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Everything posted by Afghanicus
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Wargaming, communication and this board.
Afghanicus replied to Thracen's topic in General Discussion
Hold on.. are you saying that most players wanted the NTC/RB? Did you? -
Well, since I see the guy/bot still playing 24/7 in Randoms I don't need you to tell me that you didn't do anything about his account. It's more than obvious. While I'm aware that you cannot discuss the actions you perform on certain players, I do believe this is different because players/bots/farmers like this one hurt the player-base and the whole game. And you know that. Just next time don't tell me those stories about "he has no life so he plays our great game all day long" because that ship has sailed. If you find me a human player that plays 250-300 games per day for few days straight, I'll delete my account, no questions asked. We're not stupid and I hope you're aware of that because I have a different feeling more often than not. Good to know that WG support this kind if behavior, it might come in handy.
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Wargaming, communication and this board.
Afghanicus replied to Thracen's topic in General Discussion
Are you saying that WG listened to the player-base and there is less RNG involved recently? Are you serious? Are we playing the same game? Because I can see the exact opposite. RNG being pushed everywhere, all the time. Look at the current event (no need to go further back even though it's the same BS). You don't get early access ships by completing certain missions. You get some boxes instead which hold some BS tokens. The amount you obtain is dictated by the RNG and RNG only. And for the first time ever, even if you buy a premium bundle/box/whatever for REAL MONEY (doubloons), you still don't get a specific amount of tokens. You're still at the mercy of the terrible RNG that WG pushes so hard. So tell me... how are we getting less RNG than before because one of us must be delusional at best. I see RNG when I enter the battle and it's up to MM if there will be a ROFLSTOMP or not. RNG can spawn me isolated, away from the rest of the team. RNG can detonate you in a blink of an eye. If I shoot someone with AP straight in the citadel, RNG can still decide that no citadel hits happen. If I shoot HE, RNG will decide if there will be fire or not. etc. etc. Once I finish the battle and get to the daily container, RNG decides what I will get in the container. Then you have each and every event being RNG-based. Even the current "rent a ship" feature does NOT let you choose the ship you want to try for 24 hours or the captain you want to keep. It's still RNG-based. While I know that RNG must be present in some aspects of the game... RNG doesn't have to be everywhere, all the time. -
280 tokens for the Skane... 7 containers obtained...
Afghanicus replied to HassenderZerhacker's topic in General Discussion
Each new week brought each stage of the mission up by 100 bXP. In case it's unclear, it looked like this: 1st mission: 1300 + 1400 + 1500 + 1600 + 1700 bXP 2nd mission: 1400 + 1500 + 1600 + 1700 + 1800 bXP 3rd mission: 1500 + 1600 + 1700 + 1800 + 1900 bXP 4th mission: 1600 + 1700 + 1800 + 1900 + 2000 bXP I wouldn't use the word "grindy" in this case. Might be just difficult for some players but not really grindy in a sense that you have to grind some missions for a long time, you just need a couple of really good games. For some players that will take a couple of games, other won't achieve it even after a dozen or a hundred of games. -
This is great news for the cruisers. Now angling against BBs will become pointless as by angling against them, they will be showing perfect broadside to these new CVs who will find the juicy citadels with no issue. Well, talk about WG knowing exactly what the player-base wants. Oh. My. F. God.
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double post... because WG servers
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Exactly my point. I can't tell you how many times I'm aiming at an enemy ship and one of the ships closer to me is either burning or got destroyed and guess what - if the fire/smoke effects are in full, you're not able to see that ship behind the fire/smoke curtain. I can't understand how someone would like to ruin that gaming experience even further. As far as I'm concerned, I'm also removing all the unnecessary shite that prevent me to play properly.
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Holy Molly, WOWS Blitz has better PvE than WOWS
Afghanicus replied to Starkaddd's topic in General Discussion
True that. However, it's very clear that they are aimed to kill the PvE, not improve it. First they removed half of the operations and the ones that remained were crippled with some "issues" that affect them quite a lot, depending on the operation itself. For example, Narai was the least affected and it was the one that got removed 'for fixing'. No need for 'tin foil hat' here, it's pretty obvious what are they doing and why.- 47 replies
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A question for WG... do your support agent have any experience in the game? Do they understand the basic principles of the game? Do they even have the game in order to watch replays or those attachments are ignored and we're idiots for sending them in the first place? Seems like the only thing they know is to choose a useless template and solve/close the ticket. I believe a poorly written bot would do the same job, if not better since most of the time their response has absolutely nothing to do with the report made.
