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Everything posted by Sir_Sinksalot
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anybody know the drop chance of a supercontainer out of the daily crates?
Sir_Sinksalot replied to Olmlet's topic in Newcomers' Section
I tried it a few times, won a couple super containers but here's the deal, all that was inside was some flags so I didn't even figure how that worked out better than if I had just went with coal or resources etc since I actually didn't get credits or free xp, coal etc from any of the 3 super containers... I just didn't see how it was a better deal lol. "But the boost from those flags would work out more credits and xp" well ya if I actually had anything higher than tier 1 ships lol. I'm joking of course but still, I've only grinded to one tier 5 ship and I only have a couple of low tier free premium ships which kind of suck hard at being effective so ya, I guess I don't have the ships nor the experience to put any of those flags to good use and would have just been happier with some credits and free xp. I guess it also depends what a player is in need of too. If an established player is in no need of credits and has all the ships etc, maybe that player will role the dice and hope for something rare. Btw, what are the possible contents of these super containers and for a noob like me, can you guys also tell me what are all the possible items from the other daily container options? Thanks. -
I also received "codes not valid" for most all of them but keep going with it and they eventually get accepted.
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So would you guys suggest the US nation is overall one of the better choices for most classes, a good trade off of attributes making them a solid choice for destroyers, cruisers and battleships? I've still got days of premium time left so I'm trying to get the most use out of it as I can. I'll also keep grinding the Jpn BB, Cruiser and DD lines anyway since they've all been pretty competitive so far(apart from the AA on some lower tiers) but if you guys also recommend the US as a solid choice then I'll go with that nation too, that way I'll have two nations and some mix of styles.
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Nice. I thought maybe that was it and the well had dried up. Those 10 boxes yesterday were a fantastic gift, I even got that insignia you can see under the avatar of the crossed kunai and shuriken... ok it's a little bit Ninja and not so much warships but... nice anyway and of course best part of all, totally free
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Nothing today or just too soon?
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Thanks guys. No I got the "after" US destroyers part. I'm slow but not THAT slow lol.(some that know me better might say otherwise shhhhhhhhhhhhhh;)) Do you guys know much about cruisers with the same concerns of AA trade off against effectiveness etc? Is it the same deal with the US again? I've just fully upgraded that furry taco, only played a few battles with it but it seems nice. Lucky I didn't get any focus from carriers yet so I can't really comment on how its AA effectiveness goes. Got a citadel kill with the fully upgraded guns which as funny and it has 10km range torps which is a lovely feature... can just let them loose into a narrow channel and cap. Haven't hit anything with them yet though lol, but like I said I've only just got it fully upgraded so hoping I'll luck a torp kill on some poor over eager soul that pushes into a tight pass.
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Thanks I'll keep that in mind. Maybe you guys could spare me some dead end grinding in that regards. Would there be classes of ships and nations that have a nice blend of attributes including adequate AA defenses? Don't get me wrong, I wouldn't expect one "I can do it all!" class or nation, all ships and tiers I'm sure have pros and cons, strengths and weaknesses along with the question of preferred playstyle on a players personal level BUT I'd imagine(though possibly wrongly) that there are nations, classes and tiers that strike the right kind of balance whereby, combined with some sensible play and experience, would have enough AA to swat away acceptable amounts of aircraft enough to even make your ship a less favorable target compared to a weaker AA capable ship while also being a ship that's strong or adequately strong at still doing what its class and role is? Some suggestions of what these ships and nations with adequate levels of AA yet still a capable combat ship at performing its role would be most welcome, especially now while I haven't invested too much time in any particular nation along with the benefits of the free premium time and anniversary boosters. So to help stimulate some thoughts, I would ask which ships would satisfy the following, Battleships - adequate levels of AA(not necessarily the best!) while also boasting good gun range along with acceptable mobility(armor doesn't have to be great, just adequate) Cruisers - Same again, adequate levels of AA yet still good at doing what a cruisers should. Suggestions in both light and heavy would be awesome. Destroyers - These are generally nimble so maybe AA isn't even the priority here, maybe you guys know of destroyers that are agile and fast enough that in experienced hands(which aren't mind clearly!!) would both perform well at evading most airstrikes while being excellent at doing its torp runs. Or of course, ships that actually have decent enough levels of AA while being pretty slick at doing what destroyers should. Thanks all. Btw I now have some Japanese ships, cruisers and destroyers I think, that carry their own fighter planes as a consumable, whatever way I have it set, it can launch 2 at a time, while its actual AA guns are weak, is this considered acceptable AA defenses?
