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Everything posted by NewHorizons_1
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Japanese Battlecruiser tech tree line
NewHorizons_1 replied to TheKaramelka's topic in General Discussion
Either that, or it "could be assumed" that Japan could have bought a Scharnhorst class from Germany. -
Account Password Security + Credit Card Details
NewHorizons_1 replied to Friluftstank's topic in General Discussion
A few minutes of geeking around with some shell script. $ dd if=/dev/urandom count=1 2>/dev/null | base64 | sed -e 's,[+/=],,g' iQ6VLxwj1bZ09lrAo0R7QqmpdoVFx3XiQZN9I6jkKMQoBBLd7AWHk793dcJ2oTUrz6B3Z5yx e8Xg8DcAo2YExV1QseK2PPTXQs7ZuKPz7XrYaz4eIg3hwB6TlY4hRXvEk90tYcR8M6DGQBCoDX dR2DcRojzHeoY6KJMoIHvmkaiRi9c6YztWIn4hMo6wOeMPmc3EKgQ68RqRQNQiS2rLn0TVz4M xF9iO1cguiViYuKWAnEyVTWXO6rOYDx6qZjrjc9sUnb3FzJOO2HmFIeGhLxaVbSFo0etydz3Rb B3tBbWmsawGx5zILcuUqF9SuMKtiIwQEzQJlZSdusrrfhBAb9XbZxFMIUOaD14xOKa8OdRW TLxtnz1ZGgAgs2AMtOR0rC3uNvmjtnhAMAOWiHu5XtZNjxCCtVjHBoiTwiPiqhElFtGcg MDtAx8LZEpHFh8rNdodgRLEin90QhIfozEaq0XCXCaE72UnaDTe7qGJoGqFlqQJEO9K09ot7QM 92a1xqu9i3bgNKGyTh50YphAbceRcDATjjXqLYCGJXVWa8r6SptNQqpTssz7kpQAPW8ZBQG5 VPFKMaJnTONJSHJ0ErrDs5cIIxCCzwXNqSVCfuPyukhOOPXDJlpW2XphkO0OLgM9J5XR9WA -
Is there a way to play w/o subs?
NewHorizons_1 replied to diedenjoakim's topic in Newcomers' Section
Or stiff upper lip as you get shotgunned in the face. -
Is there a way to play w/o subs?
NewHorizons_1 replied to diedenjoakim's topic in Newcomers' Section
Play Scenarios. Or tier 4. -
Map Changes in 0.11.11 should have us all worried.
NewHorizons_1 replied to DanSilverwing's topic in PvE Corner
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Account Password Security + Credit Card Details
NewHorizons_1 replied to Friluftstank's topic in General Discussion
At first I thought this meant coarse Anglo-Saxon words weren't allowed in your password. -
Steam Player Numbers Sudden Increase
NewHorizons_1 replied to Ocsimano18's topic in General Discussion
Yup, they're rentals for new players. A La Gall rental is also available to them, but you don't see them quite so often. -
Steam Player Numbers Sudden Increase
NewHorizons_1 replied to Ocsimano18's topic in General Discussion
They came, they saw, they went WTF and left. I think we're safe for a century to two. -
Steam Player Numbers Sudden Increase
NewHorizons_1 replied to Ocsimano18's topic in General Discussion
You can checkout any time you like, but you can never leave. -
Can you please start fixing your joke of a Netcode?
NewHorizons_1 replied to DasTongle's topic in General Discussion
It's a bit of both, but one that is a little tricky to predict. The bug is in WoWS, and WG said they are going to fix it. But it is not one WG could have tested as any mods would not have been up-to-date (so not compatible) at the time 0.11.10 was being coded and/or QA'd. -
Can you please start fixing your joke of a Netcode?
NewHorizons_1 replied to DasTongle's topic in General Discussion
To be accurate, it is caused by mods that use a particular feature of the modding support provided in WoWS - I can't remember the specific detail. Score Timer is one of those mods, but there are probably others that use this feature that also cause the same crash on exit. -
Can you please start fixing your joke of a Netcode?
NewHorizons_1 replied to DasTongle's topic in General Discussion
It depends on what mod(s) you're using. IIRC there's an implication Score Timer causes it. WG were supposed to be fixing the issue, but I guess we'll have to wait for the next patch ... -
WG is testing AA changes... interesting...
NewHorizons_1 replied to Leo_Apollo11's topic in General Discussion
That's part of the problem with CV planes - they will always be back. -
WG is testing AA changes... interesting...
NewHorizons_1 replied to Leo_Apollo11's topic in General Discussion
TBH, T8 DD co-op will illustrate that. -
Much obliged, commander!
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Yup. Restarting the game without mods worked around that. So, your port must be saved when you exit, not when you select the port.
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Those are rental ships for new players. It's not a bug.
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Game no longer remembers the port I have chosen. It always reverts to the (now garish Black Friday) Naval Base when starting a new session. Choose Fjords Exit Game Restart game -> now have Naval Base, again. Mod induced bug. Please ignore.
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Super Container Loot Thread [ topics merged ]
NewHorizons_1 replied to ThePurpleSmurf's topic in General Discussion
3rd coal crate of the day - I feel the need for speed. -
New Unique (aka Legendary) Upgrades in works
NewHorizons_1 replied to Montrala's topic in General Discussion
Well, there were three very naughty boys in Venezia a while ago ... -
Jingles got the impression that WG thinks that they tap the inside of the hull with magic hammers.
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You keel haul your crew???
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CLs : marginally, but you can't set fires either. So coupled with the small splash area and ship dropped depth charges I'd say they at quite a disadvantage against a sub. CAs : Surrey does have quite accurate guns, and HE of course.
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A couple of minor exceptions to that point. DDs can still have modules incapacitated by a near miss. That can screw up a torp reload that was just about to complete. British CLs, with only AP, have to score much more accurate hits to damage a sub due to much smaller splash area.
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What I have found curious is that continental countries, that use metric, often produced guns that had Imperial calibres. 283mm on Scharnhorst is 11", for example.
