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Sir_Sinksalot

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Everything posted by Sir_Sinksalot

  1. Sir_Sinksalot

    New player experience

    Clearly not.
  2. Sir_Sinksalot

    Your Guide to Reworked Operations

    The challenge is to do it before your teammates.
  3. Sir_Sinksalot

    Please remove this stupid collision system

    The collision that annoys me is between teammate ships where two ships are almost glued together for 5 minutes or more no matter what each player does to try separate, it's so bad. Spam the F4 "Fall back!" button, full reverse, ships are barely moving and barley collided, makes no difference you ain't going NOWHERE lol. Enemy team "Niceeeeee..."
  4. Sir_Sinksalot

    Iwami is it good/fun?

    I like the Iwami but took a little time to like. Tried it with sec build but didn't like it so reverted back to a mid-long range broadside inspector and while it always feels a bit under-gunned and one turret short of what it should have, it still gives a good account of itself. Slipping those long range torpedoes into caps, choke points and openings between islands does actually get a few hits surprisingly lol. I could say ya, it's worth getting, but it's a decent ship, not a great ship, if that makes sense, certainly not a bad ship. Fun? Ya it's moderately fun. Could be more fun but it just falls short in a few areas that limits it in ways that stops playing it a big more aggressively and daringly but still moderate amounts of fun. Not sure if the sample size is good but here's how it compares to other T9 BB's I've played so far. It's a bit off the pace in damage dealing and keep in mind the other ships are tech-tree so needed X amounts of battle grinding so were played in sub-optimal offerings and yet still averaged more damage. Not much difference though, just a bit off the pace. Edit- I found the Alsace to be the most fun of that lot, and the Lion the least fun.
  5. Sir_Sinksalot

    Opinion on secondary mechanics

    No, I don't have that ship yet. Sure. maybe there's a "problem ship" but casually lashing all secondary ships like there's no difference from one to another is exactly why devs most likely ignore most whine threads. If the Schlieffen needs it's secondaries "rebalanced", so be it, but any of the sec builds I play are more of a deterrent of yoloing DD's, punisher of poor DD play, finisher of low health DD's caught between a rock and a hard place, and far less problematic for any DD player with some game knowledge and a bit of sense that understands which ships to avoid and how to go invisible, same as how a sensible and knowledgably DD player should avoid radar cruisers and try avoid flight lines taken by CV players which imho is far more difficult and problematic. Bad play shouldn't be pandered to either and without a replay it's really hard to tell if it's "OMG what a broken ship!" or "Wow, what an utter noob DD player".
  6. Sir_Sinksalot

    Opinion on secondary mechanics

    Unless you had that BB players replay then you have literally no idea if he noticed you or not. Speaking from experienced and based on the fact you took so much damage he most likely very much did notice you and most likely did select your DD as the priority target and had the skill Manual Secondary Battery Aiming. Also note that with that skill a player will eventually achieve -50% dispersion from secondary guns over time which can be sustained more or less if that player then manually changes target ship which sounds like what happened to you. In other words, the Sec build ship was already working his secondaries on a target for a while, had achieved that maximum improved dispersion, then you get spotted and he quickly selects you as the target ship for secondaries so he doesn't need much time to get back to that -50% dispersion since he'd already achieved that on the previous target before you got spotted. They're still not that accurate though so you'd really need to dork around like a Muppet to get shredded by secondaries. There's ample time for a full hp DD to flank speed away from the BB and go invisible. If you're surrounded by other enemy ship to not allow yourself go invisible, that's either bad play or an unfortunate yet rare scenario and/or being perma-spotted by aircraft which is more of CV matter than a secondary guns problem.
  7. Sir_Sinksalot

    5 Epochs Campaign Reward

    Hi guys, So I'm currently chipping away at these campaign missions and the final reward has been changed since the camo economics reworks thingy and one of the rewards for completing the campaign is a permanent economic bonus for a T9 ship. This is nice prize I guess BUT, given the inclusion and ever growing population of T11 ships, doesn't that in ways make T10 the new T9 in regards a go-to tier for an effective pref +1 tier MM that T9 used to offer? In that regards, wouldn't it be far nicer if the permanent eco bonus was for a T10 ship instead of a T9? Ideally instead of the somewhat useless Epochs camo we would get a permanent economics bonus for a T9 AND a T10.
  8. Wow just noticed this new coal BB in the Armory. Has anyone picked it up yet? Verdict? Firstly, it's a T9 ships and.... ya.... we all know about that(not sure if anyone recalls my much appreciated full refund of the Pommern lol). But the previous offering of Ranked was actually T8 and T9 MM so it certainly would have been a nice offering in such a mode as a top tier ship(and I'm assuming devs did that on purpose to rekindle interest in T9 ships)). We can expect more regular T9 friendly modes @devs? So it has 8X410mm bangers in 4 turrets which seems a bit unremarkable at a glance but 410mm isn't too bad, has 22.3km base range and when we explore those guns then at least on paper they're looking really nice to make up for the lack of them. Both ammo types boast pretty fast 834m/s shell velocity. I'm not sure if they also have a nice fast flat trajectory(vs a big looping time consuming arch), 28 second base reload which can be trimmed down of course, and I glanced at wowsft where these guns boast a very nice 2.1 sigma. My own personal interest in this ship is I obviously love BB's but also have a 21 point commander from the Yamato... or did I move him to the Amagi... anyway a 21 pointer available!!
  9. Sir_Sinksalot

    Worst and best coal ship you ever bought?

