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neorvo

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Everything posted by neorvo

  1. neorvo

    WHERE is Legendary Modules

    Kleber, Harugumo, Yueyang (these ones for DD) and Hakuryu, Audacious (for CV) have recent modules,
  2. neorvo

    Santa Crates, what did you get?

    With my 17 certificates I got 3 Mega , 2 Small crates, and another 2 I received perhaps medium crates. Thanks WG ! Then I tried 20 Mega crates, and I got The Agincourt seems to be only available in loot boxes (I didn't see it in the store).
  3. neorvo

    Should I play Ranked while roaring drunk?

    Hahaha, just listening. Thanks ! ohhh my I became fan of Wednesday 13 .... Good Stuff hahahaha
  4. But then becomes boring when you try to switch to randoms, where almost all co-ops training is worthless. I was thinking that the "Arms Race" playing option with wider Tier range, at least one for low tier, could be an alternative to playing co-ops as there are now. @Axilian_1 describes exactly what is happening: "....for example aren't DDs punished for just rushing happily into point blank range of a least 2 enemy ships without cover . Sorry when you do that in any game with any intelligence you would target the immediate threat (the DD) rather than what we have now (where the BOTs just either carry on in a straight line whilst firing are ships that rare barely in range and hence not any where near the same threat). "
  5. In other stream I comment this The co-ops must be reviewed.
  6. In your post, you informed that an economic flag was eliminated. @Jvd2000 clarified the are another bonus seems to compensate for that flag lost. About your second comment is not useful for enlightenment the question you placed here. As you said, each one takes his own conclusions.
  7. neorvo

    The Riddle of the Festive Port: Solved!

    If you read the message about this mission in portal, you figure out something there are several steps after the first code give we must do. But, we must do some kind of decode in the process.
  8. neorvo

    Update 0.10.9 - Halloween

    ooh my glasses... one more night
  9. neorvo

    Hate subs! C*ncer of the game

    I don´t agree CV's or sub are problems and understand why we don't like it when we play the other classes. I play DD's and I found it hard to play against CV's in my few randoms I did. Against subs , feels good when you G them, but trying to dodge missile torps short-range, with special baseballs effect, oh almost impossible. When CV's and subs crossfire you, perhaps you already dead . But also, I have the same feeling when someone radars me, or hydro my torps. Playing in a CV or sub, is a completely different experience than other surface ships. Perhaps a MM option we could set before the battles (no subs, no cv's, no subs and cvs, no dd, no bb, no cb/cl... seems interesting), but probably you will be in the queue forever, while waiting "a la carte game", and the meaning of all stats (WR, K/D etc) could be affected as well. This game is becoming complex to master. The "team playing" and some magnanimity from the players could be the clue, while WG tries to "balance" this with his always increasing cash flow. In the end, this is the main real live target for them.
  10. neorvo

    Speak up, you silent majority!!!

    I love this game, perhaps my opinion never will be objective. Random seems will be more difficult to master, while co-ops, where I play mainly, need a change. When you used to play co-ops, you become a better potato playing randoms. Something like smarter AI bots, or better aiming for them (as you find in operations) perhaps is needed.
  11. neorvo

    Convoy mode battle.

    I found useful this mode for playing with other real players like in random, while it seems the stats are not affected. I am wondering if this style could be available for lower Tiers, IV-VI too for example Dear @MementoMori_6030, you answer is not there ups I saw now sry.
  12. neorvo

    Dont add submarines to random battles

    When arrived the subs to Random what class will be more vulnerable ? DD, Cruiser, BB or CV's? I guess will be BB
  13. neorvo

    What to do with beginners and bad players

    Look / search in the forum streams. There many ones about that topic.
  14. neorvo

    What to do with beginners and bad players

    I don't agree with you in this line. The problem perhaps is how we place the questions here, and how we accept our mistakes, when they say this or that. The best teachers could be the the ones we hated more, but at then end you think, damm I learnt something
  15. neorvo

