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Everything posted by NewHorizons_1
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Back on topic, we did have a lad from Croatia in our clan who was 14 years old. However, we've also got a chap in his early 70's too.
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So that explains AFK players!
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They can, but not often. Mainly its complaints when there's a sub in there or BB's moaning about the number of DDs in a match. Maybe a kill steal, but it's pretty rare.
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Maybe WG are working on that suggestion I made for a CV + sub only mode. "Randoms" for CVs & subs are actually co-op with salty bots to make them feel right at home.
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If it wasn't for the salt you get, it would be interesting to see what WR he'd get in Randoms. Look out gopher - he's after for you.
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Yup, it's 300k to retrain a 21pt elite commander for another tech tree ship.
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It is, especially for newer players or the PvE + F2P crowd. But at least it isn't doubloons, ie cash. FWIW: The 170k is what's required for an 18pt commander. 21pt elites cost 210k to reset.
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Agreed. As the OP indicates, it prevents many players from experimenting with different commander builds. You can now reset a commander's skills using Elite commander XP, (and FreeXP) so I'll give WG a little bit of credit there. At least it's not just €$£ like it used to be.
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what is the purpose having fighters ?
NewHorizons_1 replied to CV_SUB_Report_Blacklist's topic in General Discussion
I would say that's damned impressive, given how useless fighters are at ... fighting other aircraft. Given the choice I would rather take a spotter plane any day. Imagine Nurnburg & Atago with a spotter. -
suggesitons Please introduce a `Classic' mode (no CVs, subs or supership randoms)
NewHorizons_1 replied to J_Dawg_'s topic in General Discussion
Precisely. Get a few players in those two classes of ships, and it tends to ruin the match for the remaining members of both teams. -
suggesitons Please introduce a `Classic' mode (no CVs, subs or supership randoms)
NewHorizons_1 replied to J_Dawg_'s topic in General Discussion
You're correct. As a programmer, I would imagine it would be an absolute nightmare to merge two disparate versions of the same code base into one. A ship filter would be by far the simplest solution. Like many, I would love this. Not just for randoms but co-op too where the bot subs often out perform the human sub players. The problem is that I suspect WG doesn't want to find hard evidence (from how many would opt out of CV/sub matches) of just how unpopular they are. -
suggesitons Please introduce a `Classic' mode (no CVs, subs or supership randoms)
NewHorizons_1 replied to J_Dawg_'s topic in General Discussion
A small minority of players want to play them. -
suggesitons Please introduce a `Classic' mode (no CVs, subs or supership randoms)
NewHorizons_1 replied to J_Dawg_'s topic in General Discussion
WG doesn't seem to want to retain players that have already spent money on premium ships, perma camos, etc. Those players have just about everything, so there's not much more £$€ to be extracted from them, apparently**. However, if WG can lure in new players with unbalanced units then there's a fresh source of potential income. ** Of course, if WG valued veteran players they'd be more inclined to spend money. But I guess that's too much like common sense. -
suggesitons Please introduce a `Classic' mode (no CVs, subs or supership randoms)
NewHorizons_1 replied to J_Dawg_'s topic in General Discussion
Today I was in a co-op match with 8 cruisers & one CV, then another 8 cruisers and one BB. Heck, we even had cruiser main hideout thread not so long ago. Could also vary from tier to tier. The two matches which included ex-random players were both T10 (Shimakaze & Venezia) -
suggesitons Please introduce a `Classic' mode (no CVs, subs or supership randoms)
NewHorizons_1 replied to J_Dawg_'s topic in General Discussion
Over the past month or two there does seem to have been an influx of DD & CA players migrating from Randoms in co-op. Usually complaining about subs. -
22nd Nov 2017 for the Lima X-ray crew.
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0.11.6 Public Test 0.11.6 - AI Updates and Interface Changes
NewHorizons_1 replied to YabbaCoe's topic in Archive
Good to see that AI getting some TLC -
Lets talk about BIGGEST PROBLEM in WOWs - Player Base (aka "The Elephant in the Room")...
NewHorizons_1 replied to Leo_Apollo11's topic in General Discussion
And so would co-op. Why would I play co-op if I can't make any credits? And why would I even try to grind tech tree lines in Randoms, wasting camos & signals, when there's cr@p like subs & CVs not to mention the less gifted members of the playerbase. I'm not great in Randoms, but of the few matches I've played I too recognize many of the issues with teams that the PvP veterans observe. I fear that would be a reason to leave WoWS for many in the PvE crowd. -
Can we also have auto-lock on for airstrikes too. Edit: Dutch CA & ASW, not CVs of course.
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Developer Bulletin for Update 0.11.6
NewHorizons_1 replied to The_EURL_Guy's topic in News & Announcements
Agreed. As good as the aesthetics of tech tree perma camos are, it was the least significant consideration when I invested in them. I bought them primarily for economic reasons - silver and XP (for training up their respective commanders). I have a sad feeling this is going to turn into another Moskva perma-camo dumpster fire. -
It would at least grant the wish of one CV forum member - they do have no AA. WG ought to do both just for the hilarious forum threads it would produce Sub players : CVs have it too easy - they automatically cancel torp homing & flooding CV players : Subs have it too easy - they're too hard to detect Surface ship players :
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As Optimus Prime is trained for Montana (a tech tree ship) then Megatron should probably have been trained for Preussen instead of GK (which is now a special ship)
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Anyone noticed that the co-op bots that spawn in the North West of the Hot Spot map now tend to get stuck around grid C3? They'll sit there, firing guns, but moving really slowly. More often than not they'll be reversing.
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More likely an auction for doubloons
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I can now get in, via Steam.
