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The_Chiv

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Everything posted by The_Chiv

  1. The_Chiv

    British Destroyer advice?

    I agree spotting xp value is way too low, however without it your ability to win is lowered. Seeing as winning has a natural payout greater then losing would it not make more sense to focus on this rather then damage farming xp? Damage dealing is not where it is at. BXP for damage is based on % so when a dd focuses all their effort on a bb it is actually less effective then doing like 5-10k to another dd. Capping as you mentioned is important and a dd that solo caps gets the same xp as doing 75% damage to a ship. Their is greed and then their is team. Sadly what I have seen as the majority of dd play tends to suggest either greed or pure incompetence. I will be the first to admit dd play is probably one of the hardest to master, but some don't even bother trying.
  2. The_Chiv

    British Destroyer advice?

    problem is WG promoted the R/P/S system for a long time. I have seen many games where the team that lost their dds first were able to recover from this a get the win, however if you compare it to the amount of games where the team that loses all its dds first loses you will get a pretty clear picture which one has the greater impact. DDs are able to do three things extremely well. Spott( this is the most important things for winning.), Cap(second most important thing) have an advantage over bbs(least important thing) The first two are team oriented and tends to win games. The last one tends to be the primary focus of most dd players and where they end up throwing a game.
  3. True and like I said if some one is using WR as a means to belittle or give validation in something you should consider that WR% can easily be manipulated thus means very little.
  4. true but how often do people actually scroll that.
  5. It is not hard. One can simply play lower tiers with pretty op ships and get a positive result. I could go play the Iwaki alpha at t4 for 1k games holding my 68% winrate and probably push from 52.8%- to 57%. Does this make me a great player? No it simply means I know how to game the system. WR is probably the least accurate metric to measure a person by. Hell PR rating is a bit better then WR, but even that has flaws. When some one is trying to talk trash and brings up WR% just remember any one can seal club at lower tiers so take anything people say about WR% as suspect at best. Great players do not brag about WR% only tryhards trying to overcompensate.
  6. The_Chiv

    British Destroyer advice?

    Ok lets be fair though yeah dds catch flak cause people expect them to do a few things, and when they fail to do them or refuse to do them it tends to cause the team to fall apart. I am going to tell you the two things everyone wants their dds to do. Spot the enemy and not camp in smoke. Spot and or engage enemy dds. 1. This should be pretty obvious but you can not shoot what you can not see, ok you can but its kind of annoying. First to shoot tends to be as benefit for the shooter not the receiver. 2. People use to use this argument time and time again. DD hunts BB, BB hunts CA, CA hunts DD. Problem is a ca can only shoot what it can see and a dd can stay unseen unless another dd spots it or if a cruiser has radar. Guess what not all cruisers have radar. So really it should read CA hunts dd, when other dds want to play as a team.
  7. LOL great DPM means very little if you have no ability to survive. Austin lacks smoke which means it will have to use terrain or active dodging when firing its guns. Even then it will not fire them constantly. Most likely three salvos then back to stealth. From there it will attempt to reposition and wait for its target to engage elsewhere. This is not even talking about how likely the sap shells will fail to cause damage. Against a bow in BB its gonna be a pain. So no Austin is not a thunderere killer. It can be annoying like the colbert, but at least the colbert causes dot damage.
  8. The_Chiv

    British Destroyer advice?

    HUNT OTHER DDS, Use smoke while running away to block LOS, reposition, repeat.
  9. The_Chiv

