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Everything posted by neorvo
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WoWs Forum shutdown (on July 28th) !?!?!?
neorvo replied to Leo_Apollo11's topic in General Discussion
I will miss you, my last post here, and the best for all. I hope you like this song. -
And then super torps are reported
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The Tier Level is for ships. The player level is more related to WR stats. My WR is 44% which means I am potato player (bad player, low level) If you find a player over 49 or more WR and 1000 battles in randoms games battles, that means is a good average good player. More than 55% excellent, 60% unicorns etc.
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At the end the real problem is the common factor in all battles
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But a premium account is not like a battle pass either?
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Completely truth
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[PSA]: The Public Test (PT) WoWs is LIVE with the Economy - Camouflage separation - you can all try and see it!
neorvo replied to Leo_Apollo11's topic in General Discussion
Perhaps this will be equivalent. The Permanent bonus from bought camos before will be given like that. If we have many of them for the same ship, the problem will be what will be chosen, if the bonus were different. I am confused with this too.- 60 replies
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- public test
- economy
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Wargaming updated the Fletcher model but not Black one?
neorvo replied to KillStealBoss's topic in General Discussion
The scale is not exact . The image was not at the same scale, I tried to place at the same size zooming a little the Black -
Wargaming updated the Fletcher model but not Black one?
neorvo replied to KillStealBoss's topic in General Discussion
Just for comparing -
Perhaps the when the requirement is base experience , the co-ops options is too slow. For example, 46000 base experience playing coops with high average in that style (500 base exp/game we need arround 100 games. In randoms perhaps , being a good average player you get that value in 30-40 games. Perhaps the spent time globally is about the same (coops games last less time that randoms I guess)
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Completely truth.
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Azure Lane content bundling & limited coupon
neorvo replied to Purnylla's topic in General Discussion
Thanks -
I am playing 2 or 3 times a week, more on weekends lately, I play mainly coops. I am using the Ostergotland trying to get the Halland (I play mainly DD(. I am not skilled enough to play randoms. I found the bots, positioning better, and the first suicidal bot DD a little better. Each battle is lasting more time. Do you detect this? I read something about coops bots, but I am not sure if the AI was improved. Thanks for your comments
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Please restrict players with low PR and WR from IX & X battles
neorvo replied to AllterEg0's topic in Current Update
I am wondering, if it is a bad idea to have a random game option, without stats, where bad players like me to have a chance to play against good players, without damaging any WR stats -
Why does the WG not take player statistics into account?
neorvo replied to xKrisgard's topic in General Discussion
I am waiting for that, but it seems I didn't pay enough yet. -
Don't change steel to coal. It is always a bad business.
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Use the coal for ships you can'r buy using doobloons. From that list, perhaps you will find the ship you are looking for: Neustrashimy , Imellman , Napoli , Yoshino, Salem, Moska or Marceu.
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Why does the WG not take player statistics into account?
neorvo replied to xKrisgard's topic in General Discussion
I am 44% WR player, an awful one, but I would like to improve. Low tier is little boring, while TIer IX, X and 11 are well beyond my skills. However, the only way to learn is playing randoms , perhaps Tier VI/VIII (coops give us bad practice and wrong play style). There are missions that force us to play Tier VIII (for example Honorable Campain, to get Shinomone DD, Tier VI) . It is difficult to be patient to have a nice 50% WR (well I would like to have 48), before doing the good stuff. Perhaps a random game option without stats could be useful, such as we can practice with good players, without hurting their statics, something like a "school battle option"...Ohhh, now playing my Guepard without concealing, really ugly jaja -
I had good results with DD : Z-52, Z-35, Jutland and Benson CB: Minotaur and De Moines BB: F. Der Grosse
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Dear friends, I played mainly co-ops, and lastly, I found it a little boring . Most of the battles last less than 5 min. For example in this Figure, the battle spent 3 min. In my flank, we run to cap in front of 2 enemy ships, both friendly BB and CB running for caching the bots. I could kill the BB, cause the friendly BB miss the "ram" (really frequently too, lastly ), ruining the "fun" of trying to use our guns for trainning . This is not a new topic, but I would like to know how this game style could be improved. There have been mentioned alternatives, etc, but I don't remember being discussed the "asymmetric" battle in Coops. Do you think this could be a bad idea? For example, the MM could find 3 human players online defining a 3 players team and then allocate 3x4 = 12 bots randomly in the map (not only in front of us, are usually , but distributed all the map) . This could introduce some "surprise" factor from bot movement starting for different points), more bots to kill per player (3 or 4 per player), and perhaps more time during the battle. At thist moment , playing co-ops for only 3 min each battle is too fast.
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I am not sure, but scenarios only give gifts once. If we repeated the same I believed only normal returns. I believe WG reset all scenarios recently and we got the gifts again. For example in this image you see the stars given previously, and the gifts are given. If I repeated we don't receive it again.
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Why not change the "mission" for camo or flag we could set on our Missouri with the same economic effect as a permanent add-on?
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Never more than 10 The maximum I had was 8 Thanks @WeGreedy I didn't know about https://wows-karma.com/ site
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What Were Your Greatest Gaming Achievements Today ?
neorvo replied to Hanszeehock's topic in General Discussion
Surviving up to the end of the battle with Oland DD and obtaining Dreadnought. My team helped me alot. The only thing I did in the game was to obtain A Cap, keeping the spooting . Two radars and two hydro where used, I was forced to be near the island for covering, while asking for support. They arrived and cleared enemy ships. This is the replay of that game https://replayswows.com/replay/149002 I continue having troubles when I try to punish the enemy. My damage ability continues low.