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My 1 year anniversary and a (mostly) fond farewell
Sir_Sinksalot replied to Bindolaf_Werebane's topic in General Discussion
But doesn't this game have players vs bots mode? So you don't even have to fight real ppl? Seems to me, with all due respect, that you actually want to play against real people but only so long as they are equal or weaker than you. Fine, that might work but it just comes across that you want to do to others what others have been doing to you which has driven you to high levels of anxiety and frustration. In other words, it's all fine and dandy when you're mashing less skilled players than yourself, great fun indeed, and it is, but then when the shoe is on the other foot and you are the one getting spanked hard, you get really salty, as we all do. Difference is with some players, they get these little ruts and runs of bad form and loss streaks, even when perhaps they're playing well. Don't forget, this is a team based game, so try not to take the burden of responsibility on yourself as though its a solo battle mode, its not. I'm only new to this game but have over 30k battles on WoT so what I generally do(btw yes, losing sucks big time, nothing fun or nice about losing) is set out different goals within a battle to not get hung up on the actual result itself i.e. do at least your own or twice your own hp worth of dmg to enemy ships, try and destroy an enemy ship, pick off some missions etc etc etc. This way, come battles end, if you have achieved decent person performances in each battle, you can put your hands up and say "well, that team obviously sucked" and not so much more what you could have done right? However, if you have done less than your own hp and didn't kill any ships, then you've actually been a burden to your team and forced others to pick up the slack you left behind. Of course, winning is the goal of the battle and is the most rewarded but there are reward in WoT called heroic defeat in which you pretty much get exactly the same rewards as you would have with winning, also if you pick up a battle hero medal of some sort of epic medal, I'd guess its the same in this game. If after that the game still twists your nuts to the point you're breaking keyboards and throwing your toys out of the pram and turning you into a person you don't like and aren't.... then ya, flush the game down the toilet. For me, I never uninstall I just stop playing or take a break. I know that if nothing else these games are a nice time filler for winter or can also be played for some light hearted lols the odd weekend evening with a few beers if you just stop getting bummed out by the losses. Also, you speak of getting mashed by good players while on a team of potatoes which would suggest you believe this game is fixed. It's supposed to be random of course so statistically across a big enough sample size you should equally get teams of both so I'm sure you've been on just as many teams with the good players instead. -
Thanks guys Yes, that was why I couldn't create a training room. Lv 15 needed and I'm not there yet but hit lv 14 yesterday so not far away either. Looking forward to being able to use this training room since I'm such a noob and need to test the different ammo types and just get used to the shell speeds of my different ships along with the velocity of my torps from different ships too just to hone the skill of judging and leading targets, hopefully improve. A bit surprised I have to reach a certain level before being able to use the training room though, doesn't really make any sense to me. As a new player, surely I am the most in need of practicing shots and exploring the mechanics of this game the most so.... would make sense that new players can use a training room immediately don't you think? Instead of jumping from tier to tier clueless and a burden on your team, more likely to shoot them by accident than the actual enemy lol. This anniversary event is really good for me though, along with the noob free premium account and so I don't have to suffer stock ships for very long so I'll either have fully upgraded good ships I like to play like the Japanese cruisers and destroyers or else I grind passed some of the less fun and weaker ships along some ship lines towards the better ships in that line, without having to suffer the weaker ships for too long. It's been good fun so far, I like. About that tier4 torpedo spamming aircraft carrier. As a new player all I can say it has sent me the wrong message and I would guess other players too. When I started the game there was no aircraft carriers and the game was more fun and how I would have envisaged a ship vs ship style of PvP game. Then I got my first battleships, this was fun too but then I was introduced to a battle where both teams had a couple of carriers and I got torp spammed to death by a target I couldn't counter or do anything about, and very early into the battle. Imho, this sends out the wrong message. Instead of giving me the incentive to both pursue the BB class of ship along with the intensive of climbing up tiers, instead the feeling I was left with was to NOT play BB and NOT play