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NewHorizons_1

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Everything posted by NewHorizons_1

  1. NewHorizons_1

    Multiple accounts to break rules

    Opposite end of the country actually - Newbury. Probably wouldn't have been quite so amicable up there.
  2. NewHorizons_1

    Multiple accounts to break rules

    Reminds me of the first Christmas curry I went to when I started work. After have a pint or two at one pub and then went into the Spread Eagle (heavy metal / biker's pub) and had a couple more. Unfortunately, one of the (oldest) guys there had a bad habit of getting mouthy after he had a few. So, he does no more than walks up to a guy (who's quietly sipping his pint) at the bar and accuses him of having a fat nose. Needless to say, a few seconds later someone else had a fat (bloody) nose after that chap head butted him. Rest of the guys stepped in, apologized, and bought the guy a pint. So I ended the night thinking "What bunch of nutters have I ended up working for??"
  3. NewHorizons_1

    Subs are just frustrating

    You don't need to. The game already records replay files that other players can view in the game. Navigate to where the game is installed and check out the replays/ sub-directory. The game typically keeps the last couple of dozen or so replay files. Those can then be attached to a forum post just like a screen shot image.
  4. NewHorizons_1

    whats yours most valuable emblem and most design cool

    Somewhat off-topic, and a franchise I never got into (I was too old at the time), but this is damn cool... ... if you can afford it.
  5. NewHorizons_1

    Legendary Commanders

    Correct. So Halsey's talent that gets triggered from a Confederate (or Yamamoto's with a Kraken) will never happen in co-op. There was rumours that WG were thinking of making achievements available in co-op (it's not like they're worth anything anymore - a change I didn't agree with even though I rarely play PvP). So what would happen with legendary commander talents then is anyone's guess. Special commanders are still of use for their enhanced skills though, eg turret traverse, ammo switching etc.
  6. NewHorizons_1

    What Were Your Greatest Gaming Achievements Today ?

    Me dipping my toe into the unfamiliar & murky waters of randoms. Took a fair bit of damage from the sub (probably responsible for most of the the Dreadnought) while trying to pressure the eastern flank. But fortunately, with Cunningham in command I got an extra heal after my 2nd kill. Tried a few times to get the Okt. R but he went dark ... just as my guns were about to load. Eventually landed a few hits on him though. Pensacola came in from the centre and was too much of a tempting broadside target to not pass up. Towards the end, I was about all that left on the flank with an enemy sub & Mutsuki for company. Thankfully, the rest of the team has secured the opposite cap and started to take the centre one, so we overtook on points. So time to GTFO from there and not die - popped the engine boost and headed towards centre and south of the map away from the torpedo threats. The Mutsuki gave chase and unleashed at least one torp salvo, but he made the mistake of revealing himself so it gave me a chance of predicting where & when torps may be around. And because he was visible :- time to load the 15" HE and fire!
  7. NewHorizons_1

    Legendary Commanders

    In co-op, Halsey (or the Doe bros) is handy on Des Moines because of the improved ammo switch skill. The ship as both good HE & AP shells, but you can choose at will depending on the circumstance. Many a time I've spammed HE at a bow on target which turned, then used AP while it's in mid turn, and then go abck to HE ... if it survived. You can sometimes proc Lutjens' talents in co-op - but usually when you need to carry the team, ie large number of secondary (BB) hits or large number of main gun hits (Wiemar or Mainz) However, in operations his talents can be quite useful, especially the heal you get for every 3 spotted ribbons. And you're more likely to get a large number of shell hits. Sansonetti is useful for the range perk on the first kill and his improved ammo switch skill :- useful on Italian cruisers due to their finicky AP that doesn't like angled targets and SAP not being able to make the most out of armoured broadsides. Occasionally I've triggered consumable action time perk, but 100 main gun hits is a lot in co-op, even with a many barrelled beast like Venezia. So a bit like, Lutjens, it usually requires some heavy lifting on your part. I have Auboyneau on my Marceau (trained for Kleber), but in co-op French DDs aren't that great at triggering the flood/fire buff when you cap as they excel at the high speed yolo charge beforehand. So, even if you survive that, and you cap there's probably not much left to exploit the buffs - unless the bots have overrun the opposite flank. Cunningham's talents can be triggered in co-op although I've rarely needed an extra charge of a consumable (after your 2nd kill) in co-op*. It used to be funny getting the speed buff from floods in my Royal Navy BBs** via ASW airstrikes on subs, but that has been nerfed by now requiring 4 floods (used to be two IIRC). I've not played my Pan Euro DDs that much since getting Jerzy Ṡwirski to form that much of an opinion yet. Don't yet have Kuznetzov. * I just got dragged into a random match and the extra heal did come in handy on my Repulse. ** Fun on Repulse with engine boost (tally ho!) , on Warspite ... not so much
  8. Problem for CLs is that you don't get to know what type of shell hit (ricochet, non-pen, pen or over-pen) occurs against a fort. Light cruiser AP only seems to have an effect on forts at very short range, so unless that happens you have no idea even if you hit it. Whereas BB AP can nuke them from any range ... when they actually hit. I haven't tried SAP against them yet.
  9. NewHorizons_1

    What Were Your Greatest Gaming Achievements Today ?