    How and when did you lucky bar-stewards get two great ships Musashi and Thunderer for coal?? ..and there I was feeling bad enough as it was for missing out on the Nelson.
  10. Sir_Sinksalot

    5 Epochs Campaign Reward

    Can the perma-economic bonus be applied and later removed again though? Or is it a one ship 4 life deal? The way you are talking about making re-grinding lines easier I can only assume we can remove it when we're done grinding that T9 and apply it to another T9 or it's pretty much only of use for one line and thus not really a point worth making if so? By the way, speaking of economic bonuses, is there a different set of economic values between premium ships bought with cash, doubloons, coal and/or steel? Or have they now the same economics as each other since the rebalancing?
  11. Sir_Sinksalot

    Keep the bonus exchange

    I bet a lot of players hadn't discovered the exchange option was there yet, hence the misperceived "lack of popularity". So it's possibly not a case of truly being unpopular, rather, unknown. aka, one of many new features the players have yet to discover and explore properly.
  12. Sir_Sinksalot

    5 Epochs Campaign Reward

    Maybe, and that would undo the whole reason for adding T11 along with the economics rework which was to effectively bleed established players of credits and give those who had all the ships, top trained commanders a reason for buying a premium account once again since there was literally no reason to pre-reworks as the XP and commander XP buffs attributed to a premium account were of no value at that point whereas now the value of a premium account for established players with all the ships and commanders etc, is for the additional credits if nothing else is of value at that point of their WoWS progress... I'm actually surprised that WG offered T11 ships with zero grinding involved but no doubt that will change at some point. Here's the question though(2 actually). Would a reward perma-eco bonus for just one T10 ship really derail their efforts? Also, to you players, do you actually have a T9 tech tree ship that you would consider a regular play ship, that you find yourself playing often? I'm trying to establish the value of that T9 prem-bonus reward under the new shakeup. Sure, I play T9 premium ships, testing though the T11 MM now is, and the beauty of them is not just better economical returns as premium ships but the ability to freely transfer commanders. So personally I no longer find myself playing T9 tech-tree ships and I'm not sure this reward would change that tbh, especially as the T9 premium ships are still better economically, tend to be better ships too, AND don't need a dedicated commander.
  13. Sir_Sinksalot

    Keep the bonus exchange

    My guess would be it's a purposeful move to directly hit a players credits. Look at it this way. Currently these consumable economic bonuses lean towards the tedious side in regards having to apply and remove all 4 forms of economical benefits to and from each individual ship... it's actually annoying tbh. I know there was different buffs on the old consumable camo system which translated into changing the camo on some ships at different moments, but overall those consumable camos had about 3-4 economic bonuses on each one. The idea of having the ability to "fine tune" and "tailor" the different economic aspects to each individual ship is nice in theory, but in practice... at least for me it's annoying as hell. Now, if you could keep "diluting" the likes of +40% credit buffs to twice as many +20% credit buffs, it would make playing higher tier ships easier since you could effectively cover twice as many ships instead of having some with +40% and some with 0%. One might think "That just cancels, since the ship played with +40% will offset the ship played with 0%, same as if they both had a +20%", but no, no it won't, because that makes the assumption that for every battle played with the ship featuring no credit buff that there's going to also be a battle played using the ship with the +40% credit buff and that's just not the case. Also, the point made by @Seraphice about removing the feature due to a "lack of popularity" does not hold true simply because that makes no sense as a reason for removing something so new, especially given the sample size, in this case time in effect, was not large enough to draw any sensible conclusions about what's hot and what's not as players are still adjusting to such changes and features. Keeping the feature there was not causing any adverse effects to game performance and it was already in place so leaving it there took less effort than putting a programmer to reworking the game programming to remove the feature... it was simply easier to leave the feature there.
  14. Great idea and why not. There's no economic or concealment values attributed to camo's anymore and yet some players still apply them costing them credits so if a player wants to spend their doubloons that way, then WG should pander to it since ultimately it's another form of making money which is the sole purpose of the game.
  15. Hi guys. I'll need to complete 2 or at the very least, 1 of these missions. Requirements. Tier 9 or 10. Random or Ranked. DD mission options. 1. Receive 150,000 potential damage. Survive. *** 2. Destroy 2 enemy DD's in a single battle. Survive. *** Cruiser mission options. 1. 10 citadel hits in a single battle. *** 2. Shoot down 25 airplanes in a single battle. *** 3. Earn 12 Defended ribbons in a single battle. *** Ok so I'm not a regular play of either of these classes hence why those are the only mission options left and the commander Yamamoto is wanted for a BB, not any other class. I hit 144,000ish potential dmg with the Shima yesterday in ranked on a first attempt with 3 BB's and a cruiser trying to shoot me(because I was purposefully flirting lol), but died just short of the mark, plus I'd still have to survive anyway. Not sure if that's an easy mission to farm, it seems easy but that's probably from a BB player perspective where receiving over 200k potential damage during a battle ain't no rare thing. That said, I never came close again during any of the next couple of attempts plus my Shima is torp-boat and not the tanky type with the repair parties that would naturally have more hp and can also replenish some lost hp periodically. I don't have any DD like that really. Ideas? different missions perhaps? It also seems that with a brawler gunboat type DD that "kill 2 enemy DD's and survive" wouldn't be a rare scenario? The 10 citadel seems like an easy enough cruiser missions and just earlier hit 7 citadel hits during a random battle with the Petro before eating a wall of torpedoes from the just-killed Minotaur lol... so that was the end of that first attempt. Also, the 24 airplane kills seems doable if it's a top tier battle against a T8 CV and just chase down the airplanes and actually look to be attacked, mop up those deployed fighter squadrons where possible. Maybe just needs a little luck too for that "right place at the right time in the right kinda MM" Here's the thing, I need 5 stars to see out this campaign and each of those missions reward 3 stars. Technically I only need 1 mission since there is a single 2 star mission also available, which is deal 230k dmg to ship with a CV(Oh no!) across any number of battles. Tier 8-10. That seems like a really tempting and braindead levels of easy sort of mission since literally any sort of damage effort made during a battle is a contribution and only a matter of how many battles will it take to complete rather than will it happen at all.
  16. Done. Thanks for the "missions can be repeated" info! The most reliably easiest for me that could be contributed every single battle and basically ignored were the 1. Deal X amount of damage to cruisers for ** (I play BB's mainly so easy peasy, just a little more cruiser focusing) 2. Make 3 mil credits for * (T9 premium ship, premium time makes it pretty easy) 3. Make 20k XP for * (Play several ships for their first win bonus, XP buffs and again, premium time for extra quick) Nice BTW, this campaign drops 2 SC's for completing the final mission of each stage from which I won that Soviet T8 premium ship. Probably won't get a ship too but still, that's a lot of SC's for relatively easy bi-product for just playing battles.
  17. Sir_Sinksalot

