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UnterSeeBot

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    [JOLLY]

Everything posted by UnterSeeBot

  1. UnterSeeBot

    General CV related discussions.

    Funny, you literally stated previously that you do not. There is no contradiction. CVs are not subject to all the same gameplay mechanics as others, battleship AP shells cannot be defeated by AA, for example, or CVs have very short duration fires and floods, for another, CV air squadron spotting does not work the same way as for surface ships. I think we can agree on this, can't we? But the mechanics which are baked into the game to avoid/mitigate (defensive counters in my jargon) dmg are the same for all ships, whether they are on the recieving end of AP shells or AP rockets, HE bombs or a HE salvo from Conqueror. (excepting AA ofc!) I am not entirely certain that you want a conversation where somebody might imply a different view to your own.
  2. UnterSeeBot

    General CV related discussions.

    this is not a nice way to have a discussion, with such accusations, pesonal attacks, really? What have I done to you? This actually makes me quite sad. Besides, what would a discussion be like if we agreed on everything? I am being civil, and looking for common ground where possible, but I can sense this conversation won't go very far I can see, and that you are not receptive/ I am not disagreeing with you for the sake of it, are you? islands still provide cover to ships that use them, complicating CV attacks. Yes, it is true in many circumstances island campers overstay their welcome, and become accessible targets because they are immobile, once spotted and/or flanked. The old saying about not fighting a battle on a lee shore, holds true in WOWS/. Islands are a double edged sword for those that use them. I think you are too concerned with semantics, deflecting with word play. Mitigation, deflection, anything that reduces the ability of an enemy to hit and dmg your ship is, in my definition, a defensive counter. Call it what you like. I won't accuse you of lying, gaslighting or farting.
  3. UnterSeeBot

    General CV related discussions.

    Quite normal, such vocabulary is a specific description of what we are discussing. Counters which are purely defensive (mitigating/avoiding enemy fire), as opposed to counters which are offensive (sinking enemy). Thus I propose the brand new expressions of defensive and offensive counters. Google will index this forum forthwith, and the next time you look for the expression, wave a magic wand **tadaaa**! Glad to see you accept my point about smoke, offering an effective defensive counter (barring someone using radar or hydro nearby, presently giggling at the happy thought) Perhaps you have a point concerning bomber attacks that use islands as cover for AA on approach. Large warships in WOWS have torpedo belts, dodging to mitigate dmg, means preferring to manage where and when torpedos hit, to minimize dmg. Smaller warships such as dds have little trouble avoiding torpedo drops, (there ar exceptions), indeed many dds can out run air dropped torpedos. AP bomb dmg can be reduced or avoided by ensuring the bomber does not have an optimal line up (stern to bow for most CVs, 90 degrees to enemy flank for Graf Zeppelin.) Turning and changing speed are quite effective. I agree, that some CVs have too easy a time lining up their AP bomb drops, but the reasons for this are debateable. happy to see we agree on so many details. I agree with you on this.
  4. UnterSeeBot

    General CV related discussions.

    Might it also be because, facing (commonly) only one enemy CV with your one, unique CV on your team, you have a statistically greater chance of being influential on the battle outcome, than as just one dd cruiser among a half dozen allied cruisers, facing a half dozen enemy cruisers? Equally, in battles where I am the only dd on my team, I am happy, and I am more likely to have a good result. edit : obviously the solution would be to have a half dozen CVs, per team per battle.
  5. UnterSeeBot

    General CV related discussions.

    to answer, one by one Smoke is more effective as a defensive counter versus CVs, than versus enemy dds, cruiser or bbs, CVs squadrons lack Hydro and Radar, while RDF was removed from CV squadrons early in the Rework. Don't tell me you haven't been in a dd, found yourself spotted and target by enemy ships, forced to pop smoke, only to be detected again with hydro/radar. Or just as effective for enemies in this situation, RDF. Island cover can be viewed as weak positioning in that it reduces manouvrability. But this is true versus both CVs and enemy warships, in all cases to attack a warship with hard cover (island) requires flanking, which takes time and which is predictable. Dodging works as well against CVs as against enemy shell fire. Angling does work versus rocket attacks just as well as versus shellfire. The penetration mechanics are identical. While Aerial torpedos are far less powerful than dd torpedos, they too are mitigated by torpedo bulges, while they also have a lower flood chance than dd torpedos. Absolute statements that "Angling does not work versus CVs" are blatant hyperbolic nonsense. You might try an argument along the lines of "angling does not work well enough", if you did say this, in some cases I'd have to agree with you.
  6. UnterSeeBot

    General CV related discussions.