    Not so much "greatest achievement", but certainly funny. Citadel'ing a battleship (Mutsu) with light cruiser HE shells. And no, I'm not running IFHE as the commander is from my Petropavlosk.
  10. NewHorizons_1

    Fenyang- worst tier 8 nomination

    Experiences also probably vary between modes, ie PvP (you) & PvE (me), but for me as a co-op main all these ships were not fun in the slightest. Mainly due to slow reload and, except for Maerker, mediocre to bad accuracy.
  11. NewHorizons_1

    Stop making over powered premium ships

    Clan mate of mine won a knife-fight with one last week in Hsienyang. The Sherman complimented them.
  12. NewHorizons_1

    Besides AEGIS, HERMES is also bugged as hell

    I blame all those DD mains farming flooding damage.
  13. NewHorizons_1

    Commander XP bug??

    Actually you only get the 5%, 1907, Elite commander XP when your commander is NOT a 21pt elite. A bit confusing with the elite Halsey screenie. But as @stefanorgano points out the small 5% ECXP isn't that noticeable. If your Stalin commander was elite (or it was earned by your elite Halsey) then the whole 38139 commander XP would have been added to your total ECXP.
  14. NewHorizons_1

    Besides AEGIS, HERMES is also bugged as hell

    Actually, a patch or two or go both issues seem to have been improved. But have since become apparent again. Almost seems like someone, at WG, has reverted that fix.
  15. NewHorizons_1

    Besides AEGIS, HERMES is also bugged as hell

    They (apparently) fixed the pathing of bots in co-op. Yet they're still getting stuck on islands.
  16. NewHorizons_1

    Fenyang- worst tier 8 nomination

    Counting T8 DDs only : Maerker Everything else @T8 : Haarlem, Veneto & Kansas Not sure about the T8 Italian DD** as it's a line I intend to skip with FreeXP. ** From what I've heard on the forum it's not that good.
  17. NewHorizons_1

    WG please show CV players some love!

    Don't forget that all important signal flag!!!
  18. NewHorizons_1

    Port slots

    I don't think I've ever bought a port slot. Running out was only ever a problem at the start of my WoWS career when it's quick & easy to unlock low tier ships. But, I employed the sage council of @Karkong_the_Impaler, and sold the previous low tier ship as I progressed through a tech tree.
  19. NewHorizons_1

    Port slots

    And a ship load of credits ... just no ships.
  20. NewHorizons_1

    Port slots

    Apart from the mid-tier trash, what would be left?
  21. NewHorizons_1

    Subs are just frustrating

    BBs are (ironically) the best counter to subs. Large health pool Significant torpedo protection, especially higher tier Italian & US Longest range ASW Longest range at which homing torps stop tracking as they get near. Some even have hydro : T7+ German BCs, T8+ German BBs, Duke of York, Renown '44 (probably some others too). Though, if you've got that near (to be hyrdo'd) you've probably got other problems.
  22. NewHorizons_1

    Subs are just frustrating

    OK, let me clarify that point. Targets don't get to see your ping trace near you. They get to see it's near them, within 8km IIRC, so it gives the direction you're at. But as it doesn't go all the way back to you (when you're at adequate range), so someone will have to wait for you to ping again so that they can see the horseshoe. It couldn't have. Maximum ASW airstrike range, even on T10 BBs, is 11km. For other classes, and lower tiers, the airstrike range is shorter.
  23. NewHorizons_1

    Subs are just frustrating

    The target doesn't get to see your ping whizzing through the water any more**. Only clue, to your location, is the (short-lived) horseshoe shaped disturbance near your sub. So your target has to be just happening to look in that direction, at the time you ping, to see roughly where you are. ** That used to be the case around a year ago but that was, allegedly, too unfair on the sub. The visible ping trace was replaced with the horseshoe.
  24. NewHorizons_1

    WG please show CV players some love!

    Careful, mate. You're dangerously close to accusing WoWS of being a naval warfare simulator.
  25. NewHorizons_1

    Submarine Emblems

    Trollface.png incoming in 3, 2, 1 ...
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