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Everything posted by neorvo
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Dear Somers, my beloved one always ignore you because you always were there... waiting for my steel my care my feel now you soon leave me to leave oh my darling rushing for metal I hope I can steal
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Why are people obsessed with stats in random games?
neorvo replied to Lemasive's topic in General Discussion
Only to say, how many times this image happening while playing my DD (3 or 4 never I got 12!), then I remember your nice Avatar image. Lastly after the Cap rework, the skill to activate Priority Target is too expensive for the low Captains I have, I am missing that warning , trying to while detecting me. -
WOWS "Coming Soon" to Epic Games Store
neorvo replied to DanSilverwing's topic in General Discussion
Perhaps some new collaborations appear, then we will have a new ship line with Fortnite captains -
Ships I hope for in a Future Azur Lane Collab.
neorvo replied to Sunleader's topic in General Discussion
No (my english ...) To set up here a "poll" to see what is the most voted (pool = poll ) -
Ships I hope for in a Future Azur Lane Collab.
neorvo replied to Sunleader's topic in General Discussion
Yat Sen ! in my Fen Yang imagine her walking on the ship while playing a battle as this -
Ships I hope for in a Future Azur Lane Collab.
neorvo replied to Sunleader's topic in General Discussion
Can you set up a "pool" poll and register what of those ships is more like popular for us? I like the destroyer -
For co-ops I think is not a bad option
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It is an offer. Have that option doesn't harm us.
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I bought it, being my first "pet" ship in my collection
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Make the statistic private is not useful for you too. If you want to see your evolution in time in that private condition, the portals which follow your performance didn't register either. I have a horrible WR, and only I improved a little when I published it and trying to follow the evolution.
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I was not aware of this doubloons option.
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I didn't compare all the numbers between them, only playing in co-ops and they are equivalent: same smoke and torps
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Yes, is "exotic". You can switch a regular camo. now with the snake: the other side looks better The anaconda camo is more interesting during the battle when the fire and some lava-fire style appears at both sides of the ship:
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Don't. I only play co-ops and it seems the bots have more attraction for this snake (perhaps the coinceling is worse when the snake spits the fire effect )
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The camo looks fun Frequently the anaconda spits fire in battle. You can install the national Brazilian flag. The commander speaks in Portuguese. I like it because now I can use my 9 de Julio Captain in a DD too. I discovered he has a "twin" brother from Brazil too (I got the same Cap image). About the DD works like Gallant
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What Were Your Greatest Gaming Achievements Today ?
neorvo replied to Hanszeehock's topic in General Discussion
Pls, Can you share the replay ? -
Yes, but then I forget the meaning of the colors during the action. I prefer to see the smoke from ships, zoom in out, etc...
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That one seems useful at the beginning, but after using I found it better to uninstall it. Following the smoke tracer from enemy ships and using the mini-map it is more accurate.
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Perhaps is this Once I used this one, I like that anime however, my aiming was worse, too cluttered Ram and Rems (there are twin sisters in a deja-vu like anime history series), and must uninstall it Being this stuff available for everybody, from WG ModStation itself, I don't see why the OP states this as a problem, you can use it or not as your will. Another "example": With the same default settings interface of the game, you can tune the game better as your playing style, look for example this Flambass video: in the beginning, he changed the fog settings transparency, and then realize some "improvement"
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Is deadeye really this strong, or is it the perception of its strength that changed the meta following the rework?
neorvo replied to elblancogringo's topic in General Discussion
I have a question about Dead Eye, perhaps was answered here, but somebody can answered this quickly for me: Being a DD, no spotted by a BB with Dead Eye feature, withing its detectability radius, this could "block" or turn off the Dead Eye Mechanics or not ? The doubt is, if I can place my DD withing the detectability radius of a BB, being unspotted, can I deactivated Dead Eye against my team ? The help info says no visible hostiles etc, but I could be there, the BB see "detected" but he doesn't see me, in this case he knows there is a hostile, then.. Dead Eye must be blinded. -
Interesting the OP is guessing before playing that he will get bad feelings from other players.
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I am missing that skill OP since the 10.0.0 version. Lastly, I am paying more attention to the "detected indicator" (is free) and to mini-map| conceiling circle. Also, if you use the Income Fire Alert option (1 point) at least you have another warning for coming fire. However, as I play more DD, I prefer to use Preventive Maintenance if my captain is lower than 10 points. Two points for Priority Target skill, I agree is too expensive.
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"Swift in Silence" Skill bugged on Paolo Emilio
neorvo replied to __Helmut_Kohl__'s topic in Archive
Is this as a nerfing for Paulo Emilio? Ohh I am resetting my Tech lines for getting that DD (while reading my text , the last phrase echoed as forgetting that DD ) -
Small help needed - what is the best map to try secondaries setups in the "Training" room (i.e. fastest positioning and actual testing)?
neorvo replied to Leo_Apollo11's topic in General Discussion
But that "ST: Amor Resilience Test" is an option we can activate in the training run ? Ok Apolo, I saw that training room. Thanks. It seems is a private training room I just open a new one again I see how to activate it I will check in my PC With that option on , the bot's don't move
