Ashardalon_Dragnipur
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Everything posted by Ashardalon_Dragnipur
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how all capturepoints disappear as soon as you get a mission to capture
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General Submarines related discussions
Ashardalon_Dragnipur replied to YabbaCoe's topic in General Discussion
ping dodge, repair ping next volley ping ping ping ping ping oh yay i can repair again sadly i have been flooded already and am now dead so much fun go [edited]yourself WG go [edited]yourself with a jackhammer wrapped in barbed wire strait up your urethra -
your more then maneuverable to dodge all BB shots so dont waste your smoke on anything then a big Fup situation the difficult thing about the ship is that unlike all other cruisers your main target is actually DDs and cruisers, your job is not to farm BBs for easy risk free damage you can deal with BBs with your torps if you have to but your guns are not great at that it also need some skill as its AP instead of the typical braindead HE spam cruisers get used to
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the maps with only 2 points instead of 3, 4 or 5 the one where you capture it and win instantly if you are somehow able to sit in it for almost 3 minutes without interruption 15 fights today and 13 where those instead of the more common 4 point maps that would have served to get this mission over with
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General Submarines related discussions
Ashardalon_Dragnipur replied to YabbaCoe's topic in General Discussion
please give me more irrelevant details unless its 45 seconds i dont care -
General Submarines related discussions
Ashardalon_Dragnipur replied to YabbaCoe's topic in General Discussion
why is there no cooldown on the ping there is a cooldown on the repair so why is there no cooldown on the ping choose one and stick with it, give us no cooldown repairs you mentally challenged people, or return the entire idea back into the rectum you pulled it out of -
a revolutionary idea but its something you could try and i believe it will have a positive effect on sales try making your game better instead of worse just for once next time you have an idea, do the opposite
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do they count as operations or are they just being annoying about missions
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this was predictable
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TT-Cruisers < T10 in a bad state?
Ashardalon_Dragnipur replied to Prophecy82's topic in General Discussion
roon isnt a hipper, its a nurnberg its not just below average at everything giving it versatility in exchange for being mediocre instead its good at something hindi adds the versatility back wich is a waste of the ships potential -
Submarines may effect the whole game ethos
Ashardalon_Dragnipur replied to Pompeythegreat's topic in General Discussion
expecting DDs to spot can you imagine it and people wonder why there is no teamplay and BBs refuse to throw away their life moving closer go tank they say while nobody uses the few seconds you buy them what a bunch of jokes this games players are -
Saving Transylvania HARD is TOO HARD for the average player
Ashardalon_Dragnipur replied to RenamedUser_92906789's topic in General Discussion
speed of the ship depends on how many ships are in the circle the mission should be easy to cheese if all players know this have yet to find a player that noticed, constantly DDs running in the circle complaining that the BBs are lagging behind the escort that they make higher speed then the BBs can possibly get honestly the hard version doesnt seem much harder then the easier version but i also didnt play it much, won a few times and got bored as its a mission i already did plenty previous year, not worth chasing the 5* -
Apparently subs in coop are a.....'total succes".......
Ashardalon_Dragnipur replied to Andrewbassg's topic in General Discussion
why even risk pinging with that torp speed just be invisible death forever -
the fire isnt the problem its the braindead ease of use of HE thats the problem the damage tradeoff from AP just isnt enough to compensate for all the things that counter it and no citadel doesnt justify because HE citadels too keep fire as it is, reduce HE damage to 1/2 of current and you can keep shooting easy mode shells
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Fantasy vs reality Submarine Edition.
Ashardalon_Dragnipur replied to The_Chiv's topic in General Discussion
why do homing torps need so much speed? at a certain point they go fast enough that you dont even need the homing and without pings subs become completely invisible -
The New cant hit Freindly target works perfect.
Ashardalon_Dragnipur replied to Wingoka's topic in General Discussion
i never read any mention about hits being in any way different would need someone to test by torping their allies until he turns pink would probably need a ship with a lot of fast reloading torps to even reach the number in 20 minutes you realize the enemy team also has ships with torps used to be once BBs where in a brawl you needed a really confident or really stupid person on the map to try and throw torps into the mix because course corrections are inevitable in that situation the enemy was your protection against the enemy torps now there is no such thing, every brawl will be a distracted easy big target so no, going brawling is absolutely moronic for a battleship now unless every destroyer is already long dead and most cruisers are taken care off going in reverse and sniping for the backline is the intended playstyle -
The New cant hit Freindly target works perfect.
Ashardalon_Dragnipur replied to Wingoka's topic in General Discussion
pretty sure it requires something like 50 hits on the same target or something stupid like that -
The New cant hit Freindly target works perfect.
Ashardalon_Dragnipur replied to Wingoka's topic in General Discussion
is going to be fun reading about people complaining that battleships dont move closer -
Does flooding need a rework?
Ashardalon_Dragnipur replied to tocqueville8's topic in General Discussion
the speed penalty is what forces the repair forcing repair is significant not for your xp, but for winning for the team... nevermind nobody plays for that anymore just farm HE and firedamage, its the easymode of the game -
The border between sea and land
Ashardalon_Dragnipur replied to Battlehawk's topic in General Discussion
yay for submarines creating the need for underwater rocks if they really insist on adding subs the only way to avoid ships getting stuck is to add a very ugly sonar representation of the underwater terrain no way to make it look good, making them loose the only thing they where doing somewhat right, looks -
What would you rate the current state of the game and why? (EU Edition)
Ashardalon_Dragnipur replied to Srle_Vigilante's topic in General Discussion
have you ever watched a train crash its amazingly fascinating that and to be informed if some interesting event happens -
What would you rate the current state of the game and why? (EU Edition)
Ashardalon_Dragnipur replied to Srle_Vigilante's topic in General Discussion
2 only reason its still on my pc is for the next halloween event or whatever brings something interesting like savage mode no interest at all in grinding my life away in randoms for some pixels and operations are simply too few to stay interesting for this long -
Finally an explanation why flags from achievements were removed
Ashardalon_Dragnipur replied to arttuperkunas's topic in General Discussion
a far better solution then removing detonations just genius -
General CV related discussions.
Ashardalon_Dragnipur replied to Excavatus's topic in General Discussion
its almost as if battleship shells land exactly where you aimed no dispersion in the game at all for other classes there is definetly not a well known and very old bug that makes your shells all fall short even while aimed perfectly at short ranged at a stationary fully broadside target yep, only CVs suffer from dispersion poor poor CVs that can safely try again instead of needing the shot to land or die -
I like the new captain skill changes
Ashardalon_Dragnipur replied to leonport's topic in General Discussion
reload of the slowest reloaded secondary to be precise the smaller faster reloaded guns dont start shooting even after reloading
