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Everything posted by NewHorizons_1
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unique commanders and retraining ...
NewHorizons_1 replied to CV_SUB_Report_Blacklist's topic in General Discussion
This one sounds familiar, I'm sure someone else suggested this last year. It's a nice idea for us - I'd like to premiumize quite a few of my T6 & T7 ships I use in scenarios. But I think it was pointed out that it would probably put a dent in the sales of premium ships. Eg, why buy Salem if you can premiumize Des Moines? -
unique commanders and retraining ...
NewHorizons_1 replied to CV_SUB_Report_Blacklist's topic in General Discussion
Same here, mainly for the super-container mission. Ditto. Now that Annapolis is now a tech tree ship I missed not having Halsey on board, mainly for the enhanced ammo switch skill. There are the special, rather than unique, USN commanders ( the Doe brothers ) you can buy for doubloons and coal in the Armory and they the same enhanced skills, but not Halsey's talents of course. Me being a bit tight I just put a spare mid-level captain in command of Annapolis and sponged around in co-op to get the super container. No way would I retrain my 21pt Halsey to Annapolis and then have to retrain him back to Des Moines (which I prefer). Elite commander XP is just far too valuable, especially for a co-op main like myself. From what I've heard about World of Tanks, their crews remember the tanks they have previously manned, so going back to a vehicle they used to drive is free. It's a shame WoWS didn't adopt this same method. -
What Were Your Greatest Gaming Achievements Today ?
NewHorizons_1 replied to Hanszeehock's topic in General Discussion
What are the credit earnings like for someone who knows what they're doing in randoms? -
What Were Your Greatest Gaming Achievements Today ?
NewHorizons_1 replied to Hanszeehock's topic in General Discussion
Narai + Weimar + Gunther Lutjens = 5 stars + Major Contribution No 4 -
What Were Your Greatest Gaming Achievements Today ?
NewHorizons_1 replied to Hanszeehock's topic in General Discussion
Greatest achievement of today? Not going broke in co-op while grinding out the 50000 BaseXP in superships for the super-container. The Zulu (+20% credits) signal made the difference there. Edit: Also the 50k mission reward might have had something to do with it, do'h My highest ever BaseXP score in co-op, FWIW. Using alternate fire mode (with AP) on the bot carrier at the end was funny though. -
Super Container Loot Thread [ topics merged ]
NewHorizons_1 replied to ThePurpleSmurf's topic in General Discussion
First resource crate of the day .... ... followed by the SC from the 50000 BaseXP supership mission -
ModStation does that too. Problem with ModStatiion is there seems to be some bugged network code which frequently throw up bogus "network unavailable" errors. Switching from your normal network to a WiFi hotspot or using a VPN might help with that through.
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Choose to keep one of the test ships permanently
NewHorizons_1 replied to tigermarnickfelh's topic in General Discussion
Now there's a word. Is that the cross product of "fundamental" and "rudimentary"? In either case: You're correct. -
Choose to keep one of the test ships permanently
NewHorizons_1 replied to tigermarnickfelh's topic in General Discussion
To be fair, the zero credits earned / lost on these rentals is a bit of bait for the trap here, even though WG have stated that the T11 economy is going to be harsh. Given that you have to do well at T10 without economy perks (camo, signals, premium account) to make any reasonable amount of credits it doesn't bode well. All I can say is @tigermarnickfelh is be careful what you wish for, as tech tree superships are going to be quite expensive, especially for the free-to-play crowd, to enjoy. -
Choose to keep one of the test ships permanently
NewHorizons_1 replied to tigermarnickfelh's topic in General Discussion
* smugly looks at my 20 (tech tree) + 3 (prem/special) T10s that I've unlocked by playing co-op in just over two years * -
Seem to be like buses. Nothing for a while then 3 turn up all at the same time.
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Game client still refers to these tokens as "Portal Chips". See screenie after claiming the free ones from the Twitch Drop news article.
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The Clydebank Dockyard: Construction of Atlântico
NewHorizons_1 replied to The_EURL_Guy's topic in News & Announcements
Noticeable by the absence is a mid-tier premium ship** around the half way through the construction process. ** previous dockyard events had Gorizia, Graf Spee, HMS Repulse etc as a half way rewards. Getting Repulse was the highlight, for me, of the last dockyard. -
Choose to keep one of the test ships permanently
NewHorizons_1 replied to tigermarnickfelh's topic in General Discussion
Yup, OP probably hasn't realized that yet as you earn, or should that be lose, zero credits while they are rented test ships. -
Choose to keep one of the test ships permanently
NewHorizons_1 replied to tigermarnickfelh's topic in General Discussion
That's the problem mate. If the guy in the enemy team's supership is really good, that isn't fair on your team. By having to grind up through the tech tree lines, you should hopefully gain the experience & techniques to play well at high tiers. -
Seems that Wargaming staff have stopped commenting on submarine threads.
NewHorizons_1 replied to The_Angry_Admiral's topic in General Discussion
I'd be careful with comments like that, Hanna Barbera might take offence -
What Were Your Greatest Gaming Achievements Today ?
NewHorizons_1 replied to Hanszeehock's topic in General Discussion
First time taking HMS London into Killer Whale, which until now had sadly become a bit of a port queen. Result: 5 stars and a compliment. So thanks to all that recommended her on the Fun tier 6 premium ships for operations? thread. -
Has there ever been a Poll to remove CV or a random game mode without CV
NewHorizons_1 replied to AllterEg0's topic in General Discussion
Bad timing mate. You've definitely missed the (U) boat. -
What Were Your Greatest Gaming Achievements Today ?
NewHorizons_1 replied to Hanszeehock's topic in General Discussion
Hhhhm, wasn't Smolensk removed from sale for being too popular** or something? Surely that policy should apply to units an over-popular ship can do naff all about. -
Seems that Wargaming staff have stopped commenting on submarine threads.
NewHorizons_1 replied to The_Angry_Admiral's topic in General Discussion
Good point. I also hadn't realized hydro had been nerfed against subs either so they can get that close without getting detected. -
Subs CANNOT be countered. Here's PROOF.
NewHorizons_1 replied to SolanumTuberosumRex's topic in General Discussion
A bit of an exaggeration, but kinda true. WG: Over a statistically large number of samples, yes they are. -
Subs CANNOT be countered. Here's PROOF.
NewHorizons_1 replied to SolanumTuberosumRex's topic in General Discussion
I guess the writing is on the wall from the game's intro movie. There's a sub there, but it's submerged of course. -
With god-tier ASW from that helipad on the aft deck.
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What Were Your Greatest Gaming Achievements Today ?
NewHorizons_1 replied to Hanszeehock's topic in General Discussion
According to the Benson this is apparently "hacking" .... in co-op. So I'm now going to become a star of social medial, awww gosh ... the stardom. How will I cope with the fame!!? I'm guessing Plymouth's fire starting chance on its vast & overwhelming battery of secondary guns is sooo overpowered. And, for what's it's worth I was still waiting for the morning coffee to soak in hence the mediocre result. -
Subs CANNOT be countered. Here's PROOF.
NewHorizons_1 replied to SolanumTuberosumRex's topic in General Discussion
Really? 2km? I didn't know that. Anyone got a link to the current rules for sub engagements? It seem like many players, myself included, are unaware of just how broken they are.