    Cruisers no longer have a role

    So for the past week I have been playing all my t10 cruisers(15 total).I kept track of several stats, tried many builds, and Gave most ships 10 games. Goliath I only gave 5 games cause this ship range makes it so painful to play I rage quit. Here is the condensed version. 1. Smolensk. Spending more time pushing with dds giving support and less time pushing flanks looking for exposed bbs. When positioned correctly able to apply enough pressure to blunt and or turn most bb pushes.(215k High) 2. Worcester. Terrain camping is extremely hit or miss, DD support is near suicide. Still able to put up damage with IFHE and kill most other cruisers, had to resort to open water fighting and some IJN cruiser tactics. (155k) 3.Salem. Hard to engage most enemies due to shell travel times at long ranges making the effort near pointless on anything but bbs bow in. AP still works nice though(92k) 4.Hindenberg. 20km range+ good HE pen+ tight dispersion= fun times. Agility is manageable as is concealment. (126k) 5.Venezia. Still hurts when you take a hit though able to dodge more due to dispersion being a bit more tight Finally Incoming fire alert is useful. (131k) 6. Moskva. Can not tank anything, HE is anemic, AP is anemic, concealment is anemic. Seriously there is a reason this was taken out of the line. (87k) 7.Puerto Rico. This ship had issues before and they got worse. I did get a 1 shot kill on a zao though. (110k) 8. Petrobrokeback. AP is stronger. Takes a bit more damage from range but still one of the strongest cruisers in the game. (179k) 9.Mino. Spending more time hiding behind cover waiting for enemy to close in range. Torp soup into smoke is almost laughable at this point. Ghost firing into smoke however still hurts. Oh and CV's HATE THIS SHIP 57aa kills (99k) 10.Des Moines. Slightly better then the salem, but by the slimmest of margins. Still forced to play massively conservative for a majority of the game and look for ship engaging other ships before I can engage. Got 10citadels in a match(101k) 11. Zao Good range good accuracy, 0 ability to sustain rate of fire. To put it simply if you take a hit from a bb you will suffer. Usiing stealth to push in to support dds is doable but be ready to run and wiggle the moment you fire your guns (87k) 12.Henri Decent range, great speed decent stearing, and the ability to kite and dodge bb shells 1v1. When it gets to 2 or more however ship falls apart pretty quickly. (159k) 13. A Nevsky without IFHE this ship is a pain in the [edited]to play and get any sort of result. With IFHE however this ship is pretty nasty and able to play a very annoying kiting game similar to Henri (134k) 14. Yoshino. Everything I like about IJN cruisers but with a horrible turning circle and concealment. If you can get some cover get multi fires burning this thing can do some damage. If you take a hit you will feel it as it has no armor.(167k) 15. Goliath. I tried to make this work, but the only thing I found was beating up cruisers and dropping shots over terrain on bbs. Anything else and this thing gets punished hard. THANK GOD IT HAS UK SUPER HEAL (134k) All in all most cruisers were able to put up some decent numbers. Damage numbers however mean little if you do not win the game and this is where it becomes extremely telling. The amount of effort I had to put in to help ensure a win was greater then what I have had to do in the past in many of these ships. Smolensk came away as probably the strongest ship. Increased HE damage was only really effective on cruisers and dds where my focus had to shift. Farming Fires on BBs became a tertiary concern at best. Perrobrokeback, Henri, Nevesky , and Worcester were able to put up good farm numbers but lacked an impact and stuggled to get the win. Mino, Venezia, and Smolensk tended to be my top winning ships. Conclusion. Cruisers are not dead, but they are a very difficult to play at the moment. I loved cruisers now I find myself drifting more towards BBS because being constantly overwhelmed by all these 457mm+ ships when you are just trying to get in range for a single shot is pretty damn disheartening. Dont get me wrong they can easily be killed, but the fact their are so many now makes the aspect of current cruiser play intolerable at best.
  10. The_Chiv

    Cruisers no longer have a role

    I dont know it is getting to the point where when you shoot your guns as a cruiser your are taking 3 overmatch shots to the citadel even bow in from 20km+ away. everyone is playing nothing but 457mm or greater. There is little to no fun left in most cruiser play. Overmatch vs cruiser needs to not exist.
  11. The_Chiv

    ST 0.10.2, New ships (DB 120)

    you scroll back one on your mouse wheel then
  12. The_Chiv

    ST 0.10.2, New ships (DB 120)

    That smoke and radar though will make it a nasty anti smoke camper and at 3 second reloads a decent dd hunter. If the Accuracy is on point then 4 guns is fine.
  13. The_Chiv

    Pls teach me how to do that...

