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Everything posted by Bratty_Child
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Is there no CV player or victim gonna press harder on the CV skills? The new skill set is basically +plane speed(equal to surface's reload and shell travel time) and +damage. There's not even any drawback on their vulnerability, capacity, regeneration, mobility, or intel. You already created an entirely new interceptor aircraft to mingle with surface detection. You could even have altered spotting capacity on striking aircraft as drawback.
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I'd like to participate, hope all of you have good holidays.
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Secondary build can cash you in 40 to 60k consistently. The user skill margin isn't high, its innate on how well they take care of themselves. But it can certainly hurt people on receiving end even if the driver is an average enjoyer. Honestly, if they incentivise such people to get in secondary range, I do think the game would be on better side.
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People actually do run them without CE though? In Kleber case she specifically got nerfed, not the skill being entirely changed around her. How can you say it will make them vaguely competitive when such perimeter easily decided by balance department, deliberately at that. Isn't it just greed? Not that CE worth as much as it was 5 pointer in first skill tree after these maximum level cap increases.
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Saying stuff like removing and integrating CE to all ships is dumb. People pay hefty points to enjoy luxury of it. Its not something like Situational Awareness afterall, where it was basically THE gameplay impact, not measly comfort zone.
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I think you should tone down Deadeye. Make it accumulate -2% dispersion stack for every 12 seconds up to 5 stacks. And it'll dissipate after 2 seconds of firing your guns. This should tune the skill to opportunist form rather than passive. Survival expert could be buffed more(or having enhanced effect) when there's enemy in your base concealment or secondary range. The new gunner skill makes it better for battleships to be distinguished in their middle and close range flexibility. Sorry Yamato class. Can't a lot of skills just get enhanced effect when enemy are close? Something along promoting engagement-cum-brawling. I think cruisers need another set of skills. Cruisers has wide array of armaments and tools, yet the skill set only cater to their main battery(demoman, armor piercing, a artillery, pyrotech, and classic threshing). They need torpedo range skill so a niche could be opened up entirely. Currently, only select few cruisers have safe torping range and only they can benefit those 3 torpedo skills. Of course you should also put range limit so Yoshino and possibly Kitakami torps aren't being absurd. I'm looking forward for more cruisers with torpedo build. They also need more consumable specialized(not generalized) skills. Obviously not a simple radar buff, but ones that could empower or make specific consumable more flexible(or milder). CV skills need more tradeoffs, this rework is basically putting them on steroid.