    What to do with beginners and bad players

    This is my case. I began with no idea about stats, even I spent time understanding when I was playing co-ops vs random. Once I was pink, and I believed that I was doing good, cause of my special color. In the process, I waked up with 37% WR, with about 200-300 randoms. Then I received good advice to uninstall the game Since then, I play co-ops . I would like to have 99% WR, 600 Exp and more than 4 in destruction radio in coops. In randoms the 49-50% range (300 games for going 37 to 43) 1) The problem is, when you play too many co-ops, trying do not to disturb randoms, the habits you get are not useful at all in randoms. The bots, especially bot DD are always suicidal, all ships aim bad (only better in Operations), and I don´t remember being detected by hydro or radar (this is the most I would like to have in coops) . This is a problem, I like to play DD. What I found then? 1) A time ago, when WG said to delete the "missions" for obtaining special modules (Legendary - Modules) to the Research Bureau I rushed for some of them and jumped artificially many Tiers to get some X. Playing Tier X, even in coops was really painful. I got 7 modules, but playing co-ops.. 2) Then campaigns.... I wanted Halsey and Yamamoto caps... There is an option by playing only coops repeating endlessly the same missions However, the Honorable Service mission, forces us to play minimum TierVIII randoms (only the final tasks are doable in co-ops). Here the objective is to get Shinonome TierVI. Why TierVIII for obtaining a TierVI ship ? Perhaps in this case a little change (lower the minimum randoms to TierV or add one option for doing in co-ops as in other missions). 3) Steel ? well, we need to have a clan or play ranked. Perhaps what is missing is "random" game mode without registering the results, and have the opportunity to play with good players without damage their stats. The last Convoys mode seems to fit in this option. Thanks for this tip. I hope to have 48-49WR% with ~1000 games someday
  16. https://replayswows.com/replay/141752 Dear friends I am trying to improve my WR in randoms, 43% , most of the time I play DD (mainly co-ops). Trying to do a normal mission for Naval, to get 400 Exp in co-ops is harder than randoms, so I played this battle. The replay shows the battle, I saw my aiming continues bad, happy torps by guessing. I would like to consult you if my movement and spotting during the battle were regular. Our flank disappeared but we stopped the enemy there, while on the other side of the map we controlled. I was happy with the result, but after checking, I saw I lost 1 Karma. Perhaps was a kill steal (during the battle with my DD when the red enemy is really low, I like to shut him ), or I spam too many messages in the chat. I play co-ops mainly, but it is becoming a little boring. In some cases, special missions etc, I am forced to play randoms (for example I want to collect the Shinonome DD and we must play Tier VIII... ) Thanks for your attention.
  17. Thank you @Verblonde for your generous answer and advice Playing co-ops is really different to randoms, and have the draft back you learn tactics there, that are not useful at all in randoms. The bad habits you got playing co-ops are painful when you do ramdoms. The 3 points I quoted from you, are the topics I am trying to improve. At this moment I can survive more that 5 min . The center cap is the most difficult to arrive at, so I am flanking more. In some cases is no body is spotting the center I try to do the job. The radar/hydro control combining with concealing is hard to do because I forget who have radars and range are. In bold is the most difficult for me, when to stay or go away. thanks
  18. neorvo

    Matchmaker Discussion Thread & MM Balance

    I began to read your link Peter, and well this is the first pearl ".... not attack another group unless the numerical advantage is at least a factor of 1.5.[3] ...." that seems to be consistent with the cross-fire concept too !!! Thanks @ColonelPete
  19. neorvo

    Good-bye Khabarovsk, Hello Delny

    Well, if you set the Transformer camo into her, is fun, at least playing co-ops. Rumble performing ejejeje
  20. Even when they give us something back, we also get angry
  21. neorvo

    Good-bye Khabarovsk, Hello Delny

    Oh my, I hope WG doesn't change this. This tip is really smart and feels good when we exploit some corners About Khaba, playing co-ops, I found her fun and powerful . It is really different to Tasken, and more difficult to play. It feels as small cruiser without a citadel. I am wondering to get the Transformer camo for her and continue playing it in co-ops. In mission looking for potential damage is fine.
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