Arivael
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About Arivael
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So just want to check if anyone else has run into this bug where there is no visible indicator for a hostile torpedo as seen here: As you can see there are three torpedoes and with that angle one would assume the forth hit the land (yes in hindsight I see there is no visible detonation for that either) but as you see, the DD blows up yet all three torpedoes are still there and the game is indicating a torpedo kill. Blyskawica - invisiable torp.wowsreplay
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Having done some further testing, as far as I can tell Deadeye should be active under the following conditions: A. There are no enemy ships within your detection radius B. Any enemy ships within that radius are undetected However as far as I can tell it appears to be bugged in that if you have the guns loaded and a ship is detected within the detection radius, Deadeye should turn off but it looks like you get a window to fire with it still on, additionally it doesn't seem to be working with Hood and Vanguard if you fire half salvos (4 guns rather than 8) but those have always had issues.
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Any particular reason you are just spouting your complaints and not addressing anything that was asked at all, no where is an indicator being asked for, its being asked if the skill is meant to be triggering when they are no enemy ships in range and if the observations its not are just down to RNG or a bug.
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So a couple questions here about how deadeye is meant to be triggering as without some indicator of if its active I have to go by observation and right now its either monumentally bad RNG or deadeye only triggers if there is an enemy ship within the detectability range but cannot be detected, if there are no enemy ships within that range at all then as far as I can tell its not going active. Additionally as far as I can tell, it is staying active from some people after all the ships within their detectability range are detected, example I last had was only ship within 25km of the enemy being a DD and while it was smoked up deadeye appeared to be active, again based on observed shell dispersion and yet when the smoke ran out and the DD kept firing (so therefore must still have been detected), there was no noticeable increase in the dispersion of the shells. So could I get some clarity on if no enemy ships within the detectability range should mean deadeye is active and is there a delay in it deactivating or is it just bugged as hell in addition to being a fundamentally broken skill.
