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_You_Shell_Not_Pass_

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About _You_Shell_Not_Pass_

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  1. _You_Shell_Not_Pass_

    WOWS Stats and Numbers

    Oui ça continue de fonctionner mais : - aucune stat sur la nouvelle classe des sous-marins (pour l'API, ils n'existent tout simplement pas) - certains navires Black du dernier black friday (par exemple le Shinonome) manquants - aucune stat sur les dernières batailles de clans et classées Alors oui, si tu ne t'intéresses qu'aux stats d'aléatoire pour les destroyers, croiseurs, cuirassés et porte-avions, à quelques navires manquants près, ça fonctionne. Pour faire une analogie (et ça reste une analogie) vois l'API comme quelqu'un qui va se servir dans un supermarché : le rayon "sous-marins" n'existe pas, les rayons "Batailles de clans et classées" ne sont plus renouvelés, et certains nouveaux "produits" (entendre navires) ne sont même pas mis dans les rayons. Quasiment 6 ans sans mise à jour (l'intégration des sous-marins aurait dû/pu se faire bien avant la séparation WG/Lesta), sans parler de WG en particulier, en tant que compagnie, tu ne laisses pas ton API dans cet état aussi longtemps si tu veux qu'on s'en serve.
  2. _You_Shell_Not_Pass_

    Why has my ship disappeared from the carousel?

    Or deactivate all filters and search for "Yoshino" using the magnifying glass at the top right of the filters popup.
  3. _You_Shell_Not_Pass_

    Replay Not fully Functional

    I ran a replay on Friday (hence after the update), I did not have such problems, all was appearing correctly.
  4. _You_Shell_Not_Pass_

    Commander XP bug??

    I assume the first screenshot is not the results of a battle with the Ohio (if it were the case, Elite Commander XP should be equal to Commander XP as you have a 21pts commander). The 1907 Elite Commander XP is the usual 5% of the Commander XP, and only the 1907 XP (not the 38139) are added to your 26k (which are also Elite Commander XP).
  5. _You_Shell_Not_Pass_

    Subs are just frustrating

    Depends on the ships. Some T10 BB has only 6km ASW....
  6. _You_Shell_Not_Pass_

    Game Freezed

    Got this problem during a battle in random. It froze for 30-45s before redirecting me to the disconnection screen (it does not take so much time usually). My ship was in port after reconnection, however the battle was not taken into account: no post-battle notification and ship battles count still at 0 in profile stats (it was my first battle with the Kii). So no harm for me.
  7. _You_Shell_Not_Pass_

    Find the mistake WG

    Not surprised. Don't get me wrong, I too do not like when it happens but we all know the MM mechanisms (+/- 2 tier, soft restrictions when a player's queue time -not necessary yours- lasts too long, ...) can lead to this type of battle. You can minimize this risk (not eliminate it) by playing when server population is not too low (let's say not below 10k online players) and/or quit the queue when you wait for more than 1 minute. And I don't want to debate the MM topic: lots of noise, no change.
  8. _You_Shell_Not_Pass_

    How to use this account on steam?

    Sadly: ✔ Steam ➔ WG ✖ WG ➔ Steam
  9. _You_Shell_Not_Pass_

    QUITTER DIVISION

    Les problèmes de division sont malheureusement récurrents (cf. dernières batailles de clan). Si tout semble ok de ton côté, alors malheureusement on en revient à la première option : attendre que WG stabilise ce système (ils n'ont eu que 7 ans pour le faire, soyons indulgent…). De mon côté la liste de contacts ainsi que le statut "en bataille" n'ont jamais correctement fonctionné : j'ai des contacts qui disparaissent et réapparaissent régulièrement, et le statut "en bataille" est souvent à l'ouest, sans compter les tags de clan qui sont affichés au bon vouloir du jeu. Je m'y suis fait et Discord prend le relais : je peux demander à être invité quand je ne vois pas un contact (car lui me voit et peux m'inviter dans une division).
  10. _You_Shell_Not_Pass_

    QUITTER DIVISION

    Attendre qu'un jour WG revoit en profondeur son système de division et de chat. Sinon, la routine habituelle : vérifier les fichiers du jeu, lancer en mode sans échec si utilisation de mods
  11. _You_Shell_Not_Pass_

    Replay system changed recently?

    Neither the game nor the gamecenter are running: first double click the replay file: the gamecenter is launched. second double click the replay file: the replay is loaded. That's what happens on my PC.
  12. _You_Shell_Not_Pass_

    Thanksgiving Day and the Continuation of Black Friday 2022

    Maybe I was not clear: I'm not working neither for WoWs ShipBuilder nor for wows-numbers. I'm currently building my own app (I'm testing it for 1 or 2 months before publishing it) which requires the list of ships , that's why I'm also concerned by this missing ships problem. For wows-numbers, it's even more trouble: you have some workarounds for building ships list (as I explained in my previous post) but for players stats, you don't have any. I'm pessimist about apps/websites using these APIs for players stats: no update for 4 years, submarines still missing after almost 1 year,... If, as a company, you want your APIs to be really used, you don't leave them in this state for such a long time.
  13. _You_Shell_Not_Pass_

    Thanksgiving Day and the Continuation of Black Friday 2022

    My reply was for the "WoWs ShipBuilder lists the black ships, hence our APIs work correctly" . I can technically understand why subs are not listed : a new class will certainly require some technical adjustements to the APIs, and as they have not been updated since 2018, it's unlikely WG will do it now. But for these new ships of existing classes, there is no technical reason the APIs does not list them: some new ships added recently (St. Vincent for instance) are exposed by the APIs. So I think (hope) WG simply forgot to add the new black ships, and it's not a big deal to acknowledge it.
  14. _You_Shell_Not_Pass_

    Thanksgiving Day and the Continuation of Black Friday 2022

    I can confirm the APIs do not list the new black ships (I'm currently working on an app using these APIs). I think WoWs ShipBuilder got the reference as I've done myself: when you encounter an "unknown" ship in a battle, you identify the ship id in the temporary file generated when a battle starts and you add it manually to your ships list. I've done this before with submarines as they are not listed by the APIs as well.
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