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DEEPWATER_4

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Everything posted by DEEPWATER_4

  1. DEEPWATER_4

    SUBMARINES — Feedback Poll

  2. DEEPWATER_4

    PT 0.9.4 - Submarines

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  3. DEEPWATER_4

    SUBMARINES — Feedback Poll

    you know what in random battle it isn t a BB vs sub alone its a team work to win .if a sub was spotted in the map attacking a BB and pushing hard in the first minutes of the battle dds and cruisers are gona be so happy to spam hydro and depth charges on it.remember most of thoese ships in pts were bots .
  4. DEEPWATER_4

    PT 0.9.4 - Submarines

    Hi war gaming developers, I have a suggestion for the submarine gameplay that can make the game more fun and balanced: 1- I think you should put 2 types of torpedoes to load in the fore and aft of the submarines; normal torpedoes and instead of pinging a ship we could charge electric acoustic torpedoes which have a smaller range and lower speed but can hit targets, this is still true in history, these acoustic torpedoes will follow the closest sound of any ship in the game but to hit an enemy the sub must go closer and risk being spotted. This will help the submarines to incounter a destroyer that is tracking it. 2- you should recover the oxygen mechanism which will prevent submarines from staying underwater all the time. but you must balance it so that the submarine is not too weak or too strong and this will facilitate the addition of consumables such as oxygen recovery or snorkel some submarines carried a supply of compressed oxygen to restore depleted O2 levels . and also to dive again a submarine should have at least 4% of oxygen. 3- deck guns, they can help a submarine to destroy a ship that have low hitpoints or set it on fire. 4-when the submarine is on fire, its oxygen stocks decrease. good luck i hope you will answer and take my suggestion into account thank you.
  5. DEEPWATER_4

    PT 0.9.4 - Submarines

    Hi war gaming developers, I have a suggestion for the submarine gameplay that can make the game more fun and balanced: 1- I think you should put 2 types of torpedoes to load in the fore and aft of the submarines; normal torpedoes and instead of pinging a ship we could charge electric acoustic torpedoes which have a smaller range and lower speed but can hit targets, this is still true in history, these acoustic torpedoes will follow the closest sound of any ship in the game but to hit an enemy the sub must go closer and risk being spotted. This will help the submarines to incounter a destroyer that is tracking it. 2- you should recover the oxygen mechanism which will prevent submarines from staying underwater all the time. but you must balance it so that the submarine is not too weak or too strong and this will facilitate the addition of consumables such as oxygen recovery or snorkel some submarines carried a supply of compressed oxygen to restore depleted O2 levels . and also to dive again a submarine should have at least 4% of oxygen. 3- deck guns, they can help a submarine to destroy a ship that have low hitpoints or set it on fire. good luck i hope you will answer and take my suggestion into account thank you.
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