    For a CV to attack an enemy CV, they have to dedicate their efforts and time to first spotting, then attacking, one of the (if not the best) strongest AA assets on the enemy team, thus guaranteeing major losses to air squadrons. And this to the detriment of supporting their team elsewhere on the map, support that could be conducted more efficiently (shorter flight times, briefer presence in hostile air (AA) space). Personally, I generally don't attack the enemy CV because a) Few CV players are worth the time and effort in random battles (mediocre ability levels, limited influence on battle outcome) b) Competent CV players are better encountered by outspotting, outdamaging, and by more timely and effective choice of enemy targets. c) Competent CV players will neutralize attacks on their CV by the enemy CV, by moving constantly from the start of battle, and by flirting with their concealment to reduce flight times, they are often within range of their allied ships AA. This was as true during the RTS CV days when I could delete an enemy CV in one (stacked) attack, as it is today. Enemy CVs are best and most efficiently attacked and sunk by ship launched torps, or shellfire, with the help of CV spotting if required. A shell can, travel 20 km in seconds, an air squadron takes minutes to cross the same distance, for the same resulting dmg dealt, but at the cost of probably losing the squadron to AA. Now if one CV does delete the enemy CV from the map, early in the game, then who complains first? Those who believe that CVs have too much skill/power influence on battle outcomes, (and so sinking the enemy CV only exacerbates the skill/power gap)? Those who believe CVs lack counters, and so are now unhappy because for the rest of the battle, the principal counter to a CV (another CV) is no longer present. During the glorious and happy reign of RTS CVs, this was a common event, the enemy CV being deleted. People complained, so WG nerfed the ability of CVs to sink one another as part of the rework. Now I suspect the same people are complaining again, for the opposite reasons. The best and most efficient way to sink an enemy CV early in the (random) battle (10 minutes or less) is currently behind the lines DD penetration and ambush, long range BB snipîng via indirect spotting. I am quite efficient at taking down CVs with a dd ambush, honestly not very good with my Musashi.
  7. UnterSeeBot

    General CV related discussions.

    every other counter to incoming fire is valid for incoming air squadron attacks and vice versa (smoke/island cover/=justdodging=/armour). The only true difference is that air squadron attacks can be mitigated/nullified by automated AA defences, a feature of warships which has no equivalent for incoming shell fire. Ergo, our Minotaurs are being unfairly deleted by enemy long range BB snipers to which they have no counter other than "JustDodge"
  8. UnterSeeBot

    General CV related discussions.

    well there are always a few.. but of course CVs have multiple "counters" to their principal armament (air squadrons) which are launched from across the map which at best, tickle enemy ships, and maybe persuade a few enemy warships to ask for mercy/scuttle rather than sink from rage/laughter. a) AA b) positioning in comparison, what counters are there to BB principal armament (Shells weighing several tonnes each) that can be fired from across the map and in one salvo of AP delete a Minotaur from the map? a) just dodge There is no magic anti artillery Iron Dome or Phalanx in WOWS, yet there is a magic AA cloud of toxic flak (continuous AA in WOWS language) that guarantees dmg to incoming CV launched cruise missiles (air squadrons). I'll be around in case the discussion needs an experienced CV player who thinks that counters to cvs, exist.
  9. UnterSeeBot

    General CV related discussions.

    I blame Rework CVs for bringing on my personality disorder or maybe my attachment to both Graf Zeppelin and Asashio is a symptom, rather than the cause?
  10. UnterSeeBot

    Thankyou WG for highlighting my victory !

    En rose! anyone else have these experiences, when at the match end, you hope for forgiveness from the team mate you torped?
  11. UnterSeeBot

    General CV related discussions.

    there are battles like this where I forget we have a cv. I'm sure a bot AI cv would do a better job in a case like this. Maybe we can suggest to WG that afk CVs be taken over by the server bot AI after 3 minutes of inactivity/potatoing ? Everyone's a winner, including the owner of the CV.
  12. UnterSeeBot

    Changing the Class System of Ships.

