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qdfl

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About qdfl

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    Able Seaman
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  1. qdfl

    German Carriers: Early Access

    Hi Guys, I believe "German Carriers 1" missions should be change to "Lottery German Carriers 1" and should be also note and warn users that "They may finish missions / directives IF they are lucky that they can receive German carrier from containers". I and probably some players not complain, why we are not receiving carriers BUT I complain and concern; IF I'm not lucky for collecting from containers AND cant buy from shop how I am supposed to finish directives / missions?
  2. qdfl

    Apply for our Super Tester Program!

    Hi, I am well very interested. Regards,
  3. qdfl

    Suggestions thread

    Hi guys, I just wonder is the system also take into consideration about captains hit accuracy % for shoot / torpedo? I believe tier and ships well important but in other hand user guns/torpedo accuracy is more important. For example; if 12 players (or more then 6-7 ships commander in same team) has %40 main guns accuracy or %20 torpedo accuracy has more chance to enemy team commanders with %20 main guns / %5 torpedo accuracy even if high accuracy team has 2 tier lower than enemy or maybe 3 tier lower! So, I think matchmaker system should also make a balance with commanders accuracy, isnt it? Because sometimes, even your accuracy normally higher than other your team players, but if there are more high accuracy commanders on enemy commanders than all your alone effect or help with other commander doesnt help for win. May be therefore balanced high accuracy commanders on each team make this game for more fun? My meaning as accuracy was mean for regarding player's general accuracy not depended on ships, commander skills, just pure user ability. p.s: my new topic was closed and advise me to write here by Excavatus. https://forum.worldofwarships.eu/profile/512538544-excavatus/
  4. Hi guys, I just wonder is the system also take into consideration about captains hit accuracy % for shoot / torpedo? I believe tier and ships well important but in other hand user guns/torpedo accuracy is more important. For example; if 12 players (or more then 6-7 ships commander in same team) has %40 main guns accuracy or %20 torpedo accuracy has more chance to enemy team commanders with %20 main guns / %5 torpedo accuracy even if high accuracy team has 2 tier lower than enemy or maybe 3 tier lower! So, I think matchmaker system should also make a balance with commanders accuracy, isnt it? Because sometimes, even your accuracy normally higher than other your team players, but if there are more high accuracy commanders on enemy commanders than all your alone effect or help with other commander doesnt help for win. May be therefore balanced high accuracy commanders on each team make this game for more fun?
  5. qdfl

    Server down (EU)