    Probably an oversight by the event manager. AKA too drunk on vodka like the rest of the development team
  14. Hold up just realized something else which is probably even greater then my 6 kill in a Smolensk If you can see it give it a laugh.
  15. New day a new day of Awesome Smolensk play. While hard pushing with a team is a great way to punish campers, as long as you have one smolensk who can aim you can blunt every push.
  16. Do have a khaba ore kleber, if you do and you like it then marceau is an upgrade. Do you have the Zao, do you like it? Then Yoshino is an awesome ship. Personally I would save and wait. There may be new coming soon and you would hate to get one now and then have to wait on the new.
  17. To be fair that would just be navigator. stop light is just forwards stationary or backwards which your eyes can already see. I have used most mods now I play with none. They are helpful but a crutch that slows your ability to improve. Also Navigator is not that great tbh, in practice my eyes are better at judging relativistic angles then it is lol.
  18. WOW this guy again. Ok. Last seen does not modify the shot. WG however does modify your shot when you target something. So when you blind fire where you think the enemy will be say in a storm over 8km away you get no benefit to the shot cause you are not locked on. This does not mean you will not hit the target. Hell many of us have learned how to shoot ships in smoke but does that mean we are cheating? No we developed skills and learned the mechanics. We didn't cry foul and post nonsense on the forums. Skilled players improve and seek to better themselves. Bad players blame everyone except themselves. If you can not be bothered to make the effort how can you expect us to take you seriously. Can we please get a lock on this thread of nonsense.
  19. The_Chiv

    Cruisers no longer have a role

    Reload mod use to be my go to...but in this meta I would much rather have longer range as a cruiser. To put it simply the further away the counter fire is the greater chance to dodge it.
  20. Another day proving Smolensk is still a good ship
  21. The_Chiv

    Detectability range timer after shoot. (20 sec)

    Ok so by your plan. A Yamato would have 46second gun bloom a thundered 45seconds, a Des moines 20 seconds, worcester would have 15 seconds, Smolensk 13 seconds, and all dds would be around 10-13seconds. So I am a bit conflicted on this. On the one hand having less gun bloom for dds would possibly incentivize them to use their guns and actually hunt other dds The downside here is that once counter fire starts you get 1 shot and then the dd stops shooting and disappears. That is extremely powerful defensively. For a battleship this is also pretty punishing. As stated 38seconds-46 seconds, yes I know their is a bigger one. That feels extremely punishing and will only foster the camping ideology. For Super cruisers 30-31 second bloom time is HE death time. As that means more time exposed after a shot and thus more likely to burn. For regular cruisers this doesnt really change much as 209=20.9 so it is a minor nerf. This is already a class that is being extremely punished in this new meta and would suffer yet still. For light cruisers all I have to say is Smolensk. Smolensk would be able to open water gunboat with greater ease under this system as 13 seconds is nice. All they would have to do is wait for a bb to fire launch off 3 salvos turn run away and go dark before the bb could ever return fire. For DDs this 128 is 12 seonds which as stated before is pretty insane. It gets worse when you look at IJN DDs and DARING. TLDR; DDs would be harder to deal with, and Smolensk can troll harder.
  22. The_Chiv

    BB skills for big Cuisers?

    Super cruiser is still good offensively, but deadeye punishes them so much. before I would take a salvo 30% loss. Now I take a salvo 80% or more. It is pretty noticeable. When I shoot at other cruiser I am just destroying them in my AGIR, cause well High AP damage and great dispersion to start. If every super cruiser got Deadeye there would be no point to play any other cruiser.
  23. The_Chiv

    BB skills for big Cuisers?

    While I would love for cruisers and Super cruisers to be in a better place this just seems like a bad idea.
  24. The_Chiv

    Is Hindenburg’s AA any good?

    Pre cv rework the aa was ok, full aa was almost as good as DM which was a AA monster back in the day. After rework when there were multiple levels of flak it was probably the 4th hardest cruiser to attack as you would lose 50% or more planes trying. Several changes to aa later however it became a joke again as did every heavy aa ship. Under the new commander skill tree you can get up to 10 flak burst which is good in terms of maybe hitting once, however having a 1.7km zone of flak tends to make this a mooted point when you factor in german planes or even USN planes
  25. The_Chiv

    The OHIO Relax Setup

    40 second reloads is the first thing I would look at, but Vermont is nasty too.
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