    But think of all the Stalingrads
  13. Just had a battle in my long overdue german dd grind of Z46, 90% of my hp lost under a minute due to enemy cv spotting, while my own cv was exploring A1, but at that very moment, I had an epiphany, and wholeheartedly understood the desire to BURN ALL CVs! I spent the rest of the battle secretly hoping my own team's quite useless CV would get sunk, (it had zero battlefield influence) forlorn hope, it survived to the end of the battle. So I think I should thank our CV for helping me to better empathise with all those dd players, allied or enemy, green or red, whose lives I have made a misery, while myself, in a CV.
  14. UnterSeeBot

    Changing the Class System of Ships.

    I believe MM could be done according to displacement, with battles having a maximum allowed team displacement, to be shared by all players. Thus for example Supercruisers could be paired off versus Battleships of a lower tier. Assymetric battles are showing the way forward.
  15. UnterSeeBot

    General CV related discussions.

    well yeh, the entire fantasy alt whatif market segment is crying out for a universe of Surcoufs and Tones.. add made in Germany to that,.. edit : here you go
  16. UnterSeeBot

    General CV related discussions.

    there are a ton of paper designs for German BattleCarriers, basically CVs with a huge primary gun armament on the bow.
  17. UnterSeeBot

    General CV related discussions.

    they have no problem matching supercruisers such as Alaska versus light cruisers such as Neptune, despite the power and role gap. Should they give hybrids bb/cruiser MM (according to displacement?) Raises questions definitely.
  18. UnterSeeBot

    ST Hybrids

    CV Rework made the introduction of hybrids both plausible, and to some extent inevitable. As rework Air Sqaudron controls are mapped on ship controls, simplifying the transition. One positive element I can see in this development, it puts pressure on Devs to give CV players greater control over their Carriers, even while they have an air squadron aloft. As for the negatives, there isn't enough room here..
  19. UnterSeeBot

    Noticed team unbalanced skill

    I'm afraid, unusually, all times of day are currently bad. If you feel you really need your daily WOWS medication, I'd suggest coop, tiers 2-4 (for the Campaign) or the experimental mid tier Assymetric Battles.
  20. UnterSeeBot

    Noticed team unbalanced skill

    OP is correct. This week, teams have been atrocious especially at tiers 7 to 10. Very one sided, insta collapse/stomp, fail divs, afk/bots aplenty. Uncarriable. Not fun.
  21. UnterSeeBot

    General CV related discussions.

    Losing CVs are still on top, and better than winning CVs, do an even more excellent job of making everyones life a misery.
  22. UnterSeeBot

    General CV related discussions.

    you are doing it wrong. Select CV, press Battle, dominate everything and make everyone's life a frustrating misery, from above..
  23. UnterSeeBot

    Sister ships

    I am sure you already have the blueprints for the Town class, inc Edinburgh, Belfast, and Sheffield. I can't help but feel that calling the new premium "Belfast 43" is either silly, or silly but cynical marketing to those who don't own Payfast but who drool at the mention. Maybe I am wrong, and the name is a placeholder? Of the Town Class variants, Sheffield (67), Birmingham (60) and Liverpool (58) stand out for the long service histories, representing 2 sub classes of Town Class not yet in game. The city of Sheffield* was for a long time at the heart of the UK's ship building steel industry, and still is I think. Appropriate for Warships. Can you pass this tidbit along? Maybe something can be done with it (other than the waste paper basket). The name Liverpool is world famous, it goes without saying. For crying out loud, the full Town Class in game would be enough for a premier League WOWS boatball competition! Of the two subclasses, Sheffield was the first RN warship to be fitted with Radar, in 1938, while Liverpool has reinforced deck and turret armour, plus a second fire control tower, enabling longer range bombardment. The long service history of all three examples (well into the late 50s), along with numerous wartime and post war improvements, affords devs plenty of flexibility to tune as needed. (*also HMS Sheffield used stainless steel fittings, in a departure from the more usual brass.)
  24. UnterSeeBot

    World of Warships Launches Its Maiden Podcast

    really need a pause/fast forward/ shortcuts for the podcast, while in battle. I'd enjoy the podcast far more, without the dreary robot narration of vital statistics. What are we supposed to be listening to, a spreadsheet? The idea is a good one, but the result is undercooked.
  25. UnterSeeBot

    Kusnetsov, Cunningham of Lutjens ?

    Lutjens is useful in just about anything that floats. Very easy to activate talents. Easily my favourite legendary captain. I find Cunningham's talents harder to activate. Kus I don't own, but looks good on paper for both dds and bbs. Free, guaranteed, emergency heal. What's not to like?
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