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Could be, I don't have the Bismarck. Or it could be that I play on 'high', not 'very high' so my rendering has no issues. I could go 'very high' but I just don't care about minor details such as flags from other ships or whatever concerns you that much. No offense.
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The numbers on the left (top and bottom) show the damage dealt and taken in battle. The whole screen shows how I got disconnected in the middle of it. This is what many of us have to face on a daily basis, now more than ever. And WG still doesn't give a flying F about it.
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I never had a problem rendering anything within my 'viewing distance' in battle and especially not in port.
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Wargaming, communication and this board.
Afghanicus replied to Thracen's topic in General Discussion
Why are they constantly asking for feedback then? Just to mock the player-base while focusing on pure numbers which do NOT reflect the real state of the game? Silly example: If you have more potatoes in CVs than good players, the numbers will tell you that CVs should be buffed. The result will be that the potatoes will still potato, maybe a tiny bit less but it wouldn't change much for them. On the other hand, the good players would use that buff nicely end would make them even better in their CVs (avoiding using the 'OP' word even though it would fit right in). It's like that with everything. You can't just focus on the numbers. We're human players, not bots. Seems that's something WG is forgetting. -
Well, as long as I can choose to lower the quality and play at decent fps... I don't care how much they improve the graphics that I don't give a SH about. Just don't force me to play at 'full rendering' environment because not everybody has a $3000 gaming PC and is hungry for graphics. I didn't know that was such an important aspect for players when it comes to WOWs. I guess I'm the only one here who still enjoy retro games and doesn't care about the graphics and explosions being rendered in 100,000 particles.
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Holy Molly, WOWS Blitz has better PvE than WOWS
Afghanicus replied to Starkaddd's topic in General Discussion
I play PvP only when my clan mates insist. Otherwise I keep away as I see it as a toxic plague, especially now with the potato influx at it's highest. I wish the PvE was better. But I'm aware that WG is not only ignoring the improvement of PvE, they are crippling and removing the existing PvE.- 47 replies
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Graphic update/upgrade? You joking, right?
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I have a question... Why is WG pushing CVs so hard that even in my relaxed co-op games I have CVs pretty much all the time? And I'm not talking about a human who chose the CV and then the MM assigned a bot in a CV. I'm talking about both CVs (my team and the enemy team) having bots in CVs. If that's not a sign of unnecessary CV push into battles, I don't know what is.
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It isn't free if it's cost 250k (or 250 doubloons) per slot
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Just a sec.. What difference does it make if it's a duplicate as you can exchange the duplicates at 1:1 rate anyways???
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Funny and sad game situations shown with map screenshots.
Afghanicus replied to albinbino's topic in General Discussion
Your rating has risen! Or has it? The potato influx is becoming unbearable, the ROFLSTOMPs increasing dramatically and my WR falling constantly. I guess the time for ending this frustration is coming. -
I have no idea dude. Don't confuse me more than I am already It's 14. Don't ask me how.
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Yeah... well, my main question is this... if I have currently a reserve of 14 places (2 vacant at the moment as I just dismissed 2 of the 3-point ones)... I'm still able to get all 14 commanders for 3.5mil credits? Despite having only 2 vacant places? Not that I'm gonna do it, especially all at once but it would be good to know as it seems I'm not getting to the bottom of how it works.
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So if I get the rental ship with the 6-point commander, I'll get an additional vacant slot in the commanders' reserve?
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I'm having massive issues since yesterday. You know... more than usual (which is bad enough anyways). Not sure if it's because of the whole Corona madness or the WG servers are over-populated but I'm experiencing lags even in port and in battle is higher than ever with disconnections happening even when using a VPN (usually using a VPN resulted in a slightly higher average ping but no disconnections at all). It's getting really bad to the point I struggle even in co-op and I wouldn't dare going into Randoms and ending up pink because of these connectivity issues.
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Yeap, you're right. I just never cared to click on that button. Still not doing it though. Not expensive but I'm sure many of my clan mates got them some other way which I either miss or wasn't around yet.
