurf's topic in General Discussion
I hate these missions. Better not blap the broadside with AP or finish off the battleship, I still need 5 fires for the dillhole mission that has nothing to do with winning games. Still waiting for the RAM 20 FRENCH DESTROYERS mission for CV. -
Because I got a Lowenhard from a container a while back and have multiple high level KM captains anyway, I gave it a shot. Result : enemy ranger flew into the interceptors at the start of the match for 3 planes shot down. Rest of the time, the enemy team would just shoot them down with AA or I didn't have time to fly over whoever might be struck to hatch interceptors. That you have to waste so much time to move over and place them when it's so improbable that they do anything is a weird design.