higher tiers since obviously I'm clueless to how higher tiers are going to be and play right now but if carriers are this strong and the gaming experience because of them is this bad at only tier3 and 4, then the feeling I was left with to basically not bother with anything higher than tier2 which completely avoids carriers and still has lots of nice ships like cruisers and destroyers. I'm pretty sure this is not something WG wants a player to do but that is the feeling I am left with because obviously, this is all I have encountered so far and can only therefore imagine that higher tiers is just like these carrier spamming experiences, only much worse. Now, that way of thinking might be completely untrue and maybe things are different at higher tiers but can you see my point? I haven't experienced anything else other than this so this is the feeling and understanding I am left with, which isn't good for the game I'd imagine, for a new player to both not want to play an entire class(BB) after experiencing an unplayable situation in every battle with carriers where I got focused. So I would feel, from a new player point of view, that WG would be smart to either nerf this toxic ability of carriers at this tier or else add more AA capabilities to lower tier ships to counter them, not to remove carriers input during a battle but to reduce their effectiveness and send the right messages to new players like me that going passed tier2 and playing BB is actually worth doing. You might say things change at higher tiers, maybe ships get better AA, maybe carriers are not much of a thing, again, how am I supposed to know that? And new players don't know that and since they might not bother climbing tiers because of it, they won't know that.
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How do I create a training room by myself? I looked in battle mode and settings, anywhere I could find really but sadly I couldn't find the option.
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A mixture of disappointing, illogical and/or tedious to say the least. For xp, crew xp, free xp and credit boosts, sensible, WoT just have slots you add those too. There is a maximum of 3 slots, same type of buffs do not stack i.e selecting an xp buff for two or all three slots will not give you extra xp, only the strongest value xp buff is all you will get. This makes more sense than attaching the gains to camo for reasons you stated. 1. Maybe you really don't like the look of the camo and just want to play using another camo of aesthetic preference or want no camo at all. At least with having slots to apply buffs too, there is NO alteration of how a ship would actually look so +1 to WoT on that regards. Also, there are a LOT of camo types in WoT, some generic types to certain nations, some universal and some event or reward camo. Some can be won, some can be purchased for permanent application and some can be rented. They are also mostly all available for all tanks of all classes across all tiers, not limited to starting at certain tiers as described for WoW. They also offer no attributes outside of a reduction in camo as one would imagine is all camo should do. This has different strengths in camo rating however, depending on class. So a light tank, aka, a destroyer, being a scouting, nimble small sized platform, gains the largest benefit from camo paint, then medium tanks aka cruisers and then of course the larger lumps, the heavy tanks aka battleships, don't get much benefit from camo at all apart from just the aesthetic look which still makes them look great, there's a small % gain even with a heavy tank but not much. I did see a gold bought option in the ships camo for something like 25 doubloons which was PER-BATTLE and was totally outrageous, no way in hell. I've no problem spending some cash on games and 100% do spend cash on games, but when it comes to camo, I want to purchase it outright as a one off buy, done deal. Not effectively pay rent on it for a one time use. That's pretty disappointing tbh but I can get over it, not a game breaker or anything.
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Here's a code you guys can use 404BONUSCODENOTFOUND
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Hey guys, is it possible to customize our ships? One of the features of WoT I enjoyed was the ability to purchase permanent camo that not only gave the benefit of having a % increase to camo which is alway nice, especially on certain classes but can look good too along with logos and emblems that gave our tanks an individual touch. I'm the type that was more into tasteful looking camo and historical camo instead of a bright pink tank lol... but I don't see the option in WoW to purchase permanent camo for gold, am I not looking in the right area and is there permanent camo we can purchase for our ships? Apart from nice looks something like dazzle camo can add to a ship, I like playing the destroyers and cruisers so would actually like the camo more for the benefit of reducing my chances of being detected. All I have are consumable camo options that are not permanent though, and I'd much prefer to simply purchase a permanent option.
