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Everything posted by Afghanicus
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Disconnection in game problem and difficulty to connect on servers
Afghanicus replied to falcon6961's topic in General Discussion
Opening the same thread twice before even checking the forums (where there are a few similar threads) is not the best move you could do. -
Summer Recruitment Drive - Get Paid for Inviting Friends!
Afghanicus replied to The_EURL_Guy's topic in News & Announcements
Some of them were probably there even before the contest but by offering 10,000 euros they released the beast and all bots were activated from 'sleep mode'. -
Noob question: where do you see that karma anyways? I read "I got reported 5 times", where did you see that information?
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Might be a noob question but can't find a reply anywhere. There was a player which played quite odd (but has 1st rank in 'Ranked') and I was going to check his stats but there is an 'invisible symbol' preventing me to see the Battles/Victories. What's that about? You can hide those?
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I know the 1st rank means nothing, that's why I said that I never said he was a good player. I suck most of the time but don't see the reason to hide the stats, I don't really care. I was just curious because I haven't see hidden stats so far (not that I checked many anyways).
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I didn't say he was a good player. But he did have the 1st rank in the current 'Ranked'. Can't see much more than that I'm afraid. Alright, thanks for the info.
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It's their way of counting time and I also find it confusing. I would always assume that the last day of the event (22nd in this case) is the last day you have to play the event, not the day that you cannot play any longer and the last day was actually the previous one - the 21st. Might be region-sensitive (about expressing time, when something ends) but personally I find it confusing.
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I just had a Ranked game where 2 of my teammates collided and then they were fighting in chat and in-game as well shooting one another. Very painful to watch.
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I usually play co-op mostly for testing ships and testing different set-ups on the same ship. It's like training but more fun and you get some reward at the end as opposed to training. With the current event I played a bit more because it was easier to complete certain missions in co-op (like sinking 25 ship for example). I mean you would sink them in Random as well but crossing something out is always a good thing. And you are significantly less rewarded for co-op but the matches last significantly shorter as well. When I get stupid (or even AFK) teammates in Random i get pissed, when I get them in co-op I'm happy as I can farm more dmg and get bigger rewards. And since I've been encountering a lot of those lately, co-op doesn't sound so bad.
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Benham - impossible grind............ WG have done well
Afghanicus replied to _BigRed__'s topic in Archive
Yeah, I guess 2 days then... I have no idea, I don't focus as much as WG would like me to... So not the slightest chance, huh? -
Benham - impossible grind............ WG have done well
Afghanicus replied to _BigRed__'s topic in Archive
I'm at 34/48 I guess I missed plenty... [?] Oh well, good that I knew it was impossible and didn't waste too much time on it. I know WG by now, especially lately when they became so greedy it's actually sad. Signs of desperation. -
There are draws, it's all about the timing.
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Are you grinding (or will grind) USS Tier IX DD "Benham" for 800 "Fuel Tokens"?
Afghanicus replied to Leo_Apollo11's topic in General Discussion
As long as people buy the premium crates they prepared, they will consider such events successful so the players with cash are actually dictating in which direction this game is going, at least when we're talking about events such as this one. -
Benham - impossible grind............ WG have done well
Afghanicus replied to _BigRed__'s topic in Archive
I'm not so bad at math but I am with time so can someone tell me how many daily missions have been already? How many you had to complete til today in order to get the bloody 800 fuel tokens til the end of the event? I wish you could easily see such information in-game. -
I wasn't paying attention to the news or wherever that was published. I was just being guided by checking my tokens where it says that they can be obtained til July 26th. I guess you're right even tho WG's dates confuse me quite often.
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6 days left? 10 days left as far as I know.
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Benham - impossible grind............ WG have done well
Afghanicus replied to _BigRed__'s topic in Archive
The missions are ridiculous and some almost impossible to complete (while others are even too easy) Whoever was planning this either didn't have much time to think (was pushed to finalize it quickly) or lacked the necessary grey cells in the first place. I understand their need to push players to buy premium 'Rogue wave' crates (which give only 15 fuel tokens, LOL) but this is the worst possible way of doing it. -
Anyone experiencing match loading difficulties?
Afghanicus replied to TheWiggleBottom's topic in Archive
I've noticed a generally longer waiting times. From starting the game to waiting to get in the match. Especially noticeable for me is the lag when the battle is finished. Everything done, the "end music" is playing but the background is the last blurred frame.. Only a few seconds later "World of Warships" appear on top and then the results a second later... Before it was significantly faster and smoother. -
Are you grinding (or will grind) USS Tier IX DD "Benham" for 800 "Fuel Tokens"?
Afghanicus replied to Leo_Apollo11's topic in General Discussion
So in the 3rd set of tasks of the directive you have to get 20,000 Free EXP on all classes of ships... Then in the 4th and last one (which will be live in a couple of hours) you have to get 20,000 Base XP again - on all classes of ships. Very creative WG. And while some tasks are very difficult to complete, other are too easy like the upcoming "Kraken's Mate" where you have just to sink 25 ships and this can be done in co-op as well. It's like they were out of ideas but still wanted to push this even and resulted in a disaster of tasks/directives. -
It wouldn't be bad if it was a weekend event but having the same map and same mod for a month is very repetitive and annoying. Especially when basically forced to play A LOT.
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Another instance this happens is when you're checking the 'Combat Missions' for example... If you click on "Continue Mission" (or whatever is on that button) it brings you into the 'Random Battle' even if you had selected Co-Op previously. 'Random Battle' seems to be the default no matter what was previously selected.
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Disable chat after a player has been killed
Afghanicus replied to Dubble_Dutch's topic in General Discussion
Not exactly. If you're dead but one of teammates is alive, you can still chat to "All". That wouldn't fix the problem presented by OP. -
The "good luck and fair seas" is the most annoying command available. But I don't think it will be removed. "Sorry" sounds ok. I would add "Move bіtch!" command when someone is AFK for the first few minutes, often intentionally. Especially annoying when DDs are in questions since they are supposed to move first...
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Because WG is monitoring fuel tokens gain and they don't want anything to happen that was not planned.. It's a tactic they calculated in advance. Not necessarily a good tactic or calculation.
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Disable chat after a player has been killed
Afghanicus replied to Dubble_Dutch's topic in General Discussion
Definitely something to report. I did have a few occasions like that in the past, haven't had any lately tho. As for the suggestion, I'd agree that the dead ones cannot chat to "All" but can still communicate with the teammates.