    Hi guys, 10 min ago EU server is down, but this time was worst, while i login again may be after 2-3 min, I saw that our 7-8 ships are killed inc me. We were good situation. This happened before, but I just wonder when server is down (even temp) why our enemy could move/shoot and always my team lose? Why not enemy stops and we killed them? What is the chance that all my 7-8 team mates has server problem and enemy can still killing without server problem?
  6. I agreed with you SeaWolf7. You can shoot or torp with ally information. But in my case my enemy (who was visible / targetable ) is disappear front of my nose immediately after I set smoke. Therefore a big advantage for a dd with lowest concealment is going to lose if I set smoke (if any ally cant spot my enemy or I am the only ship around or I am the last ship from my team). My suggestion was, when a dd is set smoke, than he / she might fire (independently ally spotting) until smoke is gone or enemy reached in sure detectability distance (unless enemy use hydro or radar)
  7. Thank you Verblonde for extra information. Regarding your above sample; Yes its logic there, I saw some situations that even dd can fire from smoke or bb can fire to enemy because of spotting from dd while other bb cant fire behind island. But please note that ships is not disappear, it was already before not visible / untargetable! My main concern was, enemy ships disappear immediately after setting smoke. You can think that I am thinking loudly and happy to hear other players opinion / suggestions without prejudge and hope other players do same. Some players still thinking that I dont know / understand mechanism, but as you understand here, I'm not asking / talking about, how mechanism is work, I say this mechanism is confuse me for logic.
  8. I agreed that about other players may also criticize my opinion and I liked to hear that. I play daily with destroyers, cruiser and battleships in rotation. In somehow I realize this last 3 weeks, may be didnt mention before that smoke mechanism was work this way, dont remember now. Because what it was confuse me; answers! If when you set smoke, no enemy can see you nor you see enemy, its ok very logic mechanism, smoke for everyone as curtain. But when we say after set smoke "if your ally spot enemy" than you can see enemy but enemy cant see you! Now, same smoke is changed from inside to other side! It looks like, when you are at home, you close your curtains, that no stranger from outside can see inside your home vice versa you cant see stranger from curtain. its ok, therefore curtain is made. Than 1 friend who at that time outside your home, when he see a stranger and warn you than you see straightaway from same curtain to outside, (not you know there is a stranger but you see him), this is funny! However, I just would like to share my opinion and off course other players share their valuable opinions too, they may accept / agreed or not accept / not agreed its up to everyone. I believe it will not harm this chat to anyone.
  9. I believe this forum is created not only for chat between players, also helping for game developer improve their product when they check this chat. And may be they can be interested for some complain or suggestion. Therefore I was writing here my opinions, it was not meaning argued with players! Understand of mechanism is different giving opinion for try to improve is different its up to developers.
  10. Thank you guys for all your valuable opinions, As you know there are many situation that when you start to fire from smoke to BB's, they generally stop or turn their way / direction, bec they afraid be torped, in that way I can help to my ally or defend a capped area or stopping / holding attacks. Obviously, regarding post, I must think that smoke is just like a curtain, when I close, I cant see outside and outsider cant see me. BUT if some of my friend outside and close to others then my curtain is going to transparent from inside to outside:) This point was my main objection. We must know; is curtain transparent or not, if we say depend situation (other ally spot etc), sometimes yes, sometimes no, than this is not logic answer from my side. Because curtain should work their purpose.
  11. Guys, I read all information and your ideas and customer support answers too, thank you. Suppose all your ally destroyed, from enemy side there is only 1 battle ship left. You can see him from 10 KM, you want to close until your concealment distance for torp in my case 5.9 KM. AND at 7 KM what I understand is, if I set smoke than ship is disappear....Thats mean I can only torp him without seen...not shoot! (if I dont want to be seen) So, my concern was not mean how mechanism is working (I know regarding information) my question was; logic of the mechanism is not correct as player wish (hide & shoot).
  12. Guys, Everyone say something, but need some simple answer; why you set smoke? If you cant shoot or if you cant runaway what is the purpose?
  13. Hi guys, I have an issue for last 3 weeks. I wrote couple of emails to customer support but I find that their answer is not logical and against information about setting smoke screen. I use German destroyers (Z-46-, Z-52, Z-23, Maas and Gaede) Problem is; I follow an enemy ships, they are visible depend on their concealment distance on normal circumstances (normal weather, no fired, not behind mountain) for example 7 KM to me a battle ship. As you know none any of battleship has concealment 7 KM, they should be visible and they are. If I start to shoot, they will see me, so, as a normal destroy player, I set smoke for safely fire. Than this big battleship is disappear / invisible!, even some carrier too! Main purpose of set smoke is for runaway or safely fire from smoke area, but if (some) battleships and (some) carrier are disappear/invisible, how can you runaway (bec you dont see them where they go) or how you can shoot them if you have no target? Customer support says that, if I'm in my own smokescreen area and if there is not another ally in this area than enemy ship will be not spotted by my teammates so they can be disappear! From my side is this cant be logical answer. If I cant runaway and cant shoot, what is the purpose / gain setting smoke? But their answer are not changed after couple of email and they suggest me to write in this website that may be some game developer can see / monitor this issue. I send replays to them, when enemy is visible and when i set smoke enemy ships are disappear even they said its normal! I enclosed some replay with time stamp on file name, but answer are not changed. And this issue was not more than 1 year, its start last 3 weeks. Any information / ideas welcome. Regards, Peter amalgi disappear less than 6 KM udalgi in smoke 20200620_235645_PGSB108-Bismarck_38_Canada.wowsreplay carrier disa. 10 20 between 08 25 20200621_050950_PGSD109-Z-46_44_Path_warrior.wowsreplay Dis ship agains carrier alaska time 10 40 20200620_180629_PGSD110-Z-52_37_Ridge.wowsreplay Dis ship smolenks time 08 04 20200616_011727_PGSD109-Z-46_15_NE_north.wowsreplay dis ship time 15 42 20200620_172944_PGSD110-Z-52_28_naval_mission.wowsreplay dis ship york time 07 45 20200617_001753_PGSD109-Z-46_37_Ridge.wowsreplay
  14. Hi guys, When I sink early in the game, dont want to wait for finish current game. If i wan to return to port can i use other ship for playing other game, without losing points from first game? Thx
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