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Everything posted by NewHorizons_1
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Guys - do you see "Naval Battles" on main screen in port (I can only use it via Clan section)?
NewHorizons_1 replied to Leo_Apollo11's topic in General Discussion
Probably a side effect of the new NEWS UI. -
Voice over lines could be interesting. A mix of "Ho, ho, ho!" and "Yaarrr, time to plunder some booty!" Or is it a case of "You're on my naughty list. Just who I'm after, welcome to the crew"
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I suppose the another aspect is what other steel ships are available for you?
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Super Container Loot Thread [ topics merged ]
NewHorizons_1 replied to ThePurpleSmurf's topic in General Discussion
3rd coal crate of the day. -
I had to chuckle at this morning's clan chat
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I've no problem with the certificates and crates that you get for free by playing your T10s. But paying to grind out the certs for crates, which contain unknown results, just sounds & feels really sleazy.
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Sounds like the game crashed before the match ended and the file was written to and renamed (without the "temp" component). If the file is empty, then there's not much you can do.
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If you can do well in co-op with the tech tree British CLs you'll do fine with Plymouth. Ship & gun handling (and lack of robustness) are similar to Edinburgh & Neptune. One of the reasons I chose Plym was I quite like that class (I'm mainly play PvE) and it was useful in training up my commanders. The only thing that didn't quite fit was when I was training up my Minotaur commander who doesn't have (nor need) the turret traverse skill which is useful on Plymouth. Other commanders, like from Fiji, work fine though.
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Main reward from the first Battle Pass, T7 Tokachi, was actually fairly good value. Quite a nice little cruiser. But the main reward this time around are, effectively, gambling tokens. Not so much a Battle Pass, but a hard pass from me.
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Plymouth is my only steel ship (so far) and it does fine in co-op. Great utility (smoke + hydro + radar) and great volume of fire - I've taken 11k chunks out of broadside BBs by firing at the upper belt. Downside is the slow turret traverse and (typical British CL) fragility but the latter adds the risk/reward excitement. I don't see many Austins in co-op, so it hard to say. But in theory it should be suitable.
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I tend to use Marblehead for that, knowing that the co-op MM will probably mirror the team.
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That doesn't happen all the time though. And when it does, it can pay to look around to another flank to see if there's a nice juicy broadside cruiser waiting to be citadelled.
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I had Mutsu on rental and didn't get along with it in co-op. Yes it has torpedoes but they are forever getting knocked out and should not be relied upon. Scharnhorst on the other hand is great in co-op, you can play it like an oversized heavy cruiser. Fairly quick (30kts), good rudder shift and turrets that can keep up with the turn, one of the shortest BB reloads (20sec), torpedoes and half decent secondaries. Those coupled with a solid armour layout means she's great fun brawling in co-op. I've even circle-strafed Colorado bots in it, running circles around them to out-turn their turrets. Main downside with Scharny is learning what part of a ship to aim at with its smaller calibre AP shells. Gneisenau is fun too, though with the lower volume of fire (less barrels + longer reload) you tend to pick your targets more carefully. Nagato was OK in co-op as well, but has a different play style to the German T7s. A well aimed AP salvo hits like a truck - a much nicer experience from Fuso which I found frustrating in co-op.
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Depends on your credit situation though. The former will make credits, while the latter will lose them. Especially in co-op, where the few Satsumas I see there don't tend to perform well. From the vibe on the forum, Bourgogne is probably the most likely to be retired. That'll be my pick for this coupon.
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Be careful what you wish for. That Izumo at the end of Newport is gonna get upscaled to a Satsuma.
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[Poll] How would you rebalance CVs Post Nerfs?
NewHorizons_1 replied to black_falcon120's topic in General Discussion
Hallelujah and praise be! -
Do we no longer get birthday stuff
NewHorizons_1 replied to Itwastuesday's topic in General Discussion
Does that explain why it's only a problem on the EU server though? If it was really a technical issue (and not a pile of "technical issue" BS) I would expect it to either fail on all servers or work on all servers. -
Do we no longer get birthday stuff
NewHorizons_1 replied to Itwastuesday's topic in General Discussion
Are you volunteering? -
Do we no longer get birthday stuff
NewHorizons_1 replied to Itwastuesday's topic in General Discussion
WG will be adding this bad joke to their Christmas crackers. -
Do we no longer get birthday stuff
NewHorizons_1 replied to Itwastuesday's topic in General Discussion
Probably similar "technical issues" that stopped WG just simply selling Missouri in the armoury / premium shop instead of going through a convoluted gambling mechanic. -
That is indeed odd.
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As others have pointed out, the intention is to reset a tech tree line and then grind it out ... again. But once you've gained access to the RB (by researching five tech trees up to T10) you also get a couple of missions per month that reward a small amount of RB points. That's probably where you've got the 1500 from.
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Pro tip : don't mess around with formatting and colours so that people can actually read what you post. This is what it looks like with a dark forum theme.
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Schrödinger's notification has returned again on the news web server.
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Playing Submarine - How to counter Waterbomb aircrafts ?
NewHorizons_1 replied to Hellfighter666666's question in Q&A Section
I thought it was 800m, with the blast radius from carrier auto ASW being significantly larger. It could be 375m for a "direct hit" and 800m for "splash damage". Kind of a shame the wiki doesn't have some actual useful info on depth charges. The best counter is not to give your position away, either by getting detected or by giving a rough idea of where you are by pinging too frequently. Stealth is one of a sub's greatest assets.
