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PaxtonQuigly

Players
  • Content Сount

    224
  • Joined

  • Last visited

  • Battles

    5946
  • Clan

    [LEEUW]

Everything posted by PaxtonQuigly

  1. PaxtonQuigly

    Hmm..... A ..."Flamu" video out. On the latest Q&A.

    1. Every time WG tries to scam people into things, they afterwards claim it was due to poor communication. F. E. Santa lootboxes, pr disaster, latest Yukon disaster. 2. Wargaming values everyone's opinion (read: the opinion of dumb below average whales), hence extensively tested ships sometimes come out as stupidly OP. Good players told WG but they didn't listen, because bad players didn't over perform. Eg. Smolensk and stalingrad. 3. Khaba, zao and YY are "fine". Zao because she...... Has plenty of battles to her name (she is also one of the oldest ships, HELLO?) Khaba and YY because only meme lords play them nowadays. Oh, and "popularity" is an important stat to gauge "balance". So expect CV Reba lancing soonTM. 4. Noone wants cv in clanbattles. Yet wargaming thinks everyone likes to have cvs in there. Spreadsheet says so. :-) 5. They can't increase the player numbers per game once subs get added to randoms. They give some BS reasons about balancing. Real reason: their cheap and old servers cant handle it.
  2. PaxtonQuigly

    Matchmaking Monitor

    Are you both running the same version?
  3. PaxtonQuigly

    Matchmaking Monitor

  4. PaxtonQuigly

    Write here your biggest everyday annoyance when in WOW

    Players who yolo and die in the opening stages of the game. Often afterwards blaming their team. Often causing flanks to fall and subsequently steamrolls.
  5. PaxtonQuigly

    Suboptimal testers?

    Wouldnt the feedback and testresults become skewed once you start to filter people based on skill? Ships would immediately seem better than they really are if you only let good players test them.
  6. Didnt you know? You're only a fossilized winrate slave if youre also a... *checks notes* peacock unicum stats farmer.
  7. PaxtonQuigly

    Auction

    I think you'd be surprised... Just look at how many accounts with 5000 battles or more there are on the EU server:
  8. PaxtonQuigly

    To much destroyers in ranked?!

    are you sure about that?
  9. What should they have changed? You can change the format all you like but the hordes of pepegas will stay.....
  10. PaxtonQuigly

    What Were Your Greatest Gaming Achievements Today ?

    My girlfriend said the other day "I wish you lasted longer than five minutes...". Me:
  11. PaxtonQuigly

    What Were Your Greatest Gaming Achievements Today ?

    New personal damage record
  12. PaxtonQuigly

    What Were Your Greatest Gaming Achievements Today ?

    Three games, three krakens.
  13. Right side of the map is lava!
  14. PaxtonQuigly

    the "carry harder!" thread

    Didnt even type in chat. So i really do not know. Most likely potatoes blaming others for the loss.
  15. PaxtonQuigly

    the "carry harder!" thread

    "You were reported."
  16. PaxtonQuigly

    Tier 8 tier 10

    How many of your 20.000 games were you top-tier yourself?
  17. PaxtonQuigly

    Current karma system

    That would already rule out 75% of the players, since judging by all the matchmaker monitor screens I've seen everyone below 48% has most likely zero karma.
  18. PaxtonQuigly

    Smolensk

    Smolensk OP? *laughs in worcester* Honestly, when you deem a smolensk as the biggest threat you have a whole lot to learn about this game. How to deal with smolensk? Use your WASD keys.
  19. PaxtonQuigly

    What Were Your Greatest Gaming Achievements Today ?

    3847 BXP Youtube video and a nice pommern rush in ranked: https://outplayed.tv/media/WokEP
  20. PaxtonQuigly

    time for TX MM to move to 1 range?

    what imo would be a good solution is: Make it so that if you're uptiered, you're not the only ship that is +2. So for example, if im playing a T8 and i get matched up against TX, it will be 4x TX, 4x T9 and 4x T8 in every team. These days the matches where you'd be the only ship that is uptiered +2 seems to become more common. That just straight up s*cks.
  21. Roon. Yes most of its guns are in the back, but with a good hydro, turtle back armor, torps and decent RoF you can make some good yolo moves. Neptune. Good ship for close quarter combat due to hydro (and possibility of radar), abundance of torpedos and fast turning guns. Black. Radar and smoke combo, need I say more? With such small teams and small maps ships that arent really suited for fast paced, close quarter combat (such as Lion, Musashi, Izumo, Iowa, Seattle, Ibuki, Brindisi, Udaloi, Tashkent, Kagero, Yugumo, Azuma and Donskoi) are going to be tougher to play in this format.
  22. PaxtonQuigly

    time for TX MM to move to 1 range?

    Yeah so then T8's will not face T10 anymore. Nice for that tier. But what about T6 then? Since T8 will not face T10 anymore it will face T6 more often..... so T6 gets shafted. See where this is going?
  23. PaxtonQuigly

    time for TX MM to move to 1 range?

    So when TX only fights TX it is pretty much a game mode on its own. Then T9 is the new toptier. Since they cant face TX anymore, T7 will have it even harder since they will face T9 even more.... Its a domino effect with disastrous consequences for anything below TX....
  24. PaxtonQuigly

    Thirteenth Ranked Sprint

    Ah well, makes it even easier to get to rank 1! Yeah i thought so too, but it doesnt say anything about classes in the article.
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