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Thanks I'll try that and see how it goes. So we can do a training room solo? Thing about the BB is, because they're generally big and slow, they're the easiest to hit and generally they're slow to reload so get punished heavily so I'd love to get a better understanding what ammo type for what ship since it really sucks to hit a tiny little destroyer or cruiser multiple times, which in the case of a destroyer, is challenging because it's so fast, so to hit it several times and not actually do a whole lot of damage sucks, especially since that might be the only opportunity to hit him and the consequences for not killing him are eating several torpedoes and dying... I guess that's why I find the cruisers the most comfortable so far, they just have that balance that works most the time and most situations against all targets on some sort of telling way plus the guns reload fast(generally speaking), certainly reloads a lot faster than any BB and of course you can switch ammo quickly type too so their moment of being vulnerable and unarmed is negligible and in the case of those Jpn cruisers I'm enjoying, you can always slide some torps into the water for your enemy to think about. Maybe the torps won't hit but if nothing else the torps will at least buy you some sort of distraction for your opponent to counter and with that little momentary distraction maybe it's the difference in turning what looked like a lost cause into a win. All low tier stuff though so I don't know if this gameplay down in these tiers has any relevance as I move to higher tiers.
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So you'd actually recommend AP to combat cruisers too?
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It might be wrong and for most ships even this one it might wrong but it's definitely an advantage on this particular ship at this tier. When engaging another BB, AP shells would most likely get the job done sooner but I think the number of BB in the battle needs to be factored with a ship like this boasting HE pen and dmg of this magnitude. For example, sometimes I have been in battles with a lot of BB so most definitely I will load up with AP at the very start but in most battles there are maybe 2 BB and all the others are something else and so during such battles statistically I will encounter another class of ship other than a BB so I will load up with HE. If I happen to encounter the BB first which is a bit unlikely since they're the slowest ship and generally all the destroyers and cruisers are spotting each other first so I engage or move to engage the cruisers first... but if I get into a fight with BB too, I will keep going with the HE. With this big HE pen brit BB, I will still be doing significant damage to the enemy BB, maybe not as much as AP but he will still be having lots of things immobilized, taking plenty of damage and almost perma-torched. Best thing of all though is this(with this British BB), should a cruiser or destroyer start targeting me, I will have the right kind of ammo loaded or loading so I will be able to defending myself at all times and sooner rather than later. There will be no lengthily downtime of my ship being a defenseless hp pinata while I am switching between ammo types... time in which that enemy BB will STILL be unloading on me and time in which the cruiser pommeling my ship with shells, setting me on fire and breaking everything and time in which the destroyer will be closing the gap to unload with torps. By having HE shells with such a fantastic high pen and high dmg combo, I can play the game in a way that is wrong for probably 99% of BB that don't have that level of HE pen, and higher tier BB, but possible be more effective for doing it lol. There's some little gems down here at lower tier btw. For Destroyers, even though it isn't my favorite class right now and I probably play them wrong, the tier 2 Jpn and P-A are really fun. The P-A has excellent camo, 36 knots which is great fun but also a torpedo range of 8.4km which means you can spot ships without being spotted, let those torpedoes go from a long range and turn around before being spotted. It reloads fast too so by the time you have turned your boat around to face the other direction, you are ready to splash in another couple of torps. Really fun fast little torp boat. Downside is the torps are not particularly fast and "deep water" so will not hit other destroyers but tbh at tier2 I've found that the HE guns deal with other destroyers very effectively anyway, especially since other destroyer players at this tier seem to try and focus on hitting my 36 knot destroyer with torps, wasting lots of time, time in which I'm setting them on fire and draining their hp. Still, this is fun little rocket ship for just "fire and forget" torps into narrow channels between islands and picking off slower ships like BB from long ranges simply with sheer volumes of torpedoes from range while remaining unseen. The other fun destroyer at tier2 is the Jpn, as mentioned. It's a better balance but still leans heavily on torps, which I think is the point of playing these, otherwise just play a cruiser. It has 8km torps so not as big a distance as the P-A destroyer but at the same time not a lot behind it, still seems to be way more than most at this tier and even beyond this tier. Difference here is the torps can hit all classes of ships