    The "Von Jutland" Brothers need a skill change?

    Ya that ones garbage tbh lol. I don't think I've ever bothered with that skill for any ship. Far too many more important ones, too few skill points!! Still, at least the improved GtG is available and I have a 21 point Jack Dunkirk at the helm of my Conqueror. +5% turret rotation speed is not a huge gain but when you're dealing with a really slow set of turrets, every little helps and with the Conquerors tinfoil armor it's definitely a ship kept on the move and changing directions so I really like that improved skill as I do on a lot of my BB's, looking forward to that skill with Yamamoto too for another glacially slow turreted BB, the Yamato and hopefully the Shiki not too far in the future(and maybe a Satsuma, shhh!!). Also there's a second consumable skill for the Dunkirks when applied to a cruiser. I have no idea if the Minotaur is a good cruiser or not but I do see them and the Dunkirks improved "Consumable Enhancements" adds a pretty chunky +5 seconds to active radar which itself can then be buffed for almost and entire minute(how troll is that for a DD??))
  18. Sir_Sinksalot

    Win Big With Economic Bonuses

    How so? Are you required to pay money for anything here or can't play the game without being forced to participate? From what I've read(and I don't read very often where possible)) 1. Use 4 economic buffs of any type to win a prize. Guaranteed to be at least 2 common bonuses of every type back. 2. Use 8 eco buffs for 1 ticket to a draw for a permanent eco booster(nice but not a big deal tbh, obviously higher tier the better, T9 and T10, certainly T11) 3. Gain an additional ticket every time you double that previous requirement. So first is with 8 buffs used, second ticket is with 16, then 32 etc. I think that's about it really. Most should have a shed load of these buffs, even the crappy ones will do and personally I tend to have them applied to my regular play ships so most likely this participation is purely a bi-product of just normal play without me even noticing and certainly not focusing on it.
  19. Sir_Sinksalot

    The "Von Jutland" Brothers need a skill change?

    Which skill?
  20. That's actually terrifying.
  21. Omg I didn't know I could repeat the completed missions again! You sir, just save me a lot of needless suffering! I know I know, read! Well.. I glance at the missions, that's enough. The type that throws away the manual instead of reading it? Yup.
  22. The XP returns reflect the up-tiering? In other words a T6 ship fighting a T8 bot ship gets more XP for the damage dealt compared to a T8 ship? If it translated like that, I'd probably be ok with it. But if I only returns as though "all ships were equal tier", that would be pretty crappy. Is there going to be an option to create a division just using randomly assembled players from a queue that are interested in playing the same scenario?
  23. Sir_Sinksalot

    Ranked was never so frustrating as it is today!

    What do you want a hug? Some good days, some bad days. First world problems...
  24. I only got one ship from a SC and that was recently so any ship from a SC is a big surprise.
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