including other destroyers but for fighting other destroyers, again, I'd feel using the gun is a much better option. Still, it's always nice to have that torp option should the enemy destroyer you are fighting with present the opportunity to use them and maybe run aground by accident or have a broken engine, it's still a nice option. It's not as fast or quick turning as the P-A destroyer either but it does have a better gun with more dmg and range, in fact, the gun and torpedo range are both about 8km so if you get spotted as you're in range to drop your torps, at least you'll also know your gun is in range too so its a nice plan B feature. Cruisers, Japanese have been both the most fun and tier2 and tier3 so far. They combine an excellent mix of torpedo range, torpedo reload speed along with good mobility, gun range and HE alpha damage and dpm. Hard to fault really. Weak armor? try not to get shot I find is the best armor of all lol. BB. Already mentioned it. The British tier3 is a gem. It has 15km range guns at tier3, nice speed and mobility along with high penetration HE shells that cause other BB big problems and totally wreck all other classes while that decent speed and mobility(by BB standards) gives as good a chance to turn and engage targets trying to flank or circle your ship along with as good a chance to avoid torps and troll aircraft carriers as a BB can realistically have. I'm currently having a hard time with the tier3 Japanese BB which only has 10km gun range and will continue to struggle even with the tier4 Jpn BB so while it will be stock since it has no AA at all but I'm going to stick with it because the tier4, once fully upgraded, gets some AA but it has incredible speed for a BB and mega gun range for a T4 along with typical Jpn high HE alpha so it looks like potentially a bit of fun. Apparently it can't hit the inside of a barn door and it has fewer guns with slow reloads so maybe not as much fun as I think!! but anyway I will give it a try but in any case I'm happiest playing the cruisers so won't really be bothered. Aircraft carriers? I haven't played them yet but ya, I'm surprised they were included in this game. Rule of war, air rules all, simple. I know this is just a game so the rules are changed to make a balanced game or an effort at that but in all fairness it was airpower and aircraft carriers that made all these gun orientated ships redundant and obsolete. The sinking of the Bismark I think, was a fine example of air power rendering these once powerful ships obsolete and while many classes of ships were involved bringer her down, I think it was the humble little bi-plane carrying torps that bust her rudder and removed her ability to effectively fight along with dropping bombs from above etc. So ya, aircraft in a ship game... I guess as the tiers increase ships get some unrealistically generous AA capabilities but it will be interesting to see how it plays out. At this tier, they can do what they want to BB it seems and thus makes playing BB as a class pretty unappealing which is a pity since BB are beautiful and awesome looking ships so having such a class not particularly appealing to play is not a good thing for the health of the game imo, but again, maybe its just a lower tier thing.
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I spent most of WoW time yesterday grinding out lots of lines and classes of around tier3 and 4. It was ok in general, I also selected and completed missions from the started campaign too just to try and make extra use of those grinds too. I picked up lots of limited numbers of flags and camo but tbh I found them a bit laborious and too many of them to keep applying each and every battle. There was the option to resupply them too but I just decided to keep them for perhaps a time later when they would be of more benefit but generally I just wanted to get into a battle since the game itself has a lot of downtime with loading and the slow pace spending getting to locations in battle before we actually encounter and engage other ships so I really didn't wanted to add more time selecting and applying flags and camo etc. Tried all the non-carrier classes. Destroyers were ok, had potential for fun with those banks of torps but generally, with my noobness, I was pretty ineffective with them compared to the other 2 classes. I'll watch some vids on destroyers but I wasn't really able to make them work unless there was some nice maps with choke-points and cover where I could get in close unseen and pepper a narrow passage with torps and smoke screen myself. Otherwise I generally spotted by a cruiser or another destroyer which meant I was getting into gunfights and a cruiser just had more range, firepower and hp to play around with so. Cruisers were a class I like a lot. A nice middle road of attributes and there was some that were pretty much like powerful destroyers that just sacrificed torp reload times in exchange for more hp and superior gun firepower and range which I thought worked out much better overall since you can play the ranged bombarding targets with gun fire initially and then if the opportunity to bring your torpedoes into play comes along, it's an option but not totally reliant on having to get close nor heavily leaning on a torpedo based playstyle. Some had no torpedoes and instead had more firepower and "tank" which were pretty good too, both options were very effective against all classes of ship and less vulnerable to carriers. BB. This was my first lesson in the range of a ships guns and also getting torpedo spammed by carriers which I could do nothing about. The Russian BB was ok but I was grinding through the tier3 Japanese BB and it only had about 10 km of gun range so was really bad for a tank that gets seen so soon, is vulnerable while also has to close the gap to make shots which is hard with a relatively slow ship along with the fact that closing the gap makes it even more vulnerable to the likes of destroyers and cruisers. I experienced where a cruisers simply kept me far enough away from me that he could shoot me but I hadn't the range to shoot him. End game battles where it was just me vs him etc. So then I looked up the stats on each ship etc and took on the tier3 British BB instead. Now that thing has 15 km gun range, difference story suddenly. With this relatively mobile BB, I keep my big fat self at range for the initial engagements when destroyers and cruisers were spotting and countering each other but generally, at this tier, mostly the likes of cruisers and other BB were being spotted at a distance of around 15 km from me. So, with plenty of teammates between me and them, I could let rip with those big ol guns from range and the British tier 3 BB has pretty big HE pen(not sure if thats good or a bad thing) but it was punishing all classes of ships and so much more effective about the battle than the short ranged Japanese tier 3. It was just so much more fun to play with what was about 50% more gun range and I could even get shots on carriers trying to run away and I didn't encounter any cruisers that had the gun range to keep away from me and still shoot me, if they wanted to shoot me they had to get within my gun range, lovely. I'm discovering how each ships changes from tier to tier though. Just because one is strong at one tier doesn't mean it continues in that pattern. One of the strongest ships at a certain tier can be one of the weaker ships with the next tier, and visa versa.
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Thanks again for the tips guys. Enjoying the game which is a good thing. I'll definitely stick to a maximum of tier 4 until I learn the ropes. As suggested, I took on the German nation for destroyers and they're really nice but since I'm new and playing with noobs it's a little clumsy and I'm getting pegged for team damage which is a bit disappointing since the torpedo speed is much much slower than shells from a gun so even though I keep myself map aware and aware of my teammates positions and directions, sometimes they will completely change their direction and drive straight into the flight path of my torpedoes that would have been a very safe shot before my teammate decided to make a hard turn with absolutely no apparent reason for him to do so other than been a noob like me lol. For the Cruisers and Battleships I took "Rasha!" since you guys pointed out they have big guns, range and shell speed. Really enjoying those, much less chance if FF and some of my skills from WoT definitely applied here so I was reasonably good at judging the lead I needed to put on some targets since there are some slow shell velocity guns in WoT and derp guns so that was all good and I was ranged shots on fast ships pretty consistently along with looking to land them on weak spots and knocking out their guns and torpedo launchers etc. The biggest surprise was that I liked the Battleship. Ok, it's just the tier3 Russian BB so I won't get carried away, in fact all the ships are low tiers obviously but I was surprised by how effective the BB was compared to my pre-conceived notion of them being an over-armored glacially slow hp pinata for all other classes to farm. This was certainly not the case with this ship at least. It was a lot quicker and agile than I thought and the guns were a lot more responsive and accurate than I would have thought. Certainly hitting any class wasn't too much an issue unless it's a fast destroyer that gets in close and starts circling but obviously there needs to be that rock paper scissors balance to make no one class the "do it all" and no reason to play any other of course... but that only happened once, for some reason my BB has a repair that restores like.... 25% of your hp pretty immediately for some reason and I was still able to get my guns on that destroyer and take him out. Was also really nice to have that jaw busting firepower when I finally cornered an aircraft carrier along with taking out other battleships from range that were distracted by my teammates, bringing those big AP shells into the mix. All good, all fun, thanks again.
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Thanks. Does this screenshot suggest I got the stuff or just showing me what I can get? I'll find out when I log into the game for the first time but its only 25% downloaded so that might not even be this evening.
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Thanks for the answer and help guys. Btw is Tungsten I just started a new account for WoW so I can keep the 2 separate. I'm currently downloading the game which will take about another 2 days by the look of it lol. The invite codes. Ya by all means message me a link please. That's the same as WoT, I will get free stuff as a new player and the person who sent me the codes gets something also, as it should be. Thanks again. Sir Sinksalot
